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#10951
Elhanan

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Not strictly needed, but equipping a weapon isn't strictly needed either. That's a dumb rationalization. Utilizing the crafting system is exceedingly beneficial at all levels of the game, necessary for certain specialized encounters or builds if you're looking to maximize your performance, and required if you want to control your appearance. They didn't flesh it out more than in any of their other games for us to ignore it.
 
Are you even able or willing to grant that, while it might be perfectly designed for your tastes, it doesn't work for players with different priorities, and that there might even be other ways of doing it that might be better? Certainly not TW3, which has most of the weaknesses of DAI's crafting and none of the strengths, but DA2 was arguably a more suitable system for this game.


Considering that the Vanilla loot - esp the rare and unique items - are more than capable of protecting and buffing the entire Inquisition for the entire game, that does not hold water. While one may craft to get the top items for all, that call is on the Player to utilize their resources to do that, as well as the farming and grinding to accomplish that task. On the Player; not the game for making it the focus. If they choose to make their game annoying, that is on them; not Bioware.

#10952
Xetykins

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Considering that the Vanilla loot - esp the rare and unique items - are more than capable of protecting and buffing the entire Inquisition for the entire game, that does not hold water. While one may craft to get the top items for all, that call is on the Player to utilize their resources to do that, as well as the farming and grinding to accomplish that task. On the Player; not the game for making it the focus. If they choose to make their game annoying, that is on them; not Bioware.


The rare and unique items are far inferior to the crafted ones. And since it's a part of the game, are you saying that players should not utilize the crafting mechanic at all because it annoys them? And no one is making crafting a focus. We want to use what's offered in the game.

Seriously Elhanan the things you say to force YOUR playstyle down people's throats. It's your way or bugger off.
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#10953
KBomb

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Buying quality mats does not cost a fortune, unless one is outfitting the entire Inquisition, which is not needed at all until late game DLC and scaled gameplay. Again, that call is on the Player, as the Vanilla loot is more than sufficient even for this. If one chooses to farm, grind, etc like a MMO, then they should not complain about it being like one.

If one cannot upgrade to gain the Golden Nug, the Black Emporium still has a stock of quality mats and schematics available. Have read that some schematics sell for far less than anywhere, though the GN has resolved this for myself. And many of the more common plants (and possibly minerals) are available at Vanilla Merchants.

It is not about my personal playstyle, as I typically use Console Commands to remove all shopping issues from games. In Skyrim, after an initial playthrough, started all DB's with unlimited gold and lockpicks. Cannot do this for DAI, that I am aware, but have not needed to either. It is about the Player being responsible for their own choices; not Bioware's.

Having a crafting system that doesn't need to be utilized is as useless as windshield wipers on a horse's ass. A waste of resources that could better be spent elsewhere. What kind of misconstrued defense is that supposed to be?

"It's the player's fault for wanting to use the crafting system! They don't even need it until late game! If they want to use the crafting system right off the bat, that is on the player, not Bioware!" Do you not see how asinine your logic is?

It's about the Player being responsible for their own choices; not Bioware's.

Bioware: We're going to implement a crafting system. Let's make it restrictive.

Employee: But shouldn't they be able to utilize straight out of the gate? I mean, it is a feature we're adding to expand and enhance customization -- a lot of our fans love customization and I think it would be nice to give them a less restrictive way to jump in and enjoy these new features.

Bioware: Yeah, restrictions are better. Don't want them enjoying the system too early, but if they do try to utilize the function too early or to use it as it was intended and still find it flawed--it's on them, not us!"

If your defense of a game's flaw in a feature is: It isn't needed anyway and if you want it fully functional, that's on you--either the logic is broken or the game design is. I guess that is on you.
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#10954
FKA_Servo

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Considering that the Vanilla loot - esp the rare and unique items - are more than capable of protecting and buffing the entire Inquisition for the entire game, that does not hold water. While one may craft to get the top items for all, that call is on the Player to utilize their resources to do that, as well as the farming and grinding to accomplish that task. On the Player; not the game for making it the focus. If they choose to make their game annoying, that is on them; not Bioware.

 

Elhanan, have you ever once in any of your responses ever directly addressed the post to which you're responding?

 

I know that the vanilla loot is suitable, and I've acknowledged it. Can you acknowledge that it's not always optimal? Can you acknowledge that there are in fact people who play the game differently than you do, who might have preferences that are not served by the current system and believe that there are ways it could be better? Can you acknowledge that the gathering mechanic in DAI is just one of many ways of doing it, and that other ways may in fact be better?

 

 

Having a crafting system that doesn't need to be utilized is as useless as windshield wipers on a horse's ass. A waste of resources that could better be spent elsewhere. What kind of misconstrued defense is that supposed to be?

"It's the player's fault for wanting to use the crafting system! They don't even need it until late game! If they want to use the crafting system right off the bat, that is on the player, not Bioware!" Do you not see how asinine your logic is?

Bioware: We're going to implement a crafting system. Let's make it restrictive.

Employee: But shouldn't they be able to utilize straight out of the gate? I mean, it is a feature we're adding to expand and enhance customization -- a lot of our fans love customization and I think it would be nice to give them a less restrictive way to jump in and enjoy these new features.

Bioware: Yeah, restrictions are better. Don't want them enjoying the system too early, but if they do try to utilize the function too early or to use it as it was intended and still find it flawed--it's on them, not us!"

If your defense of a game's flaw in a feature is: It isn't needed anyway and if you want it fully functional, that's on you--either the logic is broken or the game design is. I guess that is on you.

 

I like, 98% agree with this post - I don't think the crafting system is restrictive, just the gathering is a little annoying. I like Zatche's idea, posted earlier. Honestly, the only reason the gathering in TW3 is less annoying is because there's no animation associated with it. The way TW3 does potions is pretty great, but it's not bad in DAI either, since you still only need to craft them once in both.



#10955
Elhanan

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The rare and unique items are far inferior to the crafted ones. And since it's a part of the game, are you saying that players should not utilize the crafting mechanic at all because it annoys them? And no one is making crafting a focus. We want to use what's offered in the game.

Seriously Elhanan the things you say to force YOUR playstyle down people's throats. It's your way or bugger off.


Bias is showing again. Not about my playstyle; any Player chooses how they wish to play the game. One may choose to sink their resources outfitting everyone, may skip it altogether, or choose somewhere in between. If one chooses to expend their funds, time, and apparently patience to customize gear for the entire team, that is their call. I choose another path; one that happens to have less of a cost. If spending resources is that Player's call; fine, but they should not complain because it is harder for them.

And the Unique items can be quite pleasing to have for the entire game; from elemental protections, bonuses to Attack, Crit chance and damage, etc. And with the Trespasser DLC, even more have been added throughout gameplay. Found an amulet that seems to gift Vivienne On Hit: Guard, even though it is not in the description. And Iron Bull now has a 2H Light saber, I guess; offers 30% Resist to many or all elements, and a random elemental blade. Of course, these were my character choices, as the Amulet also has a detriment, and IB is the only 2H Warrior in my current campaign.

#10956
Elhanan

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Having a crafting system that doesn't need to be utilized is as useless as windshield wipers on a horse's ass. A waste of resources that could better be spent elsewhere. What kind of misconstrued defense is that supposed to be?

"It's the player's fault for wanting to use the crafting system! They don't even need it until late game! If they want to use the crafting system right off the bat, that is on the player, not Bioware!" Do you not see how asinine your logic is?

Bioware: We're going to implement a crafting system. Let's make it restrictive.

Employee: But shouldn't they be able to utilize straight out of the gate? I mean, it is a feature we're adding to expand and enhance customization -- a lot of our fans love customization and I think it would be nice to give them a less restrictive way to jump in and enjoy these new features.

Bioware: Yeah, restrictions are better. Don't want them enjoying the system too early, but if they do try to utilize the function too early or to use it as it was intended and still find it flawed--it's on them, not us!"

If your defense of a game's flaw in a feature is: It isn't needed anyway and if you want it fully functional, that's on you--either the logic is broken or the game design is. I guess that is on you.


The resources are at the Player's disposal, much like in RL. If someone wishes to purchase all the shinies, they should not wonder at the bill.

I prefer to reduce costs and remain more on budget. As the Iron Bull is never on the squad, he simply gets the best loot available. To craft for him, Sera, and a few others would be a waste of treasure, be it funds, materials, or time. The regulars such as Cassandra, and all the Mages get crafted gear later, if it improves on what they already have.

#10957
FKA_Servo

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Bias is showing again. Not about my playstyle; any Player chooses how they wish to play the game. One may choose to sink their resources outfitting everyone, may skip it altogether, or choose somewhere in between. If one chooses to expend their funds, time, and apparently patience to customize gear for the entire team, that is their call. I choose another path; one that happens to have less of a cost. If spending resources is that Player's call; fine, but they should not complain because it is harder for them.

And the Unique items can be quite pleasing to have for the entire game; from elemental protections, bonuses to Attack, Crit chance and damage, etc. And with the Trespasser DLC, even more have been added throughout gameplay. Found an amulet that seems to gift Vivienne On Hit: Guard, even though it is not in the description. And Iron Bull now has a 2H Light saber, I guess; offers 30% Resist to many or all elements, and a random elemental blade. Of course, these were my character choices, as the Amulet also has a detriment, and IB is the only 2H Warrior in my current campaign.

 

This isn't a case of bias. What Xetykins is saying is demonstrably true, as apart from the late game DLCs, most items, even late game epic drops and uniques, fall short of the level cap (and far short of the potential for crafted items). Throughout the game, most of the epic item drops you encounter are below the level of the content that you're playing itself.

 

Is it too much to expect you to acknowledge that certain numbers are different than other numbers?

 

The resources are at the Player's disposal, much like in RL. If someone wishes to purchase all the shinies, they should not wonder at the bill.

I prefer to reduce costs and remain more on budget. As the Iron Bull is never on the squad, he simply gets the best loot available. To craft for him, Sera, and a few others would be a waste of treasure, be it funds, materials, or time. The regulars such as Cassandra, and all the Mages get crafted gear later, if it improves on what they already have.

 

Not all higher level materials are available for sale in unlimited quantities. Not even T3 materials, except for maybe in Trespasser.

 

And I would point out that once again, I don't think this is specifically what people are complaining about. Rather, it's one of the things that they'd like to be able to do. You're responding to imaginary arguments. I don't know why.



#10958
Elhanan

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This isn't a case of bias. What Xetykins is saying is demonstrably true, as apart from the late game DLCs, most items, even late game epic drops and uniques, fall short of the level cap (and far short of the potential for crafted items). Throughout the game, most of the epic item drops you encounter are below the level of the content that you're playing itself.
 
Is it too much to expect you to acknowledge that certain numbers are different than other numbers? 
 
Not all higher level materials are available for sale in unlimited quantities. Not even T3 materials, except for maybe in Trespasser.
 
And I would point out that once again, I don't think this is specifically what people are complaining about. Rather, it's one of the things that they'd like to be able to do. You're responding to imaginary arguments. I don't know why.


While crafted armor and weapons can be better than dropped ones, this is not always the case, even with DLC. Am currently watching a LP of Descent, and the Player chose to go with a weapon drop from JoH rather than craft a new one. And in my own past game, I recall using a Unique armor for Vivienne with high Magic Resist over crafting a set with Guard. And Solas had some unique Robes that remained with him until end game. Etc.

Crafting gear can be done at a cost (gold, mats, time, etc); up to each Player to choose if that cost is worthy. Bioware is not responsible for those that wish to craft gear for all w/o a high price. Folks want consequences; here is one.

#10959
Xetykins

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While crafted armor and weapons can be better than dropped ones, this is not always the case, even with DLC. Am currently watching a LP of Descent, and the Player chose to go with a weapon drop from JoH rather than craft a new one. And in my own past game, I recall using a Unique armor for Vivienne with high Magic Resist over crafting a set with Guard. And Solas had some unique Robes that remained with him until end game. Etc.Crafting gear can be done at a cost (gold, mats, time, etc); up to each Player to choose if that cost is worthy. Bioware is not responsible for those that wish to craft gear for all w/o a high price. Folks want consequences; here is one.

For heavens sakes. When people cries.for consequences, grinding til out eyeballs falls off was not they had in mind. And there is no "can be better" the crafted items ARE better.

That player on that LP you saw chosed to play without crafted gear, therefore not utilizing completely what the game has to offer, and that's on him. Some of us wants to craft out gear and the companions are wrong? In that case bioware can just scrap crafting completely then.

If anyone is bias here, you are.
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#10960
TmTapani

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While the back and forth bickering here is interesting and all, I'd rather steer the conversation to something, anything, else. Preferably before the mods start to take too much interest in this thread.

 

So, how is the pc version of Dai these days? Bugs, technical issues? Thinking about taking a stab at the game tomorrow when the Goty edition launches. That is If I've understood things correctly and it DOES launch tomorrow. Learned it by accident myself as there is almost no info about it floating around. Witcher 3 and Hearts of Stone are everywhere but I can find barely a mention of Trespasser and Dai goty.



#10961
FKA_Servo

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While the back and forth bickering here is interesting and all, I'd rather steer the conversation to something, anything, else. Preferably before the mods start to take too much interest in this thread.

 

So, how is the pc version of Dai these days? Bugs, technical issues? Thinking about taking a stab at the game tomorrow when the Goty edition launches. That is If I've understood things correctly and it DOES launch tomorrow. Learned it by accident myself as there is almost no info about it floating around. Witcher 3 and Hearts of Stone are everywhere but I can find barely a mention of Trespasser and Dai goty.

 

My experience with the PC version since release is that it's solid as a rock. I've honestly had less than 5 crashes in the near year it's been out.

 

I can't speak to the control issues, since I choose to play with a gamepad, but my understanding is that they've addressed some of the more egregious complaints. It's perfect with an xbox pad, though.



#10962
TmTapani

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My experience with the PC version since release is that it's solid as a rock. I've honestly had less than 5 crashes in the near year it's been out.

 

I can't speak to the control issues, since I choose to play with a gamepad, but my understanding is that they've addressed some of the more egregious complaints. It's perfect with an xbox pad, though.

Thanks, might buy it then.



#10963
FKA_Servo

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Thanks, might buy it then.

 

I should add that someone in my household still gets the DX crashes to desktop from time to time. Only once every couple of weeks or so, it seems. And I'm sure that there are some people here who are unable to get the thing to run to save their life, for reasons within and without their control, but such is life when gaming on PC. My own experience is that it runs well, though.

 

I don't know how much the GOTY is (aren't they usually a lot cheaper even new?), but especially if you can get it for like, $40, it's hard not to regard it as a bargain.



#10964
TmTapani

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.

 

I don't know how much the GOTY is (aren't they usually a lot cheaper even new?), but especially if you can get it for like, $40, it's hard not to regard it as a bargain.

Unless I'm mistaken it's 60 for the game with every bit of dlc there is included with it (even the useless deluxe edition ones). That's about as good a deal as I'll ever get I suppose, EA isn't really known for lowering the price for their games or, especially, dlc.



#10965
FKA_Servo

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Unless I'm mistaken it's 60 for the game with every bit of dlc there is included with it (even the useless deluxe edition ones). That's about as good a deal as I'll ever get I suppose, EA isn't really known for lowering the price for their games or, especially, dlc.

 

I just seem to remember that GOTY editions usually list at a much lower price than new games at release. Of course, this is a few years ago, so it might have changed, but I seem to recall new GOTY editions priced at $30 or $40.

 

And honestly, Origin hasn't been bad for sales. Seems like they happen pretty frequently, and DAI's DLC hasn't even been excluded from them.



#10966
Xetykins

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While the back and forth bickering here is interesting and all, I'd rather steer the conversation to something, anything, else. Preferably before the mods start to take too much interest in this thread.
 
So, how is the pc version of Dai these days? Bugs, technical issues? Thinking about taking a stab at the game tomorrow when the Goty edition launches. That is If I've understood things correctly and it DOES launch tomorrow. Learned it by accident myself as there is almost no info about it floating around. Witcher 3 and Hearts of Stone are everywhere but I can find barely a mention of Trespasser and Dai goty.

Aside from 2 crashes, and banter bug on my 1 yr old pc I never had problems playing it at launch. Playing it now on titan is smooth as butter. Shame, I still hate the controls with passion. But having played TW3 and still managed to keep my hair, made me tolerate it a bit more.

p.s: I also have not heard about the goty edition til now.

#10967
FKA_Servo

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Playing it now on titan is smooth as butter.

 

Jeez, I would hope so!



#10968
Elhanan

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While the back and forth bickering here is interesting and all, I'd rather steer the conversation to something, anything, else. Preferably before the mods start to take too much interest in this thread.
 
So, how is the pc version of Dai these days? Bugs, technical issues? Thinking about taking a stab at the game tomorrow when the Goty edition launches. That is If I've understood things correctly and it DOES launch tomorrow. Learned it by accident myself as there is almost no info about it floating around. Witcher 3 and Hearts of Stone are everywhere but I can find barely a mention of Trespasser and Dai goty.


There are at least two CTD bugs of which I am aware:

* Lunge & Slash - passive option for this Warrior ability should be avoided.
* Cole's personal mission - when one starts to go to the Hinterlands via cut-scene, pressing 'Enter' seems to help avoid CTD.

I believe $60 is the correct price for GOTY ed; includes all Official single game content.

#10969
Elhanan

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For heavens sakes. When people cries.for consequences, grinding til out eyeballs falls off was not they had in mind. And there is no "can be better" the crafted items ARE better.

That player on that LP you saw chosed to play without crafted gear, therefore not utilizing completely what the game has to offer, and that's on him. Some of us wants to craft out gear and the companions are wrong? In that case bioware can just scrap crafting completely then.

If anyone is bias here, you are.


Not all crafted gear is better; depends on schematics, materials, and Fade Touched materials. Also, Unique drops vs Crafted options are subjective, as were the previous examples mentioned. Some prefer higher damage and DPS; others may prefer boosted scores and protection. Etc.

And I know that folks crying for consequences are meaning something else like the Dalish approval quest. But all the complaining can sound the same after a while, and it still has to do with personal choices and responsibility. One can craft for all, skip it, or mix it as they wish, but are still restricted by their resources. Personally choose to craft for a few, and gift loot only to those sitting the bench; grinding and farming not required.

#10970
TmTapani

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There are at least two CTD bugs of which I am aware:

* Lunge & Slash - passive option for this Warrior ability should be avoided.
* Cole's personal mission - when one starts to go to the Hinterlands via cut-scene, pressing 'Enter' seems to help avoid CTD.

I believe $60 is the correct price for GOTY ed; includes all Official single game content.

Thank you, I'll keep that in mind.



#10971
Xetykins

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Personally choose to craft for a few, and gift loot only to those sitting the bench; grinding and farming not required.

So only your personal choice matters and not ours? Got it.

Back to ignore list with you.

By the way, aside from Sera I recruited all and have not benched any of them. Aside from Blackwall who's my must tank, the rests took turns on the field, and that's the reason why I wanted to gear them all. Are you going to tell me I'm playing it wrong for not benching those I've recruited so I don't have to gear them up?
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#10972
FKA_Servo

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So only your personal choice matters and not ours? Got it.

Back to ignore list with you.

By the way, aside from Sera I recruited all and have not benched any of them. Aside from Blackwall who's my must tank, the rests took turns on the field, and that's the reason why I wanted to gear them all. Are you going to tell me I'm playing it wrong for not benching those I've recruited so I don't have to gear them up?

 

I recommend shamelessly abusing the sole remaining dupe exploit. You'll probably have enough FT mats to at least make one or two decent sets for rogues and mages (thinking in terms of the Guard FT - warriors obviously don't have an issue, there), so you can just dupe them and then customize for individuality at the tinting table later. Makes things considerably smoother. And I think (hope) that they're unlikely to patch this one out.



#10973
KBomb

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Elhanan, have you ever once in any of your responses ever directly addressed the post to which you're responding?

I know that the vanilla loot is suitable, and I've acknowledged it. Can you acknowledge that it's not always optimal? Can you acknowledge that there are in fact people who play the game differently than you do, who might have preferences that are not served by the current system and believe that there are ways it could be better? Can you acknowledge that the gathering mechanic in DAI is just one of many ways of doing it, and that other ways may in fact be better?



I like, 98% agree with this post - I don't think the crafting system is restrictive, just the gathering is a little annoying. I like Zatche's idea, posted earlier. Honestly, the only reason the gathering in TW3 is less annoying is because there's no animation associated with it. The way TW3 does potions is pretty great, but it's not bad in DAI either, since you still only need to craft them once in both.


I just feel if you can complete a playthrough without ever seeing some of the crafting materials, that is restrictive. I had several playthroughs under my belt before even seeing FT silverite and that was after a bit of farming. If I am at the top of my level and still don't have enough high tier mats to outfit my badass squad, that feels restrictive. If I am at a high level and I feel as if I have to pick and choose teammates based on which one has the better gear, or switch gear out between followers, that is restrictive crafting and imo, that isn't fun.

Of course, it is only my opinion, I am sure there are some, like Elhanan that completely disagree with me and that is fine.
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#10974
FKA_Servo

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I just feel if you can complete a playthrough without ever seeing some of the crafting materials, that is restrictive. I had several playthroughs under my belt before even seeing FT silverite and that was after a bit of farming. If I am at the top of my level and still don't have enough high tier mats to outfit my badass squad, that feels restrictive. If I am at a high level and I feel as if I have to pick and choose teammates based on which one has the better gear, or switch gear out between followers, that is restrictive crafting and imo, that isn't fun.

Of course, it is only my opinion, I am sure there are some, like Elhanan that completely disagree with me and that is fine.

 

I guess I agree WRT the fade touched items, although I feel most of them aren't really anything too special. The FT Silverite is just like, too good. They probably should have ditched it, or changed it. Although I'm very surprised that you managed to go through a game without finding at least one - that is pretty bad luck. I'm like Elhanan, I guess, in that I loot what I come across and I don't go out of my way for it. But I also don't have 400 hour playthroughs under my belt, which means that I still don't have that much stuff. The item dupe trick will work for this though.

 

When I'm saying it's not restrictive, I don't even mean the FT stuff, I mean in terms of pretty much everything else. The freedom to customize and stack certain stats opens up a ton of flexibility for different builds or situational encounters and the freedom to customize the armor and weapons aesthetically is a great way to make your characters pop from playthrough to playthrough.



#10975
KBomb

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I guess I agree WRT the fade touched items, although I feel most of them aren't really anything too special. The FT Silverite is just like, too good. They probably should have ditched it, or changed it. Although I'm very surprised that you managed to go through a game without finding at least one - that is pretty bad luck. I'm like Elhanan, I guess, in that I loot what I come across and I don't go out of my way for it. But I also don't have 400 hour playthroughs under my belt, which means that I still don't have that much stuff. The item dupe trick will work for this though.

When I'm saying it's not restrictive, I don't even mean the FT stuff, I mean in terms of pretty much everything else. The freedom to customize and stack certain stats opens up a ton of flexibility for different builds or situational encounters and the freedom to customize the armor and weapons aesthetically is a great way to make your characters pop from playthrough to playthrough.


FT Silverite was my white whale. It is good and that's why I wanted it lol. I wasn't the only one with trouble gathering the goods, if you look on the old dupe thread, you'll see a lot of people had issue with this.
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