Once again, weak argument. When every Rift fight in DAI was the same old demons and same old tactics repeated over and over again. Fight demons, weaken rift, fight demons, close rift. Oh soooo interesting. Your argument would make sense if BW actually gave us demon variety in DAI. They didn't.
Do enemies of the same type in The Witcher 3 employ vastly different tactics from one fight to the next? Like, if you fight ... I dunno, a ghoul ... in the first half of the game, will a ghoul in the second half use totally different abilities? If not, then don't criticize the lack of variety in tactics.
And we had quite a bit more variety in demons in DAI than in DA2 and even DAO, when they were limited to: pride demons, desire demons, sloth demons (which didn't have their own model), rage demons, shades and abominations. Aside from dropping abominations and desire demons, we have despair demons, wraiths, terror demons, and fear demons (both big and small) added to the mix.
Ah yes, the good old "waste of resource" argument. Perhaps if they didn't waste their resources giving us half-assed racial options they would have had the resources to tweak their system....but I hardly believe it's a resource issue.
Why are brothels a more important use of resources than racial variety? You choose a character to play for an entire game, and the ability to choose different races — however "half-assed" they may be — adds to replay value.
How much time did you spend in a brothel for non quest-related reasons in DAO? I'll guess ... one visit to see what's there, maybe once more when you were in Denerim and bored, and once more to see the "special services?" So maybe 20 minutes out of a 40-hour plus game? 30 minutes, tops?
And DA2 offered even less variety than DAO, and the joke about the special services was less funny because we were expecting it.
Your problem - which you've mentioned repeatedly in this thread - is that Bioware under-invested critical resources into cinematics and side-quest content. And your view is that what they should have done is build a brothel, which never had quests, and essentially create joke cutscenes about orgies with animals, which was the only notably funny part of the Brothel in DA:O? Is this just really meta, where you want to prove how poorly Bioware allocated their resources by suggesting an even more terrible way of allocating those resources?
Yes, exactly.