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Feedback... be more like The Witcher 3


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#11351
Elhanan

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Not every damn game needs multiplayer though, least of all a plot heavy single player RPG. I'm the first to admit it was fun (though short lived) in ME3, but I'm quicker to admit that it's entirely unnecessary, and I'd do a happy dance if they kept it out of the next DA game.
 
Yes, I think no multiplayer is definitely a benefit, just on principle. Statements like that are refreshing, and it's precisely the sort of thing that I hope does rub off on other developers.
 
And lest you accuse me of bias, I've held this position since long before I stopped thinking the witcher was ridiculous.
 
Do you even play the MP in DAI, Elhanan? It's awful.


Nope; only use MP in NWN1 and SWTOR, though the latter game is likely not to see a return visit. But whether we like it or not is not a priority; still is a feature many others enjoy, and cannot see how a lack of features is viewed objectively as a good thing.

#11352
I SOLD MY SOUL TO BIOWARE

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No multi-player - a feature that many appear to enjoy - is seen as a benefit. Yep; no bias here....
 
:rolleyes:

 

It most certainly is a benefit when it's not included in a game that has always had its time and effort poured into a strong singleplayer. 

 

I'm not even vehemently anti-MP as some are, but I'm glad CDPR stuck to their guns and didn't shoehorn it in for the sake of it. 


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#11353
Elhanan

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It most certainly is a benefit when it's not included in a game that has always had its time and effort poured into a strong singleplayer. 
 
I'm not even vehemently anti-MP as some are, but I'm glad CDPR stuck to their guns and didn't shoehorn it in for the sake of it.


Always good to see so many looking beyond themselves for inclusive features....

#11354
I SOLD MY SOUL TO BIOWARE

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Who are we 'including' here? The Witcher multiplayer community? Pretty sure they don't exist, seeing how nobody ever asked for it. 


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#11355
FKA_Servo

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Who are we 'including' here? The Witcher multiplayer community? Pretty sure they don't exist, because nobody ever asked for it. 

 

I'm reasonably certain that this is the case with the Dragon Age community pre-DAI, as well.

 

And the Mass Effect community pre-ME3 too, for that matter. But it's a gold mine, so it doesn't matter what we think.

 

Nope; only use MP in NWN1 and SWTOR, though the latter game is likely not to see a return visit. But whether we like it or not is not a priority; still is a feature many others enjoy, and cannot see how a lack of features is viewed objectively as a good thing.

 

My position is that its inclusion is crass and depressing, largely because the new microtransaction centered business models are crass and depressing. Yes, it's an added feature, but one that would undoubtedly be better expressed in a dedicated game (and it's not like there aren't plenty of MP only games that are a lot better than the tacked on MP mode in Bioware's games). I also think it's a slippery slope. Not every game needs an online component. The more ubiquitous this stuff becomes, the more tempted they're going to be to tie the two modes up together like they did in ME3 (though they walked that little disaster back quickly enough). And how long is it gonna last? The single player experiences in these games are going to long outlive the MP scene, I'll tell you that right now.

 

A sprawling, well-executed single player game is a worthy endeavor all on its own. I'd like more developers and players to recognize and reinforce that. Seems like every damn game from the past several years just ends up getting a MP mode added on for no reason whatsoever beyond selling selling loot boxes for $1.99 (I mean, Bioshock 2 of all things had a MP mode). It's just unnecessary.


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#11356
straykat

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Nope; only use MP in NWN1 and SWTOR, though the latter game is likely not to see a return visit. But whether we like it or not is not a priority; still is a feature many others enjoy, and cannot see how a lack of features is viewed objectively as a good thing.

 

You'd compare DAI to NWN? I don't see how they're alike or the crowds each is appealing to. It has stories, player hosting, and a toolset. It's not exactly a pnp experience, but that's what they were shooting for. I wouldn't mind them trying it again.



#11357
Elhanan

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I'm reasonably certain that this is the case with the Dragon Age community pre-DAI, as well.
 
And the Mass Effect community pre-ME3 too, for that matter. But it's a gold mine, so it doesn't matter what we think.
 
 
My position is that its inclusion is crass and depressing, largely because the new microtransaction centered business models are crass and depressing. Yes, it's an added feature, but one that would undoubtedly be better expressed in a dedicated game (and it's not like there aren't plenty of MP only games that are a lot better than the tacked on MP mode in Bioware's games). I also think it's a slippery slope. Not every game needs an online component. The more ubiquitous this stuff becomes, the more tempted they're going to be to tie the two modes up together like they did in ME3 (though they walked that little disaster back quickly enough). And how long is it gonna last? The single player experiences in these games are going to long outlive the MP scene, I'll tell you that right now.
 
A sprawling, well-executed single player game is a worthy endeavor all on its own. I'd like more developers and players to recognize and reinforce that. Seems like every damn game from the past several years just ends up getting a MP mode added on for no reason whatsoever beyond selling selling loot boxes for $1.99 (I mean, Bioshock 2 of all things had a MP mode). It's just unnecessary.


And it reads like one is to believe that micro-transactions are forced on the Players. Doubt it. At least this is (or was) the case for SWTOR. While one could purchase items and gear, it certainly was not required to enjoy the game. And many such features were included for free at a later time. And while I do not have the skills needed for most MP environs, I cannot fault, and refuse to ask Bioware to withhold such a feature from others.

This works much like those that pre-order and wish to play immediately, or wait for the GOTY edition for a savings. Each Player's choice. And I like options.

#11358
Elhanan

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You'd compare DAI to NWN? I don't see how they're alike or the crowds each is appealing to. It has stories, player hosting, and a toolset. It's not exactly a pnp experience, but that's what they were shooting for. I wouldn't mind them trying it again.


I am not comparing anything; was informing another what MP games I played, which do not include ME3 or DAI.

#11359
straykat

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See, I was being cool, and commended NWN.

 

But now you're defending microtransactions, like it's some virtue or something. You're weird.


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#11360
Elhanan

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See, I was being cool, and commended NWN.
 
But now you're defending microtransactions, like it's some virtue or something. You're weird.


I do not use micro-transactions myself, but cannot fault others from using them. I pre-order some games, while others refuse and wait. Player's choice; consumers win.

#11361
straykat

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I do not use micro-transactions myself, but cannot fault others from using them. I pre-order some games, while others refuse and wait. Player's choice; consumers win.

 

Consumers win when their criticism simply makes companies change. Like the guy running that pharmo company (Martin Skrheli), when he tried to jack up the price for an AIDs medication recently. His argument was that people had a "choice" to buy it or not too. Fortunately, the public shamed him into backing down.

 

This isn't as serious as that (by no means), but gamers could learn something from the public at large. Be dilligent. Don't let bad precedents get set in place.



#11362
FKA_Servo

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And it reads like one is to believe that micro-transactions are forced on the Players. Doubt it. At least this is (or was) the case for SWTOR. While one could purchase items and gear, it certainly was not required to enjoy the game. And many such features were included for free at a later time. And while I do not have the skills needed for most MP environs, I cannot fault, and refuse to ask Bioware to withhold such a feature from others.

This works much like those that pre-order and wish to play immediately, or wait for the GOTY edition for a savings. Each Player's choice. And I like options.

 

They're not forced on you, no. I've managed to resist their siren call as well. But I think their mere presence poisons the well. And I also think that MP modes in games like Dragon Age are completely superfluous.

 

As ever, you have a funny concept of what constitutes "choice." And as much as I'd like to beat my head against that particular wall for awhile, I think I'm simply going to go to bed before you drown us all in non sequiturs.


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#11363
Xetykins

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Is DAIMP even buzzling with players btw? I've never checked those. I know MEMP was very popular. Dunno if it still is.

#11364
Elhanan

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Consumers win when their criticism simply makes companies change. Like the guy running that pharmo company (Martin Skrheli), when he tried to jack up the price for an AIDs medication recently. His argument was that people had a "choice" to buy it or not too. Fortunately, the public shamed him into backing down.
 
This isn't as serious as that (by no means), but gamers could learn something from the public at large. Be dilligent. Don't let bad precedents get set in place.


Also wins when requested features are included.

Do not wish to spend extra cash? Don't, but do not toss is fit when others wish and choose to do so.

#11365
Elhanan

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They're not forced on you, no. I've managed to resist their siren call as well. But I think their mere presence poisons the well. And I also think that MP modes in games like Dragon Age are completely superfluous.
 
As ever, you have a funny concept of what constitutes "choice." And as much as I'd like to beat my head against that particular wall for awhile, I think I'm simply going to go to bed before you drown us all in non sequiturs.


And perhaps what we think has little bearing on the over all marketplace. Allowing others the freedom to pick and choose, and even sell *gasp* is a good thing.

#11366
KBomb

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They're not forced on you, no. I've managed to resist their siren call as well. But I think their mere presence poisons the well. And I also think that MP modes in games like Dragon Age are completely superfluous.

As ever, you have a funny concept of what constitutes "choice." And as much as I'd like to beat my head against that particular wall for awhile, I think I'm simply going to go to bed before you drown us all in non sequiturs.

+++1

The practice of using microtransactions always leaves a sour taste. It's sole purpose is to exploit those fans who have no will power and those who will throw their money at a company with no question. Of course, it is their choice, but it's much like putting a liquor store next door to a rehab--no one forces them to buy it, but the shady owner knows he can nab the weak ones.

I remember reading a poster saying he'd already spent a few hundred bucks in ME3's MP not even a few months after launch. It just feels like a greasy practice.
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#11367
Elhanan

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+++1

The practice of using microtransactions always leaves a sour taste. It's sole purpose is to exploit those fans who have no will power and those who will throw their money at a company with no question. Of course, it is their choice, but it's much like putting a liquor store next door to a rehab--no one forces them to buy it, but the shady owner knows he can nab the weak ones.

I remember reading a poster saying he'd already spent a few hundred bucks in ME3's MP not even a few months after launch. It just feels like a greasy practice.


Sour taste and feels aside, it is a fair business practice. And if there are that many fans w/o willpower, the problem is not with the companies that provide the service.

But hidden fees are unethical, and should be eliminated, like the example seen in this vid:



#11368
Eelectrica

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Always good to see so many looking beyond themselves for inclusive features....

Edit: Forget it. Waste of words.


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#11369
Eelectrica

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Finished my DM playthrough of and can now get onto HoS. I've heard it's better if it can be started before the battle of Kear Morhen so I've get a save game with a level 28 Geralt ready to go. Might use the Path of Warriors trick to level him to 30 since that's the recommended level. Then install the most recent patches...

 

Made different choices and got different ending this time. Some things better, otthers not so much perhaps.

Spoiler

 

One thing I think DA does better is the automapping system, especially in caves. Also both companies, next time around need to allow the player to leave custom map notations. It's a feature I use all the time in games like FO:NV with large maps.



#11370
Eelectrica

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Is DAIMP even buzzling with players btw? I've never checked those. I know MEMP was very popular. Dunno if it still is.

Haven't played in a while, but it was nothing but empty lobbies...

It feels like a beta, and I think that's exactly what it is... A chance for the devs to play with the FB MP features in preparation for ME:A.

They gets some basic systems in place which will be used for for ME:A, see what works and what doesn't, and give the devs some more experience in working with the FB engine.



#11371
Seraphim24

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So is the verdict that HoS is an expansion or a DLC?

 

If Shadows of Undrentide is the yardstick by which we measure expansions my guess it definitely has enough content to qualify as an expansion...

 

I kind of ask because I've not gotten any DLC before and I don't really want to start now and all that.. 

 

Anyway more on topic MP is greatly exaggerated in importance for the most part, particular for SP focused CRPGs.



#11372
slimgrin

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So is the verdict that HoS is an expansion or a DLC?

 

If Shadows of Undrentide is the yardstick by which we measure expansions my guess it definitely has enough content to qualify as an expansion...

 

I kind of ask because I've not gotten any DLC before and I don't really want to start now and all that.. 

 

Anyway more on topic MP is greatly exaggerated in importance for the most part, particular for SP focused CRPGs.

 

It's DLC. Just a very large one. In fact, I think some reviewers were slightly irritated that they called it an expansion. Bottom line is it's well worth the price, but there aren't enough game design additions to call it an expansion imo.


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#11373
Akrabra

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Well DLC just means downloadable content, it doesn't really say what is an expansion or not. If a DLC expands upon the original game and lore, isn't it and expansion no matter how many hours it lasts or what the size of the world/content is?. Just a moot point anyway. Call it what you want, what matters is that its good. 


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#11374
Xetykins

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I think they named it expansion to differentiate them from those 16 free dlc they've been giving. I don't blame them because ziz iz ze inturnet where people are accepting those so called "dlc" for crap loads more money for their asking price. They are changing people's views.

#11375
In Exile

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They did it for marketing buzz. In the same way they pushed "16 Free DLCs" at a time when people were thinking potentially far more substantive content. CDPR is very good at playing on gamers attitudes.
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