Actually, I think the most valuable post-release content for DAI has been the stuff they released for free, due to fan feedback - including the "fake NG+" (the nug) that's actually far preferable to a real NG+, in my view. As well as the Black Emporium and the Trials. The spoils packs are shameful ripoffs, but I think that Trespasser and JoH are well worth the price I paid for them. But then, I very much enjoyed the base game in DAI.
In any case, I think it's likely that In Exile simply approaches CDPR with the same POV that s/he would of any other developer - which is to say, wariness. As you say, they're not running a charity. Though in their credit, they've figured out that building goodwill can be a good way of looking out for their bottom line. And they do play their fans like a piano.
If they are indeed adding a multiplayer mode to Cyberpunk, this is a given. If CDPR releases any sort of multiplayer game in 20whenever the hell, and it doesn't have RMTs, I will literally and truly eat my hat. Not even they can get away with that.
You're still demonstrably wrong about healing magic.
That's your opinion, but when they change the lore of the world, rip healing magic from everyone and then ask me for real money for healing potions, it's pretty clear to me as to why. Unless the inquisitor and all his friends are weaker then the parties in DAO and da2, in which case Leliana and Morrigan are wasting their time with lesser companions.
It's not even spirit healing, basic healing is an apprentice level spell in origins and da2 and accessible from the start. Now the greatest mages in ferelden are required to cast it? It's a bad change. Anyway doesn't matter, but mp affected a lot of single player contrary to what Elhanon says, the 8 skill layout for instance. Somehow I think if they weren't charging for potions, we'd still have healers, and there's now lore to support the change, but that doesn't mean it wasn't an ea cash grab.
The enemies cast it, the player casts it, the companions cast it, now they all have amnesia and I can buy bottled versions for the low low price of $2.99. It can be the first spell in the game for shy character. In DAI my thought process was "wow, no more healing spells? That makes no sense" and a week or so later when I tried mp it was "oh."
It's fine to like DAI, but it's s hell of s coincidence they just happened to charge for one type if healing while omitting the other entirely after two games where it was normal and the basic version was available to every magic user and suitable for battlefield use.
As for cyberpunk, at least they won't be altering an existing single player game to incorporate paid multiplayer. And even if they do go that route, I seriously doubt they'll charge players to be able to heal when we get low on potions or for loot drops.