Feedback... be more like The Witcher 3
#11651
Posté 29 octobre 2015 - 09:07
#11652
Posté 29 octobre 2015 - 10:26
Hey be grateful you only had to backtrack a couple of hrs to alter that part since you guys hated it so much. At least it was not back tracking a whole series like I did in ME when my squadmates were dropping like flies for some decisions I did or did not make, and I could not stop weeping
You're being a real turd in the punch bowl at my pity party, Xety.
I can't go back, it's been too long now and I have too much under my belt. You think ME is bad, have you played Until Dawn for the PS4? I love that game, but ffs, there is no going back. No "Saves", if you cut the game off, it continues exactly where you left off, people dead, decisions made, it doesn't matter.
Spoiler
Spread that preach, brother. Spread it far.
#11653
Posté 29 octobre 2015 - 10:26
S/he doesn't have an elaborate backstory, no, but s/he's not a blank slate mysterious stranger either. Hawke has very strongly defined place in the world, strongly established ties of family and friendship, and a very distinctive personality. I'm certain that's one of the reasons that Hawke and DA2 are so polarizing among the fanbase. As a PC, Hawke has one of the strongest personalities of any of their games.
As for history - it obviously helps if you can play through it (I don't know if Mass Effect is a good example since most of it is so irrelevant - not that you were necessarily zeroing in on that, but trilogy, so obviously I'm gonna go there), but I think as long as there are compelling events and relationships that are alluded to, that can work.
Obviously, Geralt's past events and relationships are mostly from the books. But those relationships and anecdotes are there - sparsely, perhaps, but that might even be better - in the game, and they build up a compelling history and persona whether you were there to witness them or not. Another example that comes to mind - we don't know much about Han Solo's history prior to meeting Luke and Ben in Chalman's cantina, but the little snippets of his past relationships and his life as a smuggler that we do see come together to form a dashing, attractive, and interesting character. As long as that sense of history is there, that's all that's important. And there's really nothing preventing that from being present with a custom protagonist at all.
Perhaps there is nothing preventing it, but it is a rare developer that seems to be able pull off a great story with a custom character. Most of the great stories in video gaming comes with pre-made characters. Witcher, Bioshock, some of the Final Fantasies.
Oddly, most of the best examples of great stories with custom characters that I can think of have come from Bioware. Baldur's Gate, Knight's of the Old Republic, Jade Empire. They need to get back to that kind of great storytelling.
#11654
Posté 29 octobre 2015 - 10:27
Hot damn, I think they made this game for me. I hadn't even heard of it before today.
I'm glad we're probably snatching a PS4 this winter.
Me to, combat looks like it could be even more fun than TW3's.
#11655
Posté 29 octobre 2015 - 10:39
You're being a real turd in the punch bowl at my pity party, Xety.
I can't go back, it's been too long now and I have too much under my belt. You think ME is bad, have you played Until Dawn for the PS4? I love that game, but ffs, there is no going back. No "Saves", if you cut the game off, it continues exactly where you left off, people dead, decisions made, it doesn't matter.
Spoiler
@KBomb I have been tempted to get Until Dawn but I really dislike survival horror games where things leap out at you from the dark, so assuming I would dislike Until Dawn am I right in that assumption? I wish there was a demo for it...
Spread that preach, brother. Spread it far.
#11656
Posté 29 octobre 2015 - 10:41
You're being a real turd in the punch bowl at my pity party, Xety.
I can't go back, it's been too long now and I have too much under my belt. You think ME is bad, have you played Until Dawn for the PS4? I love that game, but ffs, there is no going back. No "Saves", if you cut the game off, it continues exactly where you left off, people dead, decisions made, it doesn't matter.
I actually like the sound of that. It's to easy in this day and age to reload a save when you make a choice and it doesn't come out the way that you want it to. It's necessary of course as that's not the only reason you might need to load up a save. But when I get around to playing Until Dawn I think I am gonna enjoy a story that I can't go back and fix.
#11657
Posté 29 octobre 2015 - 10:43
You're being a real turd in the punch bowl at my pity party, Xety.
I can't go back, it's been too long now and I have too much under my belt. You think ME is bad, have you played Until Dawn for the PS4? I love that game, but ffs, there is no going back. No "Saves", if you cut the game off, it continues exactly where you left off, people dead, decisions made, it doesn't matter.
Spoiler
@KBomb I have been tempted to get Until Dawn but I really dislike survival horror games where things leap out at you from the dark, so assuming I would dislike Until Dawn am I right in that assumption? I wish there was a demo for it...
Spread that preach, brother. Spread it far.
I don't think it's like a survival horror. It's more like the Tell Tale games, just with a AAA polish. I have heard it described as playing a horror movie.
#11658
Posté 29 octobre 2015 - 11:01
I don't think it's like a survival horror. It's more like the Tell Tale games, just with a AAA polish. I have heard it described as playing a horror movie.
I really love it. It has so many cheesy old school horror movie moments eg. My Bloody Valentine and so forth. It has a bit of folk lore and legend. Surprisingly, there are a few jump scares that got me--and I am hard to get! When you're deaf, a lot of that spooky atmosphere just passes you by, so anytime something can spook me, I love it.
Also, you have to find clues to get the actual full story. Don't find the clues, you could miss scenes and story. So, lots of replay value. I recommend it to any horror lover.
Also, Amberdragon, for some reason I can't see your reply, so I can't respond to you. Sorry. :/
- Wolven_Soul et AmberDragon aiment ceci
#11659
Posté 30 octobre 2015 - 12:49
Perhaps there is nothing preventing it, but it is a rare developer that seems to be able pull off a great story with a custom character. Most of the great stories in video gaming comes with pre-made characters. Witcher, Bioshock, some of the Final Fantasies.
Oddly, most of the best examples of great stories with custom characters that I can think of have come from Bioware. Baldur's Gate, Knight's of the Old Republic, Jade Empire. They need to get back to that kind of great storytelling.
I'm not familiar with Final Fantasy series, but all those other games weren't saddle with trying to somehow incorporate every choice made by the player ever into the new game.
Witcher 2 had I think 16 different endings based on player choices, and that was and still is awesome, but it would have been impsossible to try and write Witcher 3 for all those outcomes, so they didn't, and Witcher 3 is better for it.
Some thing to a lesser degree with BG2. Their was a character import, but it was really just the basics - gear and character states. They didn't import any choices in that game over. Allowed the focus on writing the story for that game instead of re-writing the story for other choices - not that I remember too many earth shattering choices in the original BG.
With ME they've had to reboot the whole series to escape the mess they made in trying to incorporate everything.
It will be interesting to see how much they bring in for DA4, with 3 different possible divines, it's hard to see any of them making any impact, they can't justify the additional costs for all that they would have to do.
#11660
Posté 30 octobre 2015 - 05:32
It will be interesting to see how much they bring in for DA4, with 3 different possible divines, it's hard to see any of them making any impact, they can't justify the additional costs for all that they would have to do.
I probably will, in letters/ codex.
#11661
Posté 30 octobre 2015 - 05:44
I probably will, in letters/ codex.
After looking at Trespasser, the situation is mostly similar to me. Especially Leli and Cass. The difference would mostly be on flavor and personal levels. There's still a circle system in any one of them.
#11662
Posté 30 octobre 2015 - 01:37
Opinion is da4 is a fresh start in another section of world (tevinter) so da3 choices will have minimal impact. I expect to see solas, sten,possibly mortigan and sandal
Things that da4 should take from w3
1) better closeups of monsters and fighting. I was watching a lets play of performing a ritual at night to attract a witch thing and that scene alone was 1 million times better than similiar dai quests (hinterlands grandfather )
2) damaging an enemy- dai other than dragon/giant fights makes combat feel like you are fighting a brick-wall and they need to add back finishing moves and the appearance of doing damage.
3)roaches ai. Hats off
4) so many littlestmosphere
#11663
Posté 30 octobre 2015 - 02:41
- Eelectrica aime ceci
#11664
Posté 30 octobre 2015 - 03:16
My
Opinion is da4 is a fresh start in another section of world (tevinter) so da3 choices will have minimal impact. I expect to see solas, sten,possibly mortigan and sandal
Things that da4 should take from w3
1) better closeups of monsters and fighting. I was watching a lets play of performing a ritual at night to attract a witch thing and that scene alone was 1 million times better than similiar dai quests (hinterlands grandfather )
2) damaging an enemy- dai other than dragon/giant fights makes combat feel like you are fighting a brick-wall and they need to add back finishing moves and the appearance of doing damage.
3)roaches ai. Hats off
4) so many littlestmosphere
Pretty much. Setting the next one in Tevinter allows them to break the shackles a bit without completely rebooting the series as they had to do for ME.
Hopefully they do justice to Minrathous, and not just be the town square. They could definitely look at Oxenfurt and Novigrade for inspiration. CDPR did a great job of creating two cities with different feels. One small and one large yes, but the atmosphere was different in both as was the look.
Finished HoS, probably about 15hrs playtime. So not too shabby. Heaps of new areas to explore and different types, the atmosphere throughout was outstanding. Also liked that quite often we had different ways to solve things. RPG's in particular need to offer as many different ways of solving things as is possible.
Very much looking forward to B&W, but also knowing it's going to be the final bit of content for Witcher will make it somewhat bitter sweet. They say about 25 hr's playtime. Put me down for 40.
- Gileadan, panzerwzh et Wolven_Soul aiment ceci
#11665
Posté 30 octobre 2015 - 05:24
I have yet to reach the expansion. Restarted my playthrough from scratch so I am getting there. Slowly. ![]()
In other news:
TW3 just won the Golden Joystick Award in following categories.
Best Storytelling
Best Visual Design
Best Gaming Moment
Studio of the Year
Ultimate Game of the Year
Congrats! Well deserved. ![]()

- Morty Smith, panzerwzh, Eelectrica et 9 autres aiment ceci
#11666
Posté 30 octobre 2015 - 05:47
I have yet to reach the expansion. Restarted my playthrough from scratch so I am getting there. Slowly.
In other news:
TW3 just won the Golden Joystick Award in following categories.
Best Storytelling
Best Visual Design
Best Gaming MomentStudio of the Year
Ultimate Game of the Year
Congrats! Well deserved.
Very well deserved indeed. I did not actually vote cuz I was late but I knew what would be the outcome on the Ultimate one.
- Dreadstruck et AmberDragon aiment ceci
#11667
Posté 30 octobre 2015 - 05:50
What are peoples favorite monsters/best encounters. What fight would be something you would show someone to convince them about game
#11668
Posté 30 octobre 2015 - 06:11
How did hos blend into game. Is it a separate areA that wasnt in base game
What are peoples favorite monsters/best encounters. What fight would be something you would show someone to convince them about game
HoS starts as a simple Witcher monster contract, only the whole sequence is huge.
If you like RPG with great storytelling, and yes.. and you don't mind playing fixed protag that's old, scarred, dry witted and Male, get this. Oh and looong. So you need to have the time to play this.
#11669
Posté 30 octobre 2015 - 07:29
A toast to CDPR! Well deserved.
#11670
Posté 30 octobre 2015 - 07:43
How did hos blend into game. Is it a separate areA that wasnt in base game
What are peoples favorite monsters/best encounters. What fight would be something you would show someone to convince them about game
HoS starts as a simple Witcher monster contract, only the whole sequence is huge.
If you like RPG with great storytelling, and yes.. and you don't mind playing fixed protag that's old, scarred, dry witted and Male, get this. Oh and looong. So you need to have the time to play this.
HoS expands the world map a bunch and has a few new locations, but much of it takes place in existing locations as well.
I don't think I'd demo any of the fights for anyone. The fights are fights, and the quests are quests - they're fun and well done. I think some of the main selling points are the scale and design of the world, the characters (and if year ago me heard now me praising the characters in a Witcher game, he'd walk away shaking his head and laughing - they're nicely done), and the goddamn music, Jesus. Dead Man's party in HoS is pretty neat and inventive, though, romance railroading notwithstanding.
Other than a thirty some odd hour sojourn back to DAI when Descent and Trespasser hit, I've played TW3 pretty much exclusively since July 30th. I didn't finish the game until last week, and I'm probably half way through HoS. I've played it a lot, and it's started to wear on me, so I'll be taking a pretty long break for Fallout methinks. Should hit right when I'm done with HoS.
#11671
Posté 30 octobre 2015 - 08:04
HoS expands the world map a bunch and has a few new locations, but much of it takes place in existing locations as well.
I don't think I'd demo any of the fights for anyone. The fights are fights, and the quests are quests - they're fun and well done. I think some of the main selling points are the scale and design of the world, the characters (and if year ago me heard now me praising the characters in a Witcher game, he'd walk away shaking his head and laughing - they're nicely done), and the goddamn music, Jesus. Dead Man's party in HoS is pretty neat and inventive, though, romance railroading notwithstanding..
You explained it better than I ever could. I'm as eloquent as a teaspoon !
#11672
Posté 30 octobre 2015 - 10:03
Do those actually do anything or they just for looks?
Spoiler
Also, cheers to CDPR! Awards well deserved!
#11673
Posté 30 octobre 2015 - 10:34
I tried to make a "goggles, they do nothing" joke in response to this but every attempt fell flat.Do those actually do anything or they just for looks?
No, they appear to do nothing. I guess they're good for looking like the goofy antagonist who wore them in the first game. Obviously, I'm gonna keep them on for the rest of HoS.
- Wolven_Soul aime ceci
#11674
Posté 30 octobre 2015 - 11:06
There is something bad ass about Geralt wearing those goggles and slaying a monster or a gang of bandits ![]()
#11675
Posté 31 octobre 2015 - 12:10
I have yet to reach the expansion. Restarted my playthrough from scratch so I am getting there. Slowly.
In other news:
TW3 just won the Golden Joystick Award in following categories.
Best Storytelling
Best Visual Design
Best Gaming MomentStudio of the Year
Ultimate Game of the Year
Congrats! Well deserved.
Bravo! Well deserved ! CDPR throughly schooled RPG developers in how to make awesome RPGs and expansions. Now give me Blood & Wine , I want to spend more time with Fringilla.





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