Hey, he's a wonderful songwriter.
He is a legend! Then again i am biased, i grew up on Dylan and my dad played his songs constantly. It reminds me of home and quality dad time. I sound like such a sap when i put it like that.
Hey, he's a wonderful songwriter.
He is a legend! Then again i am biased, i grew up on Dylan and my dad played his songs constantly. It reminds me of home and quality dad time. I sound like such a sap when i put it like that.
Streamlining is not a bad thing though. Even in an RPG. Makes more time for actually playing the game and not looking at stats. In an isometric tactical RPG i would agree to streamlining beeing a negative thing. In a 3rd person/1st person action/Rpg the more you have time to immerse yourself in the world the better. Well the bugfixing has been going on since E3, they seem to take it alot more serious this time. So i trust, i like to trust people.
The streamlining evident in Skyrim made the whole thing 1000% more playable (and there are some very inventive perk overhauls by talented modders for those who'd rather something different or more complicated).
Honestly, I've played each game from Daggerfall, and nearly every game prior to Skyrim has had an annoying as hell experience system. You'd have to study the mechanics and micromanage each skill up lest you wind up a level 100 acrobat and level butt at anything useful. Which can be fun, I guess, if it makes sense, but Bethesda's systems don't, at all. I'll take the streamlining any day of the week.
I think Skyrim streamlined a bit too much, but I don't mind the general direction they were going for. I definitely don't want to go back to Oblivion, for sure... besides bringing back spellmaking.
I think Skyrim streamlined a bit too much, but I don't mind the general direction they were going for. I definitely don't want to go back to Oblivion, for sure... besides bringing back spellmaking.
I would love for them to bring that back as well, but I think that's a separate issue from the streamlining that people complain about.
The biggest gripe seems to be that a single character can be good at everything, which you obviously couldn't in the previous games. But I feel like that's the same as when completionists gripe about a game being too big because they're trying to do everything, and the answer is just as easy and obvious - conceive a character concept, play the character true to that concept, and resist the temptation to cast fireballs and summon demons on your sneaky thief if it seems out of character.
I would love for them to bring that back as well, but I think that's a separate issue from the streamlining that people complain about.
The biggest gripe seems to be that a single character can be good at everything, which you obviously couldn't in the previous games. But I feel like that's the same as when completionists gripe about a game being too big because they're trying to do everything, and the answer is just as easy and obvious - conceive a character concept, play the character true to that concept, and resist the temptation to cast fireballs and summon demons on your sneaky thief if it seems out of character.
I don't care so much about spell crafting, but I wanna be able to make super jumpy boots like I did in Morrowind that let me jump over mountains if I wanted to. ![]()
Streamlining is not a bad thing though. Even in an RPG. Makes more time for actually playing the game and not looking at stats. In an isometric tactical RPG i would agree to streamlining beeing a negative thing. In a 3rd person/1st person action/Rpg the more you have time to immerse yourself in the world the better. Well the bugfixing has been going on since E3, they seem to take it alot more serious this time. So i trust, i like to trust people.
I am not against streamlining. By all means streamline the annoying and frustrating game mechanics but over streamlining leads to dumb down. TES (Fallout) are open world sandbox RPG. It is not # Person Action/RPG.
I can understand how the stats/leveling before Skyrim is maybe annoying and frustrating to many. That however has been solved by the mods in both Morrowind and Oblivion - ie, divide the stats equally based on skill gain. I really dont understand why Bethesda totally ignore such ideas and simply do away with stats all together in Skyrim.
I find the following to be dumb down and not streamlining:
1. Flying and Swimming: Morrowind - Oh yes, I believe I can fly and I can. I can even swim... although those darn fishes are a pain ![]()
2. Spell making: How am I to immerse into the role of a mage without the ability to make my own spells...
3. Replacing directions with map markers. I am not against markers and yes I know they can be turned off -BUT- in Morrowind, NPC will give me detail direction to a place. Walk north until you see this, then turn left, then follow the road until you see a village on your right etc etc. In Skyrim that is mostly replaced by markers and it simply is not as immersive. There is a difference between getting lost and simply lost.
4. In Oblivion I will spend hours and hours trying to arrange objects on the table (sandbox rpg), I have a bowl to keep all my diamonds and rubies like candies, I spent countless hours trying to slide a book on the shelves. In Skyrim.... the only improvement is the shelf.. the rest is totally lost. [edit: I take the improvement bit back. I like the unorganized look in Oblivion cos tis more organic
]
... and I am sure there will be more if I keep digging.
Yeah... Skyrim is more Action RPG than the rest and that is what I dont like because... action combat is nothing to shout about in Bethesda games imo.
Yeah... Skyrim is more Action RPG than the rest and that is what I dont like because... action combat is nothing to shout about in Bethesda games imo.
The thing is, all of the games have always had action combat - they were just built on a weird stat system. So no matter what, you're gonna be swinging your daggers in real-time at the skeleton two inches in front of you. The only difference with Skyrim's system versus the older ones is that you'll actually connect with your hits, versus flailing wildly at the air (despite said skeleton being, again, two inches in front of you) because your short-blade skill is in the dumps.
The thing is, all of the games have always had action combat - they were just built on a weird stat system. So no matter what, you're gonna be swinging your daggers in real-time at the skeleton two inches in front of you. The only difference with Skyrim's system versus the older ones is that you'll actually connect with your hits, versus flailing wildly at the air (despite said skeleton being, again, two inches in front of you) because your short-blade skill is in the dumps.
True. The one thing that Skyrim does better than its predecessors is the combat. Skill base combat, regardless of perspective (1st person, 3rd person) has always been that way; character stats over player skill.
However, being better than its predecessors does not make it great because I expect to dodge, sidestep and roll in an Action Game. Stats is simply replaced by Armor/Weapon skill/effectiveness and the difference is only noticeable in the beginning. After not too long, Skyrim plays the same as Daggerfall, I just stand there and hack away.
True. The one thing that Skyrim does better than its predecessors is the combat. Skill base combat, regardless of perspective (1st person, 3rd person) has always been that way; character stats over player skill.
However, being better than its predecessors does not make it great because I expect to dodge, sidestep and roll in an Action Game. Stats is simply replaced by Armor and the difference is only noticeable in the beginning. After not too long, Skyrim plays the same as Daggerfall, I just stand there and hack away.
I'm not necessarily disagreeing with you. More that I think dumb and functional is preferable to convoluted and difficult in this case. Combat has never been the strength of these games, nor has it ever been the thing that really kept me playing them.
Have not played any other Bethesda games, but Skyrim may have the best Archery system seen in any game in my experience. I look forward to using it again in SkyWind, if and when that mod is released.
The youngest among us will die of old age before that happens.
Archery is a lot of fun, though. In fact, with a few tweaky mods, stealthy archer characters in Skyrim are terrific.
Have not played any other Bethesda games, but Skyrim may have the best Archery system seen in any game in my experience. I look forward to using it again in SkyWind, if and when that mod is released.
I liked the early Thief games for the archery and rogue-ish experience. Everything I ever did in TES games was just a poor attempt at me replicating it. It has it's moments.
I liked the early Thief games for the archery and rogue-ish experience. Everything I ever did in TES games was just a poor attempt at me replicating it. It has it's moments.
True, but when developing Thief they only had to focus on that aspect of the game and make it as fun and challenging as possible. When you make a roleplaying game you gotta account for so many different playstyles that its hard to make every single one amazing. Almost all RPG's have that problem though, unfornately.
True, but when developing Thief they only had to focus on that aspect of the game and make it as fun and challenging as possible. When you make a roleplaying game you gotta account for so many different playstyles that its hard to make every single one amazing. Almost all RPG's have that problem though, unfornately.
True. Come to think of it, there aren't many attempts at using fantasy or medieval backdrops, unless it's an RPG. But I like it when people have tried. I could go for an all warrior or mage type of game too.
This review represents my thoughts about Skyrim perfectly: http://www.gamefaqs..../reviews/149090
I personally was never fond of Vanilla Skyrim or Oblivion. With mods though it was a complete different expierence and i spent a couple hundred hours in Skyrim.
Here is the review for those who would like to read it here:
Have not played any other Bethesda games, but Skyrim may have the best Archery system seen in any game in my experience. I look forward to using it again in SkyWind, if and when that mod is released.
I really dont have high hopes of a complete Skywind because Bethesda is quite the arse when it comes to such mods:
I really dont have high hopes of a complete Skywind because Bethesda is quite the arse when it comes to such mods:
Matt Grandstaff wrote:
Essentially, we let folks mod our games like Morrowind or Oblivion, but we don’t allow for folks to take content from another game and put it into a new game – even if they own both copies, and even if it's one of our own games.
![]()
Yip, they took down Morroblivion.
Personally I find no better archery experience than Zelda games. Shoot the darn boss before it crush you! Attack it before it recovers from the arrow and umm dont miss too many times because when you run out of arrows and you are done for.Yeah, Zelda does not have a "system" - it is only your aim versus the boss - archery at its basic and its best
Archery in Skyrim is.... boring. I only use it to collect soul gems for gold and xp exploits
I think Thief still gets a lot of love from RPG fans. You might like it. The same dude also made good RPGs (like some Ultimas and the original Deus Ex). Like Deus Ex, it's a bit dated... but still.
I think Thief still gets a lot of love from RPG fans. You might like it. The same dude also made good RPGs (like some Ultimas and the original Deus Ex). Like Deus Ex, it's a bit dated... but still.
I'm certain that it has zero cred among the original Thief die hards, but the Shalebridge Cradle mission in Deadly Shadows is still one of the most desperately terrifying gaming experiences I've ever had. In fact, I'm not even sure I made it past that one.
I'm certain that it has zero cred among the original Thief die hards, but the Shalebridge Cradle mission in Deadly Shadows is still one of the most desperately terrifying gaming experiences I've ever had. In fact, I'm not even sure I made it past that one.
I love Deadly Shadows too. I don't know why some knock it.
It's the brand new one that I can't get into.
I really dont have high hopes of a complete Skywind because Bethesda is quite the arse when it comes to such mods:
Matt Grandstaff wrote:Essentially, we let folks mod our games like Morrowind or Oblivion, but we don’t allow for folks to take content from another game and put it into a new game – even if they own both copies, and even if it's one of our own games.![]()
Yip, they took down Morroblivion.
Personally I find no better archery experience than Zelda games. Shoot the darn boss before it crush you! Attack it before it recovers from the arrow and umm dont miss too many times because when you run out of arrows and you are done for.Yeah, Zelda does not have a "system" - it is only your aim versus the boss - archery at its basic and its best
Archery in Skyrim is.... boring. I only use it to collect soul gems for gold and xp exploits
Well, if you're Z targeting, then Zelda archery is pretty brain dead. I like Skyrim's - although, like nearly every aspect of the game, it can stand to get smoothed a little bit by various mods.
I think in the case of Skywind, one of the reasons it's taking so friggin long is that they're building new custom art assets to get around that, right?
I love Deadly Shadows too. I don't know why some knock it.
It's the brand new one that I can't get into.
I love the first two, but I can't get into Deadly Shadows. I've tried a few times to get into it, but I just can't. To me it just doesn't feel like Thief. I Won't even look at 4.
I recently downloaded some mods so as T3:DS works on modern systems, and wide screen monitors so I'll try to give it one final go at some point.
I got the game yesterday, reached that part of the story with the Baron and the Family Matters questline. All I can say is that the controls are terrible and selecting some of the highlighted items everywhere is annoying as hell. The storytelling is good, the characters are well fleshed out but like Dragon Age Inquisition, the sidequests and most of the NPCs are just boring and could be slapped with a baseball bat because they are always getting in my way. Playing on the second difficulty (normal), it's a bit of a challenge since healing is so rare in that game and getting crowns in TW3 ain't that easy unless you farm at very specific places. I manage to get by with the items I forge but always feel like I don't get enough EXP for all the stuff I'm doing around the map. I feel like Dragon Age Inquisition is more balanced in terms of rewarding people with EXP and customization right from the bat. TW3 on the other hand wants you to take your time. Rushing through it is a terrible idea. I'm still learning how to make a decent character, without looking on other builds online. It's tricky. I enjoy the experience, but I would never say BioWare to copy and paste from this game. Both franchises should have separate experiences.
I can't believe I am saying this, but I agree with you.
Weird things happen, but I do to. Though, Horizon: Zero Dawn might very well trump Skyrim's archery. Might. Have only seen a little of it, but what I have seen has been pretty danged sweet.