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Feedback... be more like The Witcher 3


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#11801
Eelectrica

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I got the game yesterday, reached that part of the story with the Baron and the Family Matters questline. All I can say is that the controls are terrible and selecting some of the highlighted items everywhere is annoying as hell. The storytelling is good, the characters are well fleshed out but like Dragon Age Inquisition, the sidequests and most of the NPCs are just boring and could be slapped with a baseball bat because they are always getting in my way. Playing on the second difficulty (normal), it's a bit of a challenge since healing is so rare in that game and getting crowns in TW3 ain't that easy unless you farm at very specific places. I manage to get by with the items I forge but always feel like I don't get enough EXP for all the stuff I'm doing around the map. I feel like Dragon Age Inquisition is more balanced in terms of rewarding people with EXP and customization right from the bat. TW3 on the other hand wants you to take your time. Rushing through it is a terrible idea. I'm still learning how to make a decent character, without looking on other builds online. It's tricky. I enjoy the experience, but I would never say BioWare to copy and paste from this game. Both franchises should have separate experiences. 

There's food all over the place that provides healing. There is also a skill that heals you quite quickly during the day, could be worth taking...

Even on Death March difficulty, I never had trouble with healing - At the start it's mobs in particular are brutal in battle, but healing from one battle to the next was never a problem.

 

Crowns, I'll grant you since they patched it. Crowns were quite easy to come by initially, but they 'fixed' it... and made things cost more! It makes no sense, can't even sell bolts anymore for extra cash. Probably a mod out there now to fix it.

 

I really can't agree with side quests though. I mean they're not all 5 star, but I found most of them interesting, with a twist at the end. Sidequests for me are a highlight.

 

Edit: Forgot they nerfed Wolf liver as well, that was a great source of healing initially. Now it's Kill bandits for their chicken drumsticks. LOL


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#11802
FKA_Servo

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I got the game yesterday, reached that part of the story with the Baron and the Family Matters questline. All I can say is that the controls are terrible and selecting some of the highlighted items everywhere is annoying as hell. The storytelling is good, the characters are well fleshed out but like Dragon Age Inquisition, the sidequests and most of the NPCs are just boring and could be slapped with a baseball bat because they are always getting in my way. Playing on the second difficulty (normal), it's a bit of a challenge since healing is so rare in that game and getting crowns in TW3 ain't that easy unless you farm at very specific places. I manage to get by with the items I forge but always feel like I don't get enough EXP for all the stuff I'm doing around the map. I feel like Dragon Age Inquisition is more balanced in terms of rewarding people with EXP and customization right from the bat. TW3 on the other hand wants you to take your time. Rushing through it is a terrible idea. I'm still learning how to make a decent character, without looking on other builds online. It's tricky. I enjoy the experience, but I would never say BioWare to copy and paste from this game. Both franchises should have separate experiences.


If you haven't already, you might try out the alternate control style under the gameplay options. The name is misleading - it's not a different layout or anything, just much more responsive and a whole lot better than the default.

#11803
Dread-Reaper

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Well, if you're Z targeting, then Zelda archery is pretty brain dead. I like Skyrim's - although, like nearly every aspect of the game, it can stand to get smoothed a little bit by various mods.

 

I think in the case of Skywind, one of the reasons it's taking so friggin long is that they're building new custom art assets to get around that, right?

I believe everything in Skywind is being created from the ground-up, including the VO, but I still think the original Morrowind is required to play it.


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#11804
In Exile

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I really can't agree with side quests though. I mean they're not all 5 star, but I found most of them interesting, with a twist at the end. Sidequests for me are a highlight.

It really depends on what you count as a side-quest. To some people, the Crones, for example, are a side-quest. Or Keira Metz. 



#11805
ashwind

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Well, if you're Z targeting, then Zelda archery is pretty brain dead. I like Skyrim's - although, like nearly every aspect of the game, it can stand to get smoothed a little bit by various mods.

 

I think in the case of Skywind, one of the reasons it's taking so friggin long is that they're building new custom art assets to get around that, right?

 

Yeah, Z-Targeting makes archery easy on the most parts when they are allowed and you can choose not to use it.

 

Also when you are playing for prizes in the shooting gallery and in Gerudo Valley they take z-targeting away from you - which is brilliant. People who does not like it and find it annoying/frustrating dont have to do it.

 

I bought the Ocarina of Time on launch date 1998/99; the gold box edition and the last time I replayed it was last year..... sad to say that after 16 years... I still cant get the 2000 perfect score in the horseback archery; not even once. Think the closest I got was around 1800ish :pinched:  :pinched:  :pinched: Gonna try again ... next year  :ph34r:

 

I didnt really follow Skywind but if they are building new art assets....  :huh: wow... I hope they can finish before USA can actually win the FIFA World Cup  :D  :D  :D



#11806
Elhanan

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Here is some info on SkyWind that can be viewed at leisure:

https://www.youtube....yXr7N11tgBXnn8Q

#11807
Eelectrica

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It really depends on what you count as a side-quest. To some people, the Crones, for example, are a side-quest. Or Keira Metz.

The first time we meet Keira is mandatory to advance the plot so not really a side quest. The second time I believe the Tower of mice is optional, as such I'd call it a sidequest.

 

One of the Witcher 3 quest designers did a panel at Pax Aus http://www.twitch.tv/pax/v/23403503Starts at around 3.25. runs about 50 minutes from there. Quite interesting. They intended to have more of the Wild Hunt, but had to cut it.

 

Quest design philosophy was no fetch quests. Example no collecting and delivering 200 brown rocks etc.



#11808
Xetykins

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I got the game yesterday, reached that part of the story with the Baron and the Family Matters questline. All I can say is that the controls are terrible and selecting some of the highlighted items everywhere is annoying as hell. The storytelling is good, the characters are well fleshed out but like Dragon Age Inquisition, the sidequests and most of the NPCs are just boring and could be slapped with a baseball bat because they are always getting in my way. Playing on the second difficulty (normal), it's a bit of a challenge since healing is so rare in that game and getting crowns in TW3 ain't that easy unless you farm at very specific places. I manage to get by with the items I forge but always feel like I don't get enough EXP for all the stuff I'm doing around the map. I feel like Dragon Age Inquisition is more balanced in terms of rewarding people with EXP and customization right from the bat. TW3 on the other hand wants you to take your time. Rushing through it is a terrible idea. I'm still learning how to make a decent character, without looking on other builds online. It's tricky. I enjoy the experience, but I would never say BioWare to copy and paste from this game. Both franchises should have separate experiences.

1. Yeah control is a bit clunky. It took me hours to get used to it. But the dance of the combat is hugely satisfying once you get over that hurdle.

2. Most of the time, you just need to quickly press on the witcher senses key and the highlighted items stays for a while.

3. If you think side quests are boring, then something is wrong with you.

4. H-healing is rare? You got potions! And if you are playing on normal you don't get penalised when meditating and get full hp and your potions restocks. Unlike Inquisition you HAVE to farm them over and over again depending on how much you chug. Food that you loot everywhere and talents.

5. God I agree with you on crowns. I used to farm the monster nests and got decent amount of dosh for the items there. I'm bumbed they patch it up. I mean seriously I get it that they want to keep it in line with lore that witchers are poor, but I want to be a rich witcher! Not that there is a lot of things you can spend them on later on because you don't even have to farm crafting materials, you get them from looting chests and wootnot.

6. I dont know about balanced xp. Without ng+ i finished the game at lvl 34 the mobs werw just a couple of levels lower than me and with only the ?s left that you really do not need to do to advance the story. I just use the ?s to farm gold for NG+ and now HoS where you deffo need those crowns.

7. You can rush through the game. But personally, I found the side quests too interesting to pass up. 99.9% there's a very interesting stories behind those. Yes even the pan quests where you know later on who was trying to send the missive and why it's all so urgent, secretive and important. Every story they tell there is a ramification down the line if you go back to find them again in a big horrific way or just something sweet ( where cat and wolf play for example, I must have gotten the most useless but the sweetest reward in all the game)

7. No one here was ever asking for a copy and paste. Just a tighter story and choice and consequence. And for goodness sakes, get rid of the MMO stuff. They could use the DAO engine again for all I care, as long as they implement those above.

8. You do not super build on normal difficulty. Just put points on the build you are most comfortable about. If you like sword fighting like I do, then go all out there with a bit of magic. You can always realocate your points later on if you want to try other builds.

Seriously, I have not played any other games except ME and DA so I don't have a big repertoir of experience in gaming but I find this game easy to understand. In TW1 and 2 I was totally and utterly lost, specially 1.

Anyway keep on with it. Unlike others at least you had the guts yo try it before talking sht about it unlike some. Put it down anytime you feel you really are not having fun anymore. That's what I did in Inquisition. Gaming is after all about fun.
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#11809
nici2412

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One of the Witcher 3 quest designers did a panel at Pax Aus http://www.twitch.tv/pax/v/23403503Starts at around 3.25. runs about 50 minutes from there. Quite interesting. They intended to have more of the Wild Hunt, but had to cut it.

 

Wow, great idea to cut interaction with the main villain when there is so little of it in the game in the first place....

I still can't believe how much they failed with the Wild Hunt. Especially after excellent antagonists like Jaques de Alderberg or Letho or recently Gaunter O'Dim, Eredin was such a letdown. Certainly one of the weakest villains I have ever experienced in a video game. Reminds me of Corypheus in terms of weak writing.

After HoS I start more and more to think it was a mistake to continue with the books in Witcher 3 and focus on Ciri/Yennefer and the Wild Hunt. I found the HoS story far more interesting than the main story of the base game. I think CDP is better in writing their own characters, than copying characters from the books.

Witcher 2, which had an excellent main story is another example for this.


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#11810
KBomb

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1. Yeah control is a bit clunky. It took me hours to get used to it. But the dance of the combat is hugely satisfying once you get over that hurdle.

2. Most of the time, you just need to quickly press on the witcher senses key and the highlighted items stays for a while.

3. If you think side quests are boring, then something is wrong with you.

4. H-healing is rare? You got potions! And if you are playing on normal you don't get penalised when meditating and get full hp and your potions restocks. Unlike Inquisition you HAVE to farm them over and over again depending on how much you chug. Food that you loot everywhere and talents.

5. God I agree with you on crowns. I used to farm the monster nests and got decent amount of dosh for the items there. I'm bumbed they patch it up. I mean seriously I get it that they want to keep it in line with lore that witchers are poor, but I want to be a rich witcher! Not that there is a lot of things you can spend them on later on because you don't even have to farm crafting materials, you get them from looting chests and wootnot.

6. I dont know about balanced xp. Without ng+ i finished the game at lvl 34 the mobs werw just a couple of levels lower than me and with only the ?s left that you really do not need to do to advance the story. I just use the ?s to farm gold for NG+ and now HoS where you deffo need those crowns.

7. You can rush through the game. But personally, I found the side quests too interesting to pass up. 99.9% there's a very interesting stories behind those. Yes even the pan quests where you know later on who was trying to send the missive and why it's all so urgent, secretive and important. Every story they tell there is a ramification down the line if you go back to find them again in a big horrific way or just something sweet ( where cat and wolf play for example, I must have gotten the most useless but the sweetest reward in all the game)

7. No one here was ever asking for a copy and paste. Just a tighter story and choice and consequence. And for goodness sakes, get rid of the MMO stuff. They could use the DAO engine again for all I care, as long as they implement those above.

8. You do not super build on normal difficulty. Just put points on the build you are most comfortable about. If you like sword fighting like I do, then go all out there with a bit of magic. You can always realocate your points later on if you want to try other builds.

Seriously, I have not played any other games except ME and DA so I don't have a big repertoir of experience in gaming but I find this game easy to understand. In TW1 and 2 I was totally and utterly lost, specially 1.

Anyway keep on with it. Unlike others at least you had the guts yo try it before talking sht about it unlike some. Put it down anytime you feel you really are not having fun anymore. That's what I did in Inquisition. Gaming is after all about fun.


Pretty much spot on with these points, Xety. I find it hard to resist side quests too. They are all well written and thought out and most always have a nice surprise built in.

Spoiler


As for the money, there are trophies that give you a boost and there is one (can't remember which) that gives a 15% boost for more gold.

#11811
Teddie Sage

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4. H-healing is rare? You got potions! And if you are playing on normal you don't get penalised when meditating and get full hp and your potions restocks. Unlike Inquisition you HAVE to farm them over and over again depending on how much you chug. Food that you loot everywhere and talents.

 

I was still at the very beginning of the game when I made this statement. Also, is there a perk or an accessory that helps the healing rate of food or potions? Now in Valen, did 1/4 of the map and still sucking on second difficulty mode. Thinking about switching to easy mode.



#11812
FKA_Servo

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I was still at the very beginning of the game when I made this statement. Also, is there a perk or an accessory that helps the healing rate of food or potions? Now in Valen, did 1/4 of the map and still sucking on second difficulty mode. Thinking about switching to easy mode.

 

There's an alchemy perk that heals a percentage of your health each time you drink any potion (I think it caps out at 20%, but might be 25%). It's a lifesaver, and I think you'll be pleasantly surprised at how much more manageable things will get. I forget the name, but it's the second one down in the first column.

 

If you have the HoS expansion, there's a new crafter who can enchant some of your gear to make food 100% more effective, but that costs more money than you likely have at the moment. There's also a passive heath regen perk called Sun and Stars, but it's only active during the day. The alchemy perk is a lot more useful.

 

I've played the entire game on the second hardest difficulty - I think that A) once you get the hang of the combat rhythm and B ) assuming you actually enjoy the combat and the gameplay, you'll probably want to pop it back up. Even on Blood and Broken Bones, once you get a few levels, some witcher gear, and the overall hang of things, you start steamrolling most of the encounters very quickly. I don't think the final boss of the game even hit me.

 

EDIT: there's also the Troll Decoction, which you can get very early (like, I think you could buy the formula in White Orchard) if you're willing to cheat (and also assuming you're playing on PC). In the normal course of gameplay, you can only get it from killing a quest attached troll for its mutagen, and I love those adorable little idiots so much that I can't possibly stay mad at them. I added it via the console once I finished the game so I'd have it for my NG+.



#11813
Xetykins

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I was still at the very beginning of the game when I made this statement. Also, is there a perk or an accessory that helps the healing rate of food or potions? Now in Valen, did 1/4 of the map and still sucking on second difficulty mode. Thinking about switching to easy mode.


No shame in that. I too play on story mode cuz damned those wolves :)

#11814
Akrabra

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Death March or nothing, and the chicks for free etc. The game does suffer from the normal RPG disease. To difficult at the start and too easy at the end, which is why you use scaling. Even in an open world use level scaling and compensate for the differences in stats and gear. So glad they introduced that to DA:I with Trespasser.


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#11815
Xetykins

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Death March or nothing, and the chicks for free etc. The game does suffer from the normal RPG disease. To difficult at the start and too easy at the end, which is why you use scaling. Even in an open world use level scaling and compensate for the differences in stats and gear. So glad they introduced that to DA:I with Trespasser.


Or.. just min/max :)

#11816
Nette

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I was still at the very beginning of the game when I made this statement. Also, is there a perk or an accessory that helps the healing rate of food or potions? Now in Valen, did 1/4 of the map and still sucking on second difficulty mode. Thinking about switching to easy mode.


The Swallow potion used with a food item is very effective.

Also the Quen sign has an upgrade, "Active shield", that heals you when enemies hit the shield. When you have it, just hold in the sign button to activate it.
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#11817
Wolven_Soul

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There's an alchemy perk that heals a percentage of your health each time you drink any potion (I think it caps out at 20%, but might be 25%). It's a lifesaver, and I think you'll be pleasantly surprised at how much more manageable things will get. I forget the name, but it's the second one down in the first column.

 

If you have the HoS expansion, there's a new crafter who can enchant some of your gear to make food 100% more effective, but that costs more money than you likely have at the moment. There's also a passive heath regen perk called Sun and Stars, but it's only active during the day. The alchemy perk is a lot more useful.

 

I've played the entire game on the second hardest difficulty - I think that A) once you get the hang of the combat rhythm and B ) assuming you actually enjoy the combat and the gameplay, you'll probably want to pop it back up. Even on Blood and Broken Bones, once you get a few levels, some witcher gear, and the overall hang of things, you start steamrolling most of the encounters very quickly. I don't think the final boss of the game even hit me.

 

EDIT: there's also the Troll Decoction, which you can get very early (like, I think you could buy the formula in White Orchard) if you're willing to cheat (and also assuming you're playing on PC). In the normal course of gameplay, you can only get it from killing a quest attached troll for its mutagen, and I love those adorable little idiots so much that I can't possibly stay mad at them. I added it via the console once I finished the game so I'd have it for my NG+.

 

Also a Quen perk that heals you when you use it and get attacked by something.  And another formula later on that heals you whenever you use a sign, though that one will probably take a while to get.



#11818
MoonDrummer

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So is the dlc worth buying? 



#11819
I SOLD MY SOUL TO BIOWARE

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So is the dlc worth buying? 

 

Definitely. It's more than worth the price for the amount of content, and the storyline and characters are some of the best in the game. 


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#11820
KBomb

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There's an alchemy perk that heals a percentage of your health each time you drink any potion (I think it caps out at 20%, but might be 25%). It's a lifesaver, and I think you'll be pleasantly surprised at how much more manageable things will get. I forget the name, but it's the second one down in the first column.

If you have the HoS expansion, there's a new crafter who can enchant some of your gear to make food 100% more effective, but that costs more money than you likely have at the moment. There's also a passive heath regen perk called Sun and Stars, but it's only active during the day. The alchemy perk is a lot more useful.

I've played the entire game on the second hardest difficulty - I think that A) once you get the hang of the combat rhythm and B ) assuming you actually enjoy the combat and the gameplay, you'll probably want to pop it back up. Even on Blood and Broken Bones, once you get a few levels, some witcher gear, and the overall hang of things, you start steamrolling most of the encounters very quickly. I don't think the final boss of the game even hit me.

EDIT: there's also the Troll Decoction, which you can get very early (like, I think you could buy the formula in White Orchard) if you're willing to cheat (and also assuming you're playing on PC). In the normal course of gameplay, you can only get it from killing a quest attached troll for its mutagen, and I love those adorable little idiots so much that I can't possibly stay mad at them. I added it via the console once I finished the game so I'd have it for my NG+.

Which troll, if you don't mind? And yeah, I never killed a troll either, unless it was rabid. Those trolls are the funniest.

@MoonDrummer... Hell, yes. It's way worth the money and time.
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#11821
Eelectrica

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For me, crafting that Griffon gear is a game changer early on. I think that became available at lvl 11. Combine that with medium armour perk and happy days

#11822
FKA_Servo

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Which troll, if you don't mind? And yeah, I never killed a troll either, unless it was rabid. Those trolls are the funniest.

@MoonDrummer... Hell, yes. It's way worth the money and time.

I'm pretty sure it's just any of the ones you can optionally fight or spare, just to make it a tough decision. Sort of like there are only two chances for the succubus mutagen, and one chance for the Doppler mutagen.

I'm a softy so I didn't get any of those. Had to console command em.


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#11823
Seraphim24

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Welp got deeper into TW3 almost at the end, so yeah here are my bullet points.

 

  • Side quests have often been kinda boring and chore like sorta just stopped doing them at some point, on the other hand the side activities of horse racing and Gwent have been quite addicting and fun and so kept up with that.
  • Agree with Slimgrin the Triss and Yennefer presentations aren't as exciting in TW2, although that's for the picky fans I suppose mostly, Yennefer's experience in particular around Skellige was a lot of fun.
  • Crowns were handled very well it seems, always nice to see a game reign it in and not flood you with too much and make you keep evaluating your decisions and what needs to happen next.
  • Leveling and power creep generally definitely were happening, amazing how powerful the witcher gear was felt like there wasn't an equivalent in other games.
  • Started to replay Ves's route in TW2 after having not done so, not sure why, it seems the better of the two, overall though it's interesting to have the experience of things just kind of feeling tighter even with the lower budget, still haven't finished TW3 can't make an ultimate comparision.


#11824
panzerwzh

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So is the dlc worth buying?


Characters and story behind HOS are even better than the main game, so yes definitely worth a buy.

#11825
Seraphim24

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Overall I do agree with your point, I just meant to say that the differences in the word use was all just marketing ultimately. I'm not trying to criticize CDPR in their offering. While I very much disagree with people who ascribe to them some motivation beyond profit - I happen to think they're just very adept business people who realize that treating your consumers in a manner they (i.e., the consumers) see as respectful is the best way to grow a business - I think it's pretty clear that a lot of CDPR's practices are to gamer's benefit. 

 

IN EXILE FROM THE NIGHT IN THE COLD WITH THE ENERGY OF DAAAAARKNESSSS.

 

Sorry I don't know I was saying that lol just random don't mind me I guess In Exile was an interesting name or something and it inspired a lot of that.  :P

 

Well one thing I do know now is that expansion or DLC Shani is apparently in HoS?? Zomgs how could I not get it now, that means I'm probably, well, going to get it now.

 

To be honest the whole TW3 experience feels like an exercise in slowly shedding the attempt to be Skyrim and to just be TW3, like people kept talking about the bloody baron but holy grace of cornflakes that Kaer Morhen TW3 meeting was hilarious, it was like a return to TW1, Novigrad was back to TW2, it was like they were just ramping up to TW-verse I wouldn't be surprised if HoS was a lot of fun.

 

I don't know why but the hat part made me laugh the hardest.