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#11826
I SOLD MY SOUL TO BIOWARE

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Tbh I actually think I enjoyed Olgeird and O'Dimm at least as much as The Bloody Baron, which is definitely saying something. 

 

O'Dimm in particular, manages to be scarier than the Wild Hunt with next to no effort at all. Even just his theme song. Heh.

 


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#11827
KBomb

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I know it's opinion, but those side quests are the best I have played in a long time. Each one has a backstory and the interesting thing about them is you never know how they will pop up later. It is a long way from fetch quests or quests you complete and that's it.

As I said, I know it's opinion, but it makes me wonder what exactly people feel is boring and how they would have changed it to make it more exciting.
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#11828
I SOLD MY SOUL TO BIOWARE

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The sidequests, mostly the Witcher Contracts, can get a bit repetitive with the Witcher senses-tracking-kill formula a lot of them stick to, but I found a lot of the time things are mixed up enough that I never once found them boring. I remember there was a Witcher contract at one point that seemed simple enough, but then it ended up the monster you were tracking got killed by an even bigger monster, and then you end up baiting that one instead. Little twists like that are nice. 

 

Plus, I like the Witcher senses thing. Maybe it's over utilized a bit and a little gimmicky, but TW3 made me feel like a professional monster slayer as I should. I dug that. 


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#11829
Xetykins

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Tbh I actually think I enjoyed Olgeird and O'Dimm at least as much as The Bloody Baron, which is definitely saying something.


Same same. The quality of writing those characters definitely almost equals the award winning baron. CDPR are the kings of narrative deliciousness at the moment.
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#11830
Seraphim24

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The sidequests, mostly the Witcher Contracts, can get a bit repetitive with the Witcher senses-tracking-kill formula a lot of them stick to, but I found a lot of the time things are mixed up enough that I never once found them boring. I remember there was a Witcher contract at one point that seemed simple enough, but then it ended up the monster you were tracking got killed by an even bigger monster, and then you end up baiting that one instead. Little twists like that are nice. 

 

Plus, I like the Witcher senses thing. Maybe it's over utilized a bit and a little gimmicky, but TW3 made me feel like a professional monster slayer as I should. I dug that. 

 

Well actually I should of specified Witcher quests I always did (am still doing) those, the witcher contracts were always unique. I mean to be hones there's like 3 kinds of side quests

 

  • Skyrim open world radiant world questing or whatever where you fight the fiends and the people come claim the land afterwards, did about 5 of those and just couldn't anymore, although clearing one town towards the border was interesting.
  • Witcher contract quests, which you know were made to be unique because Geralt's a witcher and all that, sometimes intermixed with local flavor and stuff which I think they believed most players would do them so they made sure they were sort of unique.
  • Totally random side quests - These are like when Keira wants your help or you just find someone who's GF was eaten by a werewolf sort of thing, the thing is the ones that were clearly telegraphed for you like Keira again I think they sort of treated like quasi-main quests (who isn't going to follow up with the sorceress sort of deal) and so they were comprehensible, but the ones that were just purely random just blended in with the complete total Skyrim open world radiant types after awhile.

 

 

B) Good guys dont have to finish last, they can finish first. Who would have guessed.  The players have spoken.  :rolleyes:

 

Terrible misconception, good guys (and girls) can (and should) finish first =]

 

I don't know about those Golden Joystick Awards generally though they nominated for best gaming moment a moment from a game that hadn't even come out yet (FFXV) based on a single marketing trailer I was like kinda like..... uh?



#11831
Eelectrica

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Same same. The quality of writing those characters definitely almost equals the award winning baron. CDPR are the kings of narrative deliciousness at the moment.

Indeed. CDPR can we pretty please with cream and strawberries on top have more than two expansions. LOL

 

Tbh I actually think I enjoyed Olgeird and O'Dimm at least as much as The Bloody Baron, which is definitely saying something. 

 

O'Dimm in particular, manages to be scarier than the Wild Hunt with next to no effort at all. Even just his theme song. Heh.

 

 

That was so cool walking past a village and see and hearing a bunch of kids singing that song. Sent a bit of a chill down the spine. Actually stopped to listen to get some insights. Another great little moment.


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#11832
Akrabra

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I know it's opinion, but those side quests are the best I have played in a long time. Each one has a backstory and the interesting thing about them is you never know how they will pop up later. It is a long way from fetch quests or quests you complete and that's it.

As I said, I know it's opinion, but it makes me wonder what exactly people feel is boring and how they would have changed it to make it more exciting.

Mainly because people have different tastes, i'd wager. I didn't find them to be boring, but they didn't quite excite me either. So i'll just say they were decent and leave it at that. 



#11833
Akrabra

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Plus, I like the Witcher senses thing. Maybe it's over utilized a bit and a little gimmicky, but TW3 made me feel like a professional monster slayer as I should. I dug that. 

it made me insanely dizzy and almost had me vomit once. Not sure what the deal is, but its to intense for me. Reminded me of playing platform games on console after a 6 months long hiatus from it. Good thing i could "fix" it with a mod.



#11834
KBomb

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Mainly because people have different tastes, i'd wager. I didn't find them to be boring, but they didn't quite excite me either. So i'll just say they were decent and leave it at that.


Well, of course it comes down to different tastes, which is why I acknowledged it as an opinion. I am just curious as to what they believe can make them more exciting, because compared to a lot of other games, such as DAI, the quests in TW3 are more involved and more story orientated.

I can appreciate that opinions differ, I just keep seeing a few posters claiming the quests are boring without too much of an explanation, so I am curious as to why they feel that way. In no way am I saying anyone is wrong for feeling that way.
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#11835
Akrabra

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Well, of course it comes down to different tastes, which is why I acknowledged it as an opinion. I am just curious as to what they believe can make them more exciting, because compared to a lot of other games, such as DAI, the quests in TW3 are more involved and more story orientated.

I can appreciate that opinions differ, I just keep seeing a few posters claiming the quests are boring without too much of an explanation, so I am curious as to why they feel that way. In no way am I saying anyone is wrong for feeling that way.

Any other games? I know its the Dragon Age forum and DA:I has an endless battle with TW3, but just curious. I would not compare it to Skyrim as that game tries to accomplish something else with the way it tells a story and how it lets the player use and be part of the world. I guess i can see why so many compare Dragon Age and TW with eachother. They are the two biggest AAA list franchises that has the most in common. 



#11836
KBomb

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Any other games? I know its the Dragon Age forum and DA:I has an endless battle with TW3, but just curious. I would not compare it to Skyrim as that game tries to accomplish something else with the way it tells a story and how it lets the player use and be part of the world. I guess i can see why so many compare Dragon Age and TW with eachother. They are the two biggest AAA list franchises that has the most in common.

Skyrim does do things a bit different, but that shouldn't matter as it still has loads of optional side quests and a lot of those are boring and meaningless quests (btw, I still love the game), all of the Fables were filled with boring and meaningless quests, as did the Fall Out series and I am sure a lot more that I can't think of at 3am. Now, by no means am I saying these are bad games and even though I think a lot of the quests had no meat to them, there were a lot of quests I did enjoy. However, there were only a small few that I enjoyed in DAI. I found most of them terribly empty.

Also, I think it's perfectly acceptable to compare TW3 to DAI.

DISCLAIMER: The opinions above are my own and are not meant to insult anyone's beloved games and/or series as I think all games have strengths and weaknesses.
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#11837
Akrabra

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Skyrim does do things a bit different, but that shouldn't matter as it still has loads of optional side quests and a lot of those are boring and meaningless quests (btw, I still love the game), all of the Fables were filled with boring and meaningless quests, as did the Fall Out series and I am sure a lot more that I can't think of at 3am. Now, by no means am I saying these are bad games and even though I think a lot of the quests had no meat to them, there were a lot of quests I did enjoy. However, there were only a small few that I enjoyed in DAI. I found most of them terribly empty.

Also, I think it's perfectly acceptable to compare TW3 to DAI.

DISCLAIMER: The opinions above are my own and are not meant to insult anyone's beloved games and/or series as I think all games have strengths and weaknesses.

Fair enough, but Bethesda use alot envoirmental storytelling in their sidequests, or rather the dungeon is not a quest, but just a story. I will agree to the Radiant quest system though, which just generates rinse and repeat tasks. It does fit the character progression alot better though, every thing you do makes you better hence you always gain from doing something, fun or not. I disagree on Fallout if that is what you meant? Fallout 3 had like 20 sidequests and they were all fun and fairly well written and had multiple outcomes, New Vegas even more so.

 

When it comes to DA:I i view alot of the quests as building the Inquisition and uncovering lore about Thedas, which are tasks i both find interesting and so i don't really mind the side activities. I will not say that they are well written or engaging though, because few of them are. What tickles me abit is that people constantly talk about The Witcher 3 sidequests, and i mean constantly. A game should be talked about main story first, yet people around on forums hardly ever mention it. Strikes me as a abit odd. 

 

I do really like your disclaimer! You have been an inspiration in this thread and had alot of good insight, which i appreciate.


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#11838
KBomb

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Fair enough, but Bethesda use alot envoirmental storytelling in their sidequests, or rather the dungeon is not a quest, but just a story. I will agree to the Radiant quest system though, which just generates rinse and repeat tasks. It does fit the character progression alot better though, every thing you do makes you better hence you always gain from doing something, fun or not. I disagree on Fallout if that is what you meant? Fallout 3 had like 20 sidequests and they were all fun and fairly well written and had multiple outcomes, New Vegas even more so.

When it comes to DA:I i view alot of the quests as building the Inquisition and uncovering lore about Thedas, which are tasks i both find interesting and so i don't really mind the side activities. I will not say that they are well written or engaging though, because few of them are. What tickles me abit is that people constantly talk about The Witcher 3 sidequests, and i mean constantly. A game should be talked about main story first, yet people around on forums hardly ever mention it. Strikes me as a abit odd.

I do really like your disclaimer though! You have been an inspiration in this thread though and had alot of good insight, which i appreciate.


I did mean Fallout. Shows you how much I have played that game. I really shouldn't have used that as an example since I have only played one game in the series and I believe that was the first one and I didn't like it. From what I remember, the side quests were pretty droll, but that could certainly be from my own dislike of it. I do plan on playing Fallout 4, though. A friend is buying it for me as a Christmas gift and I must say that it looks interesting.

I think people talk so much about the side quests simply because they feel so rich. They flow with the story and don't feel tacked on so that people have something to do. You can tell a lot of detail and time went into them. It's like pie. You eat pie after dinner everyday and it's good, it's familiar, even though it's optional, you want. One day you get a really good meal with an exceptional piece of pie and even though the meal was delicious, that pie was better than you have had--so you can't shut up about it. (Sorry, I am starving)

We'll have to agree to disagree about the side quests in DAI.

And thank you for your kind words. I try to respect everyone's opinion, though I fail sometimes. I am just glad we have a lot of rpg's to compare and have opinions on. The more the better and if they can learn from each other, then we can benefit from it.
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#11839
panzerwzh

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Tbh I actually think I enjoyed Olgeird and O'Dimm at least as much as The Bloody Baron, which is definitely saying something. 

 

O'Dimm in particular, manages to be scarier than the Wild Hunt with next to no effort at all. Even just his theme song. Heh.

 

HOS is based on a polish legend as well. CDPR like the author blended in so many floks legend from east/middle europe into witcher 3, and yet it still feels authentic in TW's world.

 

submitted

1 day ago

by meandertal

I've seen some interesting speculation about it and it's apparent that when crafting the story CD Projekt was inspired by many different sources including Stephen King but I haven't seen much mention of the old Polish legend that HOS really does take a lot from: Sir Twardowski.

 

There are many similarities between the protagonists including their appearance and powers, the devil figure including his nickname Mister Mirror and even the endings. I thought some people might be interested to hear more.

 

"According to an old legend, Twardowski was a nobleman who lived in Krakow in the 16th century. He sold his soul to the devil in exchange for great knowledge and magical powers. However, Twardowski wanted to outwit the devil by including a special clause in the contract, stating that the devil could only take Twardowski's soul to Hell during his visit to Rome – a place the sorcerer never intended to go.

 

With the devil's aid, Twardowski quickly rose to wealth and fame, eventually becoming a courtier of King Sigismund Augustus, who sought consolation in magic and astrology after the death of his beloved wife. He was said to have summoned the ghost of the late queen to comfort the grieving king, using a magic mirror.

 

After years of evading his fate, Twardowski was eventually tricked by the devil and caught not in the city, but at an inn called Rome. While being spirited away, Twardowski started to pray to the Virgin Mary, who made the devil drop his victim midway to Hell. Twardowski fell on the Moon where he lives to this day."

https://en.wikipedia.../Pan_Twardowski

 

sources: https://www.reddit.c...sh_folk_legend/


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#11840
Gileadan

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As far as killing trolls for the decoction ingredient is concerned - aren't the youtube trolls (Joe, Jesse and Dodger) always hostile? Pretty sure there was no conversation option when I walked into their cave. I have the decoction and I never harmed a troll I could talk to.

#11841
panzerwzh

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As for quality of side quest in TW3, I would use Feline school gear hunting which involves not VA, not additional character interaction but only several notes plus several details yet CDPR still deliveres an sad/intreiging story behind the most "MMO like" quest in TW3. A job well done.

 

http://witcher.wikia...com/wiki/Kiyan 


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#11842
Xetykins

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As for quality of side quest in TW3, I would use Feline school gear hunting which involves not VA, not additional character interaction but only several notes plus several details yet CDPR still deliveres an sad/intreiging story behind the most "MMO like" quest in TW3. A job well done.
 
http://witcher.wikia...com/wiki/Kiyan 


Found that quest pretty disturbing. And it's only a treasure hunt, not even a side quest or even a contract.

#11843
Wolven_Soul

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The sidequests, mostly the Witcher Contracts, can get a bit repetitive with the Witcher senses-tracking-kill formula a lot of them stick to, but I found a lot of the time things are mixed up enough that I never once found them boring. I remember there was a Witcher contract at one point that seemed simple enough, but then it ended up the monster you were tracking got killed by an even bigger monster, and then you end up baiting that one instead. Little twists like that are nice. 

 

Plus, I like the Witcher senses thing. Maybe it's over utilized a bit and a little gimmicky, but TW3 made me feel like a professional monster slayer as I should. I dug that. 

 

I agree that the Witcher senses seem a bit over used at times, but I never got tired of using them.  Like you said, it makes you feel like a professional monster hunter.  There was not a single Contract I didn't enjoy.  Again as you said there is often a twist to them.

 

I loved the sidequests in this game.  They are easily the best I have seen in a very, very, very long time.  Sometimes they even manage to tell stories behind the stories.  That is masterful quest writing.  

 

The only thing I can think of making people say that the side missions are boring is maybe they are only doing the mini treasure hunt ones or something.



#11844
panzerwzh

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Found that quest pretty disturbing. And it's only a treasure hunt, not even a side quest or even a contract.

Also reflect this world is even horrible for a mutant like witcher.



#11845
Wolven_Soul

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Skyrim does do things a bit different, but that shouldn't matter as it still has loads of optional side quests and a lot of those are boring and meaningless quests (btw, I still love the game), all of the Fables were filled with boring and meaningless quests, as did the Fall Out series and I am sure a lot more that I can't think of at 3am. Now, by no means am I saying these are bad games and even though I think a lot of the quests had no meat to them, there were a lot of quests I did enjoy. However, there were only a small few that I enjoyed in DAI. I found most of them terribly empty.

Also, I think it's perfectly acceptable to compare TW3 to DAI.

DISCLAIMER: The opinions above are my own and are not meant to insult anyone's beloved games and/or series as I think all games have strengths and weaknesses.

 

Skyrim is one of those rare games where a good chunk of the side content is actually better than the main story.  I'm referring to things like the Dark Brotherhood, The Companions.  Some of the city quests were pretty good to, and there were a few other ones besides.  



#11846
Wolven_Soul

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Fair enough, but Bethesda use alot envoirmental storytelling in their sidequests, or rather the dungeon is not a quest, but just a story. I will agree to the Radiant quest system though, which just generates rinse and repeat tasks. It does fit the character progression alot better though, every thing you do makes you better hence you always gain from doing something, fun or not. I disagree on Fallout if that is what you meant? Fallout 3 had like 20 sidequests and they were all fun and fairly well written and had multiple outcomes, New Vegas even more so.

 

When it comes to DA:I i view alot of the quests as building the Inquisition and uncovering lore about Thedas, which are tasks i both find interesting and so i don't really mind the side activities. I will not say that they are well written or engaging though, because few of them are. What tickles me abit is that people constantly talk about The Witcher 3 sidequests, and i mean constantly. A game should be talked about main story first, yet people around on forums hardly ever mention it. Strikes me as a abit odd. 

 

I do really like your disclaimer! You have been an inspiration in this thread and had alot of good insight, which i appreciate.

 

Fully agree about the Fallout games, there were quite a few side missions that I found quite enjoyable in both FO3 and FO:NV.  Things like the fire ants that over ran the one town, then there was those two kooks fighting each other in the other, one with robots one with giants ants of his own.  Tracking down the android, the wannabe vampires.  Then of course there are the Vaults and their crazy experiments.  I always found them to be pretty cool.  Can't wait for the new ones in FO4.

 

I think one of the main reasons people rave about TW3's side missions is because it's been a while since we have had a game that has done side content that well.  Though I fully agree with you again that the main story should be the main concern.



#11847
Wolven_Soul

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I did mean Fallout. Shows you how much I have played that game. I really shouldn't have used that as an example since I have only played one game in the series and I believe that was the first one and I didn't like it. From what I remember, the side quests were pretty droll, but that could certainly be from my own dislike of it. I do plan on playing Fallout 4, though. A friend is buying it for me as a Christmas gift and I must say that it looks interesting.

I think people talk so much about the side quests simply because they feel so rich. They flow with the story and don't feel tacked on so that people have something to do. You can tell a lot of detail and time went into them. It's like pie. You eat pie after dinner everyday and it's good, it's familiar, even though it's optional, you want. One day you get a really good meal with an exceptional piece of pie and even though the meal was delicious, that pie was better than you have had--so you can't shut up about it. (Sorry, I am starving)

We'll have to agree to disagree about the side quests in DAI.

And thank you for your kind words. I try to respect everyone's opinion, though I fail sometimes. I am just glad we have a lot of rpg's to compare and have opinions on. The more the better and if they can learn from each other, then we can benefit from it.

 

I don't think I have ever seen you fail.  Your even pretty respectful towards He Who Must Not Be Named and that requires Mother Theresa like levels of tolerance.


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#11848
Elhanan

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Mainly because people have different tastes, i'd wager. I didn't find them to be boring, but they didn't quite excite me either. So i'll just say they were decent and leave it at that.


Have recently been watching Gopher's TW3 LP, and have not yet seen anything special. And having a cut-scene before opening a merchant's inventory every time seems annoying.

#11849
wicked cool

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Is the next dlc going to add new monsters in places you have already explored (meaning its ideal for a new player)

Watching a lets play and i swear i heard blackwalls voice actor from dai?

#11850
FKA_Servo

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Probably not, since it's adding an entirely new and separate map, but I guess you never know.

And yes, he's everywhere.