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Feedback... be more like The Witcher 3


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#12101
slimgrin

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I have a decidedly random question that I hope someone can answer in the spoiler tags.

 

Spoiler

 

More on topic, TW3's lightning still looks uncharacteristically terrible. And while I agree that the storms look great, they're very realistic in that I'd rather just be inside doing something else. It's so hard to see when one hits that I just meditate through it because the game is unplayable. Much of the weather and lighting is still beautiful, though. Overall, the zone weather in places like Crestwood is less dynamic and more deliberately crafted, yeah, but also more attractive to my eyes.

 

This mod improves weather effects. I think it removes the lightning as well but keeps the flickering lightning effect behind clouds. Because the actual lighting looks terrible.

 

http://www.nexusmods...her3/mods/751/?

 

There's several good weather mods on Nexus worth looking into. 



#12102
ashwind

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Not the lighting, the lightning. It looks like strings or strands of yarn or something. Just gross.

 

I think the lighting is terrific generally, just the storms are too stormy for me to want to play through.

 

Awww... but I like the storms. Only epic swordsman of legends and movies fights and duel when a storm is raging.  :devil:


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#12103
Teddie Sage

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One thing's for sure about both TW3 and DAI: I prefer the way DAI handled the items menu. CD Projekt Red should learn how to do that. Though I hope we'll be able to use the d-pad again on the next game to select stuff. TW3's inventory menu is a bit annoying to go through with a PS3 controller. Makes you wish the programmers figured out another inventory system for the consoles, specifically. 



#12104
Wolven_Soul

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I think I must be the only one who enjoyed the storms in TW3 lol. I loved the lightening and all. I will concede with the wind, though. That wind got too crazy.

 

Not the only one.  I generally enjoyed the storms.  Especially when Geralt would curse when a storm was coming.  A little thing, but just one of so many that enriched the game.


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#12105
TmTapani

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One thing's for sure about both TW3 and DAI: I prefer the way DAI handled the items menu. CD Projekt Red should learn how to do that. Though I hope we'll be able to use the d-pad again on the next game to select stuff. TW3's inventory menu is a bit annoying to go through with a PS3 controller. Makes you wish the programmers figured out another inventory system for the consoles, specifically. 

TW3 inventory is made for m+kb, DAI one for controllers. They should both learn from each other and give us in their next games control method sensitive inventories. It's more expensive though, and that is why most developers prefer to use the controller one these days.


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#12106
Lawrence0294

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One thing's for sure about both TW3 and DAI: I prefer the way DAI handled the items menu. CD Projekt Red should learn how to do that. Though I hope we'll be able to use the d-pad again on the next game to select stuff. TW3's inventory menu is a bit annoying to go through with a PS3 controller. Makes you wish the programmers figured out another inventory system for the consoles, specifically. 

I actually thought both were quite bad and very frustrating. The W3's menu got a bit better through a patch but it's still pretty bad. I definitely dislike Inquisition's but that's probably because I am KB+M.

 

I do love Witcher's Bestiary and Character log though. 

 

I miss menus like Witcher 2 and Dragon Age: Origins which were very stylized and had personality even if they weren't terribly practical.


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#12107
ashwind

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I actually thought both were quite bad and very frustrating. The W3's menu got a bit better through a patch but it's still pretty bad. I definitely dislike Inquisition's but that's probably because I am KB+M.

 

I do love Witcher's Bestiary and Character log though. 

 

I miss menus like Witcher 2 and Dragon Age: Origins which were very stylized and had personality even if they weren't terribly practical.

 

From DAI to TW3 to Fallout4 - If they share one thing in common.... it is the lousy menu.

 

I am a firm believer that the art of making nice menu UI is forever lost. I like the menu system in NWN - coupled with the containers and hot slots, dragged 2 weapons or weapon/shield into them and you automatically equip them both. 

 

I dont need the darn game to organize things in tabs for me - they always sux at doing so. I want bag of holdings. In NWN I can always find what I want because there are so many different type of containers and tabs and hot slots. 

 

Not to bash consoles or start some console vs pc thing but I miss the old menu that is tailored for mouse/keyboard.  :(  :(  :(


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#12108
straykat

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Somewhat on topic, but I sort of get the impression that Bioware often switches their approach at the wrong time. Instead of building upon a good idea, they jump ship and reinvent their games in some way that it becomes offputting to many (ME and DA both have this seesaw effect on some fans). This thread is asking for them to learn from the Witcher, but besides the open world, the Witcher is essentially doing things Bioware tried before. The cinematic approach and the more focused protagonist in DA2. And people hated them for it.

 

And instead of really building upon that formula, they went with something more openended, and imitated TES stories instead. And now people want them to be like the Witcher. lol.

 

That said, I believe it's something they could do with time and money -- and simply narrowing down the protagonist options. I thought DAI was going to be this a year back or so... sadly it isn't.



#12109
slimgrin

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Modern RPG UI design sucks balls. And it keeps getting worse. Baffling to me, since it seems it should be one of the simpler things to get right, even if it means designing for both platforms. Rumors were TW2 UI was outsourced. TW3 UI uses middleware, and so can't be fully modded.  



#12110
straykat

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Last I checked, Blizz is good at it. Although I don't really like their games.



#12111
Eelectrica

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Somewhat on topic, but I sort of get the impression that Bioware often switches their approach at the wrong time. Instead of building upon a good idea, they jump ship and reinvent their games in some way that it becomes offputting to many (ME and DA both have this seesaw effect on some fans). This thread is asking for them to learn from the Witcher, but besides the open world, the Witcher is essentially doing things Bioware tried before. The cinematic approach and the more focused protagonist in DA2. And people hated them for it.

 

And instead of really building upon that formula, they went with something more openended, and imitated TES stories instead. And now people want them to be like the Witcher. lol.

 

That said, I believe it's something they could do with time and money -- and simply narrowing down the protagonist options. I thought DAI was going to be this a year back or so... sadly it isn't.

One thing I don't wish BioWare to emulate is the fixed protagonist for future DA games. For Witcher 3, it makes sense since they're basing the game off the Witcher IP.

From what is known about Cyberpunk, that won't be a fixed protag either.

 

DAI feels uneven, some areas and quests worked well, others not so much. For me exalted plains is one of the worst - I get what they were going for, but it's one area that needed Witcher 3 quality side quests as it's an optional area.

BW have there own thing.



#12112
Lawrence0294

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What I really want is consistency through the Dragon Age series. I feel like Dragon Age 2 was a reboot of Origins and Inquisition was a reboot of Dragon Age 2. I wish they would just pick a basis and polish it through the games, not change every time. 


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#12113
straykat

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One thing I don't wish BioWare to emulate is the fixed protagonist for future DA games. For Witcher 3, it makes sense since they're basing the game off the Witcher IP.

From what is known about Cyberpunk, that won't be a fixed protag either.

 

DAI feels uneven, some areas and quests worked well, others not so much. For me exalted plains is one of the worst - I get what they were going for, but it's one area that needed Witcher 3 quality side quests as it's an optional area.

BW have there own thing.

 

Not necessarily fixed like Geralt. Just limited. It frees them to easily weave personal plots into the whole game. Without that, you get stupid **** like DAI and TES, with it's random strangers bumrushed on the side of the road, and asked to save the world from some big bad evil. There's no intrigue or context to much of it.



#12114
Hazegurl

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Somewhat on topic, but I sort of get the impression that Bioware often switches their approach at the wrong time. Instead of building upon a good idea, they jump ship and reinvent their games in some way that it becomes offputting to many (ME and DA both have this seesaw effect on some fans). This thread is asking for them to learn from the Witcher, but besides the open world, the Witcher is essentially doing things Bioware tried before. The cinematic approach and the more focused protagonist in DA2. And people hated them for it.

 

And instead of really building upon that formula, they went with something more openended, and imitated TES stories instead. And now people want them to be like the Witcher. lol.

 

That said, I believe it's something they could do with time and money -- and simply narrowing down the protagonist options. I thought DAI was going to be this a year back or so... sadly it isn't.

IMO, Dragon Age was meant to be a single game but due to it's success they decided to make a sequel out of it.  Most of the events in DA2 and DAI seem pulled straight out the devs rear end and don't make any sense and in most cases totally lore breaking.  Like Lawrence said, it's just reboot after reboot. Whatever they need to do to squeeze a "story" out of it.


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#12115
Seraphim24

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I think I must be the only one who enjoyed the storms in TW3 lol. I loved the lightening and all. I will concede with the wind, though. That wind got too crazy.

 

Wha?! I was the one who brought it up. :D

 

Actually been noticing weather in a few different games I've been playing now, all of them pretty solid. Guild Wars 2, and kinda random but Vampire the Masquerade Bloodlines also has some pretty neat rain effects.

 

Can't actually remember the weather situation in DA:i.... also pretty sure neither Origins or 2 had dynamic weather? It's a bummer step back from BG.

 

Although... don't think NWN series had it either.



#12116
straykat

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IMO, Dragon Age was meant to be a single game but due to it's success they decided to make a sequel out of it.  Most of the events in DA2 and DAI seem pulled straight out the devs rear end and don't make any sense and in most cases totally lore breaking.  Like Lawrence said, it's just reboot after reboot. Whatever they need to do to squeeze a "story" out of it.

 

It probably has enough interesting lore to make these stories though. Like some of it is probably done in broadstrokes, and later could be done up close. Like the conflict with the Arishok/Qunari was worth seeing beyond Sten in DAO. DA2 also planned on revealing Mythal in it's expansion.. it made some sense there, tying it to Hawke and Merrill.

 

I think DAI probably opened up their "lore book" too much though. It's like they looked at all of this lore they had, and decided to spaz out and dump it in one game. Then they were negligent about the things actually happening in the present tense and on the ground. Like telling a better story about inquisitions and mage/temp war. Or a protagonist that clearly mattered to any of it.



#12117
Reighto

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What I really want is consistency through the Dragon Age series. I feel like Dragon Age 2 was a reboot of Origins and Inquisition was a reboot of Dragon Age 2. I wish they would just pick a basis and polish it through the games, not change every time. 

This, so much this! For me personally Inquisition didn't feel like Dragon Age anymore. Apart from the lore it felt like a complete new game.


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#12118
FKA_Servo

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Wha?! I was the one who brought it up. :D

Actually been noticing weather in a few different games I've been playing now, all of them pretty solid. Guild Wars 2, and kinda random but Vampire the Masquerade Bloodlines also has some pretty neat rain effects.

Can't actually remember the weather situation in DA:i.... also pretty sure neither Origins or 2 had dynamic weather? It's a bummer step back from BG.

Although... don't think NWN series had it either.


Zones like Storm Coast, Crestwood and Fallow Mire. It's baked into the zones environment and thus is static (save for Crestwood, where it changes based on quest progress), but it really is very striking and beautiful.

#12119
panzerwzh

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This, so much this! For me personally Inquisition didn't feel like Dragon Age anymore. Apart from the lore it felt like a complete new game.

Eh, DAII didn't fell like DAO as well, so inconsistency is kind of a DA tradition right now.



#12120
straykat

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Eh, DAII didn't fell like DAO as well, so inconsistency is kind of a DA tradition right now.

 

I think it did in it's essentials. Combat was faster, but the basic tactical feel of Bioware was in tact. The story just extended the origins idea and put it in the whole game. The villains were essentially down to earth, like Loghain. Fighting the Arishok wasn't about big bads.. but vying over who had the right to lead people (which is Loghain's beef too). And the hero is tied to the events in a believable enough way. Nor does anyone hand out free blowjobs, just for clicking the Start button. You actually have to work up to any status. There's a feeling of weakness in the early parts of each game.

 

People thought DA2 was dumbed down, but DAI is intentionally the lowest common denominator of hero fantasies. Skip the subtleties, just jump into action, let me be the god of this world now now now. Probably perfect for millennials and facebook people. Where you're also duped into thinking you're the god of your world, snapping selfies, and think everyone must hear about your important ideas in twitter posts and blogs. Like what you ate for lunch.

 

No, seriously. :P


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#12121
FKA_Servo

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All the dancing mages obscured the fact that the tactics were totally legit, too.

 

But RE the Arishok - I think DA2's act 2 stands toe to toe with anything in any of Bioware's games, and most other games also. It was great.

 

Legacy is one of the best content packs they've ever released as well.


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#12122
Wolven_Soul

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What I really want is consistency through the Dragon Age series. I feel like Dragon Age 2 was a reboot of Origins and Inquisition was a reboot of Dragon Age 2. I wish they would just pick a basis and polish it through the games, not change every time. 

 

That's one of the major things that they need to do.  Give DA an identity.  DA:I might have been a truly fantastic game if, as you said, it didn't feel as though they were constantly rebooting the franchise.  In many respects, DA:I barely felt like a DA game, because the few things that have been constant, like tactics, have been stripped away.


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#12123
straykat

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That's one of the major things that they need to do.  Give DA an identity.  DA:I might have been a truly fantastic game if, as you said, it didn't feel as though they were constantly rebooting the franchise.  In many respects, DA:I barely felt like a DA game, because the few things that have been constant, like tactics, have been stripped away.

 

They're essentially afraid of RPG-ness, after DAO. Especially EA.

 

Even though David Silverman and his Awesome Button were referring to DA2, that same mentality lingers. They keep coming up with new ways to appeal to people who don't even care in the first place. CD Projekt doesn't give a ****. It likes itself. And wins over people anyways.


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#12124
Wolven_Soul

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All the dancing mages obscured the fact that the tactics were totally legit, too.

 

But RE the Arishok - I think DA2's act 2 stands toe to toe with anything in any of Bioware's games, and most other games also. It was great.

 

Legacy is one of the best content packs they've ever released as well.

 

I can agree with that.  The Arishok was a fantastic character.  He was a villain, but not even remotely evil.  He was a deep dude, doing as he felt his duty required of him.  I wish they had put more effort into the game.  Of all three of the DA games, it easily had the best concept with moving ahead through the years.  It's a shame. because if they had made your decisions matter, and give different situations throughout that ten years depending on your decisions, and foreshadowed Meredith throughout the entire game rather than just pretty much throw her in there as an antagonist at the end, and of course given us more varied environments, it might have been the best game in the series.

 

Oh, and also, they shoulda made Aveline able to be romanced.  :P


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#12125
FKA_Servo

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I can agree with that.  The Arishok was a fantastic character.  He was a villain, but not even remotely evil.  He was a deep dude, doing as he felt his duty required of him.  I wish they had put more effort into the game.  Of all three of the DA games, it easily had the best concept with moving ahead through the years.  It's a shame. because if they had made your decisions matter, and give different situations throughout that ten years depending on your decisions, and foreshadowed Meredith throughout the entire game rather than just pretty much throw her in there as an antagonist at the end, and of course given us more varied environments, it might have been the best game in the series.

 

Oh, and also, they shoulda made Aveline able to be romanced.   :P

 

Well, I'd say that DA2's act 3 is one of their weakest... except it's really just sort of typical. I still think of their games in the last ten years, ME1 has the best ending... which isn't saying much, except that it didn't fizzle out or infuriate. Though if we're allowed to consider Trespasser (I do), then DAI's entire arc definitely stands out as one of their best.


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