Feedback... be more like The Witcher 3
#12126
Posté 13 novembre 2015 - 03:16
Dai returns to dao roots in many ways but i do agree has many faults. I place many of these faults on the limitations of old gen and i expect mass effect will show us more of what the engine can do
Dao at its time was a fantastic game and one that i played over and over again.
My personal opinion is if dai had the foresight to add big cities and immersive side quests like w3 along with more interesting npcs,dynamic weather and more interesting combat then it would be the better game
There is no comparison in monster/enemy quality. You are truly fooling yourself if you compare 1 side quest to witcher 3.
The companions are a shining star in this game and more immersive than dao however there isnt one npc that compares to the bloody baron same withe quality of most sidequest monsters
#12127
Posté 13 novembre 2015 - 03:17
Dai returns to dao roots in many ways but i do agree has many faults. I place many of these faults on the limitations of old gen and i expect mass effect will show us more of what the engine can do
Dao at its time was a fantastic game and one that i played over and over again.
My personal opinion is if dai had the foresight to add big cities and immersive side quests like w3 along with more interesting npcs,dynamic weather and more interesting combat then it would be the better game
There is no comparison in monster/enemy quality. You are truly fooling yourself if you compare 1 side quest to witcher 3.
The companions are a shining star in this game and more immersive than dao however there isnt one npc that compares to the bloody baron same withe quality of most sidequest monsters
#12128
Posté 13 novembre 2015 - 03:17
Well, I'd say that DA2's act 3 is one of their weakest... except it's really just sort of typical. I still think of their games in the last ten years, ME1 has the best ending... which isn't saying much, except that it didn't fizzle out or infuriate. Though if we're allowed to consider Trespasser (I do), then DAI's entire arc definitely stands out as one of their best.
I haven't played the DLC.. that's how frustrating the game is for me. Maybe one day.
I really doubt I'd be able to praise it though, even if the villains are decent. Because I still don't like the protag much. I'm not kidding that much about millennials above. I don't think I have the correct levels of narcissism to actually appreciate fantasies and power trips like this. Like how to get from point A to point B and start enjoying it more. Where do I even start? I need more reasons and anchors in the story (no pun intended).
#12129
Posté 13 novembre 2015 - 03:38
Wow im not playing the same game
Dai returns to dao roots in many ways but i do agree has many faults. I place many of these faults on the limitations of old gen and i expect mass effect will show us more of what the engine can do
While I have no doubts that it will fare better (and I do think that old gen codevelopment was a cinderblock in their swimsuit), I don't think MEA will really be a great indicator. The whole problem was that they tore down a shooter engine and rebuilt it into a RPG engine, isn't it?
I haven't played the DLC.. that's how frustrating the game is for me. Maybe one day.
I really doubt I'd be able to praise it though, even if the villains are decent. Because I still don't like the protag much. I'm not kidding that much about millennials above. I don't think I have the correct levels of narcissism to actually appreciate fantasies and power trips like this. Like how to get from point A to point B and start enjoying it more. Where do I even start? I need more reasons and anchors in the story (no pun intended).
Speaking as an early, early millennial who found the game very appealing - I don't really see how it's much different, or any more "chosen one power trippy" than the Warden in DAO (I really feel that Cousland is the only one who has any real personal stake in the story). If anything, the inquisitor is just more of a blank slate, which is probably one of the primary reasons some players felt disconnected when they're comparatively unused to that in big games these days.
For me, as ever, it's mostly about the companion characters and the lore. Trespasser delivers that in spades, for what it's worth. If you have any affection for those things, it's well worth a buy and a play, even if it's on sale at some later date.
#12130
Posté 13 novembre 2015 - 03:51
While I have no doubts that it will fare better (and I do think that old gen codevelopment was a cinderblock in their swimsuit), I don't think MEA will really be a great indicator. The whole problem was that they tore down a shooter engine and rebuilt it into a RPG engine, isn't it?
The problem is the open world design, in a party based game, and the type of encounters to start with. That was bound to never have the older tactics, no matter the engine. Second is not getting anyone who knows how to write quests in an open world, other than mmos. Probably listened to a bunch a people in Bioware Austin.
The second problem is the story and protagonist, and the open nature of that too. Which has nothing to do with the engine, but basically giving up. David Gaider literally said "You're all going to headcanon anyways." He's somehow convinced himself that people don't actually want fleshed out protagonists, and we're all amateur writers on fanfiction.net
- vbibbi et Wolven_Soul aiment ceci
#12131
Posté 13 novembre 2015 - 04:05
The second problem is the story and protagonist, and the open nature of that too. Which has nothing to do with the engine, but basically giving up. David Gaider literally said "You're all going to headcanon anyways." He's somehow convinced himself that people don't actually want fleshed out protagonists, and we're all amateur writers on fanfiction.net
There's a place for that though, just as there is a place for a heavily predefined protagonist. I think that's an argument that we've been having in this thread since day one. There's certainly no shortage of players here on the BSN who regard the characters like the Nameless One or Gorion's ward the be all end all, and all the more recent player characters as mistakes completely incompatible with real roleplaying. For better or worse, the inquisitor is a throwback to that sort of tradition.
- Wolven_Soul aime ceci
#12132
Posté 13 novembre 2015 - 04:07
There's a place for that though, just as there is a place for a heavily predefined protagonist. I think that's an argument that we've been having in this thread since day one. There's certainly no shortage of players here on the BSN who regard the characters like the Nameless One or Gorion's ward the be all end all, and all the more recent player characters as mistakes completely incompatible with real roleplaying. For better or worse, the inquisitor is a throwback to that sort of tradition.
There's no place for both.. I'll just say that much. This has just created yet another rift in the fanbase. And they don't have the luxury of dissing large numbers of people, in the hopes they get the Skyrim crowd. They just tried that and failed, and gambled with people who loved them 2 or 3 years ago.
- AmberDragon aime ceci
#12133
Posté 13 novembre 2015 - 04:15
There's no place for both.. I'll just say that much. This has just created yet another rift in the fanbase. And they don't have the luxury of dissing large numbers of people, in the hopes they get the Skyrim crowd. They just tried that and failed, and gambled with people who loved them 2 or 3 years ago.
Not in the same game, necessarily - I agree with that.
We'll see what their takeaway is, from DAI's reception, to MEA's reception, to TW3's undeniable and inevitable influence. I still hope it will resemble DA more than anything else, and while I'm obviously capable of enjoying anything if it's really well done (TW3) I personally do prefer not having such an excessively predefined character. I'm still pretty salty that my vault dweller in FO4 starts off married with kids and there's nothing I can do about it.
#12134
Posté 13 novembre 2015 - 04:18
Not in the same game, necessarily - I agree with that.
We'll see what their takeaway is, from DAI's reception, to MEA's reception, to TW3's undeniable and inevitable influence. I still hope it will resemble DA more than anything else, and while I'm obviously capable of enjoying anything if it's really well done (TW3) I personally do prefer not having such an excessively predefined character. I'm still pretty salty that my vault dweller in FO4 is married with kids and there's nothing I can do about it.
On a sidenote, the funniest little thing I found in this is that Michael Kirkbride (lead on Morrowind) liked DA2 more than DAI. It's sad when the craziest open world type of writer still likes your other idea.
I'm more just hoping CD Projekt just takes over the mantle now.. I'm curious what they can do without the Witcher. I don't expect much anymore from Bioware except throwing **** at the wall and hoping it sticks.
- SnakeCode aime ceci
#12135
Posté 13 novembre 2015 - 04:25
I'm more just hoping CD Projekt just takes over the mantle now.. I'm curious what they can do without the Witcher. I don't expect much anymore from Bioware except throwing **** at the wall and hoping it sticks.
They've made their mark, for sure - TW3 is a hell of a game. All signs point to Cyberpunk being a whole lot more Bioware than TW, though, which I'm pretty excited for.
I'm still pretty enthusiastic about whatever Bioware comes up with next as well, in any case. ME2 and ME3 are the only times they've ever really disappointed me, and even then, it was the direction of the overarching narrative that annoyed me, not the characters, gameplay or the moment to moment story.
#12136
Posté 13 novembre 2015 - 04:27
They've made their mark, for sure - TW3 is a hell of a game. All signs point to Cyberpunk being a whole lot more Bioware than TW, though, which I'm pretty excited for.
I'm still pretty enthusiastic about whatever Bioware comes up with next as well, in any case. ME2 and ME3 are the only times they've ever disappointed me, and even then, it was the direction of the overarching narrative that annoyed me, not the characters, gameplay or the moment to moment story.
ME2 was funny at least, celebrated violence instead of taking it too seriously, and had my favorite characters.
#12137
Posté 13 novembre 2015 - 04:30
ME2 was funny at least, celebrated violence instead of taking it too seriously, and had my favorite characters.
ME2 was great - I completed it at least five times.
I just hope Mac Walters has been disabused of the notion that his pet clandestine pro-human secret organization was interesting enough to railroad us into working for them for 90% of the game.
- vbibbi aime ceci
#12138
Posté 13 novembre 2015 - 04:31
Dai won game of the year and it sold very well so lets not rewrite history. It does many things very well including trespasser dlc
I cant even find a fantasy game on the horizon that will take dai/w3 place. Theres no game that has npc immersion or heroes to care for. There isnt one that you can make your own . It will be years for bioware, bethesda, cdproject to make another fantasy rpg
Probably 3-5 years before i roll as a dwarf or elf and probably a mage
#12139
Posté 13 novembre 2015 - 04:33
ME2 was great - I completed it at least five times.
I just hope Mac Walters has been disabused of the notion that his pet clandestine pro-human secret organization was interesting enough to railroad us into working for them for 90% of the game.
I get the feeling they weren't even originally our friends. Like that early trailer had Miranda and TIM observing from the outside, while Shep is out on his own.
#12140
Posté 13 novembre 2015 - 04:36
The genie is out of the bottle and they have to expand on the open world and not go back. Fallout isnt going back to fallout 1
Dai won game of the year and it sold very well so lets not rewrite history. It does many things very well including trespasser dlc
I cant even find a fantasy game on the horizon that will take dai/w3 place. Theres no game that has npc immersion or heroes to care for. There isnt one that you can make your own . It will be years for bioware, bethesda, cdproject to make another fantasy rpg
Probably 3-5 years before i roll as a dwarf or elf and probably a mage
It sold well? How do you know? They don't release numbers. They only had marketing speak. "Best launch ever". I don't even know what that means.
The Witcher is more solid about their numbers. 6 million in the first six weeks. While DAI never even made it on NPD's top 10 and got beat by things like Far Cry 4.
- Wolven_Soul aime ceci
#12141
Posté 13 novembre 2015 - 04:44
The problem is the open world design, in a party based game, and the type of encounters to start with. That was bound to never have the older tactics, no matter the engine. Second is not getting anyone who knows how to write quests in an open world, other than mmos. Probably listened to a bunch a people in Bioware Austin.
The second problem is the story and protagonist, and the open nature of that too. Which has nothing to do with the engine, but basically giving up. David Gaider literally said "You're all going to headcanon anyways." He's somehow convinced himself that people don't actually want fleshed out protagonists, and we're all amateur writers on fanfiction.net
I like to headcanon, pun intended, that Gaider's response is him justifying the mandated open world system for DAI, which he would have had no control over. If he wanted a tight narrative in an open world, DAI didn't achieve that, and I think Bio knows that. So he's subconsciously protecting himself from the frustration of being powerless to define the PC in more detail by telling himself fans wouldn't want that, anyway ![]()
#12142
Posté 13 novembre 2015 - 04:48
I like to headcanon, pun intended, that Gaider's response is him justifying the mandated open world system for DAI, which he would have had no control over. If he wanted a tight narrative in an open world, DAI didn't achieve that, and I think Bio knows that. So he's subconsciously protecting himself from the frustration of being powerless to define the PC in more detail by telling himself fans wouldn't want that, anyway
I can headcanon too, but I still expect a little more teamwork.. if you will. And a good template to work from. DAO had this.. I head canon a lot there, but the template is in experiencing the origins, reading between the lines.
Your theory could be true though. Maybe it's projection.
- vbibbi aime ceci
#12143
Posté 13 novembre 2015 - 05:25
Based on that comment on a financial report i expect bioware to get more even more time/funding for da4. It gets several mentions on the report so why
Lie to stockholders. If it was moderate/fair maybe you would say "we are pleased with the progress blah blah blah. You dont wave a flag at it
#12144
Posté 13 novembre 2015 - 06:02
Why would EA lie about its fiscal 3rd quarter earnings report? Dai most successful launch in bioware history based on units sold.
Based on that comment on a financial report i expect bioware to get more even more time/funding for da4. It gets several mentions on the report so why
Lie to stockholders. If it was moderate/fair maybe you would say "we are pleased with the progress blah blah blah. You dont wave a flag at it
It's not lying. It just isn't saying anything. I don't even know the numbers of the other launches. EA also has a policy of bundling all of their stuff in one report, so as to present the company as a whole as a success. Which it is. That's all that matters to stockholders.
That it couldn't even make the NPD though is telling. It's not perfect, but it's the best measure the public currently has for game sales anymore. At least to get a picture. The Witcher 3 made it there two months in a row. DAI can't even reach those numbers, when they kept slimming down prices even early on. And now it's only 20 bucks a year later, same as DAO. That seems to be the best strategy at this point.
I bet it also cost more than W3, which was $80 million.
#12145
Posté 13 novembre 2015 - 07:25
For people that are interested in the main GOTY award and such. Here are the nominees - http://www.polygon.c...s-2015-nominees
GAME OF THE YEAR
Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
#12146
Posté 13 novembre 2015 - 07:41
For people that are interested in the main GOTY award and such. Here are the nominees - http://www.polygon.c...s-2015-nominees
GAME OF THE YEAR
Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
I own FO4 and Bloodborne, but I still haven't played them. Looks like a tough choice at a glance though. And good for gamers.
#12147
Posté 13 novembre 2015 - 07:47
I own FO4 and Bloodborne, but I still haven't played them. Looks like a tough choice at a glance though. And good for gamers.
I'm passing on MGS5, but I've played enough of the MGS series (over the course of many years at that) to have strong opinions regarding how dumb they are. I'd really like to play Bloodborne, though. Hoping to get a PS4 this holiday season for that and a few other things.
Honestly, though - I can see TW3 getting this, and I'm good with that. It's great, and it deserves it. I'm enjoying Fallout quite a bit, but there are things that are mystifying and things that I just don't like. Skyrim + community is what makes it nearly my favorite game ever, and I can't shake the feeling that that's what's inevitably gonna happen with FO4.
#12148
Posté 13 novembre 2015 - 07:52
I don't know. Fallout 4 might be the first Bethesda game i don't use mods with. Yes its actually that great. I might use some eye textures etc, but nothing game changing. I could see this game take down TW3 on its own merit, no mods required. Thing is TW3 has been out a while and established a good fanbase, it has had an expansion out aswell. Will be interesting to see. Even though the other games on that list are probably good games, this is between FO4 and TW3. There is no doubt one of those games is gonna take the price.
#12149
Posté 13 novembre 2015 - 08:00
I'm passing on MGS5, but I've played enough of the MGS series (over the course of many years at that) to have strong opinions regarding how dumb they are. I'd really like to play Bloodborne, though. Hoping to get a PS4 this holiday season for that and a few other things.
Honestly, though - I can see TW3 getting this, and I'm good with that. It's great, and it deserves it. I'm enjoying Fallout quite a bit, but there are things that are mystifying and things that I just don't like. Skyrim + community is what makes it nearly my favorite game ever, and I can't shake the feeling that that's what's inevitably gonna happen with FO4.
I hear you.. It's still MGS, but I wouldn't exactly say it's the same. It's more open.
#12150
Posté 13 novembre 2015 - 08:11
For people that are interested in the main GOTY award and such. Here are the nominees - http://www.polygon.c...s-2015-nominees
GAME OF THE YEAR
Bloodborne (From Software/Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/Bethesda Softworks)
Metal Gear Solid 5: The Phantom Pain (Kojima Productions/Konami)
Super Mario Maker (Nintendo EAD Group No. 4/Nintendo)
The Witcher 3: Wild Hunt (CD Projekt Red/Warner Bros. Interactive Entertainment)
I've only seen a few minutes of Bloodborne on youtube, so I'm not an expert at all, but it seems very limited in gameplay and a very specific niche atmosphere, so I would think TW3 would easily win.





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