Fair enough, but then Cassandra serves as the equivalent here, since the Inquisitor's suggestion determines whether or not she goes ahead to rebuild the Seeker order.
Feedback... be more like The Witcher 3
#1201
Posté 22 mai 2015 - 04:40
#1202
Posté 22 mai 2015 - 04:42
Fair enough, but then Cassandra serves as the equivalent here, since the Inquisitor's suggestion determines whether or not she goes ahead to rebuild the Seeker order.
No disagreement - equivalency is what I am arguing for. Companion quests are usually well done in Bioware games. Using them as evidence of great side quest content for DA:I when talking about DA:O side quest contest seems like a silly exercise.
#1203
Posté 22 mai 2015 - 05:07
- Spectre Impersonator et Bayonet Hipshot aiment ceci
#1204
Posté 22 mai 2015 - 05:41
Yup, it's just all the same. Rocks. A half dozen Reskinned enemy mobs for all humanoid enemies. Big empty environments. Quests without unique companion dialogue or anything that makes them replayable. At least in origins if I did most of the side quests with a different party, there were new dialogue scenes. Bioware didn't bother with that in DAI.
It's been done better then DAI did it, even in past bioware games.
Whether it's been done better in other games is your opinion, but beyond that - the rest here is factually wrong. Even the smallest "help the refugee" quests have unique companion dialogue and approval ratings.
#1205
Posté 22 mai 2015 - 05:45
I played the first Witcher for about ninety minutes:
- The gameplay was horrible, and far worse than Origin's. Origins at least had an element of diversity and strategy that holding the 'holding left mouse to kill' gameplay of Witcher was just- uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh. Plus, jsut tweaking the speed of Origins combat and animations made everything so much better.
- The silent protagonist approach was far better than the JC Denton quality voice acting of Witcher.
Only fun I had in Witcher was drunkenly stabbing some bar wench's eyeballs with my fingers and pushing her into the fireplace while stumbling for the door. No one reacted and I was very much so amused. I promptly uninstalled the game and have not touched it since.
-----------------
Refused to play Witcher 2, did not play DA2.
------------------
Both games left me with a sore taste in my mouth, but I came back to Origins and Dragon Age because it was superior in matters of story, world, and gameplay. Maybe Witcher 3 has more action-based combat (my preferred), but Dragon Age has Mabari; it has Wardens and the Blight; it has Avvars and Chasinds, Shamans, and Blood Mages. It's silly yet serious.
Inquisition has its flaws, but it has potential. It should improve on what it has stepping forward, and should continue to be 'Dragon Age' and not 'Witcher'.
#1206
Posté 22 mai 2015 - 05:54
No disagreement - equivalency is what I am arguing for. Companion quests are usually well done in Bioware games. Using them as evidence of great side quest content for DA:I when talking about DA:O side quest contest seems like a silly exercise.
It's not silly, though. Especially since DAO came out before Mass Effect 2, the game where we witnessed the design evolve to move companion quests front-and-center into their own category.
#1207
Posté 22 mai 2015 - 06:04
What you're asking for here is difficulty. Difficulty through complexity, but difficulty.Yes, but I didn't indict the combat system, merely its encounter design. Encounter design suffers when you make a system that caters to totally disparate forms of play, as you can't know if a player will micromanage their party to the highest level possible and be able to mitigate things like AOE Attacks or particular resistances or if
The result is encounter designs catering to the lowest denominator, with minimal class optimization and no unit micromanagement as the standard assumption. It COULD be deeper, but then it would be too complex for the people who want to play a particular way. That's a deficiency of trying to keep the scope of your system very broad - it is not able to leverage its best strengths in either capability.
What I like is that the complexity is already there. We can approach combat a great many ways. We can use abilities in combination. We can optimise builds and micromanage, and the mechanics all exist to allow that.
That the encounters don't require it is immaterial. I don't need to be forced to do things I enjoy. DAI offers lots of ways to fight. That's a feature, not a bug.
#1208
Posté 22 mai 2015 - 06:13
I discovered tonight that all video games need a little Johnny. Whoever said CDPR wrote boring characters obviously hasn't met Johnny. He is so ugly he is cute and freaking hilarious. He is also adorable. 10/10
Johnny is adorable. I thought the Botchling was adorable too...
#1209
Posté 22 mai 2015 - 07:04
Just as a btw, the sorceresses of Witcher use their magic to make themselves appear more beautiful, that's why those women(like Triss and Yennefer) look stunning. It's the first thing they learn how to do. In reality they are usually plain looking or even hideous.
For example Yennefer(the "true love" of Geralt) is a hunchback and Geralt knows this but still loves her more than anyone. Can't say that a lot of men(in games atleast) would be willing to look past appearances like he does.
Also about the whole "sleeping with everybody":
- Bayonet Hipshot et Hazegurl aiment ceci
#1210
Posté 22 mai 2015 - 07:16
Just as a btw, the sorceresses of Witcher use their magic to make themselves appear more beautiful, that's why those women(like Triss and Yennefer) look stunning. It's the first thing they learn how to do. In reality they are usually plain looking or even hideous.
For example Yennefer(the "true love" of Geralt) is a hunchback and Geralt knows this but still loves her more than anyone. Can't say that a lot of men(in games atleast) would be willing to look past appearances like he does.
Also about the whole "sleeping with everybody":
Spoiler
Ah!!! That explains why everyone in the witcher looks freaking ugly and then there's these goddesses walking among men who seem like coming from an alternate universe where everybody is a supermodel!! thanks for that ![]()
#1211
Posté 22 mai 2015 - 07:18
I got permission from the poster of the vid to leave this here. Personally, I really like his vid on characters in DA and disagree with him about some of the Witcher stuff. I think hes a bit too harsh on Bioware, but I know he echoes the sentiments of some of the fanbase. I'm just posting this here because its the central hub about Witcher/DA stuff.
- panzerwzh, Bayonet Hipshot et Sartoz aiment ceci
#1212
Posté 22 mai 2015 - 07:30
Don't forget his beautiful singing voiceI discovered tonight that all video games need a little Johnny. Whoever said CDPR wrote boring characters obviously hasn't met Johnny. He is so ugly he is cute and freaking hilarious. He is also adorable. 10/10
Loved the Baron's quest
#1213
Posté 22 mai 2015 - 07:54
What you're asking for here is difficulty. Difficulty through complexity, but difficulty.
What I like is that the complexity is already there. We can approach combat a great many ways. We can use abilities in combination. We can optimise builds and micromanage, and the mechanics all exist to allow that.
That the encounters don't require it is immaterial. I don't need to be forced to do things I enjoy. DAI offers lots of ways to fight. That's a feature, not a bug.
Yes, but it's like putting a jet ski in a bath tub. I'd rather just have it out on the ocean.
- Laughing_Man aime ceci
#1214
Posté 22 mai 2015 - 08:03
Bioware is far more restricted because they rely on a major publisher who is at the helm. By contrast, CDPR has more freedom as an independent dev, but not the financial backing. And believe me, as good as TW3 is, it could have benefited from the kind of financial backing Bioware gets. Major assets and tech were stripped from this game because CDPR didn't have the man power to implement it. Kind of a catch 22.
#1215
Posté 22 mai 2015 - 08:04
I played the first Witcher for about ninety minutes:
- The gameplay was horrible, and far worse than Origin's. Origins at least had an element of diversity and strategy that holding the 'holding left mouse to kill' gameplay of Witcher was just- uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh. Plus, jsut tweaking the speed of Origins combat and animations made everything so much better.
- The silent protagonist approach was far better than the JC Denton quality voice acting of Witcher.
Only fun I had in Witcher was drunkenly stabbing some bar wench's eyeballs with my fingers and pushing her into the fireplace while stumbling for the door. No one reacted and I was very much so amused. I promptly uninstalled the game and have not touched it since.
-----------------
Refused to play Witcher 2, did not play DA2.
------------------
Both games left me with a sore taste in my mouth, but I came back to Origins and Dragon Age because it was superior in matters of story, world, and gameplay. Maybe Witcher 3 has more action-based combat (my preferred), but Dragon Age has Mabari; it has Wardens and the Blight; it has Avvars and Chasinds, Shamans, and Blood Mages. It's silly yet serious.
Inquisition has its flaws, but it has potential. It should improve on what it has stepping forward, and should continue to be 'Dragon Age' and not 'Witcher'.
Witcher 3 is not witcher 1... And in my May ways DAI forgot what dragon age is. The fluff, the fetch quests, ignoring lore about mages, the terrible tactical cam, the rediculously small skill list for each class, the short main campaign, the lack of side quest specific companion dialogue. I could go on, but it's gutted and empty. It's not the sequel origins deserves.
#1216
Posté 22 mai 2015 - 08:09
Whether it's been done better in other games is your opinion, but beyond that - the rest here is factually wrong. Even the smallest "help the refugee" quests have unique companion dialogue and approval ratings.
Go return the ring in the hinterlands. What did your party say? Nothing? Moving on.
How about the urn of ashes quest you get from the note on the ground? Nothing? Moving on.
And this is true not just of some, but MOST side quests. If we're lucky we get a sentence from an NPC, but nothing from our party. Varrick doesn't comment, replacing him with cole on a future playthrough won't affect most side quests.
It's lazy, and it's empty. They threw out the reason that origins was so replayable, it felt different every time with every group of companions. This doesn't.
That isn't to say there aren't excellent companion quests alongside the terrible ones that get no reaction, or that there aren't some cool side quests in the mix, but they're lost in the poorly written fetch quests.
I love dragon age. I didn't love DAI. I'm not even sure I liked it.
- Spectre Impersonator aime ceci
#1217
Posté 22 mai 2015 - 08:13
Bioware is far more restricted because they rely on a major publisher who is at the helm. By contrast, CDPR has more freedom as an independent dev, but not the financial backing. And believe me, as good as TW3 is, it could have benefited from the kind of financial backing Bioware gets. Major assets and tech were stripped from this game because CDPR didn't have the man power to implement it. Kind of a catch 22.
Bioware has the resources and stripped far more. They took out most of the spells, the tactics menu, and features like the keeps and random events that they were promoting just weeks before release.
I think DAI could have been truly amazing. I think if we had access to the stuff they dropped for old gen console parity it would be, as it is they made a title that doesn't work on those systems anyway, and have new gen and PC users a watered down and unfinished experience.
The witcher is an accomplishment. DAI probably was at one point.
- Laughing_Man aime ceci
#1218
Posté 22 mai 2015 - 08:16
Bioware is far more restricted because they rely on a major publisher who is at the helm. By contrast, CDPR has more freedom as an independent dev, but not the financial backing. And believe me, as good as TW3 is, it could have benefited from the kind of financial backing Bioware gets. Major assets and tech were stripped from this game because CDPR didn't have the man power to implement it. Kind of a catch 22.
Who cares? As it is, TW3 more or less blew everything else out of the water. Being owned by EA would have forced them to release their game earlier so that the EA overlords would have their money that much quicker.
EA cares more about milking their customers as much as possible via expensive and meaningless DLC packs than actually making a good product.
#1219
Posté 22 mai 2015 - 08:17
Don't forget his beautiful singing voice
he was awesome
Loved the Baron's questSpoiler
I love that though, it's how choice and consequence should be done in games.
#1220
Posté 22 mai 2015 - 08:23
Well, I think I'm not being clear - I think there were poor allocation of resources BECAUSE the structure of the game was spread far too thin by trying to be all things to all people at once.
Bioware isn't some hapless damsel (or uh.. the male equivalent, because gender politics), they decided on a Skyrim Clone format for whatever reason.
Same thing is happening with Zelda, and other games, developers feel intimidated by the open world structure, all of them can elect not to utilize it ultimately they could of made DA:I in the same vein of DA2.
#1221
Posté 22 mai 2015 - 08:27
Go return the ring in the hinterlands. What did your party say? Nothing? Moving on.
How about the urn of ashes quest you get from the note on the ground? Nothing? Moving on.
And this is true not just of some, but MOST side quests. If we're lucky we get a sentence from an NPC, but nothing from our party. Varrick doesn't comment, replacing him with cole on a future playthrough won't affect most side quests.
It's lazy, and it's empty. They threw out the reason that origins was so replayable, it felt different every time with every group of companions. This doesn't.
That isn't to say there aren't excellent companion quests alongside the terrible ones that get no reaction, or that there aren't some cool side quests in the mix, but they're lost in the poorly written fetch quests.
I love dragon age. I didn't love DAI. I'm not even sure I liked it.
Go feed and help the refugees, and listen to the conversations afterwards. Offer them additional protection, and there is more. As for lazy, I offer this again from DG:
How long is the actual script for Dragon Age Inquisition – pages or word count?
If you’re talking about the amount of spoken dialogue, I think it’s in the ballpark of 500,000 words (or about ten novels long). If we include the amount of text written in the codex entries (where we impart of lot of the lore) or the operations (missions you engage in at the war table), then the number gets much, much higher.
The game is vast, and dialogue may not cover every event. But I am fairly certain that much of what is there has yet to be heard, or is purposely being ignored to support such an opinion.
And if one does not like jumping for Shards, collecting bottles, side quests that aid NPC's for no apparent purpose other than serving others, then skip them. While I like the latter myself, I pass on the other examples and still have 600+ hrs over two completed campaigns. No grinding required.
- Grieving Natashina aime ceci
#1222
Posté 22 mai 2015 - 08:29
I didn't realise that... well that will be another playthrough then.Spoiler
I love that though, it's how choice and consequence should be done in games.
#1223
Posté 22 mai 2015 - 08:31
Bioware isn't some hapless damsel (or uh.. the male equivalent, because gender politics), they decided on a Skyrim Clone format for whatever reason.
Pfft... I remember the earlier interviews where they boasted how "they were currently looking at Skyrim in terms of open world gameplay". Didn't turn out so well now, did it. ![]()
Well, let's hope their point of interest next time will be, among others, Witcher 3. Things can still be salvaged. I have faith. ![]()
- Spectre Impersonator aime ceci
#1224
Posté 22 mai 2015 - 08:32
Just because they didn't appear in DAI doesn't mean they vanished. Hunger, sloth, and abominations never made a true appearance but they're still a part of DA verse
well, then they miss a good opportunity to enter into the mortal world via the breach, this is for sure! eliminate desire demons during a game focused on a supposed demon invasion?





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