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#12351
ashwind

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Ah but how exactly would it hurt BW other than lowered sales?

 

There's a reason CoD keeps doing what they do. It's because it makes them money and a hell of a lot of it.

 

:mellow: seems that I was replying under the impression of you saying that "sales = quality". My bad,

 

 

Oh god don't get me started on how much I hate the new V.A.T.S. The bullet time is fine the whole "you're gonna constantly miss because they moved their limbs across one another lololol" or worse the "lol missed a point blank shot because ~reasons~" and the "Zero chance to hit cause he's too close" nonsense. (meanwhile I go back to real time and I hit just fine) Just noooo. Thankfully there's a mod to give me my old V.A.T.S. I'm be all over that when Mod Organizer goes up. But until then I rather just play in real time unless I'm trying to shot a suicider's arm or kill a sniper. V.A.T.S. is mostly a see if any enemies are left alive/where they are trigger for me now XD

 

More importantly, VATS is also good for controlled critical hits and spotting mines and punching enemy's head clean off in slow motion if you are into that kind of thing :P

 

Fallout 4's gun play can be very frustrating. I personally hate the invisible walls - openings in walls and holes in structure that magically block my bullet - even happens in VATS and I can see my bullets blocked by invisible walls in slow motion.  :pinched:

 

I dont really find much combat use for VATS except in close-mid range. Maybe my Perception is not high enough but enemies that I can easily shoot/snipe I have only 5-15% chance of hitting in VATS  :mellow:

 

Overall... I dont like combat in Fallout 4. It feels clumsy. I would give it a 5/10 because it is at best "functional". It is clear to me the developers dont play shooters at all - 'G' for grenade darn it. What moron would hard bind the grenade key together with Bash & Power Attack.  :angry: Yes! Heavy Attack with Ma Great Axe... and I died to my own grenade because I held on to the key a little too long  :angry:  :angry:  :angry:


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#12352
KBomb

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There's a list of names Codsworth says here.

I do love that touch! What he calls you if your name isn't on the list made me d'aaww too.

Hopefully they're be a sale :)


Does Codsworth have a british accent? If so, I can imagine how hilarious he'd sound saying some of those names lol. "Mister ******" So funny.
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#12353
DragonRageGT

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I love DA:O level of detail, the UI, the booklike menu which we "turn pages" to access other menus (or use hotkeys of course). It has unique features that no other game, BW or not, will reproduce. The finishing moves on Dragons and Ogres alone shows how much love was put into that game, pre-EA production if I'm not mistaken.

 

Scabbards - BW always said it was impossible to make, etc. I enjoyed many games without it, like Gothic and BW games as well but it is possible. TW3 has many awesome scabbards. Pitty that in this pic I'm using relic crafted ones so I got common scabbards. Witcher Set scabbards are awesome.

 

DAI_Scabbards1.png

 

TW3scabbards1.jpg

 

Now, I love Dice Poker, Arm Wrestling, Fistfight (TW1 & TW3 style, no QTE). I think everybody sucked at Gwent at first. On my first playthrough I didn't even touched it. Then I started playing and was getting better and better. Now it is a big part of the game for me and the Gwent specific quests are very cool.

TW3_Gwent406.png


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#12354
Ryzaki

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:mellow: seems that I was replying under the impression of you saying that "sales = quality". My bad,

 

 

 

More importantly, VATS is also good for controlled critical hits and spotting mines and punching enemy's head clean off in slow motion if you are into that kind of thing :P

 

Fallout 4's gun play can be very frustrating. I personally hate the invisible walls - openings in walls and holes in structure that magically block my bullet - even happens in VATS and I can see my bullets blocked by invisible walls in slow motion.  :pinched:

 

I dont really find much combat use for VATS except in close-mid range. Maybe my Perception is not high enough but enemies that I can easily shoot/snipe I have only 5-15% chance of hitting in VATS  :mellow:

 

Overall... I dont like combat in Fallout 4. It feels clumsy. I would give it a 5/10 because it is at best "functional". It is clear to me the developers dont play shooters at all - 'G' for grenade darn it. What moron would hard bind the grenade key together with Bash & Power Attack.  :angry: Yes! Heavy Attack with Ma Great Axe... and I died to my own grenade because I held on to the key a little too long  :angry:  :angry:  :angry:

 

Oh god never. F4 as much as I love it is popcorn fodder. It's the michael bay of video games and I love it. Sometimes I want a epic well written story that'll tear my heart out and other times I just wanna chill with my dog shooting silly raiders, running from those left 4 dead ghouls while listening to that terrible terrible DJ. And then going home and building epic houses and bars and unlocking my inner interior decorator. (And using said system to build my characters houses that I feel fit them and what they'd actually build like how in SWTOR each of my characters has their rooms in my stronghold catered to their tastes. I like things like that).

 

I admit I hate melee in Fallout. It's mostly because I can't get over the "why am I charging people using guns. Wat. WAT." It just makes my brain break so I end up playing more sniper/stealth characters (and then modding the difficulty so it only takes a few shots for them to die/them to kill other people because bullet sponges are stupid unless they're wearing power armor/skin like armor). The only time I even get close is when I have a shotgun and someone really made me mad (usually by kicking dog and making him whimper that sad noise makes me rage). Don't. Mess. With. The. Dog. Then they get a shotgun blast to the face. (or it's ghouls but they usually force the issue D: tell I blow their legs off :D ) That reminds me I can't seem to make any of my characters not like dog. The closest I got was my second male but even he doesn't like hearing doggie whimpers (especially after dog saved him via the beautiful doggie CC). I can make them not want any other companion easily  but not doggie XD

 

I really felt the gunplay was a vast improvement over New Vegas. It feels really nice to me. The invisible walls issue though ugh (there was a certain level where the enemies were shooting through walls (like seriously wat) and I'm clearly shooting them through a hole (a big one not one of those grates) but nope blocked. I eventually just threw a grenade because **** that.

 

I don't find much use for V.A.T.S. except at long range. Otherwise I can shoot them better myself. And yeah Perception meh. McCready helps with V.A.T.S. headshots if you wanna bother but he's bugged to give you 95% accuracy for headshots XD always at any range.

 

I don't think it feels clumsy though as you said the grenade being on the power attack key can go jump into a pit of damn lava. I've killed myself so many times because of that. It's ME3's spacebar for everything nonsense all over again. Why do devs keep binding multiple functions to the same key. STAPH IT. Or at least give us the option to unbind it goddamn!

 

 

Does Codsworth have a british accent? If so, I can imagine how hilarious he'd sound saying some of those names lol. "Mister ******" So funny.

 

Yep. And yeah some of those names are just XD
 


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#12355
Ryzaki

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I love DA:O level of detail, the UI, the booklike menu which we "turn pages" to access other menus (or use hotkeys of course). It has unique features that no other game, BW or not, will reproduce. The finishing moves on Dragons and Ogres alone shows how much love was put into that game, pre-EA production if I'm not mistaken.

 

Scabbards - BW always said it was impossible to make, etc. I enjoyed many games without it, like Gothic and BW games as well but it is possible. TW3 has many awesome scabbards. Pitty that in this pic I'm using relic crafted ones so I got common scabbards. Witcher Set scabbards are awesome.

 

Now, I love Dice Poker, Arm Wrestling, Fistfight (TW1 & TW3 style, no QTE). I think everybody sucked at Gwent at first. On my first playthrough I didn't even touched it. Then I started playing and was getting better and better. Now it is a big part of the game for me and the Gwent specific quests are very cool.

 

Small things like holstering and scabbards I like. They're not necessary but dang it they add to the aesthetics and honestly it looks ridiculous when my character pulls a weapon out of his/her rear (to be fair it's also ridiculous that they can hold twice their body weight in inventory but that's necessary for my hording tendencies) or that it's just on his/her back completely exposed. Wouldn't that ruin the blade? But yeah F4 lack of holstering hurt me. :(


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#12356
Elhanan

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Prefer the multiple dialogue options and mechanics of DAI to that seen of TW3 or FO4. And I much prefer the lesser number of cut-scenes from interrupting the flow of gameplay.

The best thing I have seen of Gwent is that it remains optional, at least from what I have read; dislike most mini-games, and being able to skip them is a preferred option if available.

#12357
Xetykins

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You think the Witcher 3 did choice and consequences, side quests actually having meaning, and a world that reacts to your choices, villians and so forth better than every single BioWare game? Fair enough in that case. I personally don't see it at all (especially if we add Baldur's Gate 2 to the mix since we're going with all BioWare games.) but okay.

Well, some of us haven't played Bioware's older titles pre DAO/ME. DAO is the farthest back I want to go to in terms of visuals and tactical combat. I'm sure if the BG series if were to be made even on DAO graphics this day, it would be amazing looking at how people talk about it.

 

Anyway I value cc and companions a hell of a lot and Bioware does companions top notch. So this is why I am amazed that I actually liked TW3 more than DA post Origins. It says a lot of the game if I managed to forget that I am playing a character 100% different to what I actually create for my own. Aside from 70% of the side quest, I rate DAO same league of immersion as TW3. I have never seen choices visually presented as well as can be as the TW series. Aside from 50% of the POIs, which frankly is just there for making more dosh, everything else is well done. As for the main antagonist, i have not played all TW1 and I am almost finished with TW2 and haven't read the books so I have no criticism there. 

 

Having said that I quite liked the ME series and haven't been let down by it. I am sure Andromeda would be mind-blowing. I hope I like the protagonist as much as I liked my FShep. The N7 vid has me in tears.


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#12358
ashwind

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I don't think it feels clumsy though as you said the grenade being on the power attack key can go jump into a pit of damn lava. I've killed myself so many times because of that. It's ME3's spacebar for everything nonsense all over again. Why do devs keep binding multiple functions to the same key. STAPH IT. Or at least give us the option to unbind it goddamn!

 

 

Nooo... Bethesda out do Bioware handsomely here. To me, W,A,S,D,R,G are suppose to be universal key bindings for shooters. Hard binding G to F (usually melee/bash) is a whole new level of stupidity that will not be surpass anytime soon.  :mellow:  :mellow:

 

Clumsy as in not precise... arrr where do I begin. If you are unfortunate enough to be pointing in the general direction of a container (or moving in battle and come across a container) and see the container window, you cant change weapons. If you try to reload, it will open the container. There is a lag when you change weapon, it sometimes takes a while (a long while) for the weapon to appear and I dont know why. Sometimes the gun is just invisible. Molotov Cocktail that explode on invisible walls like 3ft away from me. 

 

It maybe a great improvement over previous Fallouts but if I am to judge it as a shooter like CoD, BF, Borderlands, Metro etc. It really... feels clunky.



#12359
Elhanan

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It would seem that hard binding on any PC game is somewhat curious; wonder why it has occurred recently on major titles at all.

#12360
bEVEsthda

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I guess that depends on your definitions of rpg and role-playing. What makes an rpg? What is role-playing? I suppose that there are two main camps with that. One of them plays games basically as "themselves", just thrown into different situations and roles. That includes Bethesda open world rpgs, DA:O and DA:I, among others. Having character creation features is the key there. Others consider role-playing to include playing as other characters besides "themselves", meaning that the character you play as doesn't necessarily have to be the same gender as you, or share the same opinions / convictions / world views as you do. Basically they are actors playing as someone else but usually do have some input on the character itself. Games like that include the likes of The Witcher series, or Deus Ex. They have characters that are (mostly) predefined, although sometimes the players can give them a more "personal" touch.

 

I do think both of them are right. I can enjoy both but I know there are people that can't. Does the indie game really have more role-playing elements in it in general or just more of the type that you prefer?

 

I don't think I'm generous enough to let you redefine 'role-playing', the same way 'rpg' has been redefined. I've accepted that 'rpg' is now a label that only stands for a story, dialogue, choices and character progression.

 

I tried for a while to use 'wrpg' and 'jrpg' as labels for the two different kind of games, but people only get confused so it's no point. 'Role-playing' and 'role-following' are now the labels I'm trying.

 

Role-playing is not about "playing yourself". Role-playing is about playing a character. Preferably one that you make up yourself, because otherwise it's fairly pointless. You start off with a pretty good idea about a personality, coward, psychopath, caring, whatever, and then you see how that character copes, reacts, evolves, fails and succeeds in an environment. The story that follows is then in its essential core the player's story. Most of this takes place in the player's head, of course. But that's always true. Always! It's also true when you're playing a 'role-following' or 'role-watching' game. Or when you're watching a movie or reading a book. The media is only providing the cues - no matter how detailed or welldefined. The experience blooms inside your head. That's where things happen.

 

And 'role-playing' is the only reason I play rpgs. I play many different genres of games. I'm not an rpg-specialist. I don't come from P&P. Racing games, FPS, fighting games, strategy games. The biggest game for me recently has been Kerbal Space Program. A physics simulation.

But 'role-playing' is the interesting thing I find in rpgs. And then the game has to allow you to do that. It can't contradict your role-play character with other protagonist reactions or actions.


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#12361
Wolven_Soul

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You're saying Witcher did combat better than every single BW game? (because that's included in everything) Uh...not even remotely for me. Maybe if ME3's combat was like ME2's but since ME3 exists BioWare has beaten CDPR at combat. I found ME3's combat far more enjoyable (I can actually play just for the combat. No way in hell would I play Witcher 3 for just it's combat.) Character relationships? Eh. I value that more when it's with a character I have influence over. Even when it's railroaded 4 choices. Personal preference of course. Writing I'd give to Witcher 3 over every BW game except BG2 and hell it only wins over JE for me because of everyone acting like it's a damn shock when my full CF character is a douchebag. (ZOMG NO WAI). And they watched me do all the douchebaggery things to so it's extra dumb.

 

Also only BG series and PT offer any real competition well that's not the case for me I value character creation, playing my character, a good story, humor, companions and exploring the world with an AI buddy kicking ass and in that front Witcher 3 only meets a few of the points. It gives me very little I crave and not enough to play it for the hours it wants. What was there was wonderful however it didn't overcome to meh feeling I got.

 

I value BW games for their NPCs and my ability to interact with them in a somewhat malleable character. This has been BW's strength since BG2. It's also why I feel their villians (when done properly) can be so utterly impactful. It's a far more personal experience. (And it's also why I can put up with the combat when it's...not so great. Where's without that personal connection I just put Witcher 3 down cause I wasn't trudging through that combat.)

 

You really can't take ME3 and say that Bioware has beaten CDPR in combat.  They are two completely different types of combat, you really can't compare shooting to swordplay.  That's just silly.  Only if when Cyberpunk comes out and the combat quality in that is less than ME3's can you say that Bioware wins in combat.  Otherwise, TW3's combat trumps every single Bioware has done that involves swordplay.  For me at least.

 

The Witcher's relationships between characters was fantastic, every bit as good as anything Bioware has done.  Just because one has a custom character and the other a predefined one doesn't change the quality of those relationships or the interactions between.  Geralt has a different relationship with each and every major character in that game, and it shows through brilliantly.  You can value one style over the other of course, but to imply that the quality is better in one of those styles over the other is inaccurate.  Both have their place.  I could not imagine playing The Witcher games with anyone other than Geralt.  It just would not have been as good a game in my opinion.


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#12362
Xetykins

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Finally found the screenshot button for steam last night ;) And this is one of the many reasons I love this game.  Downgrade, what?

 

Spoiler


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#12363
Wolven_Soul

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I've been seeing this for a while and it never fails to make me lmao.

 

I heard it about Fallout 4 too. "Oooh Witcher 3 showed everyone what a good rpgs is. Fallout 4 is gonna fail."

 

*looks at Fallout 4's sales numbers*

 

Looks like it's doing just fine to me. I mean....*shrug* (That said Bethesda really needs to fix the damn jank. It's charming at first then annoying as hell. And I'm forced to be a villian with good publicity. I personally don't mind low key evil but man they could've been a bit more blunt with it). Also the [Sarcasm] option. I love it and hate it. I don't know whether I'm gonna just be a wee bit snarky, a complete jackass or a moron. WTF devs.

 

I understand liking a game. I don't understand that none subtle wish for failure it just feels ultra petty.

 

Anyone who ever thought Fallout 4 was gonna fail was just being silly.  There was no way that game was ever going to fail.  Anything with Bethesda's name on it is gonna sell.  Which is something I think they were riding on with FO4.  It's a great game, but it feels almost like they were playing it safe with this one.  It's just more Fallout without anything that was really innovative other than the settlement building.  Don't get me wrong, more Fallout is a great thing, but it would be nice to see Bethesda challenge themselves, as I think CDPR did with TW3.

 

I recently got to play it a little bit when my room mates rented it for me from Redbox on XBox one.  I managed to get in a little over ten hours into it.

 

The opening bit in the world before the bombs dropped was really cool.  It was a good sequence.  The only thing is I wish it would have lasted a little longer so that we got to see more of that world, get to see some of the locales from that perspective before we get to those same places 200 years down the road.  That would have been really nice.  

 

I am more forgiving when it comes to graphics than most people are I think, so the improvements that they have made I liked.  Character models still have a way to go but I think they were still a good bit better than FO3's where.  In that and New Vegas every female always seemed to have a bit of a mustache to me, so 4's improvements were just fine for me.  The world looks a bit more colorful than it did before, and I like that.  Also, man those radiation storms have a seriously eerie beauty to them.  They way that they just roll in a little bit at a time until you are just surrounded by that greenish haze.  Amazing.  I found myself wanting to stay out in them rather despite my growing radiation damage.

 

A lot of people don't like the new perk and leveling system but I don't think it's so bad.  Granted, every charater will eventually end up the same if you play it long enough in this one, but I still find it enjoyable to level up and pick a new perk.  

 

The gun play really is so much better in 4 than it has ever been before which I personally like and think that it really needed.  I like VATS, but it's good that combat outside of it is so much more viable now.  I find myself hardly using VATS anymore.

 

The dialogue though, ohhh that is terrible.  They really made it feel shallow.  Yes the voice acting of the protagonist is good, but it doesn't show through that often, as mostly he or she just speaks a short line or two whenever you pick one of your options.  Also, the NPC's reactions to you don't often differ that much when you pick different options.  I know because I died once and had to redo one of those conversations and it went pretty much the same besides picking different things to say.  I know that this is their first time trying this, but I still feel that they could have done a better job.  I would have honestly preferred that they had just stuck with the silent protagonist, there was so much more diversity in not only the things NPC's say to you, but in the things that you say to them.

 

I didn't get much into the settlement building, but I did see my friend doing it, and it looks like something that I will eventually sink a lot of hours into.  I also really like the weapon crafting as well.  Lots of good stuff there.  

 

The story so far seems pretty standard, but...what else do you expect from a Bethesda game?  I expect some of the side content will offer some interesting story bits though when I actually buy the game.

 

I didn't play long enough to really get to any of the big glitches and bugs that I have heard about, so I can't really comment on them.  From what I have seen though at least none of it seems game breaking, and I have read that they are already working on a new patch.  Seems they learned from CDPR on that one.

 

So those are my initial impressions of the game, and it seems like one that I will sink an awful lot of hours into.  I look forward to doing it.  

 

On a side not, it seems almost odd to me that I am talking about this here on this forum rather than going to the Bethesda forums to do it.  On second thought, it doesn't, I just like the people here.  :)


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#12364
panzerwzh

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2014

Dragon Age: Inquisition (PS4) Electronic Arts, Role-Playing         1,221,818      total

2015

Dragon Age: Inquisition (PS4) Electronic Arts, Role-Playing            426,528     1,648,346

 

2015

The Witcher 3: Wild Hunt (PS4) Warner Bros. Role-Playing          2,578,567     2,578,567

 

 

And this is only for PS4 - When it comes to PC and Xbox I'd say that that small studio from Warsaw became big and kicked some serious ass.

 

The Witcher 3 combat is fluid like a dance. Takes time to master the dodging, countering, whirling, rending, mixing signs/potions and sword attack but in the end, after Dragon Age Origins, it is the only game where finishing moves are awesome. The biggest mistake of BW was to reduce the Dragon Age franchise into a game for kids, after DA:O while The Witcher is, since the first one, a game for young and old adults alike.

 

EDIT: Moreover it has GWENT! Absolutely addictive, as Thaler would say

QFT.


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#12365
panzerwzh

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http://www.metacriti...me/pc/fallout-4

 

85/5.3 for Critic/gamers. I think it is pretty fair to summarized FO4 as its released quality. As for modding and future expansion for FO4, I have much more faith in third party modding community than Bethesda really.



#12366
Wolven_Soul

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Mystifying position that Dragon Age has been "kiddified" in any way aside (is it that they moved on from the two color palette of DAO?), I can hardly blame someone who doesn't care to master the mechanics of an action game when that sort of game is not to their preference (or perhaps isn't even physically possible, as a good number of disabled players on this forum have noted) and at the end of the day, TW series - all of them - are action games all the way through. Though it helps that TW3 is a great action game, unlike its predecessors.

TW3 is the best game I played this year, and I think it's a GOTY shoe in and a worthy competitor to anything the best devs - Bioware, Beth, Obsidian, whomever - have ever put out. But Gwent is legit one of the worst things ever, and I'd rather it died slowly in a fire.

 

If he meant that DA:I was "kiddified" in the way that the mechanics of the game felt overly simplified, than I am in agreement, because it did feel like that to me with removal of tactics and the eight slot limit.  Combat was the only part of the game that I felt that way about though.  The rest was very much adult oriented.  

 

Also, Gwent rules!  Back off my Gwent.  :P


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#12367
Wolven_Soul

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Hey, that's what VATS is for!

I preferred dice poker. Something about built in card games just makes me see red. Might be FF8's fault. The few occasions where I was required to play it to progress, I just started cutting people.

 

You didn't like Triple Triad?  Oh man I thought that one was great to.  Not as good as Gwent, but still really fun.



#12368
Wolven_Soul

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Oh god never. F4 as much as I love it is popcorn fodder. It's the michael bay of video games and I love it. Sometimes I want a epic well written story that'll tear my heart out and other times I just wanna chill with my dog shooting silly raiders, running from those left 4 dead ghouls while listening to that terrible terrible DJ. And then going home and building epic houses and bars and unlocking my inner interior decorator. (And using said system to build my characters houses that I feel fit them and what they'd actually build like how in SWTOR each of my characters has their rooms in my stronghold catered to their tastes. I like things like that).

 

 

 

Oh I forgot to mention the DJ in my other post.  Yeah the DJ is pretty bad.  Nowhere near as good as Three Dog was in 3.  I have never felt so good about myself in a character in a video game as I did when I heard him talking about some of my heroic exploits, nor have I ever felt as much of a dastardly villain as I did when I heard him going off on me.  Yeah, Three Dog was just awesome.



#12369
DragonRageGT

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Another difference between The Witcher/CDPR and DA/Bioware is the forums. I must apologize for quoting Thaler ipsis litteris. That language is very common in TW forums (as well as in the game). Been away from this forums for a long while. Forgot about my manners here. Truly sorry!


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#12370
Akrabra

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Oh I forgot to mention the DJ in my other post.  Yeah the DJ is pretty bad.  Nowhere near as good as Three Dog was in 3.  I have never felt so good about myself in a character in a video game as I did when I heard him talking about some of my heroic exploits, nor have I ever felt as much of a dastardly villain as I did when I heard him going off on me.  Yeah, Three Dog was just awesome.

The DJ may change upon your involvement in the Wasteland! 



#12371
Akrabra

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http://www.metacriti...me/pc/fallout-4

 

85/5.3 for Critic/gamers. I think it is pretty fair to summarized FO4 as its released quality. As for modding and future expansion for FO4, I have much more faith in third party modding community than Bethesda really.

Ok, but my dad is much stronger than yours!


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#12372
FKA_Servo

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You didn't like Triple Triad? Oh man I thought that one was great to. Not as good as Gwent, but still really fun.



Sure, until, despite your best efforts, some annoying as all hell rules spread, STD like, and ruined all your fun.

#12373
TmTapani

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I don't think I'm generous enough to let you redefine 'role-playing', the same way 'rpg' has been redefined. I've accepted that 'rpg' is now a label that only stands for a story, dialogue, choices and character progression.

 

I tried for a while to use 'wrpg' and 'jrpg' as labels for the two different kind of games, but people only get confused so it's no point. 'Role-playing' and 'role-following' are now the labels I'm trying.

 

Role-playing is not about "playing yourself". Role-playing is about playing a character. Preferably one that you make up yourself, because otherwise it's fairly pointless. You start off with a pretty good idea about a personality, coward, psychopath, caring, whatever, and then you see how that character copes, reacts, evolves, fails and succeeds in an environment. The story that follows is then in its essential core the player's story. Most of this takes place in the player's head, of course. But that's always true. Always! It's also true when you're playing a 'role-following' or 'role-watching' game. Or when you're watching a movie or reading a book. The media is only providing the cues - no matter how detailed or welldefined. The experience blooms inside your head. That's where things happen.

 

And 'role-playing' is the only reason I play rpgs. I play many different genres of games. I'm not an rpg-specialist. I don't come from P&P. Racing games, FPS, fighting games, strategy games. The biggest game for me recently has been Kerbal Space Program. A physics simulation.

But 'role-playing' is the interesting thing I find in rpgs. And then the game has to allow you to do that. It can't contradict your role-play character with other protagonist reactions or actions.

 

Sorry, it was a poor choice of words. Blank slate and predefined perhaps? The other allows you to create the character you play as, in a limited manner, while the other is mostly created for you? Both are role-playing, just in a different manner. In fact, I'd even argue that playing as predefined characters (acting) is the oldest and most traditional form of role-playing, with literature of it going back over 2500 years.

 

That old school tabletop rpg style of role-playing however is a very, very dangerous thing to want. It rewards only a very limited type of games and even encourages developers to NOT put effort into their games. Almost everything they do will get in the way of your role-playing and headcanon. An exaggeration, yes, but they might as well sell you a blank screen and let you imagine the whole thing. I mean, why create a good story and characters if it just gets in your way and you're going to headcanon it anyways? Wait, that seems awfully familiar. Was it a developer who said something like that?


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#12374
bEVEsthda

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Sorry, it was a poor choice of words. Blank slate and predefined perhaps? The other allows you to create the character you play as, in a limited manner, while the other is mostly created for you? Both are role-playing, just in a different manner. In fact, I'd even argue that playing as predefined characters (acting) is the oldest and most traditional form of role-playing, with literature of it going back over 2500 years.

 

That old school tabletop rpg style of role-playing however is a very, very dangerous thing to want. It rewards only a very limited type of games and even encourages developers to NOT put effort into their games. Almost everything they do will get in the way of your role-playing and headcanon. An exaggeration, yes, but they might as well sell you a blank screen and let you imagine the whole thing. I mean, why create a good story and characters if it just gets in your way and you're going to headcanon it anyways? Wait, that seems awfully familiar. Was it a developer who said something like that?

 

But why should what actors do, in following a strictly defined script and a director's control, in a play or movie shoot have anything to do with role-playing in crpg games? I'd argue quite emphatically that it doesn't. What would be the point? I don't let the superficial look of words lead me like that.

 

Why is it "a very, very dangerous thing to want"? Do you think Bethesda don't put effort into their games?

This is where I say you *only* want a movie with interactive branching-choices and interjected combat sessions - since that seems to be the "effort" that you appreciate - just to let you see where that sort of logic leads. ...Only,.. I sort of suspects that's indeed what you want?



#12375
TheOgre

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Been awhile,

 

popped in to say that this game still has me blown away months later. 

 

I've had more memorable quests and short little stories in these small bursts than ever before.

 

The Ice Giant quest for example.. A Jarl's son carrying on his fallen companion's blade to finish his quest for him, on the honor of the man's ancestors. Ahhh..

 

Without writing a massive post about what quests in particular, people who've had a chance to enjoy the game thus far should keep an eye out or remember the quests.. Ice Giant of Undvik, The Cave of Dreams, King's Gambit.. Cabaret.. and so many more. 

 

They just know how to get me to care. Side quests usually aren't something people remember from games, usually it's up to the main quest. Well, I'm currently 8 levels above the main story quest right now because I'm still enjoying the side content. And before anyone informs me that it's a problem that you outlevel content, you can simply choose to do only the main quest anyway and still be fine. 

 

The sights in this game, the music in this game and how well they seem to tie everything together.. I mean, people remember the deeds you do! Good and bad which it should be. Just threw out a bunch a roudy men from a err.. Tavern.. for mentioning I've done their people well before.

 

Being able to tell people, "No, keep it." Makes me feel better too when I turn in a quest. Sadly it's not always an option but hey, haven't had a game allow me that option in awhile.

 

A very minor con so far which actually DA had better on were how forgiving they were for ill choices of talents. I leveled early my witcher on Death March mode Alchemy.. Eeeesh.. Alchemy shines really well late game but immediately you'll get better rewards for focusing on signs or even combat. 1k crowns is hard to come by early game but luckily for myself late game I have a lot more coin in the pocket. DA allowed for you to buy a really cheap amulet early game and it wasn't exactly hard to find the merchant that sold it.. It's my belief in Witcher they should have allowed you to craft that "potion" which allows you to re-specialize. I mean, is he not an alchemist himself?

 

Talents also seem to be a problem for both games IMO. I like how Combat/Signs/Alchemy flow but I'd like to have a varied build if you get what I mean. It seems you cannot go half way on these builds unless you are very high level with all the powers channeled from (little shrines that give you an ability point upon channeling from)

 

What frustrates me a bit also is how they have some icons not popping up on the map unless you happen to be in the area. I'd like for them to do something better about that next time. I do use the interactive map online now to help me find shops I'm looking for but still, it may be a bug?

 

 

Lastly, cutscemes mid combat seem to be a problem for me still even from witcher 1 to 3. I'd leave my video below showing me getting absolutely destroyed by a werewolf after a short dialogue. I mean I couldn't even dodge! He just swings as the screen fades from black to view... Arrrrghhhh!!!!!!!  

 

Overall I'd give it a 9.5/10, still enjoying these little moments, and even the side game, gwent is really catchy! Thanks CDPR for being awesome!!!


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