OGRE is back! Yayyyy!!! ![]()
Feedback... be more like The Witcher 3
#12376
Posté 22 novembre 2015 - 02:42
- TheOgre aime ceci
#12377
Posté 22 novembre 2015 - 04:28
Will free w3 dlc download automaticallg (pc)
#12378
Posté 22 novembre 2015 - 04:31
Steam should have a "DLC" section. I play on PS4 but for most games I own they have a DLC Link under "links" on the page under your Steam page of witcher 3
For GOG? Not sure.
#12379
Posté 22 novembre 2015 - 04:33
Broke down and bought w3 over f4. Im going to wait until f4 gets dlc
Will free w3 dlc download automaticallg (pc)
If you're using GOG Galaxy, It's a check box under the extra content drop down. Checking it will download and install
All 16 pieces.
- DragonRageGT aime ceci
#12380
Posté 22 novembre 2015 - 04:51
But why should what actors do, in following a strictly defined script and a director's control, in a play or movie shoot have anything to do with role-playing in crpg games? I'd argue quite emphatically that it doesn't. What would be the point? I don't let the superficial look of words lead me like that.
Why is it "a very, very dangerous thing to want"? Do you think Bethesda don't put effort into their games?
This is where I say you *only* want a movie with interactive branching-choices and interjected combat sessions - since that seems to be the "effort" that you appreciate - just to let you see where that sort of logic leads. ...Only,.. I sort of suspects that's indeed what you want?
No, Bethesda doesn't really put enough effort into their games. They've been criticized for it for at least a decade. The whole industry suffers if developers are rewarded for half-assing games. The problem with the style of role-playing that you prefer, that relies so heavily on headcanon and other things outside of the game itself, is that it requires a certain, in many ways very limited, type of character to work. A character with no personality, no ambitions of his own, no motivations. A fill-the-blanks one. Everything else would work against your role-playing. You can't even have a good story with a game like that apart from the ones that you make for yourself.
The only games that I can think of that provide something even close to that are the Bethesda ones but even they are moving away from that aspect as you can see from Fallout 4. Voiced protagonists, streamlined perk system, giving the pc more identity than before, the dialogue, and so on. One of the criticisms for the game has been that it has so many new elements working against your own role-playing. TES VI will be no different, you can bet money on that.
Bethesda will be in trouble with their next title if they don't step up. Previously the didn't have to put much effort into many things, a perk of the style of their games I guess, they just let the players make stuff up for themselves, but now with the change in direction they are getting behind because of that, compared to what other developers do.
So yes, it is in many ways dangerous to want something like that. For one the quality of the product will suffer for it. I wish it didn't, but in this world of cost efficiency it will. Less effort increases profits but only if the customers accept it.
No, I don't want games to be just interactive movies with a story and some random gameplay sections. But I don't want games to be bare bones versions that make me do half the work myself either. There has to be a middle ground somewhere.
- Wolven_Soul, Hazegurl, SnakeCode et 1 autre aiment ceci
#12381
Posté 22 novembre 2015 - 04:57
Anyone who ever thought Fallout 4 was gonna fail was just being silly. There was no way that game was ever going to fail. Anything with Bethesda's name on it is gonna sell. Which is something I think they were riding on with FO4. It's a great game, but it feels almost like they were playing it safe with this one. It's just more Fallout without anything that was really innovative other than the settlement building. Don't get me wrong, more Fallout is a great thing, but it would be nice to see Bethesda challenge themselves, as I think CDPR did with TW3.
Agreed on most of this even on the bits I snipped for length. (The dialogue is hit or miss for me. But I actually like the voice alot and to me the conversations at least feel more vibrant. My only issue is a lack of actual choice. It tends to boil down to yes/no/snarky/investigate. I have to craft my characters in more subtle ways i.e. my sniper is mostly sincere about being a nice guy my lady is just trying to worm out information and it's easier with honey she then robs everyone blind and builds herself a glorious house while leaving everyone else in shacks with holes in the roof (which isn't bad just different but I'd rather have more dialogue in addition to that).
You really can't take ME3 and say that Bioware has beaten CDPR in combat. They are two completely different types of combat, you really can't compare shooting to swordplay. That's just silly. Only if when Cyberpunk comes out and the combat quality in that is less than ME3's can you say that Bioware wins in combat. Otherwise, TW3's combat trumps every single Bioware has done that involves swordplay. For me at least.
The Witcher's relationships between characters was fantastic, every bit as good as anything Bioware has done. Just because one has a custom character and the other a predefined one doesn't change the quality of those relationships or the interactions between. Geralt has a different relationship with each and every major character in that game, and it shows through brilliantly. You can value one style over the other of course, but to imply that the quality is better in one of those styles over the other is inaccurate. Both have their place. I could not imagine playing The Witcher games with anyone other than Geralt. It just would not have been as good a game in my opinion.
Is it really fair then to say ME3 can't be judged against TW3 because they're too different at combat when comparing TW3 and DAI/DAO/DA2 which are all very different from TW3 combat? (For one they didn't focus on swordplay and are meant to be played in parties with each party member complimenting the other).
I never said the quality of the relationships was bad. I said I didn't feel invested in them because of the predefined character. I never said anything about the quality being better and if you think I did please quote me so I know where my message was misinterpreted. The whole point of that was me saying what I value.
Nooo... Bethesda out do Bioware handsomely here. To me, W,A,S,D,R,G are suppose to be universal key bindings for shooters. Hard binding G to F (usually melee/bash) is a whole new level of stupidity that will not be surpass anytime soon.
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Clumsy as in not precise... arrr where do I begin. If you are unfortunate enough to be pointing in the general direction of a container (or moving in battle and come across a container) and see the container window, you cant change weapons. If you try to reload, it will open the container. There is a lag when you change weapon, it sometimes takes a while (a long while) for the weapon to appear and I dont know why. Sometimes the gun is just invisible. Molotov Cocktail that explode on invisible walls like 3ft away from me.
It maybe a great improvement over previous Fallouts but if I am to judge it as a shooter like CoD, BF, Borderlands, Metro etc. It really... feels clunky.
lol I felt both were kind of crap but I can deal with Besthesda's more. That spacebar for no made me rage countless time.
Weird I only got the invisible gun bug when my whole character turned invisible (which was funny til I realized it made the pipboy invisible.) I mostly switch my weapons using the pipboy I only noticed the lag when doing it with quick keys. I'm guessing the game doesn't remember or something and takes a minute to catch up.
Oh yeah in that case it's defo clunky but I played NV not too long ago and compared to that it's a refreshing.
Well, some of us haven't played Bioware's older titles pre DAO/ME. DAO is the farthest back I want to go to in terms of visuals and tactical combat. I'm sure if the BG series if were to be made even on DAO graphics this day, it would be amazing looking at how people talk about it.
Anyway I value cc and companions a hell of a lot and Bioware does companions top notch. So this is why I am amazed that I actually liked TW3 more than DA post Origins. It says a lot of the game if I managed to forget that I am playing a character 100% different to what I actually create for my own. Aside from 70% of the side quest, I rate DAO same league of immersion as TW3. I have never seen choices visually presented as well as can be as the TW series. Aside from 50% of the POIs, which frankly is just there for making more dosh, everything else is well done. As for the main antagonist, i have not played all TW1 and I am almost finished with TW2 and haven't read the books so I have no criticism there.
Having said that I quite liked the ME series and haven't been let down by it. I am sure Andromeda would be mind-blowing. I hope I like the protagonist as much as I liked my FShep. The N7 vid has me in tears.
Yep.
Glad it worked out for you. What's POI?
I'm not even following Andromeda. I'll get it on release because...well it's a BW game but I'm not gonna let the hype machine get me in it's claws this time. ME3 made me rage too much.
Oh I forgot to mention the DJ in my other post. Yeah the DJ is pretty bad. Nowhere near as good as Three Dog was in 3. I have never felt so good about myself in a character in a video game as I did when I heard him talking about some of my heroic exploits, nor have I ever felt as much of a dastardly villain as I did when I heard him going off on me. Yeah, Three Dog was just awesome.
There's a quest to make him less bad but eh he's kind of charming in his badness. Also he has more remarks on what you do when he's bad. XD
But he does bring up your exploits. With funny little comments to it. If he could just drop the stutter and the awkward pausing!
- Wolven_Soul aime ceci
#12382
Posté 22 novembre 2015 - 05:29
Looking good so far.
http://gotypicks.blogspot.no/?m=1
@Ryzaki POI= points of interest
All these terminologies buggles me too. Like when people talks about VATS in FO4, I thought it was Value added tax, something!
- Ryzaki aime ceci
#12383
Posté 22 novembre 2015 - 05:47
Looking good so far.
http://gotypicks.blogspot.no/?m=1
@Ryzaki POI= points of interest
All these terminologies buggles me too. Like when people talks about VATS in FO4, I thought it was Value added tax, something!
Yes to TW3 for GOTY.
Just as I fear... MGSV... how can they award it to a company that only wants to make pachinko machine...
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I pray every critic who voted for MGSV gets to go work for Konami.
#12384
Posté 22 novembre 2015 - 05:48
Looking good so far.
http://gotypicks.blogspot.no/?m=1
@Ryzaki POI= points of interest
All these terminologies buggles me too. Like when people talks about VATS in FO4, I thought it was Value added tax, something!
Nice!
Oooh Thanks
OMG @ tax.
Ash don't remind me of the pachinko machine. Dear lord.
#12385
Posté 22 novembre 2015 - 06:23
Nice!
Oooh Thanks
OMG @ tax.
Ash don't remind me of the pachinko machine. Dear lord.
MWHAHAHA!
#12386
Posté 22 novembre 2015 - 07:59
This is where I say you *only* want a movie with interactive branching-choices and interjected combat sessions - since that seems to be the "effort" that you appreciate - just to let you see where that sort of logic leads. ...Only,.. I sort of suspects that's indeed what you want?
Wanting to role play a more defined character is *not* equal to wanting an interactive movie.
- AmberDragon aime ceci
#12387
Posté 22 novembre 2015 - 08:58
MWHAHAHA!
I hate you.
But yeah in fallout I did something lol worthy.
But yes I like having some control over my PCs most BW and Bethesda games gives me this. I am not too pleased with the forced background of F4 (and it's handled so poorly to make it worse.) Hopefully TES sequel won't do that. Not sure why I was accused of wanting to play myself because of it (like what? How dare I not want to play a heavily defined character in a RPG! Clearly the only other option is me wanting to play a self insert.) but yeah.
#12388
Posté 23 novembre 2015 - 12:15
Wanting to role play a more defined character is *not* equal to wanting an interactive movie.
There's nothing wrong with wanting a less defined character to fill in all the blanks yourself, either. Might be the reason why the idea of TW3 as be all end all is frequently met with no small amount of consternation, around here particularly - "more predefinition" would be a disastrous takeaway. I certainly want less of it as a rule. I thought Geralt as I played him was a wonderful character in TW3, which is lucky, considering how humdrum he was in the first two games, but that model will never be my preference.
There's always going to be a place and demand for less defined characters, and I hope the major devs do not lose sight of that. There's plenty of inspiration to take from TW3 that doesn't involve saddling us with a PC we're not guaranteed to care about.
But yes I like having some control over my PCs most BW and Bethesda games gives me this. I am not too pleased with the forced background of F4 (and it's handled so poorly to make it worse.) Hopefully TES sequel won't do that. Not sure why I was accused of wanting to play myself because of it (like what? How dare I not want to play a heavily defined character in a RPG! Clearly the only other option is me wanting to play a self insert.) but yeah.
The background kills me too. I don't want a damn kid to begin with. I'm definitely not gonna want it on every character I play.
The quality alternate start mods available for Skyrim give me hope that some folks will cook up something to deal with that, though. Or just a generic start that lets us roam aimlessly, no main quest at all. As it stands now, I think I'm gonna do one playthrough of Fallout 4 to start with and then put it away until the CK is released. And probably play Skyrim and TW3 some more, if I'm honest. I can't quit my exquisitely modded Skyrim.
#12389
Posté 23 novembre 2015 - 12:26
The background kills me too. I don't want a damn kid to begin with. I'm definitely not gonna want it on every character I play.
The quality alternate start mods available for Skyrim give me hope that some folks will cook up something to deal with that, though. Or just a generic start that lets us roam aimlessly, no main quest at all. As it stands now, I think I'm gonna do one playthrough of Fallout 4 to start with and then put it away until the CK is released. And probably play Skyrim and TW3 some more, if I'm honest. I can't quit my exquisitely modded Skyrim.
Like really. And the whole "FIND YOUR CHILD." main plot does nothing for me (also it actively works against the game itself seeing as you're running around doing side quest BS this is why urgent missions make me mad). So it's just like...why did you even do this.
Oh there's already an alternate start mod out.
That with the dialogue tweaks will be so nice. I'm not sure why Bethesda tried to do the whole family thing. It wasn't good in FO3 why did they think it'd be better this time? But I'll just tweak the backgrounds until the alternate starts are made with G.E.C.K. I've ignored dumber in games. I really hope they don't repeat this though. You've already tried twice Bethesda. It's horrible! Staph.
But man yeah modded skyrim can be crazy. If FO4 reaches half that level I'll be pleased.
#12390
Posté 23 novembre 2015 - 12:57
Uh, they wanted to try something different, and since they can't do it with TES, they had to do it with Fallout. I would say it paid off, for me that is. I just finished the story last night and i have to say it was quite good and some of the choices was brutal. Best story driven game i have played in a long time. But different strokes for different folks and all that.
#12391
Posté 23 novembre 2015 - 01:07
Uh, they wanted to try something different, and since they can't do it with TES, they had to do it with Fallout. I would say it paid off, for me that is. I just finished the story last night and i have to say it was quite good and some of the choices was brutal. Best story driven game i have played in a long time. But different strokes for different folks and all that.
I'm exaggerating my reaction a little bit. It's fine
#12392
Posté 23 novembre 2015 - 01:12
I'm exaggerating my reaction a little bit. It's fine
Well to me the story feels like a good mesh between FO3 and New Vegas. And that is a very good thing, if nothing else. Even so every Fallout game has had a PC with a background story. Its nothing new for the franchise, but this one is the most set in stone. We'll have words when you finish the game ![]()
- FKA_Servo aime ceci
#12393
Posté 23 novembre 2015 - 01:15
Uh, they wanted to try something different, and since they can't do it with TES, they had to do it with Fallout. I would say it paid off, for me that is. I just finished the story last night and i have to say it was quite good and some of the choices was brutal. Best story driven game i have played in a long time. But different strokes for different folks and all that.
Except they really didn't with the family thing? You're just the father rather than the son. (or mother depending on character gender). They did the family in fallout 3. And it wasn't much worse. I felt more of a connection with the dog than my "son".
#12394
Posté 23 novembre 2015 - 02:05
Well to me the story feels like a good mesh between FO3 and New Vegas. And that is a very good thing, if nothing else. Even so every Fallout game has had a PC with a background story. Its nothing new for the franchise, but this one is the most set in stone. We'll have words when you finish the game
Derp. I was actually posting from my phone and lost signal in the middle of my thought, there.
What I was saying is that it's fine for now. I can dig finding my kid once, and I am looking forward to some of the twists that have been hinted at. But what gives Beth games real longevity for me is the millions of different characters I roll, and these are some distinctly restrictive circumstances I'm expected to work with, here. At least a nameless prisoner can blossom into all sorts of different things, but married with children who I'm then expected to find definitely isn't one size fits all enough.
The game is great, though. I'm enjoying playing, building, and meandering quite a lot, and some of the characters are fantastic (Piper and Nick, in particular. Belethor, I hardly knew ye!). Definitely the right move to take WRT to companions.
- Ryzaki aime ceci
#12395
Posté 23 novembre 2015 - 03:45
There's nothing wrong with wanting a less defined character to fill in all the blanks yourself, either. Might be the reason why the idea of TW3 as be all end all is frequently met with no small amount of consternation, around here particularly - "more predefinition" would be a disastrous takeaway. I certainly want less of it as a rule. I thought Geralt as I played him was a wonderful character in TW3, which is lucky, considering how humdrum he was in the first two games, but that model will never be my preference.
I didn't say anything was wrong with wanting a less defined character. But comparing a defined character to an interactive movie is just silly and reeks of some sort of rpg elitism.
IMO, If Bethesda is interested in telling a story and not just build a sandbox then they are going to have to step up their game when it comes to storytelling and immersion, that means giving us a well developed character, or at least a chance to develop them and flesh them out more. Give us a reason to become invested in the story, give us great companion stories and interactions with them. That does mean moving away from the less defined head canon character. I think FO4 is a decent start for them, I actually finished their main storyline which is more than I can say for Skyrim. And I recently experienced Nick's Quest which was well done along with Danse's. Hopefully the next FO will improve on their stories, characters, companions, dialog et al.
- Akrabra, Wolven_Soul, Xetykins et 2 autres aiment ceci
#12396
Posté 23 novembre 2015 - 03:51
Sure, until, despite your best efforts, some annoying as all hell rules spread, STD like, and ruined all your fun.
True, there were some really silly freaking rules for that game, but I still liked it for the most part. I just didn't like some of the convoluted things you had to do to get some of the cards.
#12397
Posté 23 novembre 2015 - 03:59
Why is it "a very, very dangerous thing to want"? Do you think Bethesda don't put effort into their games?
This is where I say you *only* want a movie with interactive branching-choices and interjected combat sessions - since that seems to be the "effort" that you appreciate - just to let you see where that sort of logic leads. ...Only,.. I sort of suspects that's indeed what you want?
Bethesda doesn't seem to be challenging themselves in the way that other developers are. Fallout 4 is a great game, no doubt, but as I said before, it is basically just more Fallout. Not a bad thing, just not an innovative thing. It seems to be the opinion across the board almost. Of course, not all games need to try crazy things to be innovative all the time, but it would be nice to see Betheda try some new things considering they don't release new games very often.
- Hazegurl, AmberDragon et TmTapani aiment ceci
#12398
Posté 23 novembre 2015 - 04:30
Bethesda doesn't seem to be challenging themselves in the way that other developers are. Fallout 4 is a great game, no doubt, but as I said before, it is basically just more Fallout. Not a bad thing, just not an innovative thing. It seems to be the opinion across the board almost. Of course, not all games need to try crazy things to be innovative all the time, but it would be nice to see Betheda try some new things considering they don't release new games very often.
Fair enough, but saying that they don't invest themself in their games is quite ludacris. Look at the immense worlds they build and the lore around it. Along with all the little details that makes people explore their games for countless of hours. I know its not you who said it, just putting it out there.
One thing that also bothers me is when people say "mods will fix it". If it was any other game you would never say that, you would just learn to live with the bad and love the good. But when its a Bethesda game and since it has mod access all of a sudden it needs to be fixed, it isn't good enough on its own. I just see that as a weird attitude for gamers. As i see mods they let you tune your experience and fix the small things that annoy you, that does not mean the game is broken or needs to be fixed, you just have the ability to do something with it.
Well tired rant over, bed time!
#12399
Posté 23 novembre 2015 - 04:49
I didn't say anything was wrong with wanting a less defined character. But comparing a defined character to an interactive movie is just silly and reeks of some sort of rpg elitism.
IMO, If Bethesda is interested in telling a story and not just build a sandbox then they are going to have to step up their game when it comes to storytelling and immersion, that means giving us a well developed character, or at least a chance to develop them and flesh them out more. Give us a reason to become invested in the story, give us great companion stories and interactions with them. That does mean moving away from the less defined head canon character. I think FO4 is a decent start for them, I actually finished their main storyline which is more than I can say for Skyrim. And I recently experienced Nick's Quest which was well done along with Danse's. Hopefully the next FO will improve on their stories, characters, companions, dialog et al.
I think those two were just chucking hyperbole back and forth. In any case, I don't think it's more or less elitist than throwing "headcanon" (something that I've found is pretty much necessary to varying extents in any sort of divergent story game) around like it's a curse word. Besides, it's not an awful analogy (although granted when I hear "interactive movie" my brain instantly goes to Quantic Dream type nonsense). But if we're talking about taking a strongly developed, predefined character through a story where we occasionally alter the direction of the story... I don't think likening it to an "interactive movie" is really all that inaccurate, especially considering how gosh darn cinematic everything has to be these days. Although, I have noted in the past, that you can hit a happy medium. Characters like Shepard and Hawke straddle the line between the custom and strongly predefined, and that can work well.
As far as Bethesda goes, I reject that it's a choice between telling a story or building a sandbox, but that might just be my perspective. I've really enjoyed the storylines to most of the Beth games, especially Skyrim, but it definitely involves smoothing things over with a judicious amount of that silly old headcanon (something that TW3 benefited greatly from as well, as it happens), and those characters did pretty much just come to life in my own head. I like that though, and playing Fallout 4, I think I infinitely prefer it, at least with regard to Beth games. I wish they hadn't changed in this way, but I do have the option to mod out the VO (something I prefer having in other games), so that's something I'll probably do for later playthroughs. Given the choice, I'd love options to flesh out our character - but I'd rather stay away from an already well developed one. Like I said, I liked playing Geralt a lot - but I feel like he might be the exception that proves the rule for me.
- Ryzaki aime ceci
#12400
Posté 23 novembre 2015 - 05:42
I think those two were just chucking hyperbole back and forth. In any case, I don't think it's more or less elitist than throwing "headcanon" (something that I've found is pretty much necessary to varying extents in any sort of divergent story game) around like it's a curse word. Besides, it's not an awful analogy (although granted when I hear "interactive movie" my brain instantly goes to Quantic Dream type nonsense). But if we're talking about taking a strongly developed, predefined character through a story where we occasionally alter the direction of the story... I don't think likening it to an "interactive movie" is really all that inaccurate, especially considering how gosh darn cinematic everything has to be these days. Although, I have noted in the past, that you can hit a happy medium. Characters like Shepard and Hawke straddle the line between the custom and strongly predefined, and that can work well.
I don't have an issue with head canon, I do it often when I play any game, not just an RPG. My only issue is when the story and characters rely so heavily on it. I might as well just take their setting a write a book or something since I'm already doing their job. We'll have to disagree on the interactive movie bit. I don't consider any Rpg close to one. And imo, the comparison is usually used as a way to dismiss any RPG that doesn't have a CC and let you run around the world as some sort of silent rat monkey creature.
I'm cool with the happy medium approach. Shepard and Hawke will always be my two favorite BW PCs. I consider them just as strong of a lead as Geralt...well Shepard is. Hawke was sadly tossed and given a possible death by the order of the lamest BW PC of them all.
- panzerwzh, Akrabra, Wolven_Soul et 3 autres aiment ceci





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