Been awhile,
popped in to say that this game still has me blown away months later.
I've had more memorable quests and short little stories in these small bursts than ever before.
The Ice Giant quest for example.. A Jarl's son carrying on his fallen companion's blade to finish his quest for him, on the honor of the man's ancestors. Ahhh..
Without writing a massive post about what quests in particular, people who've had a chance to enjoy the game thus far should keep an eye out or remember the quests.. Ice Giant of Undvik, The Cave of Dreams, King's Gambit.. Cabaret.. and so many more.
They just know how to get me to care. Side quests usually aren't something people remember from games, usually it's up to the main quest. Well, I'm currently 8 levels above the main story quest right now because I'm still enjoying the side content. And before anyone informs me that it's a problem that you outlevel content, you can simply choose to do only the main quest anyway and still be fine.
The sights in this game, the music in this game and how well they seem to tie everything together.. I mean, people remember the deeds you do! Good and bad which it should be. Just threw out a bunch a roudy men from a err.. Tavern.. for mentioning I've done their people well before.
Being able to tell people, "No, keep it." Makes me feel better too when I turn in a quest. Sadly it's not always an option but hey, haven't had a game allow me that option in awhile.
A very minor con so far which actually DA had better on were how forgiving they were for ill choices of talents. I leveled early my witcher on Death March mode Alchemy.. Eeeesh.. Alchemy shines really well late game but immediately you'll get better rewards for focusing on signs or even combat. 1k crowns is hard to come by early game but luckily for myself late game I have a lot more coin in the pocket. DA allowed for you to buy a really cheap amulet early game and it wasn't exactly hard to find the merchant that sold it.. It's my belief in Witcher they should have allowed you to craft that "potion" which allows you to re-specialize. I mean, is he not an alchemist himself?
Talents also seem to be a problem for both games IMO. I like how Combat/Signs/Alchemy flow but I'd like to have a varied build if you get what I mean. It seems you cannot go half way on these builds unless you are very high level with all the powers channeled from (little shrines that give you an ability point upon channeling from)
What frustrates me a bit also is how they have some icons not popping up on the map unless you happen to be in the area. I'd like for them to do something better about that next time. I do use the interactive map online now to help me find shops I'm looking for but still, it may be a bug?
Lastly, cutscemes mid combat seem to be a problem for me still even from witcher 1 to 3. I'd leave my video below showing me getting absolutely destroyed by a werewolf after a short dialogue. I mean I couldn't even dodge! He just swings as the screen fades from black to view... Arrrrghhhh!!!!!!!
Overall I'd give it a 9.5/10, still enjoying these little moments, and even the side game, gwent is really catchy! Thanks CDPR for being awesome!!!
Hello, Ogre! Long time, no see. Glad to see you're still enjoying TW3.





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