Feedback... be more like The Witcher 3
#12626
Posté 03 décembre 2015 - 01:00
- ComedicSociopathy aime ceci
#12627
Posté 03 décembre 2015 - 05:42
Iorveth? That bugger filled me with arrows 3min in our first meeting. Can say I miss him
Saskia... aww I will miss her.
As long as I could hang out with Fringilla in her library. I would not miss anybody (except Yenna of course).
#12628
Posté 03 décembre 2015 - 06:07
#12629
Posté 03 décembre 2015 - 08:37
In DAO, I actually like the Fade. It is the Deep Roads that I hate - I hate it because I cant get over leaving loot unlooted and in the Deep Roads, I find myself constantly surfacing or back tracking to sell. ![]()
#12630
Posté 03 décembre 2015 - 09:05
I love the Deeps Road section. I enjoy everything Dwarven in general, the politics and social structure of Orzammar. I just feel like the Deep Roads section was where you finally became a Warden, atleast a powerful one. The battle at the Dead Trenches is brilliant in both a gameplay and storytelling manner.
- Wolven_Soul, SnakeCode, Fandango et 2 autres aiment ceci
#12631
Posté 03 décembre 2015 - 10:16
I love the Deeps Road section. I enjoy everything Dwarven in general, the politics and social structure of Orzammar. I just feel like the Deep Roads section was where you finally became a Warden, atleast a powerful one. The battle at the Dead Trenches is brilliant in both a gameplay and storytelling manner.
For gameplay (combat) and storytelling - on a stage - yeah, maybe but it is still a stage.
My dislike for the deep roads in DAO has no relation to the lore. Basically after the crossing, I am plunged into a very long linear "tunnel" fighting from one point to another. Lots of loots to be had and I cant carry them all and I dont want to leave them there (yeah yeah tis me, I am a lootwhore).
Most of the deep road is just more of the same and it only get interesting when you are close to Branka. Before that is darkspanws, stalkers and more of the above. It is tiring. DAO's map design is something that I am not fond of. The deep roads does not have the right atmosphere, does not feel like it was once a place where dwarves lived, it feels like a stage. It does not feel organic. If it felt organic, atmospheric, mysterious like Dunmer ruins, Rapture, Black Mesa, etc. I would complain that the Deep Roads is not huge enough. Unfortunately, it feels like a stage set for encounters after encounters. No hidden passages, no lever to pull, no puzzle to solve, no tomb raiding (okay - this is not an action adventure
). We dont get to interact with the Deep Roads, we only get to "interact" with the denizens of the Deep Roads - combat.
Now, if the Deep Roads is like the Hissing Waste in DAI - where I have to stare at maps and figure out where the next entrance is, it would be a different story.
ps: Playing as an overpowered rogue.... 99% of the time things cannot hit me or see me... so combat is reduce to click to kill. Yes... on nightmare difficulty that is
#12632
Posté 03 décembre 2015 - 01:46
DAO's level design has always been a weak point imo. But I'm replaying it now and I have a better understanding of why it's that way, I'm just glad Bioware has gone more open world. As for mods, they aren't as easy to install but skip the fade is a must for me.
#12633
Posté 03 décembre 2015 - 02:03
#12634
Posté 03 décembre 2015 - 02:15
Not sure anyone has seen star wars battlefront but i was shocked on the first person/3rd person switch. Is this the same engine dai is using. Im pleasantly suprised in the graphics.
Witcher 3 gives me such hope in the future of good rpgs
#12635
Posté 03 décembre 2015 - 02:34
I've always liked it. Wouldn't say I loved it maybe. If for no other reason I always went through it to get the stat boosts.
With the Skip mod, it actually grants you the stat boosts that you'd get had you done it legit as well.
I liked the feel of the fade in dai
I thought the fade sequence in DAI was sad and beautiful. I really loved it.
I don't have an issue with the Deep Roads, but I can see the criticism. I'm with Akrabra in that dwarven stuff tends to be the highlight of DA, plus I generally (in all three games) enjoy the combat very much. Which is why Descent wasn't much of a slog for me either, even if it took me like 20 minutes to kill that damn emissary.
#12636
Posté 03 décembre 2015 - 02:58
Glad to see I'm not the only one =p
Oh and sad news, CDPR confirmed there won't be Saskia or Iorveth in Blood & Wine:
This makes me pretty sad. I really liked the two of them a lot.
#12637
Posté 03 décembre 2015 - 04:36
With the Skip mod, it actually grants you the stat boosts that you'd get had you done it legit as well.
I thought the fade sequence in DAI was sad and beautiful. I really loved it.
I don't have an issue with the Deep Roads, but I can see the criticism. I'm with Akrabra in that dwarven stuff tends to be the highlight of DAI, plus I generally (in all three games) enjoy the combat very much. Which is why Descent wasn't much of a slog for me either, even if it took me like 20 minutes to kill that damn emissary.
Oh i loved the combat in Descent, and i really don't understand why others didn't (Ok i do). And yes i played on Nightmare. The atmosphere was just right, they really nailed it. And the music! I hope they release the DLC soundtrack for DA:I.
#12638
Posté 03 décembre 2015 - 06:18
This makes me pretty sad. I really liked the two of them a lot.
I know right? The Scoia'tael approach gave me more of that fantasy feeling, hanging out with Elves and Dwarves, killing some scummy humans. Oh and the politics were so much more interesting that way. Unfornately they just erased that and made TW3 a personal story. Which i guess is nice, but when you can have both, go for both. Vergen was just destroyed between TW2 and 3, like why? I spent most of the second game making sure it wouldn't be.
#12639
Posté 03 décembre 2015 - 06:46
Oh i loved the combat in Descent, and i really don't understand why others didn't (Ok i do). And yes i played on Nightmare. The atmosphere was just right, they really nailed it. And the music! I hope they release the DLC soundtrack for DA:I.
The hit point sponge enemies in the Descent felt like a lazy method of increasing difficulty. The emissary after the waves of darkspawn would deplete the limited health potions, even with the multiple potion caches nearby, so it didn't feel strategic as much as a rush to whittle down health before all of the healing ran out. The sponges didn't do a lot of damage, so it was more enduring the slowly dwindling health bar while mobs rushed in to provide distractions.
#12640
Posté 03 décembre 2015 - 07:27
The hit point sponge enemies in the Descent felt like a lazy method of increasing difficulty. The emissary after the waves of darkspawn would deplete the limited health potions, even with the multiple potion caches nearby, so it didn't feel strategic as much as a rush to whittle down health before all of the healing ran out. The sponges didn't do a lot of damage, so it was more enduring the slowly dwindling health bar while mobs rushed in to provide distractions.
My combo worked for burning down things quickly though, and the fight i found the most annyoing was the first Alpha Ogre. Guess since i was playing Knight Enchanter with Lightning i was kinda overpowered and had a good team composition. Still i didn't find the HP pools to a problem in DA:I, for the most part. Sure Origin had the best Nightmare balance, imo. DA:II was just stupid on so many levels.
#12641
Posté 03 décembre 2015 - 07:39
My combo worked for burning down things quickly though, and the fight i found the most annyoing was the first Alpha Ogre. Guess since i was playing Knight Enchanter with Lightning i was kinda overpowered and had a good team composition. Still i didn't find the HP pools to a problem in DA:I, for the most part. Sure Origin had the best Nightmare balance, imo. DA:II was just stupid on so many levels.
Mm I had trouble with combos in DAI with the gutted tactics. I am not an expert in combat systems, so I didn't switch up the controlled NPC that often.
Ogre Alpha was annoying, too. But I was more surprised that I had earned one of four trophies in the DLC within the first five minutes! (Well, first half hour after managing to kill it
)
#12642
Posté 03 décembre 2015 - 08:38
Most opposition has a key to defeating them more hurriedly than usual; key is finding it.
#12643
Posté 03 décembre 2015 - 09:55
Only time I started to be concerned about potions in all of DAI was in Trespasser. Combos worked well enough in most encounters, at least in the latter stages. And the Emissaries do not seem to like Dispel effects.
Smartypants me didn't pack a dispeller when I did that fight. Which is probably why it took like twenty minutes.
#12644
Posté 03 décembre 2015 - 11:11
With the Skip mod, it actually grants you the stat boosts that you'd get had you done it legit as well.
I thought the fade sequence in DAI was sad and beautiful. I really loved it.
I don't have an issue with the Deep Roads, but I can see the criticism. I'm with Akrabra in that dwarven stuff tends to be the highlight of DA, plus I generally (in all three games) enjoy the combat very much. Which is why Descent wasn't much of a slog for me either, even if it took me like 20 minutes to kill that damn emissary.
Still wouldn't use it. I've always felt you should earn that kind of thing. It's why I have very rarely ever used cheat codes. Fade part in DA:I of course was indeed much better though. One of he few highlights of the game for me.
The Deep Roads in DA:O was one of the best parts of the game for me. It was so rich in lore and history, not to mention really twisted crap and I always like that sort of thing.
- Akrabra aime ceci
#12645
Posté 03 décembre 2015 - 11:15
Oh i loved the combat in Descent, and i really don't understand why others didn't (Ok i do). And yes i played on Nightmare. The atmosphere was just right, they really nailed it. And the music! I hope they release the DLC soundtrack for DA:I.
The combat in Descent was so terribly dull. There was really nothing tactical or fun about it, just a long, boring grind with enemies whose health pools were way to high and with way to many resistances and immunities.
That's why I didn't like it anyway, and one of the reasons I never played Trespasser. Because after The Descent's mess, I just didn't have anything left in me for DA:I.
#12646
Posté 03 décembre 2015 - 11:48
The combat in Descent was so terribly dull. There was really nothing tactical or fun about it, just a long, boring grind with enemies whose health pools were way to high and with way to many resistances and immunities.
That's why I didn't like it anyway, and one of the reasons I never played Trespasser. Because after The Descent's mess, I just didn't have anything left in me for DA:I.
Did you like the combat system in Inquisition btw? Don't think we've ever talked about it. I find it serviceable, meaning i have fun enough while playing it. I really need a good combat system in games to get through it.
#12647
Posté 04 décembre 2015 - 12:47
Don't mind Origins deep roads either really.
Kind of disappointing B&W won't be seeing a return of Saskia or Iorveth. I suppose they didn't want to tread on people's toes who killed Saskia and Iorveth in W2. At least I'm fairly sure there's a scenario where Iorveth can be killed... so many possible outcomes in that game.
#12648
Posté 04 décembre 2015 - 01:52
visually the fade sections in Origins get old I feel. I enjoyed the shapeshifting mechanics that they did with different sections requiring different forms and abilities.
Don't mind Origins deep roads either really.
Kind of disappointing B&W won't be seeing a return of Saskia or Iorveth. I suppose they didn't want to tread on people's toes who killed Saskia and Iorveth in W2. At least I'm fairly sure there's a scenario where Iorveth can be killed... so many possible outcomes in that game.
Iorveth doesn't die. He can get seriously wounded by Phillipa. The fact that CDPR isn't bringing him back makes me hate them more than the gates of hell. Ok, bit of an exaggeration but after TW3 I'm convinced they have no desire to ever extend side characters in a meaningful way beyond one game. The only character they really did it with was Geralt.
#12649
Posté 04 décembre 2015 - 02:09
Did you like the combat system in Inquisition btw? Don't think we've ever talked about it. I find it serviceable, meaning i have fun enough while playing it. I really need a good combat system in games to get through it.
Serviceable is about the best I can say for it, but it grew tedious for me during the main game as well. I didn't like the removal of tactics or the eight ability limit. It just felt like I was just holding in the main attack button while occasionally hitting the button for a cool down ability. I know people don't like the constant MMO comparison, but it felt like MMO combat to me in a way because of that.
I know that the main difference between DA:I's and DA:O's combat was that in DA:O you didn't have to hit a main attack button, but for some reason I vastly preferred it there. Maybe it was because the tactics where there, and I felt like a general commanding his troops rather than simply one person surrounded by allies.
- vbibbi et Reighto aiment ceci
#12650
Posté 04 décembre 2015 - 02:39
Serviceable is about the best I can say for it, but it grew tedious for me during the main game as well. I didn't like the removal of tactics or the eight ability limit. It just felt like I was just holding in the main attack button while occasionally hitting the button for a cool down ability. I know people don't like the constant MMO comparison, but it felt like MMO combat to me in a way because of that.
I know that the main difference between DA:I's and DA:O's combat was that in DA:O you didn't have to hit a main attack button, but for some reason I vastly preferred it there. Maybe it was because the tactics where there, and I felt like a general commanding his troops rather than simply one person surrounded by allies.
Nah it plays more like an mmo. The movement controls with a mouse and keyboard aswell is quite like World of Warcraft or any other mmo. I felt like you had to make your tactics happen in DA:I, like you had to set up class cross combos etc, but the system is so clunky that its hard to do. I prefered the animations vastly to both DA:O and DA:II though, or well mages needs some work. I think they need to find a balance again, get the tactics system back and all will be well. Also a auto-attack function that doesn't suck and atleast a 16 limit quick slot. I mean with the new talent system you probably won't get more than 16 abilities/buffs, which is enough, but 8 is not.





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