Looking at Skyrim up there, I'm wondering how many of those 20 million actually finished the game or how many quit due to boredom. Many RPG fans I know of were being told how great the game is and that we've got to buy it. My husband couldn't get more than 4 hours in without getting bored to tears and running into his first gamebreaking bug that left him unable to progress with the main plot (the vanishing companion.) I hate first person RPGs and I couldn't get into any of TES games, no matter how hard my father tried. He's been trying since 1994. It was funny how many people told me, "Oh, you'll love it!" I watched my husband play and went, "Yep, I'm glad I didn't waste my money on this. Oblivion was bad enough."
I'm glad Skyrim fans had fun, but talk about overhyped. I also don't think that the DA team was wrong for taking elements of that either. I think they did a fine job with the open-world aspect, in so far as exploration and the atmosphere of the zones. It's the lack of connectivity to the other zones and largely to the main plot is where I think they failed.
Skyrim was my first sandboxed Open World game; also my first TES game. As one used to an exhaustive approach to story based RPG's, my first campaign there was rather a bust. I did almost everything quest related, explored a lot but overlooked many things, and the end result was a mishmash of a character. The spoken dialogue was not as rich as the other titles I have played, but the Archery system still remains my personal fave of any game played to this point.
Then I learned that the Player has the option to choose; what to do, where to go, how to develop, etc. And the written journals found in the game are excellent; a fave quest has almost no written dialogue, but is explained thru these writing, and was more visceral than a lot of other games using cut-scenes and the like.
As one that prefers to have the Player control the game experience, this title grew on me. Now I have 2800+ hrs, and hold it as a great game of this century.
My advice to you and family is to craft a personality that you wish to play, then approach the game with that in mind. Little wasted in giving the game a second chance using a new perspective. I also highly recommend watching Gopher's LPSA series as an example, because it helps show what can be gained from this type of RPG:
https://www.youtube....ofJetcjAhl718NP
This is my personal fave of all the series; hope you give it a chance and enjoy it.





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