I don't mind the triggers, but I still liked DA2's gamepad controls more. Not to mention other general stuff. Mages in particular were more mobile and just required the center ("A") button to attack. The skill menu pulled down the same way.. but it seemed to work better. And better skillsets as well. They weren't divided by "elements". But the actual Schools of Magic. As for the menu commands, I can't even get companions to Hold sometimes in DAI.. I don't know why. AI is wonky. Lets not get into tactics.. but needless to say, it's missed.
Feedback... be more like The Witcher 3
#12951
Posté 10 décembre 2015 - 03:59
#12952
Posté 10 décembre 2015 - 05:55
There is no prove that 99% finds it broken now is there. DAI sold millions and how many feels that it is broken? I know people who does not have any problem with KB/M as well -but- it could be because we play MMOs and lots of other games that uses the same control schema.
The only point I am making here is that:
If WASD is design to move your character in the said direction and it works as intended. It is not broken. Is it "fine"? That is another topic. One can claim that the control schema is horrible, terrible for them but that does not make it broken.
To claim that people who dont find it horrible at launch is in denial is outright pathetic (unless you can PROVE it). It shows that you cannot think logically and you have no respect for other people's preferences hence everything you said is irrelevant. Your so call evidence is just a group of players who share your preferences. I respect that and you people will benefit from respecting the other side equally.
Broken means, a key is not working as intended. If a game allows me to bind a key to perform a certain action but fails to perform that action when the said key is being pressed. That is broken. It is objective and cant be argued against.
Yes, there are many things that I complain about and the 2H finisher not fix until I have finished the game twice is a valid complain. DAI lacks depth (side quests), tactical camera clumsy, unpolished especially towards the end etc etc. All valid complains.
I don't bother debating with people that use logical debate fallacies. I said the controls were unplayable, horrible, etc. I never said the controls were broken, I said combo finishers were. You latching onto broken and trying to reframe what I said to be 'right' is intellectually disingenuous at best. Claiming the opposition said something they didn't and refuting that is sophmoric and weak debating technique.
#12953
Posté 10 décembre 2015 - 06:13
I'll just swoop in and add that i thought Mouse and keyboard worked great for DA:I, never had any issues with it. Does that help?
#12954
Posté 10 décembre 2015 - 06:32
I couldn't play DAI with my mouse and keyboard. I hated it so much I had to buy ps4. Later on I got new pc and want to play it on 4k so I did. I got better, but I still did not like it specially the friggin tactical cam uurgh.
On the CDPR over working and underpaying employees. Well,i find it hard to believe that those people from the UK, US and specially from Scandinavia moving there to get paid peanuts to work when they could have it better cleaning toilets in their own country. No, I think the pay is good. The working hours on the other hand, I don't know. I expect they know that game dev business would be brutal hours-wise.
#12955
Posté 10 décembre 2015 - 07:15
I don't bother debating with people that use logical debate fallacies. I said the controls were unplayable, horrible, etc. I never said the controls were broken, I said combo finishers were. You latching onto broken and trying to reframe what I said to be 'right' is intellectually disingenuous at best. Claiming the opposition said something they didn't and refuting that is sophmoric and weak debating technique.
1. How is something unplayable if it aint broken.
2. You literally claim that I be in denial if I dont think the controls are horrible.
3. You proclaim that me or even Totalbiscuit's claim that the controls are fine -to us- is but singular and anecdotal experience. 99% of the PC gamers agree with you because of the complains and that 8 pals of yours. If what you claim is remotely true, you will have to find 198 to offset me and TB alone. For everyone of us who thinks it is fine, go fetch me 99 opposite opinion.
4. You claim that 99% of the people complaining agrees that the controls are horrible; take a moment and think about it, for those who think that it is fine, would we complains? Of course most of what you read are complains. We surely do not think that the controls are so good that we should go onto the internet and sing praises about it but it is just fine.
Just say that the K/M controls are horrible for yourself and your pals and people who agree with you. Dont try to speak for the rest of us PC gamers and proclaim:
Had it be released several months later, as it should've been (since the game was unplayable on keyboard -mouse at release
like it is a universal fact and that we are in denial.
There is nothing to argue about here. I am simply making a statement: Speak for yourself, your pals and your comrades and dont try to represent PC gamers in general and use that as "proof" for your opinion and preference.
#12956
Posté 10 décembre 2015 - 07:21
I don't even know what you guys are talking about exactly.. but I do recall plenty of complaints. There must be something bugging people.
Not to invalidate those who like it though. Perhaps it's highly subjective..
- ThePhoenixKing aime ceci
#12957
Posté 10 décembre 2015 - 07:34
I don't even know what you guys are talking about exactly.. but I do recall plenty of complaints. There must be something bugging people.
Not to invalidate those who like it though. Perhaps it's highly subjective..
That is what I am saying. It is highly subjective and I acknowledge that there are many who find the K/M controls to be bad or even horrible.
(If you recall, there are also some; including myself who said that it worked fine for us in those threads. So there are 2 groups of opinion and preference here.)
Most of us play different games outside of Bioware titles. Guild Wars 2 is what I played extensively with friends prior to DAI. DAI's controls are extremely similar to that of GW2 and thus those of us who are accustom to such controls are not bothered by it. We think that it works just fine. We fail to understand how is it unplayable (yet not broken according to some) and horrible. I will however respect their "opinion" and "preference" the same way I respect those who feel that a first-person-shooter is better played with a controller. I can never understand how but hey whatever works for them is fine.
I acknowledge that some people dont like the new MMO-ish controls, they want auto-attack, click to move etc. We finally got auto attack but I have not once used it. It is good that Bioware added that feature, to us who dont use it, no harm done. To those who love it, they'd be happy.
I just dont like it when people proclaim: The controls are unplayable at launch, 99% of the PC gamers complain about it etc etc. That is not even remotely true.
- straykat aime ceci
#12958
Posté 10 décembre 2015 - 07:43
Controls are usually something I grow into sooner or later. Almost any game. I rarely complain about it. I can even forgive some of the gameplay here which I don't like.
You'll find I'm more disappointed when it comes to story related stuff. I'd rather not even think about it...
- ashwind aime ceci
#12959
Posté 10 décembre 2015 - 07:51
You'll find I'm more disappointed when it comes to story related stuff. I'd rather not even think about it...
Just the ending.... to me... tis just the ending. Huge improvement over ME3 but yeah... to me the ending sequence was... I seriously hope Bioware give us epic endings missions / sequence like ME, ME2, DAO for Mass Effect Andromeda.
#12960
Posté 10 décembre 2015 - 08:31
As far as story, DAO > DAI > DA2 for me; same as the overall game experience. Still enjoyed and have played hundreds (or thousands) of hours in all of them.
#12961
Posté 10 décembre 2015 - 12:33
I'll just swoop in and add that i thought Mouse and keyboard worked great for DA:I, never had any issues with it. Does that help?
Not to mention that a gamepad is a perfectly viable option for PC DAI as well. You can get a wired 360 pad for peanuts and it's still the best one you'll ever use.
#12962
Posté 10 décembre 2015 - 02:52
Yeah, the mmo stuff put me off. But the combat was cool. And I think Curt Schilling was sincere.. he loves games. He just loves MMOs as well, which shaped it.
Such a lot of talent behind that game as well. R.A. Salvatore doing the writing, Todd McFarlane involved as well with the art style I think.
At one point I think they were actually planning on having the game lead into an actual MMO, or something like that, or maybe it was supposed to originally be an MMO but they changed it to single player only. Something like that.
I agree that Curt Schilling seemed sincere, it just didn't come together.
- straykat aime ceci
#12963
Posté 10 décembre 2015 - 03:13
Fair enough. Still not clear on the control scheme.. I guess I have to try myself, but I dislike it on my computer for other reasons. I have an XB version too.
On that note, I bought it twice! lmao. Go figure.
edit: BTW keep that last part a secret. I have a rep to uphold.
Ughh, your not alone on that one. I bought it originally on 360, but soon after I managed to get my XBOX1. Unfortunately, I didn't have the other version long enough to realize how much I didn't like it, so I went ahead and bought it for the new system as well. Wasn't expecting to be able to get my XB1 at that point or I would have waited.
- straykat aime ceci
#12964
Posté 11 décembre 2015 - 12:30
1. How is something unplayable if it aint broken.
Are you seriously asking why different words mean different things?
3. You proclaim that me or even Totalbiscuit's claim that the controls are fine -to us- is but singular and anecdotal experience. 99% of the PC gamers agree with you because of the complains and that 8 pals of yours. If what you claim is remotely true, you will have to find 198 to offset me and TB alone. For everyone of us who thinks it is fine, go fetch me 99 opposite opinion.
Never said this. Continue your sophmoric practice of putting words in my mouth though please, it is vaguely entertaining to see where you take this.
4. You claim that 99% of the people complaining agrees that the controls are horrible; take a moment and think about it, for those who think that it is fine, would we complains? Of course most of what you read are complains. We surely do not think that the controls are so good that we should go onto the internet and sing praises about it but it is just fine.
Again, cite where I made the claim of 99 percent agree the controls of horrible. What I did do was use the example of why anecdotal evidence does not prove anything, and then to highlight this I provided my own anecdotal evidence with a higher quantitative count than yours.
Just say that the K/M controls are horrible for yourself and your pals and people who agree with you. Dont try to speak for the rest of us PC gamers and proclaim:
like it is a universal fact and that we are in denial.
There is nothing to argue about here. I am simply making a statement: Speak for yourself, your pals and your comrades and dont try to represent PC gamers in general and use that as "proof" for your opinion and preference.
You can win the KB+M debate bro, I'm done with this. No really, I'm sure you'll reply to have the last word, have it. No desire to continue to derail a productive thread but I did need to point out yet again you sink to trying to claim I said something I did not.
#12965
Posté 11 décembre 2015 - 12:32
Productive thread? ![]()
j/k It probably is actually...
#12966
Posté 11 décembre 2015 - 02:24
never had a single issue playing DA:I with my mouse and keyboard, a friend of mine played it on the PC with a controller, no issues there either.
Frankly, I have a mmo mouse and I used the extra buttons for my spells and such and it works great.
(if that's what we're talking about here @.@ )
- Akrabra et midnight tea aiment ceci
#12967
Posté 11 décembre 2015 - 05:27
Kingdoms of Amalur was always meant to be a single player game. The MMO that was in development at the same time was code named Copernicus. Kingdom of Amalur was to showcase the world that the MMO would be set in. Kingdom of Amalur was developed by Big Huge Games which 38 Studios (formerly Green Monster Games) had bought. At the same time the MMO was in development.
The state of Rhode Island was the one that fronted the money (75 million) for 38 Studios to move from Massachusetts to Rhode Island. Curt Schilling had promised the state that his company would generate jobs in the state. The problem is that Schilling was a great baseball player and gamer but a poor businessman who did not listen when the financial people told him the company was bleeding red. The mmo development was taking to long and costing too much money.
Kingdom of Amalur and dlc did fairly well, but not near enough to offset the cost of the mmo development. The state of Rhode Island forced bankruptcy, seized everything and auctioned it off. Unfortunately the state felt that the bids for the IP rights for Kingdom of Amalur and Copernicus was not enough. The state still retains the IP.
WASD movement scheme is not new and predates MMOs. The scheme has been around since Wizardry 1 back in 1981. Games either used WASD or the arrow keys.
In fact in Wizardry 1 the S key was replaced by the X key which allowed for 180 degree turn to go in the opposite direction (no backing up.)
edited for spelling
- fchopin, Akrabra, FKA_Servo et 5 autres aiment ceci
#12968
Posté 11 décembre 2015 - 09:32
never had a single issue playing DA:I with my mouse and keyboard, a friend of mine played it on the PC with a controller, no issues there either.
Frankly, I have a mmo mouse and I used the extra buttons for my spells and such and it works great.
(if that's what we're talking about here @.@ )
I love my Naga Epic - never thought I could get used to the buttons, but I now used them for pretty much everything, including some apps or programs I draw digitally in. Now I can't think of going back to my previous, simple mouse.
#12969
Posté 11 décembre 2015 - 09:33
Kingdoms of Amalur was always meant to be a single player game. The MMO that was in development at the same time was code named Copernicus. Kingdom of Amalur was to showcase the world that the MMO would be set in. KIngdom of Amalur was developed by Big Huge Games which 38 Studios (formerly Grren Monster Games) had bought. At the same time the MMO was in development.
The state of Rhode Island was the one that fronted the money (75 million) for 38 Studios to move from Massachusetts to Rhode Island. Curt Schilling had promised the state that his company would generate jobs in the state. The problem is that Schilling was a great baseball player and gamer but a poor businessman who did not listen when the financial people told him the company was bleeding red. The mmo development was taking to long and costing too much money.
Kingdom of Amalur and dlc did fairly well, but not were near enough to offset the cost of the mmo development. The state of Rhode Island forced bankruptcy, seized everything and auctioned it off. Unfortunately the state felt that the bids for the IP rights for Kingdom of Amalur and Copernicus was not enough. The state still retains the IP.
WASD movement scheme is not new and predates MMOs. The scheme has been around since Wizardry 1 back in 1981. Games either used WASD or the arrow keys.
In fact in Wizardry 1 the S key was replaced by the X key which allowed for 180 degree turn to go in the opposite direction (no backing up.)
Thanks for clearing some of that up. I don't know why I said Maryland instead of Rhode Island.
They need to get rid of the IP. For their own good, if anything. There's no use for it there. And it's not like Curt Schilling is coming around anytime soon to make an offer.
#12970
Posté 11 décembre 2015 - 01:22
Unfortunately the state felt that the bids for the IP rights for Kingdom of Amalur and Copernicus was not enough. The state still retains the IP.
I hope they sell off the rights eventually. I don't care about the MMO, but the world was interesting enough and the combat and skill progression was pretty good, I would like to see more games in that franchise get made.
- AmberDragon aime ceci
#12971
Posté 11 décembre 2015 - 01:29
I can't wait for the sequel, Kingdoms of Amalur: Debt Collector! We play a bounty hunter sent by the government to shake down retired warriors for their hordes of wealth, in order to fund the war effort against neighboring kingdom, Connectia!
- duckley aime ceci
#12972
Posté 11 décembre 2015 - 01:37
I can't even remember the lore, unfortunately. I remember being kind of interested? lol.. I like the variations of elves.
Besides the MMO stuff, I actually think McFarlane wasn't a good choice. Not for fantasy. A lot of human faces reminded me of like.. his Spidey comics. They all looked like the thugs he'd draw.
His males have these huge chins and 1950s hairstyles.. case in point: https://p.dreamwidth...an302-niqq1.jpg
#12973
Posté 11 décembre 2015 - 04:11
I can't even remember the lore, unfortunately. I remember being kind of interested? lol.. I like the variations of elves.
I never actually finished the game, and I think the lore was mostly kinda forgettable, but then I'm sort of harsh on elfy stuff. I think it gets boring.
I thought the art style was alright (insofar as it was a nicely designed, colorful world that was fun to run around in) but I thought the gameplay was super fun actually. It's great to be able to build weird, functional hybrid classes.
Want to complain about an offline MMO though... yeah, that's an offline MMO.
- vbibbi et Wolven_Soul aiment ceci
#12974
Posté 11 décembre 2015 - 10:28
I never actually finished the game, and I think the lore was mostly kinda forgettable, but then I'm sort of harsh on elfy stuff. I think it gets boring.
I thought the art style was alright (insofar as it was a nicely designed, colorful world that was fun to run around in) but I thought the gameplay was super fun actually. It's great to be able to build weird, functional hybrid classes.
Want to complain about an offline MMO though... yeah, that's an offline MMO.
The general style was cool. Just the human faces... I'm too familiar with McFarlane, I guess.
The elves.. well, at least they were a little more distinct from each other. They could've expanded on that. It wasn't just a mere racial thing like DA does with it's stuff. The only thing with true diversity in DA are the humans. And yet people act like they're the boring ones. I don't understand that.
No one does this better than D&D though.
#12975
Posté 12 décembre 2015 - 04:29





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