Aller au contenu

Photo

Feedback... be more like The Witcher 3


  • Veuillez vous connecter pour répondre
15881 réponses à ce sujet

#1276
Elhanan

Elhanan
  • Members
  • 18 549 messages

It's not the primary incentive to buy it for most people, but modded Skyrim is just so much better than vanilla. And I assume most people who played TES games don't even bother modding it or play it on console but still considered it an enjoyable experience overall.
But nothing wrong with it not being your kind of game.


I played 700+ hrs in vanilla Skyrim before adding more then a single mod. After watching Gopher's Modding tutorials, the current hrs I have are greatly influenced by him, and being able to better tailor the game to my wishes.

FWIW: fave mod is Project Reality: Climates of Tamriel; a weather mod that also augments the skies and vistas.

#1277
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

I now use 'Tab' for Search, as it has been a staple for a lot of Bioware titles. I did try 'Cap Locks' for a while, but prefer it to select the next targets like in ME3.

Amusing note: 'Spacebar' is used for Pause like in many games. In Skyrim, it is used for Jump. I once 'paused' my character to jump over a Vampire many times, and eventually to safety; could not stop because I was laughing too hard!

I'll give Caps Lock a shot.  It feels more natural.  Thanks for the tip!

 

I love those kinds of accidents that leave you giggling.  Sometimes, it's worth the repair cost.  ;)

 

I know Skyrim has done some amazing mods that border on DLC-like content.  That's why I thinking about picking up a copy during the next big Steam sale where everything is extremely cheap.  I'd be willing to try a TES game again.  I can't say if I'll like this one, but I won't rant about the game if I don't. 


  • Elhanan aime ceci

#1278
Elhanan

Elhanan
  • Members
  • 18 549 messages

I'll give Caps Lock a shot.  It feels more natural.  Thanks for the tip!
 
I love those kinds of accidents that leave you giggling.  Sometimes, it's worth the repair cost.   ;)
 
I know Skyrim has done some amazing mods that border on DLC-like content.  That's why I thinking about picking up a copy during the next big Steam sale where everything is extremely cheap.  I'd be willing to try a TES game again.  I can't say if I'll like this one, but I won't rant about the game if I don't.


Recommend the Legendary edition when it becomes affordable. The included DLC is worth it, IMO.

And to keep this DA related, also recommend the Jaws of Hakkon DLC to improve the lore, companion dialogues, and give the end game content some real challenge. I purchases it accidently, but am glad to have it for the overall results.

#1279
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

This is patently false. You use examples like a collection or fetch quest, but conveniently ignore the others that will get contributions from one or more of them.

For all of DA:I's faults, companions lacking dialogue, either reactionary or dialogue you can prompt, is certainly not one of them. Heck, this is the first DA game where we even get to occasionally choose dialogue to contribute to banter.


975.gif
  • Spectre Impersonator, Lord Bolton et hoechlbear aiment ceci

#1280
FiveThreeTen

FiveThreeTen
  • Members
  • 1 395 messages

To keep this somewhat OT, I think  making it difficult for your community to mod games is a bad branching from Bioware. Acting like control freaks over mods is a completely over the top reaction, as I don't think it hurts DLC sales.

 

I played 700+ hrs in vanilla Skyrim before adding more then a single mod. After watching Gopher's Modding tutorials, the current hrs I have are greatly influenced by him, and being able to better tailor the game to my wishes.

FWIW: fave mod is Project Reality: Climates of Tamriel; a weather mod that also augments the skies and vistas.

I "only" clocked 219 hours and I didn't even played Dragonborn and Dawnguard after all these years.

I would amount my hours of non modded time passed on Skyrim to less than 10 hours, because the first useful mods were out very quicly (fix texture face bugs and other bugs mostly).

I'm contemplating replaying it again to complete the DLCs with a clean/organized mod install but can't justify the time investment atm.

 

I agree Climate of Tamriel add so much immersion.

Were you on PC during those 700 hours? Without another UI?

I admit I couldn't play without Immersive weapons and armors, Frostfall and Sky UI, Immersive HUD, the follower overhaul to name just a few.



#1281
rapscallioness

rapscallioness
  • Members
  • 8 042 messages

Well, I gotta say TW3 is looking pretty guddam good. I tried W2, didn't really like it, but didn't give it that much of a chance, either. I got it on sale so no big deal.

 

But I've been watching some W3 gameplay footage, etc....and, yeah, it's looking pretty good. I do not want BW to become The Witcher series, but I would like to see BW implement some of the systems Witcher has.

 

I'm loving the cutscenes. I love that when I get a sidequest, there's a cinematic. It has so much more impact and emotion when I can actually see their faces. The emotion on their faces. The scars and wrinkles. Their eyes. These tell a story about this character. I do not want to feel like some soulless wraith floating about detached and in the distance trying to talk to what are now essentially pixel bags.

 

I love the reactivity from the npc's I've seen. You pull out your sword, or something, and they go screaming and running. You can bump into them.

 

We'll see about the combat. It looks decent enough. A little better than W2.

 

I like the day/night cycles and that the enemies get tougher during the night. Reminds me Dragons Dogma. The whole atmosphere definitely feels alive.

 

And I'm already a little nervous after listening about how even small choices can have some really unforeseen consequences. Nervous in a good way.

 

I do prefer to create my own PC, and when given the choice I will always play as a female. However, there's no way I will let that stop me from playing a game I think looks good. I have played many a set male pc, and loved them. From Wolfenstein: New Order, to DX:HR, to the AC games, even Sleeping Dogs. If it looks good, I'm gaming it.

 

Soooo, yeah. I enjoyed DAI, meself, but W3 is definitely looking pretty good to me, too. So much so....I'm downloading it right now...

 

tumblr_mdx5tl11C11rtgvnao1_500.gif

 

:lol:  okay, it's almost done. gotta go.

 

p.s. don't mess with my party banter.


  • Spectre Impersonator, bondari reloads., chrstnmonks et 1 autre aiment ceci

#1282
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Recommend the Legendary edition when it becomes affordable. The included DLC is worth it, IMO.

And to keep this DA related, also recommend the Jaws of Hakkon DLC to improve the lore, companion dialogues, and give the end game content some real challenge. I purchases it accidently, but am glad to have it for the overall results.

I did pick up JoH, just haven't played it yet.  I'm working on a fresh character (points to her avatar,) and I haven't made it to Skyhold yet.  In fact, I think I saved in the Courtyard of Redcliffe Castle staring at the the sky before I went to bed.  

 

Question: Do you have to go through the War Table to start JoH?



#1283
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

I did pick up JoH, just haven't played it yet.  I'm working on a fresh character (points to her avatar,) and I haven't made it to Skyhold yet.  In fact, I think I saved in the Courtyard of Redcliffe Castle staring at the the sky before I went to bed.  

 

Question: Do you have to go through the War Table to start JoH?

Yes, you unlock it like you unlock all of the regions. 



#1284
hoechlbear

hoechlbear
  • Members
  • 302 messages

Whether it's been done better in other games is your opinion, but beyond that - the rest here is factually wrong.  Even the smallest "help the refugee" quests have unique companion dialogue and approval ratings.

 

 

This is patently false. You use examples like a collection or fetch quest, but conveniently ignore the others that will get contributions from one or more of them.

 

For all of DA:I's faults, companions lacking dialogue, either reactionary or dialogue you can prompt, is certainly not one of them. Heck, this is the first DA game where we even get to occasionally choose dialogue to contribute to banter.

 

 

I disagree. In DAO, there are a number of quests where every companion in your party will give you their opinion on the matter (heck, I love bringing Morrigan with me to Lothering and Redcliffe because I like to help people and give them money and every time I would do that she would hate my guts and be sure to say that to my face instead of having just "Morrigan disapproves" showing up). Many times they actually talk among themselves about what they feel like is right or wrong to do in that situation. Other times you have to talk to them and persuade them to see things your way. Not to mention they always comment when you recruit other people (when you recruit Leliana: Morrigan and Alistair react, when you recruit Sten: Alistair, Morrigan and Leliana react, when you recruit Zevran... well you get the idea..). That gives the feeling that your companions are more than just walking corpses following you about and that they are people with opinions.

 

Many times in DAI I would forget I even had a party with me because of the silence. The ones who seemed to comment the most on the environments were Sera and Cole and on quests, Cassandra and occasionally Solas (and even then, it's usually along the lines of "I'm glad we're doing this." and that's it) while the others are just dead quiet most of the time. At least that's how it felt to me when I played the game back in November. They may comment here and there, but not as frequent and in detail as I would've liked and how we saw in DAO. But then again, it's understandable, because DAI's sidequests are mostly fetch quests so there isn't much to comment on or debate about what is the best path to take because well, you can't make any choices.


  • TheOgre aime ceci

#1285
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Yes, you unlock it like you unlock all of the regions. 

Ah, thanks Hana.



#1286
Elhanan

Elhanan
  • Members
  • 18 549 messages

To keep this somewhat OT, I think  making it difficult for your community to mod games is a bad branching from Bioware. Acting like control freaks over mods is a completely over the top reaction, as I don't think it hurts DLC sales.
 
I "only" clocked 219 hours and I didn't even played Dragonborn and Dawnguard after all these years.
I would amount my hours of non modded time passed on Skyrim to less than 10 hours, because the first useful mods were out very quicly (fix texture face bugs and other bugs mostly).
I'm contemplating replaying it again to complete the DLCs with a clean/organized mod install but can't justify the time investment atm.
 
I agree Climate of Tamriel add so much immersion.
Were you on PC during those 700 hours? Without another UI?
I admit I couldn't play without Immersive weapons and armors, Frostfall and Sky UI, Immersive HUD, the follower overhaul to name just a few.


Did not add SkyUI until well after the 700+ hr mark. All the screenshots and descriptions of it for so long failed to say anything about it having larger font available, so I was fine with the vanilla UI. That said, the SkyUI features (especially the included MCM system) now make this an invaluable mod for my game.

If one goes to the Skyrim thread in OT and works their way through it (backwards is recommended), there are tons of recommendations.

#1287
hoechlbear

hoechlbear
  • Members
  • 302 messages

975.gif

 

I know, right? I only got one of those in my 70 hours playthrough.


  • Spectre Impersonator aime ceci

#1288
Elhanan

Elhanan
  • Members
  • 18 549 messages

I know, right? I only got one of those in my 70 hours playthrough.


Though somewhat rare, I was getting them at around once per area per party, I believe; maybe once per Follower, but I only recall the ones I failed to answer in time.

#1289
hoechlbear

hoechlbear
  • Members
  • 302 messages

Though somewhat rare, I was getting them at around once per area per party, I believe; maybe once per Follower, but I only recall the ones I failed to answer in time.

 

Yeah, I know, I know, you have a blessed DAI copy. I'm happy for you.



#1290
Elhanan

Elhanan
  • Members
  • 18 549 messages

Yeah, I know, I know, you have a blessed DAI copy. I'm happy for you.


Me too! Got to avoid all the frustration some others were getting by racing through the game. I give a lot of credit to the Search function, as this would generally allow me to pace how far I would run through an unexplored area, which may have aided the party banter. And missing the snarky comments from the Mages would be a shame.
  • coldwetn0se et TheOgre aiment ceci

#1291
FiveThreeTen

FiveThreeTen
  • Members
  • 1 395 messages

I use the Cheat engine to trigger banter. Otherwise I would rarely get any. The lack of banters in my first playthrough did bother me a lot, since I love that feature in DA games.



#1292
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

To keep this somewhat OT, I think making it difficult for your community to mod games is a bad branching from Bioware. Acting like control freaks over mods is a completely over the top reaction, as I don't think it hurts DLC sales.


Although this is the reason quoted, it's far from reality.

Bioware uses lots of third party tools in their development process, they don't own the rights to them. After all, they are a game developer, not a graphics design company or a voice acting design company. The tools they use can be cheaper (and certainly less time-intensive) to making tools in house. However, they don't have the rights to give these away for free in toolkits.

The licenses for each of these tools can cost hundreds, if not thousands, of dollars PER LICENSE. Which means Bioware could lose over a thousand dollars for each PC copy of the game sold. There's no way they could pass this cost on to the gamer, nor would many gamers voluntarily pay this to get their hands on the toolkit.

Contrast this will developers like Bethesda or CDPR, who make all of their own tools in house and are free to give them away with any game they want. This means they can supply a toolkit for free to gamers at or near release, while Bioware cannot.

In terms of DLC, Bioware has been on record as saying they believe no modkits HURT DLC sales, as a modkit can keep a gaming population active, which expands the ability to continue releasing DLC over the years (like Skyrim is still doing, almost four years after the fact). Bioware knows this, but the steps to change over to a system that allows a modkit are beyond substantial, if not impossible with the new Frostbite engine.

Which means they would only be allowed to make a second set of tools that weren't actually used to make the game to give to gamers. And if it wasn't used to make the actual game, chances are it won't be as effective, nor would it be nearly as tested or polished (without even further investment by Bioware).



All of this extra investment is for PC-only gamers, for the record. Would this money be better spent doing more QA work? More VO work? More polish to quests? That's the quandary Bioware is facing... not being greedy jerks to the poor gamers of the world.
  • Andraste_Reborn et In Exile aiment ceci

#1293
Seishoujyo

Seishoujyo
  • Members
  • 490 messages

 Also CD Projekt Red is giving out Free DLC specifically to divert from the greedy norm.

 

Yeah ok, but did you forget all the free stuff for Mass Effect 3 multiplayer (I m not even talking for the free stuff for Dragon Age) ? Characters ? Weapons ? Maps ? New ennemies ? And don't even try to argue it was a really good multiplayer and the free stuff was much more than some cosmetics for The Witcher 3.

 

Bioware are not greedy -_-

 

And I don't want Dragon Age to be like TW. Dragon Age is fine.


  • SolVita, Alex Hawke et blahblahblah aiment ceci

#1294
bondari reloads.

bondari reloads.
  • Members
  • 419 messages
Unless your copy is for the console, you could try the Cheat Engine banter trigger, although I don't know whether that includes banters with interaction. So far there were only two, both scripted (in the prolog and in VR).
  • TheOgre aime ceci

#1295
rapscallioness

rapscallioness
  • Members
  • 8 042 messages

Me too! Got to avoid all the frustration some others were getting by racing through the game. I give a lot of credit to the Search function, as this would generally allow me to pace how far I would run through an unexplored area, which may have aided the party banter. And missing the snarky comments from the Mages would be a shame.

 

No. It wasn't about racing through the game. It was not there, or not triggering, for a good amount of people. I do not race through games. My first PT of DAI was ~200 hours. And the whole time was friggin silence!

 

I've tried to stay respectful about it. I've tried to keep my humor, but the truth of the matter is I'm mad as hell about it. It's one of my favorite things about BW games.

 

No, BW screwed something up. Not the players. And I hope to hell they figure it out and fix it for future BW games. But as long as they see it as the player's fault, nothing will be fixed.


  • Spectre Impersonator aime ceci

#1296
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Unless your copy is for the console, you could try the Cheat Engine banter trigger, although I don't know whether that includes banters with interaction. So far there were only two, both scripted (in the prolog and in VR).

I've got one even better.  There is an experience table adjustment mod out there on nexus, with two versions.  It can either give an 30% increase to exp (Fast) or a 30% decrease in exp (Slow.)  Both of these tables had reports of consistent party banter.  I had spend about 2 months testing and sending saves to Conal [Pierce] to work with this problem.  Nothing I did really seemed to work.  You name a work-around, I tried it.  So many hours spent on this, because I didn't want others to go through the silence.  So I decided to grab the "Fast" version and tried it out.

 

Like clockwork, I get banter every 15-30 minutes.  It has completely revitalized my game and I found myself doing the main story quests first to get all of the party members I can before Haven is over.  I've concluded that the banter and the exp are probably related somehow.  I recommend this highly to any PC user out there.  By the way, I did have one interactive banner in previous games (no mod) between Blackwall, Varric and my PC in the Western Approach.  They were discussing the Grand Tourney and asked what my dwarf PC thought.  I picked the "I don't really care," answer.  Got a minor bit of disapproval from them, but nothing major.

 

Something else I found out using a save editor for DA:I.  The actual approval values and the negative values are the same for disapproving options as well:

 

Slightly Approves: +5

Approves: +10

Greatly Approves: +20


  • VelvetV et coldwetn0se aiment ceci

#1297
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Yes, but it's like putting a jet ski in a bath tub. I'd rather just have it out on the ocean.

But that has two major negative effects.

1. You alienate players who can't handle the ocean.
2. You actually eliminate some of the available complexity by rendering suboptimal party builds non-viable.

#1298
FiveThreeTen

FiveThreeTen
  • Members
  • 1 395 messages

All of this extra investment is for PC-only gamers, for the record. Would this money be better spent doing more QA work? More VO work? More polish to quests? That's the quandary Bioware is facing... not being greedy jerks to the poor gamers of the world.

Look I'm aware they don't own FB but I never said they were getting all greedy jerks? I get the reason why they make it difficult but I still think it's over the top since PC gamers are fewer, and even fewer install mods. People still find ways to mod the game anyway (I have a few installed myself) or use Cheat Engine.

I didn't see anybody holding Bioware at gunpoint for not releasing a modding tool. Most people made their peace with it don't worry and create their own tool.



#1299
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Look I'm aware they don't own FB but I never said they were getting all greedy jerks? I get the reason why they make it difficult but I still think it's over the top since PC gamers are fewer, and even fewer install mods. People still find ways to mod the game anyway (I have a few installed myself) or use Cheat Engine.

I didn't see anybody holding Bioware at gunpoint for not releasing a modding tool. Most people made their peace with it don't worry and create their own tool.

I'd say the most enthusiastic players of damned near any game have to be those in the modding community.   Everything from WoW to here to games like KSP to Skyrim have some awesome modding communities.  They don't do this because they hate the game, but because they love it.  

 

I think some folks forget that DA2 didn't come with a modding tool kit.  The ME games?  No modding tools there and importing some of those meshes was a right pain in the arse.  That's counting for how user friendly most of them are due to hard work.  Usually if there isn't a tool for a game, the modders will fight and work with the coding until they get one.  The tools are prone to breaking of course, due to patches, but that doesn't deter them in the slightest.


  • FiveThreeTen aime ceci

#1300
Elhanan

Elhanan
  • Members
  • 18 549 messages

No. It wasn't about racing through the game. It was not there, or not triggering, for a good amount of people. I do not race through games. My first PT of DAI was ~200 hours. And the whole time was friggin silence!
 
I've tried to stay respectful about it. I've tried to keep my humor, but the truth of the matter is I'm mad as hell about it. It's one of my favorite things about BW games.
 
No, BW screwed something up. Not the players. And I hope to hell they figure it out and fix it for future BW games. But as long as they see it as the player's fault, nothing will be fixed.


I understand that many have experienced a banter problem/ bug, and have seen that this was fixed for some in Patch 4. However, not so concerned about arguing with some choosing to be confrontational or dismissive; response was made in that context.

Hopefully all will have it resolved by now.