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Feedback... be more like The Witcher 3


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#13001
Akrabra

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But the Roche path is the only path!  :P

Hehe, well it is not the wrong path. Both are equally valid, all mired in grey, which is what i enjoy about The Witcher. I just don't like what Roche wants to do and accomplish. Iorveth and later on Saskia is much more important to me as characters, plus it feels abit against Geralts nature to leave the side Zoltan is on. Roche = ok guy - Zoltan Chivay = bro for life. 


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#13002
Elhanan

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It's just an idea ripped off from one writer.... that other fantasy writers seemingly can't escape.
 
http://tvtropes.org/...esAreAllTheSame 
 
What annoys me though is that dwarf fans aren't happy with already borrowing some human ideas (like Scots). They now have to rip off other typical human behavior in DAI. Nothing's ever good enough. Dwarf fans just want to be human.. but have a desire to look like ****. For some reason.


While Dwarves may often be cast in typical roles, this need not restrict Players from loosening said roles. I have been playing Dwarven characters since '75 in D&D settings, the first of which married an Aerial amazon. In NWN1, in a five yr on-line campaign, my Dwarven Rogue was partially possessed by an Elven spirit. From there, Clan McJagger became widely known as merchant archers. Their personalities are somewhat between that of that of Hamish and Ferengi, but prefer to wield longbows. And in the DA series, my Dwarves have also become archers of the first order, though still preferring heavy armor if possible. Etc.

Height, appearance, etc simply does not need to dictate what one may do with a given race for purposes of RP, Dwarves included.

#13003
ashwind

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While Dwarves may often be cast in typical roles, this need not restrict Players from loosening said roles. I have been playing Dwarven characters since '75 in D&D settings, the first of which married an Aerial amazon. In NWN1, in a five yr on-line campaign, my Dwarven Rogue was partially possessed by an Elven spirit. From there, Clan McJagger became widely known as merchant archers. Their personalities are somewhat between that of that of Hamish and Ferengi, but prefer to wield longbows. And in the DA series, my Dwarves have also become archers of the first order, though still preferring heavy armor if possible. Etc.

Height, appearance, etc simply does not need to dictate what one may do with a given race for purposes of RP, Dwarves included.

 

Now... that is something that has been bugging me. Dwarf + longbows... Longbows by human standards are at least 4+ft in height, usually 5-6ft. An average D&D Dwarf is about 4ft tall. Short stubby limbs, big heads, long unkept beard. How do you carry the bow around without tripping? How do you draw the bow? How does it make... RP sense... 

 

The only mental image I can conjurer when picturing Dwarves with longbow is that every shot will result in excruciating pain as the arrow gets entangled with their beard.  :lol:  :lol:  :lol: You had better luck hitting your target by tossing your axe at them  ;)

 

Unless you are using a "Dwarvenize" Longbow. :P

 

edit:

The DM should impose a DC15 Dexterity check for every round of combat the Dwarf decides to use a longbow  ;)



#13004
Elhanan

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A Dwarven longbow could be shorter, but could have a greater pull for balance. But my characters are not the norm, as most Dwarves appear to prefer crossbows. To my knowledge, there is still not a Dwarven Archer avatar for NWN1.

And to again break with type, most of my Dwarves do not drink though they do have voracious appetites.

#13005
wicked cool

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What are the chances that EA goes to bioware and says

"Good job however you are still not dominating the sales market like the witcher is/skyrim did" and we get a game that is very different from dai

#13006
vbibbi

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What are the chances that EA goes to bioware and says

"Good job however you are still not dominating the sales market like the witcher is/skyrim did" and we get a game that is very different from dai

I wouldn't be surprised if they went the dual-PC route and had the Inquisitor and a new PC in DA4. Since TW3 was open world, I'd think they'll keep to that formula and hope that they worked out a lot of the issues in DAI.



#13007
FKA_Servo

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What are the chances that EA goes to bioware and says

"Good job however you are still not dominating the sales market like the witcher is/skyrim did" and we get a game that is very different from dai

 

The odds of them looking at other multiplatinum sellers is a no brainer, but I don't think it will impact the direction of the development.

 

We're in the midst of a massive open world zeitgeist, and the million+ sellers (TW3 being a case in point) are primarily games that have just executed that design more elegantly than others. I don't think that will change unless a significantly different style RPG comes and blows the doors off and sells like 30 mil +. In that respect, I think it's safe to say that the next DA (and ME, and so forth) will be (hopefully more thoughtfully executed) iterations of the same overall direction.


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#13008
Akrabra

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What are the chances that EA goes to bioware and says

"Good job however you are still not dominating the sales market like the witcher is/skyrim did" and we get a game that is very different from dai

Bioware has never dominated the sales market like Bethesda anyway. I don't think there is any Bioware game that has sold more than 5 million copies, correct me if i am wrong. They appeal to a smaller group of people, mostly. Mass Effect seems to be more popular in the mainstream culture than Dragon Age though. CDRP games went up in sales quickly though, but its mostly thanks to consoles. TW2 eventually came for Xbox 360, but it was late and i am not sure it did that well. I am just rambling now. 



#13009
Akrabra

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I wouldn't be surprised if they went the dual-PC route and had the Inquisitor and a new PC in DA4. Since TW3 was open world, I'd think they'll keep to that formula and hope that they worked out a lot of the issues in DAI.

It will happen. The Inquisitor training a new agent, and we will be playing that Agent. Mark my words! 10% Inky, and 90% new guy/gal/whatever you want he/she to be.


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#13010
wicked cool

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Any chance they go first person/third-person option based on possible success of battlefront.

Im just throwing it out there as battlefront included 3rd person which shocked me and it uses the same engine

#13011
Akrabra

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Any chance they go first person/third-person option based on possible success of battlefront.

Im just throwing it out there as battlefront included 3rd person which shocked me and it uses the same engine

I don't think Bioware will ever do a game with the first person perspective. 



#13012
Blooddrunk1004

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Any chance they go first person/third-person option based on possible success of battlefront.

Im just throwing it out there as battlefront included 3rd person which shocked me and it uses the same engine

I don't think they would work in 1st person and most people who are playing BF are using 3rd person view because it gives you bigger view which is more advantage.



#13013
ashwind

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Any chance they go first person/third-person option based on possible success of battlefront.

Im just throwing it out there as battlefront included 3rd person which shocked me and it uses the same engine

 

From what I've read... Battlefront is not really "successful". 

 

Also, I dont think EA is that fixed on making a game that sells like Skyrim or Fallout or TW3. Notice that these are pure huge single player games that does not include a multiplayer mode for micro-transactions. While DAI and ME3's initial sales are not as high as the above mentioned games, micro-transactions could make up for those differences; taking into account that not all of the above mentioned games are being sold at full price.

 

IMO, It is more likely for EA to ask Bioware to enhance the multiplayer aspect of the game and the funding they will be receiving for future development of the said franchise is based on the continue success of the micro-transactions they bring in.



#13014
Elhanan

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I don't think Bioware will ever do a game with the first person perspective.


ME is already a mix of 1st/ 3rd person, if I recall correctly.

Am hoping that the design of DAI returns, but with some improvements in AI, more Quickslots, more abilities, fewer weapon restrictions, etc.

#13015
KBomb

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ME is already a mix of 1st/ 3rd person, if I recall correctly.

Am hoping that the design of DAI returns, but with some improvements in AI, more Quickslots, more abilities, fewer weapon restrictions, etc.


You mean the new ME? If so, I hope it's toggled and not forced.

#13016
FKA_Servo

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That would be a very drastic departure, so I can't imagine they would do that. Although, new beginnings and so forth. I believe they were cooking up a ME first person shooter several years back.

 

I don't actually think anything in the original trilogy is played in first person at all, except for maybe sniping, where it necessarily must be FP.



#13017
Akrabra

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That would be a very drastic departure, so I can't imagine they would do that. Although, new beginnings and so forth. I believe they were cooking up a ME first person shooter several years back.

 

I don't actually think anything in the original trilogy is played in first person at all, except for maybe sniping, where it necessarily must be FP.

Sniping is scope out of head yes, so that is first person. God i hate scope out of head.



#13018
FKA_Servo

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Sniping is scope out of head yes, so that is first person. God i hate scope out of head.

 

Right. I just feel weird characterizing it as such, because I can't imagine how you'd do it any other way (except of course for VATS in FO).



#13019
KBomb

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Sniping is scope out of head yes, so that is first person. God i hate scope out of head.


Oh, perhaps that is what he meant by being a mix of first and third. I don't consider popping in with a sniper rifle technically first person. I just consider that a mechanic of the gun that gives you a feeling of "scoping". When I think of first person, I think of games like Halo, where you actually play all aspects in that position, or in Bethesda games, where you can toggle between and play the difference. Well, now I am just rambling, so I'll stop. :P

#13020
Akrabra

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Right. I just feel weird characterizing it as such, because I can't imagine how you'd do it any other way (except of course for VATS in FO).

You really can't do it another way in 3rd person shooters, but in first person shooters you can just look down the scope like we would in real life. Fallout 3,4,New Vegas does not have this though despite beeing FPS, but that is because accuracy comes from perception and stats are determined in the head area of the player, making it yet another head scope. Its almost impossible to make a real scope mod for a game like Fallout because of the stats. Tried a few, but you will never hit where the sight is. Sorry for the rambling. 

 

Oh, perhaps that is what he meant by being a mix of first and third. I don't consider popping in with a sniper rifle technically first person. I just consider that a mechanic of the gun that gives you a feeling of "scoping". When I think of first person, I think of games like Halo, where you actually play all aspects in that position, or in Bethesda games, where you can toggle between and play the difference. Well, now I am just rambling, so I'll stop. :P

Eh its ok, we all ramble. I do all the time, see now i am rambling about rambling. 



#13021
Elhanan

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You mean the new ME? If so, I hope it's toggled and not forced.


No; primarily ME3 as I recall. My primary weapons are sniping rifles or the Sabre assault rifle, and seem to remember sighting being in 1st person.

And I agree; prefer 3rd person for most everything as a rule except for some like reasons (eg; Archery in Skyrim).

#13022
Elhanan

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BTW - For those interested in SkyWind:



#13023
Akrabra

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BTW - For those interested in SkyWind:

Just saying it now, Skywind will never ever be released. They started in Oblivion with Skyblivion (original name). Abandoned it, and now its with the Skyrim engine. What if they decide to now use the Fallout 4 engine? They have to build every asset from the ground up, redo every mesh, every texture, do voice acting over again. Its just an enormous undertaking. If i am wrong i will personally apologize. 



#13024
Wolven_Soul

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From what I've read... Battlefront is not really "successful". 

 

 

 

I don't know about that.  I'm fairly certain that game has sold a lot of copies.  Maybe not as many as people would have thought, but they are up against a lot of other really big names in November.  It will probably sell a lot more in the time to come.  But they will do it more on the back of the Star Wars name rather than having just made a good game.  I played the beta for that one and good grief was it ever dull.



#13025
Elhanan

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Just saying it now, Skywind will never ever be released. They started in Oblivion with Skyblivion (original name). Abandoned it, and now its with the Skyrim engine. What if they decide to now use the Fallout 4 engine? They have to build every asset from the ground up, redo every mesh, every texture, do voice acting over again. Its just an enormous undertaking. If i am wrong i will personally apologize.


AFAIK, this is not the same approach used previously with the Oblivion engine. SkyWind continues to receive press made available on Steam. And am uncertain, but was under the impression that FO4 is using the Skyrim engine.

For more info, look here:

https://tesrenewal.com/skywind-faq