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Feedback... be more like The Witcher 3


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#1301
Elhanan

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I'd say the most enthusiastic players of damned near any game have to be those in the modding community.   Everything from WoW to here to games like KSP to Skyrim have some awesome modding communities.  They don't do this because they hate the game, but because they love it.  
 
I think some folks forget that DA2 didn't come with a modding tool kit.  The ME games?  No modding tools there and importing some of those meshes was a right pain in the arse.  That's counting for how user friendly most of them are due to hard work.  Usually if there isn't a tool for a game, the modders will fight and work with the coding until they get one.  The tools are prone to breaking of course, due to patches, but that doesn't deter them in the slightest.


While many mod authors are helpful and respectful of others (eg Gopher), there are some that prefer to belittle the companies that make the games in the descriptions or forums. This was seen by myself in a few mods at the Skyrim Nexus; a factor why I choose not to use these mods. Like any group, there are both good and bad; try and avoid the latter no matter how useful their product might be.
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#1302
Fast Jimmy

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But that has two major negative effects.

1. You alienate players who can't handle the ocean.
2. You actually eliminate some of the available complexity by rendering suboptimal party builds non-viable.


You can teach people to handle the ocean. The lack of effort to teach a system that developers spend years developing is baflfing to me.

That aside, weak encounter design encourages weak development. Features that are rarely used get tested as far as "does this work?" and then left alone, not "does this work WELL?" ,If encounter design mandated the use of features such as the Tac cam, unit placement and/or the use of the AI Tactics system in order to overcome a few obstacles in the game, do people think the UI, camera problems or limited Companion AI would have made it out the door? Of course not, because QA wouldn't have been able to take their way through the game.

#1303
FiveThreeTen

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I'd say the most enthusiastic players of damned near any game have to be those in the modding community.   Everything from WoW to here to games like KSP to Skyrim have some awesome modding communities.  They don't do this because they hate the game, but because they love it.  

 

I think some folks forget that DA2 didn't come with a modding tool kit.  The ME games?  No modding tools there and importing some of those meshes was a right pain in the arse.  That's counting for how user friendly most of them are due to hard work.  Usually if there isn't a tool for a game, the modders will fight and work with the coding until they get one.  The tools are prone to breaking of course, due to patches, but that doesn't deter them in the slightest.

To clarify, when I said Bioware was making it difficult in the message Fast Jimmy quoted, I wasn't referring to the absence of mod kit. As for the patches overriding mods it's ultimately a minor annoyance and it would eventually stop when they don't patch the game anymore. I don't expect them to account for that when they release their patch. It would be nonsensical from a development standpoint on their part. It's more about modding becoming something of a taboo for EA games. Which is despite their reasons, comes off as completely overblown.

 

Yep didn't stop DA2 from having some useful mods (and no I'm not referring to skimpy clothes mods or whatever), varying clothes to reflect the passage of time, real black hair, removable sustainable effect like for the Rock Armor ability. Sure they can be considered minor tweaks but it still made the game more enjoyable for me :)


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#1304
Fast Jimmy

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Look I'm aware they don't own FB but I never said they were getting all greedy jerks? I get the reason why they make it difficult but I still think it's over the top since PC gamers are fewer, and even fewer install mods. People still find ways to mod the game anyway (I have a few installed myself) or use Cheat Engine.
I didn't see anybody holding Bioware at gunpoint for not releasing a modding tool. Most people made their peace with it don't worry and create their own tool.


You said Bioware holding the modding tools back to sell more DLC was way too controlling.

They aren't holding the tools back (they CAN'T release them), they wish they didn't have to (so they can make more money from DLC, not less like you said) and it's something entirely out of their own hands (which means they have no control, instead of being controlling).

You didn't say they were greedy jerks in those exact words, but you painted a picture where Biowaee has the ability to release a toolkit without a problem but don't because they want to sell more DLC. That's a roundabout way of saying the same thing.

#1305
DiamondBarJohn

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Don't bother explaining this to them. It is a pointless endeavor. 

 

As I said before, Bioware's content, due to Bioware being a developer that panders to political bullshite for no reason, means they have to please special interests groups, because feels. The story, the plot and the characters are tossed aside for this. 

 

That's the thing when you make a game for the sake of "making a social impact" as opposed to making a game with good story. 

 

So don't bother explaining it to them. These kinds of people will dislike The Witcher not because of genuine issues such as long loading times or some bugs with jumping and horse riding or how CDPR handled the downgrade issue or the tiny UI fonts.

 

For example, Sylvius has no interest and is not very fond of The Witcher games because he likes RPG games with a specific playstyle. That's perfectly fine, unlike these people. Some here dislike it because of the combat system, which is fine too. 

 

Instead, they will instead dislike it because "well its misogynistic" (even though misogyny is a hatred of the human female, I for one can't fathom how one can hate human females while portraying them as sexually independent powerful being such as sorceresses) or "well its homophobic" (even though elements of homosexuality is in the game, Ciri is a bisexual for example, but it does not dominate the story).

 

Trying to make these people understand that The Witcher is a series of books about one particular character with a very well fleshed out personality, preferences and how he is perceived, including what kind of women he likes or why women are attracted to him or what have you....Is as futile as trying to explain to a geocentrist that the earth revolves around the sun or explaining to creationists about evolution by natural selection...

 

I believe Dr. House said it best and I'm paraphrasing:- "Rational arguments don't work on these types of people, otherwise these types of people would not be around."

 

 

Will you please stop lumping everyone together?  I am a gay male who loves the Witcher series and also like games that have a social conscience. Good games can be made in multiple ways.  I don't think being a "social justice" proponent is what make DA1 a good or bad game, and I don't think the Witcher series is good or bad because it eschews this.  The games have way more to draw on than that.


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#1306
Grieving Natashina

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To clarify, when I said Bioware was making it difficult in the message Fast Jimmy quoted, I wasn't referring to the absence of mod kit. As for the patches overriding mods it's ultimately a minor annoyance and it would eventually stop when they don't patch the game anymore. I don't expect them to account for that when they release their patch. It would be nonsensical from a development standpoint on their part. It's more about modding becoming something of a taboo for EA games. Which is despite their reasons, comes off as completely overblown.

 

Yep didn't stop DA2 from having some useful mods (and no I'm not referring to skimpy clothes mods or whatever), varying clothes to reflect the passage of time, real black hair, removable sustainable effect like for the Rock Armor ability. Sure they can be considered minor tweaks but it still made the game more enjoyable for me :)

I've read that about EA before, and I can't agree.  I don't know if modding is becoming "taboo," so much as less easy to do.   Last I checked, the Sims had a thriving modding community and in-game installer for the player mods.   It's also on the same engine as DA:I.   I guess I don't see it, but that's a debate that isn't worth getting into.  I get the point of view, I just don't agree.  <shrug>  

 

I used to play WoW, so mods breaking due to patches and hotfixes are nothing new.  It's just apart of a newer game, and I'm happy every time the modders can release updates.  I miss "real black hair," and some of my blood magic tweaks.  Those were fun.



#1307
hoechlbear

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I understand that many have experienced a banter problem/ bug, and have seen that this was fixed for some in Patch 4. However, not so concerned about arguing with some choosing to be confrontational or dismissive; response was made in that context.

Hopefully all will have it resolved by now.

 

 

You always reply to people who say they have bugs or other problems with the game by saying something along the lines of "my game is perfectly fine" that's why I said that. Although, I think you get offended way too easily. And I'd like to point out that I also did not "race through the game", I managed to finish my first playthrough in a bit more than 70 hours but I did all of the sidequests (minus one bottle and some of the annoying puzzles) and explored almost every inch of the maps, so I practically did everything the game had to offer and yet only had one interactive banter (and I'm not talking about the ones that are plot related by the way, I don't consider those as the usual banter you get when exploring). But since you acknowledge that a lot of people have a problem with the banter (and not that they are playing the game wrong as you suggested in your reply), then I assume you were being snarky just for the sake of it. So let's put this past us, shall we? This thread is going very well with lots of interesting feedback and I'd hate to see it closed because of off topic.



#1308
FiveThreeTen

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You said Bioware holding the modding tools back to sell more DLC was way too controlling.

They aren't holding the tools back (they CAN'T release them), they wish they didn't have to (so they can make more money from DLC, not less like you said) and it's something entirely out of their own hands (which means they have no control, instead of being controlling).

You didn't say they were greedy jerks in those exact words, but you painted a picture where Biowaee has the ability to release a toolkit without a problem but don't because they want to sell more DLC. That's a roundabout way of saying the same thing.

No I didn't even mentioned the absence of mod kit:

"To keep this somewhat OT, I think  making it difficult for your community to mod games is a bad branching from Bioware. Acting like control freaks over mods is a completely over the top reaction, as I don't think it hurts DLC sales."

Maybe I should have clarified that I don't expect them to do the same as CD project now. They admitted themselves they had difficulty patching things with the new engine. But I still think it would have been sweet if we had an easier time overriding some files which is not the same as a toolkit.

 

 

I've read that about EA before, and I can't agree.  I don't know if modding is becoming "taboo," so much as less easy to do.   Last I checked, the Sims had a thriving modding community and in-game installer for the player mods.   It's also on the same engine as DA:I.   I guess I don't see it, but that's a debate that isn't worth getting into.  I get the point of view, I just don't agree.  <shrug>  

 

I used to play WoW, so mods breaking due to patches and hotfixes are nothing new.  It's just apart of a newer game, and I'm happy every time the modders can release updates.  I miss "real black hair," and some of my blood magic tweaks.  Those were fun.

Well to be fair they realized it was hurting their game for the Sims. But ok I admit maybe it's an impression I've gotten more from the the gaming communities than EA itself where modding becomes a bit some kind of sketchy thing to do. Holding modding as some sort of sacred cow is an equally bizarre attitude.

In the end modders gonna mod.


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#1309
VelvetV

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Gladly accepts badge.  :D

 

*trumpets and drums*

 

Hensalt is dead.  I let Roche murder knife him like the boss he is.  And also, Geralt is politically neutral so his hands were tied.  To stop Roche from killing the King would be the same as supporting him (Hensalt).   ;)

 

 

We think alike! :) I too decided that Geralt shouldn't butt in and just stand aside and allow Roche to do whatever he wants to. Although I had an extra reason: Henselt has taken Vergen and killing him would pretty much destroy his victory, or make it possible to quickly take it back. ;)

 

 

So far I'm playing the Anais save and right now I think I could be nearing the end and I haven't seen Saskia or Iroveth.  A part of me might stick with my two Roche saves and scrap the Iroveth save because I don't think he's(Iroveth) in this game at all. 

 

 

You've met Roche already? Please do tell! Is it a simple cameo a la Letho, or can you have some more stuff dedicated to Roche specifically, like a quest or two? Like helping him with something? Does he pop up later?

 

And since you think you're nearing the end, do you ever get to know anything about Pontar Valley?

 

It's just that I like Roche more than Iorveth, but I don't care for Temeria, I care for Pontar Valley, and if there are quests about helping either... With Pontar Valley's ideas of eliminating differences between nobility and peasantry (at least that's how I read the whole thing, Saskia is posing as a peasant, there's a peasant army) and ideas of elves being ok, seem to be examples of changes that could make people happier. Because let's face it, 99% of people in TW3 world are paupers who survive day to day. Every time I enter someone's hut I start hating the class system and economy of that world.



#1310
jds1bio

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TW3 has a bug on X1, PC, and PS4 where it will not allow you to save your progress until after you have either hard-reset your console (and stop using suspend/rest mode) or rerun on PC as administrator.  People assumed that the game was auto-saving when it had stopped auto-saving for an hour or more.  People are afraid to play the game now, and a patch had JUST been sent in for certification.  You can find out more elsewhere - and now, back to the feedback...



#1311
Grieving Natashina

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TW3 has a bug on X1, PC, and PS4 where it will not allow you to save your progress until after you have either hard-reset your console (and stop using suspend/rest mode) or rerun on PC as administrator.  People assumed that the game was auto-saving when it had stopped auto-saving for an hour or more.  People are afraid to play the game now, and a patch had JUST been sent in for certification.  You can find out more elsewhere - and now, back to the feedback...

:o

 

Holy crap.  I hope they get that fixed too.  To anyone affected by this, my heart goes out to you.  :(



#1312
RINNZ

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TW3 has a bug on X1, PC, and PS4 where it will not allow you to save your progress until after you have either hard-reset your console (and stop using suspend/rest mode) or rerun on PC as administrator.  People assumed that the game was auto-saving when it had stopped auto-saving for an hour or more.  People are afraid to play the game now, and a patch had JUST been sent in for certification.  You can find out more elsewhere - and now, back to the feedback...


That sounds awful. Glad that it's not getting me...or hasn't gotten me yet. Hope they fix that soon.

#1313
AmberDragon

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TW3 has a bug on X1, PC, and PS4 where it will not allow you to save your progress until after you have either hard-reset your console (and stop using suspend/rest mode) or rerun on PC as administrator.  People assumed that the game was auto-saving when it had stopped auto-saving for an hour or more.  People are afraid to play the game now, and a patch had JUST been sent in for certification.  You can find out more elsewhere - and now, back to the feedback...

I've been lucky then I play on PS4 and haven't encountered that problem an been playing it everyday since the game was released.
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#1314
VelvetV

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I managed to finish my first playthrough in a bit more than 70 hours but I did all of the sidequests (minus one bottle and some of the annoying puzzles) and explored almost every inch of the maps, so I practically did everything the game had to offer and yet only had one interactive banter (and I'm not talking about the ones that are plot related by the way, I don't consider those as the usual banter you get when exploring).

 

I am really sorry that you had no banter at all. :( I think I'd be unable to play for 70 hours without it, and I'm glad I was one of those lucky ones who didn't have a problem (silence kicked in only once but was resolved). Banter really adds so much to not-so-exciting side quests that having a bug preventing it is beyond excusable.

 

Since BW hasn't come up with ways to properly fixed it, my guess is they can't figure out what's causing it. I'm glad that at least cheat engine solutions exist.

 

 

Well to be fair they realized it was hurting their game for the Sims. But ok I admit maybe it's an impression I've gotten more from the the gaming communities than EA itself where modding becomes a bit some kind of sketchy thing to do. Holding modding as some sort of sacred cow is an equally bizarre attitude.

In the end modders gonna mod.

 

Lack of mods was never hurting the Sims franchise, they were always built with an idea of mods and custom content. E.g. Sims 3 had very little choice of hair when it came out, because they figured that people would create those on their own. There were custom tools for creating custom content, custom worlds, modding. Etc.

 

Despite EA's bad reputation I like that they can listen to the community. When there was an outcry about latest Sims not having swimming pools any longer, they eventually added them in. Does that make them sells out? Nope. That's why I dislike it when BW gets blamed for listening to wishes of their fanbase, especially when EA is brought into that argument as a cause of that. It's not you specifically who said that, I just decided to address it as a side note ;) So many people think that BW shouldn't listen to their fanbase, while I feel like that's one of the best points to them as a company.


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#1315
VelvetV

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TW3 has a bug on X1, PC, and PS4 where it will not allow you to save your progress until after you have either hard-reset your console (and stop using suspend/rest mode) or rerun on PC as administrator.  People assumed that the game was auto-saving when it had stopped auto-saving for an hour or more.  People are afraid to play the game now, and a patch had JUST been sent in for certification.  You can find out more elsewhere - and now, back to the feedback...

 

Another bug I heard of in a forum I frequent is that some people can't progress on one of the main missions. The required dialogue won't trigger.  :unsure:

 

I'm not that far into the game yet, but it sounds disconcerting that this could happen. Although it seems to be a rare bug.



#1316
AlanC9

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Look I'm aware they don't own FB but I never said they were getting all greedy jerks? I get the reason why they make it difficult but I still think it's over the top since PC gamers are fewer, and even fewer install mods. People still find ways to mod the game anyway (I have a few installed myself) or use Cheat Engine.
I didn't see anybody holding Bioware at gunpoint for not releasing a modding tool. Most people made their peace with it don't worry and create their own tool.

Then what's "over the top," exactly? What should have been done differently? It's not like Bio's going out of their way to block modding.
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#1317
Grieving Natashina

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Then what's "over the top," exactly? What should have been done differently? It's not like Bio's going out of their way to block modding.

Especially with some of the mods out there.  Like having all War Table missions becoming instant or shops that sell high tier crafting mats.  Those mods aren't exactly secret or new, so if BioWare and/or EA wanted to block those, I'm pretty sure they could.



#1318
Steelcan

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haven't had any issues with game progression, and I'm used to saving a lot


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#1319
Hazegurl

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*trumpets and drums*

 

 

We think alike! :) I too decided that Geralt shouldn't butt in and just stand aside and allow Roche to do whatever he wants to. Although I had an extra reason: Henselt has taken Vergen and killing him would pretty much destroy his victory, or make it possible to quickly take it back. ;)

 

 

 

You've met Roche already? Please do tell! Is it a simple cameo a la Letho, or can you have some more stuff dedicated to Roche specifically, like a quest or two? Like helping him with something? Does he pop up later?

 

And since you think you're nearing the end, do you ever get to know anything about Pontar Valley?

 

It's just that I like Roche more than Iorveth, but I don't care for Temeria, I care for Pontar Valley, and if there are quests about helping either... With Pontar Valley's ideas of eliminating differences between nobility and peasantry (at least that's how I read the whole thing, Saskia is posing as a peasant, there's a peasant army) and ideas of elves being ok, seem to be examples of changes that could make people happier. Because let's face it, 99% of people in TW3 world are paupers who survive day to day. Every time I enter someone's hut I start hating the class system and economy of that world.

You do get to meet up with Roche more than once and even help him on a mission.  Sadly, his mission "Eye for an eye" is bugged and he doesn't show up at the meeting spot for the quest to trigger. :(

 

Not doing this quest means that he won't show up to aid you later (won't spoil) on a serious mission.  Which sucks because he would have been awesome during it.  I plan to play TW3 more than once so I just finished the game and plan to wait until the mission is fixed to play again.  

 

Sorry, I didn't hear much of anything about the Pontar Valley.  But then again I usually miss a lot on my first playthroughs.


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#1320
SnakeCode

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I've been lucky then I play on PS4 and haven't encountered that problem an been playing it everyday since the game was released.

 

Same. On PS4, been playing on and off since launch and it's running like a dream.


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#1321
Sylvius the Mad

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You can teach people to handle the ocean. The lack of effort to teach a system that developers spend years developing is baflfing to me.

That aside, weak encounter design encourages weak development. Features that are rarely used get tested as far as "does this work?" and then left alone, not "does this work WELL?" ,If encounter design mandated the use of features such as the Tac cam, unit placement and/or the use of the AI Tactics system in order to overcome a few obstacles in the game, do people think the UI, camera problems or limited Companion AI would have made it out the door? Of course not, because QA wouldn't have been able to take their way through the game.

These are excellent points.

 

The game should at least make some effort to teach us how to play it, either through progressive complexity or explicit tutorials or even just a detailed manual we can read (I want that last one).


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#1322
VelvetV

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You do get to meet up with Roche more than once and even help him on a mission.  Sadly, his mission "Eye for an eye" is bugged and he doesn't show up at the meeting spot for the quest to trigger. :(

 

Not doing this quest means that he won't show up to aid you later (won't spoil) on a serious mission.  Which sucks because he would have been awesome during it.  I plan to play TW3 more than once so I just finished the game and plan to wait until the mission is fixed to play again.  

 

And people were praising the game for being bugless!

 

I dread a new PC patch, they say it's going to upgrade the graphics, and while my PC is fine to run TW3 now on ultra (provided that grass density is medium and background characters are low), I expect stuttering and frame loss to start once "better graphics" are patched in.

 

What's your opinion on the main quest of the game after finishing it? Just a general opinion, I'm not asking for spoilers ;)

 

P.S. It's kind of annoying if Iorveth is not in the game. That's bound to anger all people who used a Iorveth save  ^_^


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#1323
Steelcan

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why on earth would anyone side with Iorveth, the man makes Anders look like a noble hero



#1324
Eelectrica

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These are excellent points.

 

The game should at least make some effort to teach us how to play it, either through progressive complexity or explicit tutorials or even just a detailed manual we can read (I want that last one).

+1 for proper manuals.

Is it wrong that I miss the days of 200+ page manuals? Witcher 3 fails in this as well, just very little detail in the manuals and nothing at all on the levelling system which is a glaring omission.


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#1325
PearsAndCherries

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am happy with the free DLC that we've gotten so far like the B.E. and so forth. Buit at the same time I wish the decisions I made during the game (however small) had a bigger impact on the general story. Not saying I don't enjoy playing DA:I I am close to nearly 300 hours of play time. But I also pre-ordered TW3, I'll get it in the next couple of days (had to import it because I don't want to risk playing it in German). I am very impressed with how CPR deals with it's costumers and how it respects gamers. EA as a whole could take them as an example imo.


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