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#13276
Dread-Reaper

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Not true. If you have an automatic weapon with the explosive legendary perk you're gonna go for ROF over damage. Certain weapons benefit more from a higher ROF (If you're going ghoul hunting for one high damage but slow fire rate is gonna get you swarmed. It's far superior to have a quick weapon that does medium damage to cripple them and then just sweep them up.) I went with a gun nut high damage all the time build and you DO get swarmed quite a bit because you don't have the staggering power of a faster firing weapon also enemies are always in groups save the occasional deathclaw or behemoth. (also missing shots with those guns hurt where's with a higher ROF missing a shot is a minor inconvenience at best). Deliver is a medium damage but ABSURD high ROF weapon and it's EASILY one of the best weapons in the game. Decent agility + VATS+ Deliever = Everything dead in VATS and 9 times out of 10 you'll STILL have AP left. High damage weapons  slow ROF are best for long/medium range. Once you're in close quarters you're better off with higher ROF (obviously with decent damage).  New Vegas weapons in comparison...I found eh. (But NV combat I found atrocious to the point where I just godmoded everything after my 3rd run to get to the actual good points of the game). I didn't play F3 but I probably would've done the same there. 

 

They all assume you're on their side and are infiltrating for them. This is blatantly obvious. Father even flat out admits he knows you were with the railroad and that's why he gives you the kill order cause he assumes you can reach them easily enough for him. It's a risk and in some games it doesn't pay off but they aren't ignoring you being with other factions. Also nothing was more absurd then killing some Legionnaires in the middle of nowhere and being vilified by the Legion. (Wait I take that back. There was one more thing absurd. Caesar then trusting me to shut down the robot army when I gleefully murdered his soldiers by the dozen.)  That said the killing someone, running away and everything being good doesn't make sense no. (That said ~spoilers~ was probably found on the mayor's body and that certainly would've smoothed it over :P )

 

No. I don't want a level cap. I like my eventual jack of all trades character. Leave it alone :P

I was making a generalization of most of the weapons, I know weapons with high ROF have their uses, especially if RNGesus guides you and you receive a legendary drop with an explosive perk. Don't know why you went on about how useful high ROF weapons are, my point was that modding weapons is quite linear and just boils down to damage or high ROF.

 

Even worse, so you're telling me that Travis hears about my exploits with Danse in an area with no civilization, excluding Gray Garden, but Maxson doesn't hear about me rescuing Synths with the Railroad? Makes absolutely zero sense whatsoever. Father only gives you the order to kill the RR leaders right when the game's about to end. So did Maxson and Desdomona thought some nobody who helped them out ONCE was trustworthy enough to act as a double agent?

 

I agree that New Vegas' faction system was dumb, but it was a good foundation that could easily be improved upon. Instead Bethesda just ignores it and also removes the Karma system as well, so you're actions have almost zero consequence.

 

Level Cap please, I don't like waiting until I hit the 20s for my build to start, I was done with the game when my build was ALMOST complete. I also don't like how the game basically pushes you to take the crafting perks, since most vendors rarely sell good mods and the mods on enemy weapons almost always sucks. 

 

I also want to ask, how does a pre-war soldier and lawyer know how to cook irradiated creatures and remove every bit of the radiation while they're at it, just crazy man.

 

P.S Caps are completely worthless now


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#13277
Akrabra

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This thread needs some Triss!

12469486_10153493219589331_2252085730553

 

10273776_10153493219554331_7444310266570

 

Source - http://milliganvick.deviantart.com/

 

Your move,Team Lilac and whatever berries.


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#13278
Dread-Reaper

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This thread needs some Triss!

12469486_10153493219589331_2252085730553

 

10273776_10153493219554331_7444310266570

 

Source - http://milliganvick.deviantart.com/

 

Your move,Team Lilac and whatever berries.

Let me know when Triss and Geralt get a song. Until then, enjoy Yen and Geralt's song.

 


  • panzerwzh aime ceci

#13279
Akrabra

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Let me know when Triss and Geralt get a song. Until then, enjoy Yen and Geralt's song.

 

I will write one, and my bestfriend is a decent piano player. Stay tuned, get it?


  • Lawrence0294 et Wolven_Soul aiment ceci

#13280
Ryzaki

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I was making a generalization of most of the weapons, I know weapons with high ROF have their uses, especially if RNGesus guides you and you receive a legendary drop with an explosive perk. Don't know why you went on about how useful high ROF weapons are, my point was that modding weapons is quite linear and just boils down to damage or high ROF.

 

Even worse, so you're telling me that Travis hears about my exploits with Danse in an area with no civilization, excluding Gray Garden, but Maxson doesn't hear about me rescuing Synths with the Railroad? Makes absolutely zero sense whatsoever. Father only gives you the order to kill the RR leaders right when the game's about to end. So did Maxson and Desdomona thought some nobody who helped them out ONCE was trustworthy enough to act as a double agent?

 

I agree that New Vegas' faction system was dumb, but it was a good foundation that could easily be improved upon. Instead Bethesda just ignores it and also removes the Karma system as well, so you're actions have almost zero consequence.

 

Level Cap please, I don't like waiting until I hit the 20s for my build to start, I was done with the game when my build was ALMOST complete. I also don't like how the game basically pushes you to take the crafting perks, since most vendors rarely sell good mods and the mods on enemy weapons almost always sucks. 

 

I also want to ask, how does a pre-war soldier and lawyer know how to cook irradiated creatures and remove every bit of the radiation while they're at it, just crazy man.

 

P.S Caps are completely worthless now

 

If there's two options it's not that linear. Also different mods for different uses. Like...how was NV so much better in that? You have scopes, you have damage, you have ROF (In F4). You mix and match them on the weapon and according to your needs. (Like I know some people like putting scopes on the .44s. I never do I leave those lovelies vanilla. Others put bayonets on shotguns (I don't cause if I'm close enough to stab someone with it in the first place I'm screwing up).

 

You do realize Danse broadcasted his signal so it'd reach the brotherhood right? That whole quest was about repairing the radio tower. A better example would've been how does he even know you left the vault but that's also oddly explained (There's a railroad signal overlooking the vault. And Deacon admits to having been watching you for a while and you do run into him quite a few times. Wouldn't be that shocking for him to spread the word around.) Or how does he know sanctuary was built before you build a radio beacon. (Then again that can be explained by Preston running his mouth). Also Maxson hears about you working with the railroad yes. That's why you get the ultimatum. It's the ultimate prove you're with us or against us situation. (Also Maxson himself tells you to infiltrate the Institute to get LI he's not ignorant to the benefits of working for your enemy to your own gain. He's not an idiot. He won't even talk to you unless you give Ingram the tape.)

 

Companion approval in my mind is the new karma. (Also the karma thing was stupid too. Why am I losing karma from stealing from people that tried to kill me? Why is there some magical tracker on how much of a bad guy I am? It makes far more sense for that kind of thing to be handled by people who were actually there disapproving of your actions. To me this was a great improvement. And yeah stuff like murdering someone in the open is already met by everyone aggroing.

 

On the other hand if I had been able to wipe out villages and leave survivors Travis saying it over the radio and then other settlements being wary of the PC would've made sense.)

 

? You can get most of the main points of your build pretty early on. You can't become OP as heck to til 30 yes but at that point you're mowing down almost everything. The crafting perks only require 3 special to get and are level capped yeah (which does annoy me) but honestly I did my first playthrough just fine without having any armorer/blacksmith (I hated power armor) and just going for damage and CHA perks. You're not pushed to take them whatsoever. They're there if you want to fine tune your character but the game is perfectly beatable without them. (That's exactly what legendary farming is for. Good gear without having to craft it.) Also I didn't beat the game til I was 60 once. (I was not rushing to do the main quest that time). Wait no you're pretty much pushed to take a weapon upgrade yes. Because the game is way too heavily combat based so you need a damage perk. But that's pretty much the only thing you're forced to do (and really only on survival because of the damage nerf. On normal you're OP as heck with all the damage perks that I switched to survival because I was bored).

 

To be honest the only thing you should've been able to cook in the beginning of the game should've been radstags and brahim since they're pretty much deer and cows. It would've made sense if those wasteland survival guides had cooking recipes or you could've bought/learned them from vendors. (But there's a mod for that :P ) but it's one of those acceptable breaks I'll take for convenience.

 

? Caps are used for improving settlements and buying armor/weapons you can't be bothered to make (Like if you don't want to bother with crafting).


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#13281
vbibbi

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Oh it will, trust me :)

 

But yeah, As a book, Blood of Elves suffers maybe a bit of forgetting itself in painting a slow picture of the world, characters and setting before pushing the action button. In the next books things start to get happening.

 

It is perfectly possible and understandable if you dont enjoy the story even then, but remember that even Lord of the Rings books werent at their best at the start of the story when Frodo is still sitting cozy in the Shire and Candalf is just starting to explain about the larger scheme of things of the world. You get my drift I'm sure.

I'm glad to hear that. Yeah, I guess since I've already played TW3 and read up on the story a bit, BoE feels like it's rehashing old news. That could be a large part of why it doesn't seem too interesting, it's reviewing what I've already been reading into independently. I am still going to finish and work on the next one, hopefully it will be a bit more engaging!



#13282
TmTapani

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Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?



#13283
Dread-Reaper

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I will write one, and my bestfriend is a decent piano player. Stay tuned, get it?

Even though that pun was terrible, I will wait. Can't wait to see how someone rights a non-creepy song about a woman taking advantage of an amnesiac.

 

 

If there's two options it's not that linear. Also different mods for different uses. Like...how was NV so much better in that? You have scopes, you have damage, you have ROF (In F4). You mix and match them on the weapon and according to your needs. (Like I know some people like putting scopes on the .44s. I never do I leave those lovelies vanilla. Others put bayonets on shotguns (I don't cause if I'm close enough to stab someone with it in the first place I'm screwing up).

 

You do realize Danse broadcasted his signal so it'd reach the brotherhood right? That whole quest was about repairing the radio tower. A better example would've been how does he even know you left the vault but that's also oddly explained (There's a railroad signal overlooking the vault. And Deacon admits to having been watching you for a while and you do run into him quite a few times. Wouldn't be that shocking for him to spread the word around.) Or how does he know sanctuary was built before you build a radio beacon. (Then again that can be explained by Preston running his mouth). Also Maxson hears about you working with the railroad yes. That's why you get the ultimatum. It's the ultimate prove you're with us or against us situation. (Also Maxson himself tells you to infiltrate the Institute to get LI he's not ignorant to the benefits of working for your enemy to your own gain. He's not an idiot. He won't even talk to you unless you give Ingram the tape.)

 

Companion approval in my mind is the new karma. (Also the karma thing was stupid too. Why am I losing karma from stealing from people that tried to kill me? Why is there some magical tracker on how much of a bad guy I am? It makes far more sense for that kind of thing to be handled by people who were actually there disapproving of your actions. To me this was a great improvement. And yeah stuff like murdering someone in the open is already met by everyone aggroing.

 

On the other hand if I had been able to wipe out villages and leave survivors Travis saying it over the radio and then other settlements being wary of the PC would've made sense.)

 

? You can get most of the main points of your build pretty early on. You can't become OP as heck to til 30 yes but at that point you're mowing down almost everything. The crafting perks only require 3 special to get and are level capped yeah (which does annoy me) but honestly I did my first playthrough just fine without having any armorer/blacksmith (I hated power armor) and just going for damage and CHA perks. You're not pushed to take them whatsoever. They're there if you want to fine tune your character but the game is perfectly beatable without them. (That's exactly what legendary farming is for. Good gear without having to craft it.) Also I didn't beat the game til I was 60 once. (I was not rushing to do the main quest that time). Wait no you're pretty much pushed to take a weapon upgrade yes. Because the game is way too heavily combat based so you need a damage perk. But that's pretty much the only thing you're forced to do (and really only on survival because of the damage nerf. On normal you're OP as heck with all the damage perks).

 

To be honest the only thing you should've been able to cook in the beginning of the game should've been radstags and brahim since they're pretty much deer and cows. It would've made sense if those wasteland survival guides had cooking recipes or you could've bought/learned them from vendors. (But there's a mod for that :P ) but it's one of those acceptable breaks I'll take for convenience.

 

? Caps are used for improving settlements and buying armor/weapons you can't be bothered to make (Like if you don't want to bother with crafting).

Two real options out of supposedly 30,000+ possibilities seems quite linear to me. New Vegas was better simply because it had more base weapons and didn't waste giving plenty of useless mods. It had scopes. silencers and receivers. just not to the extent of FO4. Don't know why someone would put a bayonet on a shotgun, they're already at the perfect range. scrubs. :wacko: 

 

Don't see what Danse increasing the radio signal to reach the Brotherhood has to do with Travis knowing of the incident and your involvement, since the frequency range of his broadcast didn't change at all. Didn't know about all those things with Deacon since the Railroad quest line is an absolute torture to playthrough. 

Maxson only sends you to get Li and Ingram gives you the holotape, even if you don't come back with Li (You have to do the holotape part to advance the game anyway) Maxson just waits on you, doing nothing. just waits on the one person with no real allegiance to him to return. Even if you give him the tape, you can still work for the Institute.

 

That's how it feels to me as well, which makes no sense because are optional. While I'm on companions, this has got to be some the worse AI I've seen in my entire life. It is just so bad, blocking doorways, running away from you, falling off with damn railings and sometimes falling through them. Getting in the way of grenade toss, charging the enemy during stealth. MY GOD! Didn't Bethesda even try? They know they're AI is some of the worst in existence, so they make them Gods, because if they didn't barely anyone could do their quest lines.

 

Yeah you get points, but that doesn't mean much when each perk has like 3 or 4 ranks and they're all blocked off by levels. Traits are something I feel should've really been in the game, there was absolutely no reason to remove them. I wanted to make a stealth character with silenced, but the build was so boring until I took the necessary armourer and gun nut perks to make shadowed armour and silence weapons. I would've bought them but almost no one drops or sells shadowed leather arms or boots and I couldn't find a silencer for my shotgun or sniper anywhere. So it was either wait for them game to tell me when my build was complete or to complete it myself, so I was kind of forced to take those crafting perks. Just so you know, am now level 60, still haven't found any shadowed leather arms or boots yet. So relying on RNG to complete 90% of your build is pretty damn dumb.

 

Cooking recipes should've also been sold at stores or given to you from various settlements, would've made much more sense.

 

So caps are only useful if you do, in my opinion, a completely underwhelming part of the game or if you get lucky and a vendor sells a mod you need? Also, why does 3 jet cost more than 3 missiles?


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#13284
Blooddrunk1004

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Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?

While it is a nice move that they decided to take a small hold on the series, i can't imagine AC game feeling like a Witcher at all.

This news is reminding me when BW stated their next Dragon Age will be more "Skyim inspired etc" yet what we got was MMO single player instead.


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#13285
Ryzaki

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Even though that pun was terrible, I will wait. Can't wait to see how someone rights a non-creepy song about a woman taking advantage of an amnesiac.

 

 

Two real options out of supposedly 30,000+ possibilities seems quite linear to me. New Vegas was better simply because it had more base weapons and didn't waste giving plenty of useless mods. It had scopes. silencers and receivers. just not to the extent of FO4. Don't know why someone would put a bayonet on a shotgun, they're already at the perfect range. scrubs. :wacko:

 

Don't see what Danse increasing the radio signal to reach the Brotherhood has to do with Travis knowing of the incident and your involvement, since the frequency range of his broadcast didn't change at all. Didn't know about all those things with Deacon since the Railroad quest line is an absolute torture to playthrough. 

Maxson only sends you to get Li and Ingram gives you the holotape, even if you don't come back with Li (You have to do the holotape part to advance the game anyway) Maxson just waits on you, doing nothing. just waits on the one person with no real allegiance to him to return. Even if you give him the tape, you can still work for the Institute.

 

That's how it feels to me as well, which makes no sense because are optional. While I'm on companions, this has got to be some the worse AI I've seen in my entire life. It is just so bad, blocking doorways, running away from you, falling off with damn railings and sometimes falling through them. Getting in the way of grenade toss, charging the enemy during stealth. MY GOD! Didn't Bethesda even try? They know they're AI is some of the worst in existence, so they make them Gods, because if they didn't barely anyone could do their quest lines.

 

Yeah you get points, but that doesn't mean much when each perk has like 3 or 4 ranks and they're all blocked off by levels. Traits are something I feel should've really been in the game, there was absolutely no reason to remove them. I wanted to make a stealth character with silenced, but the build was so boring until I took the necessary armourer and gun nut perks to make shadowed armour and silence weapons. I would've bought them but almost no one drops or sells shadowed leather arms or boots and I couldn't find a silencer for my shotgun or sniper anywhere. So it was either wait for them game to tell me when my build was complete or to complete it myself, so I was kind of forced to take those crafting perks. Just so you know, am now level 60, still haven't found any shadowed leather arms or boots yet. So relying on RNG to complete 90% of your build is pretty damn dumb.

 

Cooking recipes should've also been sold at stores or given to you from various settlements, would've made much more sense.

 

So caps are only useful if you do, in my opinion, a completely underwhelming part of the game or if you get lucky and a vendor sells a mod you need? Also, why does 3 jet cost more than 3 missiles?

 

...F04 has silencers? And Scopes. And receivers. (ah I read that wrong. My bad) The mods don't fit your play style and that's fine! That doesn't make them useless. (Or maybe that's because I have the better mod description mod so I actually KNOW what they do instead of that vague nonsense they give you in vanilla...) FO4 mods have different firing rates, ranges, V.A.T.S. costs, recoil, as well as damage. It's not just more dakka. (The game is TERRIBLE at communicating this however).

 

...He flat out says it increases the signal range. :mellow: After completing Kellogg's quest he broadcasts a signal and you can pick it up despite not being that close to Cambridge. And clearly he also sent another signal to the brotherhood it's why they make a stronghold there.

 

You gave him the tape which benefited him. So yeah he's gonna keep you around in case you do more. It's not like you get any actual data from him without benefiting him. Also you don't have to give him the tape. He demands you give him the tape if you gave it to anyone else (like say the RR) before you can do anymore with the BOS. And yeah you can still work for the Institute...and he chews you out for not giving him warnings about Bunker Hill (with the whole "I'll give you one last chance." bit) and the next main quest that has you go against the BOS interests has you aggro them.

 

But yes he waits for you to return because what else is he supposed to do? Try to force you? That'd just result in him aggroing everyone you're already aligned with and without Prime in his pocket that's not really something he can afford atm. He only does it when there's really no chance of you working with them.

 

That said by god I agree about the stupidity of the companions. But that's not anything new. (That said in NV you could at least alleviate some of the stupid by telling them to get out of your face. Can't do that in F4 :( ) But like NV pretty sure mods are gonna be made to make the companions better than pack mules ala usual.

 

Just means you're encouraged to spread the love. (That said stealth should've been maxable by lvl 5. That really makes no sense being level restricted. I can see the weapon perks for balance reasons but the stealth smh.) Traits I do miss. ...why would a shotgun have a bought silencer... That said the suppressor mod also seems to be level dependent since some merchants inventories change once you reach a certain threshold (Really I rather it just me 4x the price and not be level gated.)  The game's designed so a stealth build isn't really decent til about lvl 20 something yes. But that's one build among many. Also you can make shadowed leather at lvl 1 of armorer. Which you can get as soon as you lvl after the vault pretty much.)

 

It also would've been a lot more annoying for players so I can see why they didn't do it. (not to mention you complain about RNG now? You think that wouldn't have applied to recipes too?)

 

Hey I love settlement building. Also caps can just as easily be used to buy weapons/arms with the mods you need and then you can remove and attach. As for the jet thing yeah it's kind of dumb video game logic that makes something that should be cheap expensive because it's far more useful to the player than a single missile.



#13286
Xetykins

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Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?

Horizon zero dawn devs also looking at witcher.  They like Geralt it seem.


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#13287
FKA_Servo

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What's mystifying to me is why they need to look at TW3 for any specific sort of inspiration. It's not like the game did anything new that's never been done before. It just did everything so well. And yeah, I suppose "Don't suck" is a good takeaway from TW3, but do they really need to be told that? I guess Ubisoft might.

 

I don't know what constitutes a "free-form" combat system (and the last AC game I played was the first AC2, not the other two AC2s), but from what I remember, the gameplay in AC is what I would describe as pretty freeform.


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#13288
SnakeCode

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The next Dragon Age could really learn that not sucking is the way to go.


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#13289
Akrabra

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Horizon zero dawn devs also looking at witcher.  They like Geralt it seem.

Guerilla Games? They said that? Well they are making an action-rpg with a set protagonist, so its not the worst place to get inspiration. 



#13290
FKA_Servo

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The next Dragon Age could really learn that not sucking is the way to go.

 

Incredibly, that is not a universally held sentiment. I thought DAI was pretty good.


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#13291
TmTapani

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Guerilla Games? They said that? Well they are making an action-rpg with a set protagonist, so its not the worst place to get inspiration. 

They are apparently also impressed with CDPRs focus on single player experiences and are not planning to include multiplayer elements in their own game.

 

http://gamingbolt.co...guerrilla-games

 

Maybe predefined characters and single player games are the way to go in gaming for the next few years? Kind of like open world has been in the past few?

I'd like that.


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#13292
Dread-Reaper

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...F04 has silencers? And Scopes. And receivers. (ah I read that wrong. My bad) The mods don't fit your play style and that's fine! That doesn't make them useless. (Or maybe that's because I have the better mod description mod so I actually KNOW what they do instead of that vague nonsense they give you in vanilla...) FO4 mods have different firing rates, ranges, V.A.T.S. costs, recoil, as well as damage. It's not just more dakka. (The game is TERRIBLE at communicating this however).

 

...He flat out says it increases the signal range. :mellow: After completing Kellogg's quest he broadcasts a signal and you can pick it up despite not being that close to Cambridge. And clearly he also sent another signal to the brotherhood it's why they make a stronghold there.

 

You gave him the tape which benefited him. So yeah he's gonna keep you around in case you do more. It's not like you get any actual data from him without benefiting him. Also you don't have to give him the tape. He demands you give him the tape if you gave it to anyone else (like say the RR) before you can do anymore with the BOS. And yeah you can still work for the Institute...and he chews you out for not giving him warnings about Bunker Hill (with the whole "I'll give you one last chance." bit) and the next main quest that has you go against the BOS interests has you aggro them.

 

But yes he waits for you to return because what else is he supposed to do? Try to force you? That'd just result in him aggroing everyone you're already aligned with and without Prime in his pocket that's not really something he can afford atm. He only does it when there's really no chance of you working with them.

 

That said by god I agree about the stupidity of the companions. But that's not anything new. (That said in NV you could at least alleviate some of the stupid by telling them to get out of your face. Can't do that in F4 :( ) But like NV pretty sure mods are gonna be made to make the companions better than pack mules ala usual.

 

Just means you're encouraged to spread the love. (That said stealth should've been maxable by lvl 5. That really makes no sense being level restricted. I can see the weapon perks for balance reasons but the stealth smh.) Traits I do miss. ...why would a shotgun have a bought silencer... That said the suppressor mod also seems to be level dependent since some merchants inventories change once you reach a certain threshold (Really I rather it just me 4x the price and not be level gated.)  The game's designed so a stealth build isn't really decent til about lvl 20 something yes. But that's one build among many. Also you can make shadowed leather at lvl 1 of armorer. Which you can get as soon as you lvl after the vault pretty much.)

 

It also would've been a lot more annoying for players so I can see why they didn't do it. (not to mention you complain about RNG now? You think that wouldn't have applied to recipes too?)

 

Hey I love settlement building. Also caps can just as easily be used to buy weapons/arms with the mods you need and then you can remove and attach. As for the jet thing yeah it's kind of dumb video game logic that makes something that should be cheap expensive because it's far more useful to the player than a single missile.

By useless I meant that there are top-tier mods (naturally),so there's one good damage mod (two if you don't have ammo for round conversion) and one good RoF mod. So all those others, like the one that makes the gun lighter or heavier, are completely useless. All those other attributes really don't matter, as the best mods will give you the best of those attributes, except when choosing long or short barrels on weapons.

 

He says that, but only comes into affect after you leave Kellogg's hideout and all he says is that all Brotherhood members should report to Cambridge Police Station. He doesn't mention the Sole Survivor or Arc Jets and once you go to Cambridge, the message disappears. 

 

Okay, I gave him the tape, why not kill me or incarcerate me then? I just gave him all of the Institutes stored data, I am now a wild card, I could have also given the Institute information on the Brotherhood. Everyone has an extreme amount of trust in the PC, even though they barely know him/her. Why? The fact that you can give the tape to the RR and still work for the BOS just cements the stupidity of the factions.

 

I wasn't talking about waiting for you to return from the Institute, I meant waiting on you to return to him. When I was returned to the Airport, no one was there waiting for, guarding the site, I literally just ran out of the airport. Really?

 

I want to make a specif build, not a jack of all trades, the annoying thing is that companions can now lockpick/hack things, so that could've been useful, but I already maxed out lockpicking/hacking anyway, needed something to dumb these extra perk points into.

 

Why wouldn't I be able to buy a suppressor for a shotgun? They're selling mods for plasma weapons and the Gauss Rifle, why not a simple silence for my shotty. This is what I meant by the game pushing me to take crafting perks, RNGesus was not with me all, so I got no good mods to buy, which meant my build would never be finished until the game wanted it to be. Had to take perks finish the build when I wanted too. 

I know I can make a shadow leather at rank 1 armourer, but I didn't want to take armourer at all, had to though, thanks a lot game. 

 

I doubt it would've be annoying, the game overloads you with so many stimpacks, that earning food recipes would barely affect the game. Besides, it was the same in FONV, except you had to raise Survival.


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#13293
Akrabra

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They are apparently also impressed with CDPRs focus on single player experiences and are not planning to include multiplayer elements in their own game.

 

http://gamingbolt.co...guerrilla-games

 

Maybe predefined characters and single player games are the way to go in gaming for the next few years? Kind of like open world has been in the past few?

I'd like that.

Neh i still like my RPG's with characters i create, but hey i am just one guy against the world. Still it never hurts to have some of each type of game, you know flavor etc. I am really looking forward to Horizon Zero Dawn though. Guerilla Games make great games, pun intended. To bad they never got the credit they deserve, atleast in my opinion. When it comes to multiplayer i am actually ok with having Multiplayer only games now, like Battlefront and Rainbow Six Siege. They feed one corner of the market and we can have other games that are solely devoted to single player. 


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#13294
FKA_Servo

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Maybe predefined characters and single player games are the way to go in gaming for the next few years? Kind of like open world has been in the past few?

I'd like that.

 

:mellow:

 

I really hope not. TW3 Geralt was a hit for me, TW1 and TW2 Geralt mostly weren't. Or, I hope they come packed with a CC all the same. Shepard isn't too much more or less changeable or pre-defined than Geralt is, but the ability to create your character adds a whole lot of replay value.


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#13295
Ryzaki

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By useless I meant that there are top-tier mods (naturally),so there's one good damage mod (two if you don't have ammo for round conversion) and one good RoF mod. So all those others, like the one that makes the gun lighter or heavier, are completely useless. All those other attributes really don't matter, as the best mods will give you the best of those attributes, except when choosing long or short barrels on weapons.

 

He says that, but only comes into affect after you leave Kellogg's hideout and all he says is that all Brotherhood members should report to Cambridge Police Station. He doesn't mention the Sole Survivor or Arc Jets and once you go to Cambridge, the message disappears. 

 

Okay, I gave him the tape, why not kill me or incarcerate me then? I just gave him all of the Institutes stored data, I am now a wild card, I could have also given the Institute information on the Brotherhood. Everyone has an extreme amount of trust in the PC, even though they barely know him/her. Why? The fact that you can give the tape to the RR and still work for the BOS just cements the stupidity of the factions.

 

I wasn't talking about waiting for you to return from the Institute, I meant waiting on you to return to him. When I was returned to the Airport, no one was there waiting for, guarding the site, I literally just ran out of the airport. Really?

 

I want to make a specif build, not a jack of all trades, the annoying thing is that companions can now lockpick/hack things, so that could've been useful, but I already maxed out lockpicking/hacking anyway, needed something to dumb these extra perk points into.

 

Why wouldn't I be able to buy a suppressor for a shotgun? They're selling mods for plasma weapons and the Gauss Rifle, why not a simple silence for my shotty. This is what I meant by the game pushing me to take crafting perks, RNGesus was not with me all, so I got no good mods to buy, which meant my build would never be finished until the game wanted it to be. Had to take perks finish the build when I wanted too. 

I know I can make a shadow leather at rank 1 armourer, but I didn't want to take armourer at all, had to though, thanks a lot game. 

 

I doubt it would've be annoying, the game overloads you with so many stimpacks, that earning food recipes would barely affect the game. Besides, it was the same in FONV, except you had to raise Survival.

 

Which is the reason why they're level based obviously. You use other stuff til then. As for mods that weapons heavier or lighter again are only useless to your playstyle. And not really there tends to be give and take. More damage usually costs more AP so if you want a vats heavy build you have a balancing act to follow.

 

He clearly DID mention the SS because every single person on the Prywden knows who you are from the jump. They also flat out say "oh this is who you were talking about?" I mean really it's there in the dialogue. The game doesn't beat you over the head with it no but it's clearly there.

 

Why would he? You just helped him. Again attempting to attack you at that moment is more of a loss for no gain. Even if you leave he still has the tape. Trying to capture you would just end up with him losing some of his men at best and losing your alliance at worse if you were still on his side.

 

Why would they be guarding the site? Part of the BOS stick is their arrogant as all hell and you're there because Danse went to bat for you (now THAT is the actual issue. Why he'd go to bat for someone he barely knew) and you already helped their efforts. Treating you like an enemy is pointless until you give them solid evidence of you being such (Mass Fusion).

 

Then make a specific build. I had a high CHA character who only used pistols and went mostly in the CHA tree, and pistols. (of course with gun nut). Also companions are meh at lockpicking/hacking and it locks you into dragging one of them around so that's hardly a waste.

 

Are you seriously asking why you can't get a silencer for a shotgun? Like...you know exactly why you can't get that in game.

 

You want to play a specific build and NOT rely on RNG. So yeah you're gonna have to craft somethings yourself. That however is not necessary to complete the game in any way shape or form. It's necessary for how you want to play the game. (which is fine I'm not telling you how to play other than in confusion about a stealth build without lockpicking and hacking) But it's not necessary for game completion. (My first horrible play through had nothing but gunnut, a lot of CHA perks and I sided with the Institute. Good lord the BOS made me rage so many times.)

 

Would've annoyed me. I'm already bothered by the picket fences and potted plants requiring magazines



#13296
TmTapani

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:mellow:

 

I really hope not. TW3 Geralt was a hit for me, TW1 and TW2 Geralt mostly weren't. Or, I hope they come packed with a CC all the same. Shepard isn't too much more or less changeable or pre-defined than Geralt is, but the ability to create your character adds a whole lot of replay value.

Even Beth has already taken steps in that direction. They might take even more considering the lukewarm (for Bethesda) critical reception of Fallout 4. Hell, even Gopher (if that name means anything to you) recently named The Witcher 3 as his goty instead of Fallout and that's kind of like water raining upwards. And will Bioware give us a new Hawke next? Most likely. The Dragon Age series already has identity issues so they might just follow the recent trends (again) like they did with the Skyrim - inspired DAI.



#13297
Xetykins

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Guerilla Games? They said that? Well they are making an action-rpg with a set protagonist, so its not the worst place to get inspiration. 

 

Yep, aside from Geralt being iconic, they also touched on MP being not on TW3.

 

Well they could learn from the witcher too and stop this exclusive nonsense! That game looks so friggin hot and I dont have an xbone. Not going to buy one for 1 game either. I regretfully did that for DAI, and it's just gathering dusts because as much as I want to play bloodborne, I know I'll suck at it. I mean, I can't even play TW3 past normal.



#13298
Hanako Ikezawa

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Maybe predefined characters and single player games are the way to go in gaming for the next few years? Kind of like open world has been in the past few?

I'd like that.

Please no. While RPGs with predefined characters can be good, RPGs where the character is up to the player are just as good. 

Even CDPR thinks so, considering they are going to have the protagonist in Cyberpunk 2077 really up to the player.



#13299
Ryzaki

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Yeah I could do without a bunch of preset characters thanks. I like molding my character. That was my main issue with F4 (that and the restricted dialogue because of said set character).


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#13300
Xetykins

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Even Beth has already taken steps in that direction. They might take even more considering the lukewarm (for Bethesda) critical reception of Fallout 4. Hell, even Gopher (if that name means anything to you) recently named The Witcher 3 as his goty instead of Fallout and that's kind of like water raining upwards. And will Bioware give us a new Hawke next? Most likely. The Dragon Age series already has identity issues so they might just follow the recent trends (again) like they did with the Skyrim - inspired DAI.

 

Gosh dang. Leave my DA cc alone. That is one and only thing I do not want Bioware to copy from TW3. As much as I love daddy Geralt to bits,  DA games aren't meant to have fixed protags anyway.


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