Not true. If you have an automatic weapon with the explosive legendary perk you're gonna go for ROF over damage. Certain weapons benefit more from a higher ROF (If you're going ghoul hunting for one high damage but slow fire rate is gonna get you swarmed. It's far superior to have a quick weapon that does medium damage to cripple them and then just sweep them up.) I went with a gun nut high damage all the time build and you DO get swarmed quite a bit because you don't have the staggering power of a faster firing weapon also enemies are always in groups save the occasional deathclaw or behemoth. (also missing shots with those guns hurt where's with a higher ROF missing a shot is a minor inconvenience at best). Deliver is a medium damage but ABSURD high ROF weapon and it's EASILY one of the best weapons in the game. Decent agility + VATS+ Deliever = Everything dead in VATS and 9 times out of 10 you'll STILL have AP left. High damage weapons slow ROF are best for long/medium range. Once you're in close quarters you're better off with higher ROF (obviously with decent damage). New Vegas weapons in comparison...I found eh. (But NV combat I found atrocious to the point where I just godmoded everything after my 3rd run to get to the actual good points of the game). I didn't play F3 but I probably would've done the same there.
They all assume you're on their side and are infiltrating for them. This is blatantly obvious. Father even flat out admits he knows you were with the railroad and that's why he gives you the kill order cause he assumes you can reach them easily enough for him. It's a risk and in some games it doesn't pay off but they aren't ignoring you being with other factions. Also nothing was more absurd then killing some Legionnaires in the middle of nowhere and being vilified by the Legion. (Wait I take that back. There was one more thing absurd. Caesar then trusting me to shut down the robot army when I gleefully murdered his soldiers by the dozen.) That said the killing someone, running away and everything being good doesn't make sense no. (That said ~spoilers~ was probably found on the mayor's body and that certainly would've smoothed it over
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No. I don't want a level cap. I like my eventual jack of all trades character. Leave it alone
I was making a generalization of most of the weapons, I know weapons with high ROF have their uses, especially if RNGesus guides you and you receive a legendary drop with an explosive perk. Don't know why you went on about how useful high ROF weapons are, my point was that modding weapons is quite linear and just boils down to damage or high ROF.
Even worse, so you're telling me that Travis hears about my exploits with Danse in an area with no civilization, excluding Gray Garden, but Maxson doesn't hear about me rescuing Synths with the Railroad? Makes absolutely zero sense whatsoever. Father only gives you the order to kill the RR leaders right when the game's about to end. So did Maxson and Desdomona thought some nobody who helped them out ONCE was trustworthy enough to act as a double agent?
I agree that New Vegas' faction system was dumb, but it was a good foundation that could easily be improved upon. Instead Bethesda just ignores it and also removes the Karma system as well, so you're actions have almost zero consequence.
Level Cap please, I don't like waiting until I hit the 20s for my build to start, I was done with the game when my build was ALMOST complete. I also don't like how the game basically pushes you to take the crafting perks, since most vendors rarely sell good mods and the mods on enemy weapons almost always sucks.
I also want to ask, how does a pre-war soldier and lawyer know how to cook irradiated creatures and remove every bit of the radiation while they're at it, just crazy man.
P.S Caps are completely worthless now





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