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#13301
Dread-Reaper

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Which is the reason why they're level based obviously. You use other stuff til then. As for mods that weapons heavier or lighter again are only useless to your playstyle. And not really there tends to be give and take. More damage usually costs more AP so if you want a vats heavy build you have a balancing act to follow.

 

He clearly DID mention the SS because every single person on the Prywden knows who you are from the jump. They also flat out say "oh this is who you were talking about?" I mean really it's there in the dialogue. The game doesn't beat you over the head with it no but it's clearly there.

 

Why would he? You just helped him. Again attempting to attack you at that moment is more of a loss for no gain. Even if you leave he still has the tape. Trying to capture you would just end up with him losing some of his men at best and losing your alliance at worse if you were still on his side.

 

Why would they be guarding the site? Part of the BOS stick is their arrogant as all hell and you're there because Danse went to bat for you (now THAT is the actual issue. Why he'd go to bat for someone he barely knew) and you already helped their efforts. Treating you like an enemy is pointless until you give them solid evidence of you being such (Mass Fusion).

 

Then make a specific build. I had a high CHA character who only used pistols and went mostly in the CHA tree, and pistols. (of course with gun nut). Also companions are meh at lockpicking/hacking and it locks you into dragging one of them around so that's hardly a waste.

 

Are you seriously asking why you can't get a silencer for a shotgun? Like...you know exactly why you can't get that in game.

 

You want to play a specific build and NOT rely on RNG. So yeah you're gonna have to craft somethings yourself. That however is not necessary to complete the game in any way shape or form. It's necessary for how you want to play the game. (which is fine I'm not telling you how to play other than in confusion about a stealth build without lockpicking and hacking) But it's not necessary for game completion. (My first horrible play through had nothing but gunnut, a lot of CHA perks and I sided with the Institute. Good lord the BOS made me rage so many times.)

 

Would've annoyed me. I'm already bothered by the picket fences and potted plants requiring magazines

No, the mods that make weapons lighter/heavier is useless, as you don't need perks for them and there's no higher tier version of them.

 

I am not talking about the BOS, I want to know how Travis, the radio DJ, knows of Danse and the SS exploits in Arc Jets, since no one lives around there and Synths were controlling the building at the time.

 

Incarceration would've work, like I said, the SS is a wild card and being cautious is better than being reckless.

 

The airport is there base on the ground, why would they not guard? Why was no one awaiting on my return then, Ingram just went back to talking around the airport and Maxson returned to the Prydwen, seems a bit lax for such an important operation. It's not treating the PC like an enemy, it's being cautious, for all they know the SS could've been captured and replaced by a Synth.

 

Doesn't really matter what build I make, I'm still gonna need to take gun nut so I don't have to rely on RNGesus and then I'm going to have to put points into something until I reach the req level to increase my main perks again. 

Companions are pretty okay at opening stuff, I believe Cait can open master locks, but goes through a lot of bobby pins, which isn't a problem.

 

I wouldn't have problem with RNG is it was like Dark Souls RNG, but it's not, so I have to craft to avoid frustration. Am also not trying to make a build to beat the game, but to enjoy the game. Also lockpick/hacking is really worthless, the loot found in locked containers are terrible, usually a lame gun with some ammo, not worth it.

 

Yes, I am asking why I can never find a silencer for my shotgun, other than crafting. It's in the game you know, you can put a silencer on the combat shotgun, so asking to buy one from the stores seems quite reasonable to me.


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#13302
ashwind

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Not true. If you have an automatic weapon with the explosive legendary perk you're gonna go for ROF over damage. Certain weapons benefit more from a higher ROF (If you're going ghoul hunting for one high damage but slow fire rate is gonna get you swarmed. It's far superior to have a quick weapon that does medium damage to cripple them and then just sweep them up.) I went with a gun nut high damage all the time build and you DO get swarmed quite a bit because you don't have the staggering power of a faster firing weapon also enemies are always in groups save the occasional deathclaw or behemoth. (also missing shots with those guns hurt where's with a higher ROF missing a shot is a minor inconvenience at best). Deliver is a medium damage but ABSURD high ROF weapon and it's EASILY one of the best weapons in the game. Decent agility + VATS+ Deliever = Everything dead in VATS and 9 times out of 10 you'll STILL have AP left. High damage weapons  slow ROF are best for long/medium range. Once you're in close quarters you're better off with higher ROF (obviously with decent damage).  New Vegas weapons in comparison...I found eh. (But NV combat I found atrocious to the point where I just godmoded everything after my 3rd run to get to the actual good points of the game). I didn't play F3 but I probably would've done the same there. 

 

 

Actually, I run with only 2 legendary weapons and am about level 80 now and I find none can resist them :P - depending on my mood, they can either die painfully or quickly.

 

The Torturer: Crippling Assault Riffle. Best automatic rifle because low recoil and high damage. A small squeeze of the trigger will bring even legendary deathclaws and mirelurk queens to their knees - literally. I can then begin to de-limb them (if they can be de-limb). Too bad not many can survive the torture and die before I completely remove their limbs  :devil: Maybe I need a legendary pipe pistol that does low damage and high limb damage... hrmf. I find it disturbing that I love leaving scores of limb-less enemies in my wake.... watching them twitching.... I am so sick of myself  :lol:  

 

The Assassin: A 2-Shot Gauss Rifle that does an arse whooping 600+ damage per shot. Can take out 99% of enemies in a single shot.  B)

 

Hate explosive weapons as they are pretty useless in close quarters. 

 

Thing is though, a lot of weapons and mods are useless late game. Earlier weapons like pipe weapons are so inferior that none would use it. You also wont use an automatic receiver when you have advance or powerful receiver. I actually find 90% of weapons and mods useless once I learn which weapons are best suited for what (ie: Automatic Combat Rifle has bad recoil no matter how you mod it when compared to automatic assault rifle) and all that is left is to farm legendary for the bonus you need for that weapon.


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#13303
FKA_Servo

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Even Beth has already taken steps in that direction. They might take even more considering the lukewarm (for Bethesda) critical reception of Fallout 4. Hell, even Gopher (if that name means anything to you) recently named The Witcher 3 as his goty instead of Fallout and that's kind of like water raining upwards. And will Bioware give us a new Hawke next? Most likely. The Dragon Age series already has identity issues so they might just follow the recent trends (again) like they did with the Skyrim - inspired DAI.


That's actually mostly ok, though. Fallout was a bit of a misstep for me because of the kid thing, but the character is variable enough that 3 playthroughs and character concepts can be different and distinct from one another. What I don't like is getting stuck running around with the same face (or gender, or hell, name) for my evil mage, my altruistic thief, and my dumb warrior.

Which is why I single out Shep (and yeah, Hawke) as fairly predefined characters who nevertheless work well with a character creator. Likewise, I can see a couple of different Geralts hiding in TW3 from the options you have over the course of the game. It's irritating that the only way to further distinguish them is with a different haircut.

With minimal changes, I think that TW could easily work with a CC as well, but there are some who disagree emphatically with me, and since I've had that fight at least 3 times over these 500 pages, I'll refrain from elaborating again.
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#13304
KBomb

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Happy New Year to all my fellow Witchers and non-Witchers! Or at least to those who are currenlty living in Europe. ^_^

Also KBomb and Akrabra, just for you: :P

10644412_10153464928979331_4989802738568


Ah, true love! Thanks!

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#13305
Wolven_Soul

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Damnit, now I know what was bothering me so much about the intro. I couldn't quite figure out what it was.

 

It sucks even more because Ron was apparently the TV anchor at the beginning. :D

 

Yeah, him not getting the "War, way never changes line" was absolutely blasphemous.



#13306
Dread-Reaper

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That's actually mostly ok, though. Fallout was a bit of a misstep for me because of the kid thing, but the character is variable enough that 3 playthroughs and character concepts can be different and distinct from one another. What I don't like is getting stuck running around with the same face (or gender, or hell, name) for my evil mage, my altruistic thief, and my dumb warrior.

Which is why I single out Shep (and yeah, Hawke) as fairly predefined characters who nevertheless work well with a character creator. Likewise, I can see a couple of different Geralts hiding in TW3 from the options you have over the course of the game. It's irritating that the only way to further distinguish them is with a different haircut.

With minimal changes, I think that TW could easily work with a CC as well, but there are some who disagree emphatically with me, and since I've had that fight at least 3 times over these 500 pages, I'll refrain from elaborating again.

Don't mind me.  :ph34r:



#13307
Ryzaki

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No, the mods that make weapons lighter/heavier is useless, as you don't need perks for them and there's no higher tier version of them.

 

I am not talking about the BOS, I want to know how Travis, the radio DJ, knows of Danse and the SS exploits in Arc Jets, since no one lives around there and Synths were controlling the building at the time.

 

Incarceration would've work, like I said, the SS is a wild card and being cautious is better than being reckless.

 

The airport is there base on the ground, why would they not guard? Why was no one awaiting on my return then, Ingram just went back to talking around the airport and Maxson returned to the Prydwen, seems a bit lax for such an important operation. It's not treating the PC like an enemy, it's being cautious, for all they know the SS could've been captured and replaced by a Synth.

 

Doesn't really matter what build I make, I'm still gonna need to take gun nut so I don't have to rely on RNGesus and then I'm going to have to put points into something until I reach the req level to increase my main perks again. 

Companions are pretty okay at opening stuff, I believe Cait can open master locks, but goes through a lot of bobby pins, which isn't a problem.

 

I wouldn't have problem with RNG is it was like Dark Souls RNG, but it's not, so I have to craft to avoid frustration. Am also not trying to make a build to beat the game, but to enjoy the game. Also lockpick/hacking is really worthless, the loot found in locked containers are terrible, usually a lame gun with some ammo, not worth it.

 

Yes, I am asking why I can never find a silencer for my shotgun, other than crafting. It's in the game you know, you can put a silencer on the combat shotgun, so asking to buy one from the stores seems quite reasonable to me.

 

And that makes them useless because you said so? :huh: Also if you're trying to say stuff gets more useless as you level...um.. that applies for everything. (In more than FO4 too). After a while the beginning stuff is crap because you get endgame gear that VASTLY outclasses everything because that's how it goes. Edited to be nice sorries <3

 

Because Danse starts up a radio tower and sent messages to the BOS. (Also you do right past a bunch of a badnits when you're going towards arcjet to begin with). That said Travis knowing is the same logic in someone knows I killed a legionaire in the middle of nowhere but I find it easier to justify.

 

No it really wouldn't considering the BOS claim to have come in peace and have no authority in the region. (We know it's nonsense however it's an aggressive action for no reason. There's a reason feeding the troops is an "off the books." operation). Again if your PC is the general and has unlocked the Castle and they decide to keep the PC? Well they just got every minutemen settlement aggressive. (And considering they can actually blow that ship out of the sky and even without that the BOS still needs them for food is not a wise decision). Now if you didn't do anything with the MM it might make sense but even then you're keeping one person under lock and key...why exactly? At that point the PC doesn't know anything about them that everyone else in the Commonwealth doesn't.

 

From the player? Why would they. They do guard it once you are actually their enemy. And yes there's a heavy armored minigun dude looking you right in the face when you go up to it. That is the guard. They're just not aggressive to the player cause again until MF they have no reason to be.

 

As for the player being captured and replaced by a synth that loveliness applies to every single faction. It's pretty much assumed you're you because reasons. (That said being forced to hand over the tape is already a precaution against that. Worst comes to worse they have the means to fight the institute thanks to you.) I don't use Cait because despite her high sneak she whines about everything pretty much I do that isn't stealing. That said regardless you can only have Cait or Nick so either lockpicking or hacking will be useful. Also synths are not gods. The damage they inflict is usually in positions of control and in no faction do you actually have any power. Maxson, Preston and Desdemona all have you be a glorified message boy. They give you information on a need to know basis and only after you've done something to get their faction an advantage.

 

*shrug* I was fine with crafting. And when I didn't craft I made do.

 

Not really it makes plenty of sense that more exotic mods are something the player has to make because no one else would bother.

 

 

Actually, I run with only 2 legendary weapons and am about level 80 now and I find none can resist them :P - depending on my mood, they can either die painfully or quickly.

 

The Torturer: Crippling Assault Riffle. Best automatic rifle because low recoil and high damage. A small squeeze of the trigger will bring even legendary deathclaws and mirelurk queens to their knees - literally. I can then begin to de-limb them (if they can be de-limb). Too bad not many can survive the torture and die before I completely remove their limbs  :devil: Maybe I need a legendary pipe pistol that does low damage and high limb damage... hrmf. I find it disturbing that I love leaving scores of limb-less enemies in my wake.... watching them twitching.... I am so sick of myself  :lol:  

 

The Assassin: A 2-Shot Gauss Rifle that does an arse whooping 600+ damage per shot. Can take out 99% of enemies in a single shot.  B)

 

Hate explosive weapons as they are pretty useless in close quarters. 

 

Thing is though, a lot of weapons and mods are useless late game. Earlier weapons like pipe weapons are so inferior that none would use it. You also wont use an automatic receiver when you have advance or powerful receiver. I actually find 90% of weapons and mods useless once I learn which weapons are best suited for what (ie: Automatic Combat Rifle has bad recoil no matter how you mod it when compared to automatic assault rifle) and all that is left is to farm legendary for the bonus you need for that weapon.

 

D: the cruelty!

 

I run with a small arsenal. I can't help it. Deliver is my bread and butter though. I find Gauss Rifles so big and gaudy. (Plus my characters are the smooth talking pistol toting type. I just give bulky weapons (that aren't a shotgun or hunting rifle) to Danse/MacCready). 

 

Oh god explosive weapons can be so fun though. I just started a new game with a nerdy science druggie dude that LOVES to blow **** up. it's so fun! (I am always out of fertilizer though). A mine/grenade playthrough has been much more fun than I was expecting. (except when i forget when I have a mine equipped and not a grenade and blow myself up XD) Also I despise assault rifles. I refuse to use them. I use combat rifles and hunting rifles.

 

To be fair that's a case of end game gear outclassing early game. (Also pipe rifles SHOULD be inferior they were handbuilt guns by a frightened public. Makes sense actual weapons and military gear would vastly outclass it.)



#13308
Elhanan

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Yeah, him not getting the "War, way never changes line" was absolutely blasphemes.


But covered well in Skyrim with various Khajiit: "Can we go to someplace warm?"

Warm; warm never changes....

:lol:

#13309
Dread-Reaper

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And that makes them useless because you said so? :huh: Also if you're trying to say stuff gets more useless as you level...um.. that applies for everything. (In more than FO4 too). After a while the beginning stuff is crap because you get endgame gear that VASTLY outclasses everything because that's how it goes. Edited to be nice sorries <3

 

Because Danse starts up a radio tower and sent messages to the BOS. (Also you do right past a bunch of a badnits when you're going towards arcjet to begin with). That said Travis knowing is the same logic in someone knows I killed a legionaire in the middle of nowhere but I find it easier to justify.

 

No it really wouldn't considering the BOS claim to have come in peace and have no authority in the region. (We know it's nonsense however it's an aggressive action for no reason. There's a reason feeding the troops is an "off the books." operation). Again if your PC is the general and has unlocked the Castle and they decide to keep the PC? Well they just got every minutemen settlement aggressive. (And considering they can actually blow that ship out of the sky and even without that the BOS still needs them for food is not a wise decision). Now if you didn't do anything with the MM it might make sense but even then you're keeping one person under lock and key...why exactly? At that point the PC doesn't know anything about them that everyone else in the Commonwealth doesn't.

 

From the player? Why would they. They do guard it once you are actually their enemy. And yes there's a heavy armored minigun dude looking you right in the face when you go up to it. That is the guard. They're just not aggressive to the player cause again until MF they have no reason to be.

 

As for the player being captured and replaced by a synth that loveliness applies to every single faction. It's pretty much assumed you're you because reasons. (That said being forced to hand over the tape is already a precaution against that. Worst comes to worse they have the means to fight the institute thanks to you.) I don't use Cait because despite her high sneak she whines about everything pretty much I do that isn't stealing. That said regardless you can only have Cait or Nick so either lockpicking or hacking will be useful. Also synths are not gods. The damage they inflict is usually in positions of control and in no faction do you actually have any power. Maxson, Preston and Desdemona all have you be a glorified message boy. They give you information on a need to know basis and only after you've done something to get their faction an advantage.

 

*shrug* I was fine with crafting. And when I didn't craft I made do.

 

Not really it makes plenty of sense that more exotic mods are something the player has to make because no one else would bother.

They are useless, one reduces your damage and the other barely raises why making the gun heavier. The rank 1 mods easily outclass, don't know why you're trying to to defend it. I'm trying to say that a lot of mods are worthless and would have preferred more weapons.

 

Don't know why you keep bringing up Danse and the radio tower and those bandits were killed, even if they lived, why would they tell other people about Danse and the SS.

 

What does having authority in the Commonwealth have to do with anything I said? Pretty sure they can arrest one of their own if they needed too. You can also kill all of the settlers to complete feeding the troops, so I doubt the BOS needs them.

 

Not from the player. I'm talking about the area with all of the chairs and tires, before you reach the airport gate. Where you build the device to teleport into the Institute, no one's watching that area or waiting on your return, they just go back to their daily routine. 

 

Yeah, but you'd the think the faction hellbent on destroying the Institute and all Synths would be the most cautious and make sure that you came back and not a Synth.

 

No, it makes no sense that I had the chance to buy a silencer for a Gauss Rifle before I could buy one for a shotgun.



#13310
Wolven_Soul

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Where to start? With weapons i guess.

 

Weapons - Those 200 you mention from New Vegas, with or without DLC? How many have modifications etc? Fallout 4 has 50 base weapons and 700 modifications for those weapons which is 35000 possibilities. If its with DLC not a fair comparison. 

 

Armor damage threshold - Well it has a new system with resistance for energy, ballistic and radiation instead, why is this a bad thing? 3 options to focus on is better than one right? Makes it more interesting to balance your characters protection.

 

Faction disguise - Not a good option to carry forward, as it was very broken. The whole reputation system didn't work properly. Kill two legionnaire soldiers in the desert, get vilified, put on a costume, we're fine, its ok! We are neutral - Makes zero sense to me. 

 

Karma - Very subjective, but i think the game is better for it as i want my actions to make the world change, and not a meter change. With Evil karma you were never seen as evil by others, it was just a stat to feed the ego. Fallout 4 unfortunately fails on letting actions have impact on the world though.

 

Skills - Well there are skills, some of them are just perks now. Like Science, and lockpicking, also some specials have gotten the skills modifier. Like Intelligence makes it easier for you to hack with removing alternatives on the screen etc. 

 

Dialogue wheel - the dialogue wheel isn't dumb, the options are. So agreed on that atleast.

 

Low Int conversation - Fallout 3 didn't have this either, and it doesn't seem Bethesda want to make it an option in game. Your character talks differently when drunk though, that is something.

 

The ending - 4 paths that lead to mostly the same conclusion, but with wildly different choices, flavour and dialogue surrounding it. Also post ending quests. 

 

Ron Perlman - Well he is an easter egg atleast, so he is still there. They focused more on a character story, whether they succeded or not is subjective. 

 

Think that is it, and well its mostly my opinion versus your anyway. The depth in most aspects is not lacking though, they are just not aspects you care for.

 

Gotta disagree with some of these.  

 

I was actually a little disappointed with the weapon crafting.  It was mostly just, add a little damage here, better recoil here, scope here.  Then one to make it a sniper rifle, single shot, or automatic.  I was really hoping for a few mods that really changed the weapons up more.  Yes, there are a lot of possibilities, but a lot of them felt really similar.

 

I agree with you about armor damage threshold and faction disguise.

 

I definitely miss the karma system, but your right, when you go down the evil path, NPC's need to see you as evil.  Of course, there really isn't anything really dastardly that you can do in this game.    

 

I don't mind the new skill system, but I definitely liked the old one a lot better.  With the new one characters really don't feel all that unique anymore because eventually, every character can do everything, and it seemed like I was spending way to many points on perks like gun nut and the crafting perks, lockpicking and hacking.  Perks that were needed but not really fun.

 

I don't really care about low intelligence conversation, but as for the dialogue wheel, I dunno...when I was younger I wanted everything to be voiced, now that almost everything is, I miss the silent protagonists because there was simply so much more variety in the things that you can say.  Even games that do the dialogue wheel well like Mass Effect and Dragon Age simply don't have as much variety as a good old fashioned silent character.  


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#13311
Ryzaki

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They are useless, one reduces your damage and the other barely raises why making the gun heavier. The rank 1 mods easily outclass, don't know why you're trying to to defend it. I'm trying to say that a lot of mods are worthless and would have preferred more weapons.

 

Don't know why you keep bringing up Danse and the radio tower and those bandits were killed, even if they lived, why would they tell other people about Danse and the SS.

 

What does having authority in the Commonwealth have to do with anything I said? Pretty sure they can arrest one of their own if they needed too. You can also kill all of the settlers to complete feeding the troops, so I doubt the BOS needs them.

 

Not from the player. I'm talking about the area with all of the chairs and tires, before you reach the airport gate. Where you build the device to teleport into the Institute, no one's watching that area or waiting on your return, they just go back to their daily routine. 

 

Yeah, but you'd the think the faction hellbent on destroying the Institute and all Synths would be the most cautious and make sure that you came back and not a Synth.

 

No, it makes no sense that I had the chance to buy a silencer for a Gauss Rifle before I could buy one for a shotgun.

 

Why so they could've been outclassed by other weapons like NV were? It's either outclassed weapons or outclassed mods I prefer the latter honestly. (The only gun I ever found completely worthless was pipe rifles and that actually makes sense with the lore). Everything else could be modded to be decent to great.

 

Those bandits were assaulting a trader (that you can actually save) that's my point. And why do people gossip in general. People talk. I wasn't saying the bandits would've told Travis though I could've made that clearer.

 

Yeah by killing all the settlers. Your PC can do it yes that doesn't mean every single BOS member is gonna be gungho for killing innocent civilians to steal their food. (Not to mention it only takes one survivor in that situation for it to become a massive mess). Not to mention you still need to farm the land which still needs settlers.

 

They don't need to watch that place is why. (Also the dude is staring straight ahead. You think he didn't see you approaching? There's a reason that area is clear.)

 

The faction that actually should've been the most cautious would've been the railroad. Worst thing you can do to the brotherhood is kill a few of them until they swarm you, they even have defenses against relaying Synth in to begin with (you learn this on the Institute questline). There's no reason to make a big deal of the player when the PC gave them no reason to aggro and arresting the PC (especially since you CAN'T detect a synth without killing them.) to do nothing with when they could be actually doing missions to benefit the BOS is stupidity.

 

Gauss Rifle is a ranged weapon. Shotgun is not.



#13312
slimgrin

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Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?

 

Since combat is the most lackluster element of the Asscreed games, I say bring it on. Besides, looking at art design I see the influence going both ways. There was even a Ubisoft employee hanging out on the RED forum for a while. Of course we were all bashing Asscreed at the time... :unsure:



#13313
panzerwzh

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Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?

Oh, no...

Next stage will be Witcherfront, Witchage and EA/Activision/ Ubi purchasing Witcher producers.

But I do agree Assassin's Creed series need some Witcher feel badly.



#13314
Dread-Reaper

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Why so they could've been outclassed by other weapons like NV were? It's either outclassed weapons or outclassed mods I prefer the latter honestly. (The only gun I ever found completely worthless was pipe rifles and that actually makes sense with the lore). Everything else could be modded to be decent to great.

 

Those bandits were assaulting a trader (that you can actually save) that's my point. And why do people gossip in general. People talk. I wasn't saying the bandits would've told Travis though I could've made that clearer.

 

Yeah by killing all the settlers. Your PC can do it yes that doesn't mean every single BOS member is gonna be gungho for killing innocent civilians to steal their food. (Not to mention it only takes one survivor in that situation for it to become a massive mess). Not to mention you still need to farm the land which still needs settlers.

 

They don't need to watch that place is why. (Also the dude is staring straight ahead. You think he didn't see you approaching? There's a reason that area is clear.)

 

The faction that actually should've been the most cautious would've been the railroad. Worst thing you can do to the brotherhood is kill a few of them until they swarm you, they even have defenses against relaying Synth in to begin with (you learn this on the Institute questline). There's no reason to make a big deal of the player when the PC gave them no reason to aggro and arresting the PC (especially since you CAN'T detect a synth without killing them.) to do nothing with when they could be actually doing missions to benefit the BOS is stupidity.

 

Gauss Rifle is a ranged weapon. Shotgun is not.

And I prefer New Vegas' approach, plus with the right mod any weapon can be quite effective.

 

Didn't actually know you could save the Trader, but he still wouldn't know where you're headed and how would bandit gossip make it's way down to DC?

 

The situation isn't dire yet, so yeah, but once they start running out, pretty sure some the BOS wouldn't have problem killing or enslaving a couple of Ghouls if it'll help them destroy the Institute.

 

See us approaching from where? What are you talking about? I am talking about the device that is used to enter the Institute for the first time, the guy at the gate can't see that.

 

I also just finished my Institute playthrough, so I know all about the BOS counter-measures, which makes no sense, since the PC can teleport back to the Airport after they leave Institute for the first time or if you fast travel from the Institute to the Prydwen, you still get teleported. Eh, I still believe the Brotherhood should have done at least something to make sure you weren't a Synth, maybe hold you until they finish checking the tape or something, anything.

 

Edit: Are you kidding me, are you saying selling a silencer for a rare, exotic and powerful weapon like the Gauss Rifle makes sense but not the combat shotgun? A combat shotgun with a silencer has barely range, it's only 41 plus the spread, so it's not over-powered by any stretch of the imagination and there is nothing exotic about the combat shotgun.



#13315
Ryzaki

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And I prefer New Vegas' approach, plus with the right mod any weapon can be quite effective.

 

Didn't actually know you could save the Trader, but he still wouldn't know where you're headed and how would bandit gossip make it's way down to DC?

 

The situation isn't dire yet, so yeah, but once they start running out, pretty sure some the BOS wouldn't have problem killing or enslaving a couple of Ghouls if it'll help them destroy the Institute.

 

See us approaching from where? What are you talking about? I am talking about the device that is used to enter the Institute for the first time, the guy at the gate can't see that.

 

I also just finished my Institute playthrough, so I know all about the BOS counter-measures, which makes no sense, since the PC can teleport back to the Airport after they leave Institute for the first time or if you fast travel from the Institute to the Prydwen, you still get teleported. Eh, I still believe the Brotherhood should have done at least something to make sure you weren't a Synth, maybe hold you until they finish checking the tape or something, anything.

 

Welp this is just a difference in preferences then.

 

Danse isn't exactly subtle not to mention he name drops BOS right afterwards with the whole "this isn't my first recon team down here." But otherwise his transmission got picked up by someone else. *shrug* Obviously we both know it's just a way for the game to be like "oooh you've done X!"a and acknowledge that.

 

And that's exactly when the settlers will push back. They will probably fail yes but they're not just gonna let the BOS starve them to death. This just becomes a more even fight if you got the MM rebuilt.

 

...Maxson is right there once it's built. Someone was watching you build it. If you build it there, he stops by right after you're done and then starts the "don't blow this" lecture. You were being watched.

 

Gameplay/story segregation. Easy explanation. And FO4 is hardly the first game to do such a thing. Also you literally can not check if someone is a synth. That's what the whole Covenant brouhaha was about. There is no way to know for sure until you kill them and examine the corpse. Holding the PC under arrest is pointless as the institute can't even reach them anyway (and neither can they without the PC) they would just remain in a stalemate state and doing such is liable to turn the PC against them.



#13316
Han Shot First

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Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?

 

Dragon Age 4, I hope.

 

At least in the side quest department. 


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#13317
Ryzaki

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Dragon Age 4, I hope.

 

At least in the side quest department. 

 

That's like the only inspiration I'd want DA4 to take from the Witcher. The sidequests. I was good with everything else.


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#13318
panzerwzh

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Finally this year the last book of the witcher saga the Lady of the Lake will be translated to my native language.

 

I have already read the english fan translations of the books ages ago but in my opinion the witcher books never did translate so well to english language and it is always nicer to read book on your mother language. Plus we finns are lucky enough to get very good translator to the books. I hear many translations havent been so good aside from german what Sapkowski helped personally to translate.

 

Too bad the covers of the Finnish editions have had been kind of meh compared to the awesome text inside them:

a0265b2d2a952f6dd74a86e15601b5e1.jpg

 

My personal favorite cover art style for a WItcher book is the Hungarian version of the Times of Contempt. Such a good drawing of a very powerful scene from the book:

ba45bd572253f3b487eb87deeb4b4981.jpg

 

When Cahir opened his eyes the fiend was standing over him.
 

‘Don’t kill me . . .’ he whispered, giving up his efforts to rise from the ground, now slippery with blood. His hand, slashed by the ashen haired girl, had gone numb and did not hurt.
‘I know who you are, Nilfgaardian,’ said the white-haired fiend, kicking the helmet with the hacked-up wings. ‘You have been pursuing her doggedly and long. But now you will harm her no more.’
‘Don’t kill me . . .’
‘Give me one reason. Just one. Make haste.’
‘It was I . . .’ whispered Cahir. ‘It was I who got her out of Cintra. From the fire . . . I rescued her. I saved her life . . .’
When he opened his eyes, the fiend was no longer there. Cahir was alone in the courtyard with the bodies of the elves. The water in the fountain soughed, spilling over the edge of the basin, washing away the blood on the ground. Cahir fainted.

Lucky you, the English translations of Wticher series are the worst and slowest. Cahir my poor lad, I really looking forward to somehow meet him in B&W..

P.S. Spanish versions are pretty good.

onslaught_of_cintra_by_teonora.jpg

ciri_s_dream_by_shinobi2u-d8ta0d4.jpg



#13319
panzerwzh

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Dragon Age 4, I hope.

 

At least in the side quest department. 

For me it could also learn how to develop strong, independent and realistic  female characters; political plots and player choices with gravity. In short, JUST GIVE ME WITCHER 4 ALREADY!


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#13320
Ryzaki

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Edit: Are you kidding me, are you saying selling a silencer for a rare, exotic and powerful weapon like the Gauss Rifle makes sense but not the combat shotgun? A combat shotgun with a silencer has barely range, it's only 41 plus the spread, so it's not over-powered by any stretch of the imagination and there is nothing exotic about the combat shotgun.

 

No I'm saying selling a silencer for a close quarters gun like a shotgun is stupid. There is no stealth with a shotgun. If you're close enough to fire it and connect you're being detected. It having a silencer serves no point. You can fire a Gauss rifle from a decent distance so it having a silencer does have a point. it's not overpowered it's pointless. not to mention silencers do not make a weapon completely silent. It simply lowers the sound. At the range and with the loudness of a shotgun? Pointless.

 

It's like using soap with food on it.

 

You can make it sure but no one is gonna sell it.



#13321
Dread-Reaper

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Welp this is just a difference in preferences then.

 

Danse isn't exactly subtle not to mention he name drops BOS right afterwards with the whole "this isn't my first recon team down here." But otherwise his transmission got picked up by someone else. *shrug* Obviously we both know it's just a way for the game to be like "oooh you've done X!"a and acknowledge that.

 

And that's exactly when the settlers will push back. They will probably fail yes but they're not just gonna let the BOS starve them to death. This just becomes a more even fight if you got the MM rebuilt.

 

...Maxson is right there once it's built. Someone was watching you build it. If you build it there, he stops by right after you're done and then starts the "don't blow this" lecture. You were being watched.

 

Gameplay/story segregation. Easy explanation. And FO4 is hardly the first game to do such a thing. Also you literally can not check if someone is a synth. That's what the whole Covenant brouhaha was about. There is no way to know for sure until you kill them and examine the corpse. Holding the PC under arrest is pointless as the institute can't even reach them anyway (and neither can they without the PC) they would just remain in a stalemate state and doing such is liable to turn the PC against them.

If Danse is broadcasting on an open frequency, then he's a dumb as he is boring.

 

Doubt a bunch of plebs with pipe weapons can even scratch the Brotherhood, literally one Knight in PA can annihilate any settlement attacking the Brotherhood. Who knows, maybe the Brotherhood would've offered them protection in exchange for crops.

 

Maxson's there when you build it, not when you return, you'd think he'd have someone guarding the device, just incase.

 

That's thing, they really didn't need the PC anymore, they already have all of the data off their terminals, which probably includes their location. So from that point on the PC is just a wild card to the Brotherhood who could betray them at a moments notice



#13322
Dread-Reaper

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No I'm saying selling a silencer for a close quarters gun like a shotgun is stupid. There is no stealth with a shotgun. If you're close enough to fire it and connect you're being detected. It having a silencer serves no point. You can fire a Gauss rifle from a decent distance so it having a silencer does have a point. it's not overpowered it's pointless. not to mention silencers do not make a weapon completely silent. It simply lowers the sound. At the range and with the loudness of a shotgun? Pointless.

 

It's like using soap with food on it.

 

You can make it sure but no one is gonna sell it.

How is it stupid, there is stealth with a shotgun, if you get alerted and kill the enemy before they shoot their weapon, you can actually avoid alerting anyone else. I also don't know if you've done a stealth playthrough, but you can get pretty close to enemies at level 4 sneak and shadowed gear, so a shotgun is useful in stealth. We are talking about FO4 right, not real life.



#13323
Ryzaki

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If Danse is broadcasting on an open frequency, then he's a dumb as he is boring.

 

Doubt a bunch of plebs with pipe weapons can even scratch the Brotherhood, literally one Knight in PA can annihilate any settlement attacking the Brotherhood. Who knows, maybe the Brotherhood would've offered them protection in exchange for crops.

 

Maxson's there when you build it, not when you return, you'd think he'd have someone guarding the device, just incase.

 

That's thing, they really didn't need the PC anymore, they already have all of the data off their terminals, which probably includes their location. So from that point on the PC is just a wild card to the Brotherhood who could betray them at a moments notice

 

Hey now! Danse isn't boring :P That said yeah his report most likely wasn't overheard. The signal going up in the first place probably was tho.

 

lol. Now if you've played the game you should actually know how often BOS die to people using pipe weapons. Come on now. Those vertibirds are made of paper.

 

You don't return from the teleporter and it's likely someone was watching and you didn't see them because they weren't out in the open like a moron. (Much like they were watching you build it enough to tell him it was done cause you certainly don't).

 

Yes they do actually. They need you to get liberty prime online (if they could've done it themselves it'd been done), and they need the PC to infiltrate the railroad. And again betray them how? They have defenses against the Institute to begin with, and the player is never in a position to back stab them because they give him/her information on a need to know basis. When you do actually act against them it's done knowing full well you're on opposing sides. (Mass Fusion they attack you on sight where's at Bunker Hill you're allowed to wander about freely). And you haven't given the Institute any information whatsoever on the Brotherhood they don't gather on their own.

 

How is it stupid, there is stealth with a shotgun, if you get alerted and kill the enemy before they shoot their weapon, you can actually avoid alerting anyone else. I also don't know if you've done a stealth playthrough, but you can get pretty close to enemies at level 4 sneak and shadowed gear, so a shotgun is useful in stealth. We are talking about FO4 right, not real life.

 

Shotgun is not useful for stealth (in particular close quarters) mostly because of it being loud. You're far better off with a melee weapon and Blitz abuse if you're actually doing a close stealth quarters build in F4. I've done stealth snipers not melee but if I was doing a stealth melee I wouldn't be using a shotgun. And no a shotgun with a suppressor/silencer does not make sense it's a loud close quarters weapon even in FO4.



#13324
Akrabra

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Oh, no...

Next stage will be Witcherfront, Witchage and EA/Activision/ Ubi purchasing Witcher producers.

But I do agree Assassin's Creed series need some Witcher feel badly.

No the Assassins Creed series need some Assassins Creed 2 feel badly. You know when the franchise was actually good. 


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#13325
I SOLD MY SOUL TO BIOWARE

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*checks thread daily to see if any posted news on Blood and Wine*
 
Me when discovering there is none:
 
http://www.youtube.c...h?v=cdEQmpVIE4A


After how amazing Hearts of Stone was, Blood and Wine is probably my most anticipated game of 2016. Yeah, an expansion, lol.
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