Aller au contenu

Photo

Feedback... be more like The Witcher 3


  • Veuillez vous connecter pour répondre
15865 réponses à ce sujet

#13351
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

 

 

Companion approval in my mind is the new karma. (Also the karma thing was stupid too. Why am I losing karma from stealing from people that tried to kill me? Why is there some magical tracker on how much of a bad guy I am? It makes far more sense for that kind of thing to be handled by people who were actually there disapproving of your actions. To me this was a great improvement. And yeah stuff like murdering someone in the open is already met by everyone aggroing.

 

On the other hand if I had been able to wipe out villages and leave survivors Travis saying it over the radio and then other settlements being wary of the PC would've made sense.)

 

? You can get most of the main points of your build pretty early on. You can't become OP as heck to til 30 yes but at that point you're mowing down almost everything. The crafting perks only require 3 special to get and are level capped yeah (which does annoy me) but honestly I did my first playthrough just fine without having any armorer/blacksmith (I hated power armor) and just going for damage and CHA perks. You're not pushed to take them whatsoever. They're there if you want to fine tune your character but the game is perfectly beatable without them. (That's exactly what legendary farming is for. Good gear without having to craft it.) Also I didn't beat the game til I was 60 once. (I was not rushing to do the main quest that time). Wait no you're pretty much pushed to take a weapon upgrade yes. Because the game is way too heavily combat based so you need a damage perk. But that's pretty much the only thing you're forced to do (and really only on survival because of the damage nerf. On normal you're OP as heck with all the damage perks that I switched to survival because I was bored).

 

 

 

Except companion approval is terrible in this game.  Piper doesn't like that you killed that person?  It's alright, go ahead and pick a few locks and it's all water under the bridge.  The karma system was better, it just needed to be tweaked and improved so that people react when your in one extreme or the other.  I want to feel like the things I am doing mattered, and in FO3, hearing Three Dog praising me or damning was a hell of a lot better than Travis talking about the things I am doing while vaguely mentioning my involvement.  

 

If you really want to take advantage of all the game has to offer, to at least try it out, you really do have to take a lot of perks that are not at all fun to take.  The crafting perks, the settlement perks, the scrapping perks, and that's not to mention the lock picking and crafting ones, man those annoyed the crap out of me.  The leveling system is still fine, but overall it gets fairly dull for me and eventually I'm just kinda...meh...whenever I level and get a new point.  There are a lot of other really dull perks in this game.  Like why would I want to pacify enemies with the charisma perk?  It's more fun to kill them, and there is no real advantage for pacifying them.



#13352
panzerwzh

panzerwzh
  • Members
  • 1 224 messages

Yeah, I really wish Bethesda would stop letting the player join every single faction in their games.  I can see being in the Brotherhood and the Minuteman, but the moment you join the Brotherhood, the Railroad should be off limits. 

Player should do several really tough deeds to prove himself worth not become a freaking general after 20mins. Bethesda should really learn from New Vegas.


  • Farci Reprimer, Wolven_Soul, Hazegurl et 1 autre aiment ceci

#13353
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Except companion approval is terrible in this game.  Piper doesn't like that you killed that person?  It's alright, go ahead and pick a few locks and it's all water under the bridge.  The karma system was better, it just needed to be tweaked and improved so that people react when your in one extreme or the other.  I want to feel like the things I am doing mattered, and in FO3, hearing Three Dog praising me or damning was a hell of a lot better than Travis talking about the things I am doing while vaguely mentioning my involvement.  

 

If you really want to take advantage of all the game has to offer, to at least try it out, you really do have to take a lot of perks that are not at all fun to take.  The crafting perks, the settlement perks, the scrapping perks, and that's not to mention the lock picking and crafting ones, man those annoyed the crap out of me.  The leveling system is still fine, but overall it gets fairly dull for me and eventually I'm just kinda...meh...whenever I level and get a new point.  There are a lot of other really dull perks in this game.  Like why would I want to pacify enemies with the charisma perk?  It's more fun to kill them, and there is no real advantage for pacifying them.

 

Until the times they instantly aggro on you. Which does occur and no amount of lockpicking will smooth it over.

 

It really wasn't. I was a saint for killing raiders despite the fact that otherwise my character was a complete POS. You could game karma even easier than companion approval.

 

Seriously? Pacification is great for getting breathing room (until you can get the perk that incites them to attack which sadly is like 30ish). That's my favorite perk in the CHA tree. And well I love settlement building. (That said you don't need a single settlement perk to build settlements. It's only if you want crafting resources (which is actually dumb. Only the stores should be locked behind local leader. The crafting tables should each require a rank in what they're for otherwise.) Also the scrapping perk is useful. It doesn't have to be fun. All the perks in vanilla NV weren't fun either (like Here and Now. An extra level so I can put more points into guns and science and waste a perk point. Seriously?) . (The mods though they made it fantastic). As for the advantage in pacification, one less gun shooting at you, later on you can turn them against allies and have a temporary extra companion. (Not to mention they're easier to kill pacified).



#13354
ashwind

ashwind
  • Members
  • 3 150 messages

3. You're better off with a sniper rifle (or Deliver lulz) + headshot than melee if you're worried about killing faster.

 

That said a Kremvh’s Tooth with Blitz doesn't do as much damage as an automatic shotgun really?

 

Hating on Blitz? SMH.

 

Really I heard the opposite. But as for crippling and then headshots yeah that is always a good solution. Especially death claws. Screw those glowing jerkwads.

 

 

Killing faster as in efficiency. When you can one shot ghouls regardless of where you are aiming, spraying automatic weapon is the fastest way to get rid of loads of them. The assault riffle does a better job at it but an automatic shotgun work just as well. Basically just point at the crowd and fire away and they will die in piles. In that respect, a shotgun is better because it is as fast and more efficient. Saves ammos too... maybe I am overdoing it but I have >5000 of each ammo types LOL (cept heavy weapon ammo)

 

Kremvh's Tooth (70ish damage) in blitz + 10.6 steal modifier does a ton of damage. I actually use hammers (100+ damage) in blitz cos 100*10.6 > 70*10.6 :devil:. It is good to one hit super mutant warmasters and the sort. However, if I am storming a room with 3 - 5 flimsier enemies like raiders or ghouls, guns are more effective. By the time Blitz VATS animation ends with the 1st kill, I would have killed them all with automatic rifles.

 

As for DeathClaws - NO!!!! You all are doing it wrong!!! You dont cripple it and then shoot it in the head - that is so wasteful.

 

You hammer it! You see, when you take both its legs out, it will be laying there crawling towards you. Shortly after it will recover and tries to stand up. Smack it with a hammer and it will be re-crippled  cos limbs hp = 0 mwahahah. Then it crawls again and you smack it again when it tries to get up. I usually cut off its tail while it is down and also crippled both its arms. They have so much HP, they can take a lot of torment! Unlike flimsier enemies that die so quickly  :devil:  :devil:  :devil:

 

I love the glowing sea, scorpions, deathclaws. Vengeance is sweet. They deserve it all for bullying me when I was low level and poorly equipped  B)


  • Wolven_Soul aime ceci

#13355
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Killing faster as in efficiency. When you can one shot ghouls regardless of where you are aiming, spraying automatic weapon is the fastest way to get rid of loads of them. The assault riffle does a better job at it but an automatic shotgun work just as well. Basically just point at the crowd and fire away and they will die in piles. In that respect, a shotgun is better because it is as fast and more efficient. Saves ammos too... maybe I am overdoing it but I have >5000 of each ammo types LOL (cept heavy weapon ammo)

 

Kremvh's Tooth (70ish damage) in blitz + 10.6 steal modifier does a ton of damage. I actually use hammers (100+ damage) in blitz cos 100*10.6 > 70*10.6 :devil:. It is good to one hit super mutant warmasters and the sort. However, if I am storming a room with 3 - 5 flimsier enemies like raiders or ghouls, guns are more effective. By the time Blitz VATS animation ends with the 1st kill, I would have killed them all with automatic rifles.

 

As for DeathClaws - NO!!!! You all are doing it wrong!!! You dont cripple it and then shoot it in the head - that is so wasteful.

 

You hammer it! You see, when you take both its legs out, it will be laying there crawling towards you. Shortly after it will recover and tries to stand up. Smack it with a hammer and it will be re-crippled  cos limbs hp = 0 mwahahah. Then it crawls again and you smack it again when it tries to get up. I usually cut off its tail while it is down and also crippled both its arms. They have so much HP, they can take a lot of torment! Unlike flimsier enemies that die so quickly  :devil:  :devil:  :devil:

 

I love the glowing sea, scorpions, deathclaws. Vengeance is sweet. They deserve it all for bullying me when I was low level and poorly equipped  B)

 

eh if I'm fighting ghouls I rather use a smg or (Deliver since it's pretty good all around) and I just aim at the legs. I rather save my shotgun ammo for super mutants and dogs that get in my face personally. (I'm always out of ammo but that's cause my aim is pretty ****).

 

XD I only use automatic weapons against ghouls. Otherwise deliver. (I use Deliver for everything. It's pretty much an automatic weapon without the recoil.)

 

Eww nooo that's just dragging it out. I'm not that sadistic.

 

Oh god the glowing sea is awesome. Going in it in power armor is just...such a wow moment.



#13356
ashwind

ashwind
  • Members
  • 3 150 messages

Eww nooo that's just dragging it out. I'm not that sadistic.

 

Oh god the glowing sea is awesome. Going in it in power armor is just...such a wow moment.

 

No... allow me to show you that it is actually pretty humane and definitely less bloody than how you guys do it. :P (edit: bullet holes and all that)

 

The following video shows how to properly prepare a Deathclaw steak. Tried loading for a Legendary one but this will do I suppose. You need pepper grinder spray (aka Assault Rifle :P) of course a rolling pin.

 

1. Spray some pepper onto the meat

2. Beat the meat repetitively so that it will be more tender.

 

And we must try to be humane to animals, although they are mean, ugly and mutated  :rolleyes:

 



#13357
Dread-Reaper

Dread-Reaper
  • Members
  • 444 messages

Until the times they instantly aggro on you. Which does occur and no amount of lockpicking will smooth it over.

 

It really wasn't. I was a saint for killing raiders despite the fact that otherwise my character was a complete POS. You could game karma even easier than companion approval.

 

Seriously? Pacification is great for getting breathing room (until you can get the perk that incites them to attack which sadly is like 30ish). That's my favorite perk in the CHA tree. And well I love settlement building. (That said you don't need a single settlement perk to build settlements. It's only if you want crafting resources (which is actually dumb. Only the stores should be locked behind local leader. The crafting tables should each require a rank in what they're for otherwise.) Also the scrapping perk is useful. It doesn't have to be fun. All the perks in vanilla NV weren't fun either (like Here and Now. An extra level so I can put more points into guns and science and waste a perk point. Seriously?) . (The mods though they made it fantastic). As for the advantage in pacification, one less gun shooting at you, later on you can turn them against allies and have a temporary extra companion. (Not to mention they're easier to kill pacified).

Really wanted to do a CHA character with the intimidation, but waiting until the 20s for them to be useful really put my off. Not to mention holding up someone in stealth and then being detected makes the aggro against you again. I was actually hoping it'd be like Project Ultimatum, in that I'd be able to tie them up or sell them to slavers, shame that there are no slavers in FO4



#13358
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

No... allow me to show you that it is actually pretty humane and definitely less bloody than how you guys do it. :P

 

The following video shows how to properly prepare a Deathclaw steak. Tried loading for a Legendary one but this will do I suppose. You need pepper grinder spray (aka Assault Rifle :P) of course a rolling pin.

 

1. Spray some pepper onto the meat

2. Beat the meat repetitively so that it will be more tender.

 

And we must try to be humane to animals, although they are mean, ugly and mutated  :rolleyes:

 

 

(I'd only kill it with the rolling pin cause too many times have I killed a legendary death claw for it to drop a freaking legendary rolling pin or lead pipe. Thanks for nothing. >:(  ) but nah I rather just shoot it in the belly. <3

 

Deathclaw steaks are awesome. I just wish they weren't so heavy :(

 

But really I can't wait for the dlc. Hopefully Bethesda will learn from the criticism and give us some good content.


  • Wolven_Soul aime ceci

#13359
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

Really wanted to do a CHA character with the intimidation, but waiting until the 20s for them to be useful really put my off. Not to mention holding up someone in stealth and then being detected makes the aggro against you again. I was actually hoping it'd be like Project Ultimatum, in that I'd be able to tie them up or sell them to slavers, shame that there are no slavers in FO4

 

Yeah it's really annoying how there's level limits on stuff. I mean Intimidation already has a built in level limit (seeing as you can only intimidate people below your level). There was no need for the double down. And someone being held up in stealth should just leave the area :(

 

There are slavers in FO4 (The kid in a fridge can be sold.) you just can't interact with them otherwise for ~reasons~

 

(Really I wanted to have some slaves to force them to work in my settlements. Get some people into debt and have them spend the rest of their lives making me adhesive. But noooooo.
 



#13360
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

Horizon zero dawn devs also looking at witcher.  They like Geralt it seem.

 

Man I am really looking forward to that game.  It seems like it's going to be light on the RPG elements, but the gameplay just looks superb.  I can't wait to fire explosive arrows at robot dinosaur heads.



#13361
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

What's mystifying to me is why they need to look at TW3 for any specific sort of inspiration. It's not like the game did anything new that's never been done before. It just did everything so well. And yeah, I suppose "Don't suck" is a good takeaway from TW3, but do they really need to be told that? I guess Ubisoft might.

 

I don't know what constitutes a "free-form" combat system (and the last AC game I played was the first AC2, not the other two AC2s), but from what I remember, the gameplay in AC is what I would describe as pretty freeform.

 

The gameplay is actually what turned me off on Assassin's Creed really quick.  I only played the first two because man the combat was boring.  All you were really able to do was keep holding block until someone tried to attack and then counter it.  Good grief.  Never had the slightest desire to play any of the others.  Well except for the pirate one, as I heard that one was really good, but I didn't want to have to play any of the others that came before to get caught up with the story.



#13362
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

They are apparently also impressed with CDPRs focus on single player experiences and are not planning to include multiplayer elements in their own game.

 

http://gamingbolt.co...guerrilla-games

 

Maybe predefined characters and single player games are the way to go in gaming for the next few years? Kind of like open world has been in the past few?

I'd like that.

 

I really wouldn't mind.  My favorite approach is the middle ground, like Hawk in DA2, where you get a character that has a predefined history, but you get to craft him/her yourself.  That said, I can enjoy either of the other approaches.  Geralt has become one of my all time favorite characters, and I would not have wanted to play TW3 with anyone but him.  


  • TmTapani aime ceci

#13363
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

Neh i still like my RPG's with characters i create, but hey i am just one guy against the world. Still it never hurts to have some of each type of game, you know flavor etc. I am really looking forward to Horizon Zero Dawn though. Guerilla Games make great games, pun intended. To bad they never got the credit they deserve, atleast in my opinion. When it comes to multiplayer i am actually ok with having Multiplayer only games now, like Battlefront and Rainbow Six Siege. They feed one corner of the market and we can have other games that are solely devoted to single player. 

 

What other games have they made?  

 

I to am perfectly okay with multi-player only games, even the ones that come at full price.  As long as the games have the content to make me want to keep playing.  Battlefront is not a good example, there is so much wrong with that.  I have heard more good things about Rainbow Six Siege however.  I am also looking forward to Overwatch and Plants vs Zombies: Garden Warfare 2.



#13364
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

:mellow:

 

I really hope not. TW3 Geralt was a hit for me, TW1 and TW2 Geralt mostly weren't. Or, I hope they come packed with a CC all the same. Shepard isn't too much more or less changeable or pre-defined than Geralt is, but the ability to create your character adds a whole lot of replay value.

 

I sort of agree but disagree with the last part of your statement.  The ability to create your own character CAN add a lot of replay value, if the game's content uses it well.  If you just have a lot of dull, boring content, and the game doesn't really change all that much from character to character, then CC doesn't really add any replay value at all.


  • vbibbi aime ceci

#13365
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

After how amazing Hearts of Stone was, Blood and Wine is probably my most anticipated game of 2016. Yeah, an expansion, lol.

 

Mmmm, it's hard for me which one I am looking forward to most next year.  Blood and wine will no doubt be great, but there are so many interesting full games coming next year.  Horizon, Dishonored 2, Uncharted 4.

 

Been playing through the Nathan Drake collection lately.  Those games are pretty fun.  A little to linear for my liking, but fun.  I was pleasantly surprised to hear Claudia Black, Steve Valentine, and Simon Templeton all doing voices in the various games.  

 

I do hope that UC 4 tries to do a few different things though.  The games are good, but sometimes it feels that they could all be the same game.



#13366
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

That would be absurd considering how much earlier you meet Danse than Deacon. It'd make far more sense if you met them at the same time and only had to help one of them or Desdemona gave you an alternative upon meeting her. But it just locking when you don't even know who the other faction is? No.

 

It's not absurd at all.  You don't have to join the Brotherhood when you meet Danse.  You can tell them no.  So it doesn't really matter who you meet first.  And even then you can certainly meet Deacon earlier than you do Danse if you want to.  I seriously doubt everyone who has played the game, even in their first time, has always met Danse first.  



#13367
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

Until the times they instantly aggro on you. Which does occur and no amount of lockpicking will smooth it over.

 

It really wasn't. I was a saint for killing raiders despite the fact that otherwise my character was a complete POS. You could game karma even easier than companion approval.

 

Seriously? Pacification is great for getting breathing room (until you can get the perk that incites them to attack which sadly is like 30ish). That's my favorite perk in the CHA tree. And well I love settlement building. (That said you don't need a single settlement perk to build settlements. It's only if you want crafting resources (which is actually dumb. Only the stores should be locked behind local leader. The crafting tables should each require a rank in what they're for otherwise.) Also the scrapping perk is useful. It doesn't have to be fun. All the perks in vanilla NV weren't fun either (like Here and Now. An extra level so I can put more points into guns and science and waste a perk point. Seriously?) . (The mods though they made it fantastic). As for the advantage in pacification, one less gun shooting at you, later on you can turn them against allies and have a temporary extra companion. (Not to mention they're easier to kill pacified).

 

I have never once had a companion aggro onto me no matter what I did.  When I had Strong along I hopped into Power Armor and picked locks all the time, both things he hates, and I don't think I ever once did something he did like, and he just kept following along.  So it seems like it takes a long time to get them to turn on you.  

 

It really was.  Yeah, you could game the karma system, certainly it was far from perfect, which is why I said it needed to be tweaked and improved.

 

Also, you keep mentioning a lot about how mods will fix this and mods will fix that.  That should not be the case.  A game should be good enough in it's base state.  In my opinion, mods should enhance the game, not be required to make it good.

 

No, sorry, pacification is still boring as crap to me.  More fun to just kill them.  When I need breathing room I will make my own.  It's not like if I just back off a corridor or two the enemies won't just come running around blindly for me to gun them down.  Could just be preference though.  

 

Couldn't get into settlement building, not enough variety for me, but the perks were needed if you wanted to make the tables and the storefronts, as well as making the supply lines.  I would have found those a lot more useful if I enjoyed settlement building with the way they link up the workstation supplies.  

 

No, not all the perks in NV were fun.  I always thought Here and Now was stupid.  But very, very, very few of the perks in FO4 were fun for me.  Even the extra  damage ones eventually felt dull.  20%, 40%, 60% and so on and so forth.  It just got a little bland.  At least we still have things like bloody mess.  That one's still fun.  

 

I just wanted so much more out of FO4.  I'm not saying it's not a fun game, it is, I mostly enjoyed my first playthrough, but it's gonna take a long while before I can get myself to do another one.

 

 

By the way I'm sorry for the wall of posts from me.  I just get behind and I have a habit of wanting to respond to almost everything just because I enjoy the discussions so much.  :P



#13368
ashwind

ashwind
  • Members
  • 3 150 messages

Oh lord, the Witcherification of games has already started.

 

http://www.gamespot....-/1100-6433500/

 

Info on the next Assassin's Creed: an alleged developer claimed the new game would be "a complete revamp of the series" featuring "a Witcher feel, with player progression" and a "freeform combat system."

 

What game will be next I wonder?

 

If Witherification means Ubisoft is going to finally stop crunching out annual games just to grab some quick buck and put more effort and time to improve the quality of their games then it is a good thing. Lots of studio should do the same.


  • vbibbi, Wolven_Soul et Hazegurl aiment ceci

#13369
FKA_Servo

FKA_Servo
  • Members
  • 5 633 messages

I sort of agree but disagree with the last part of your statement.  The ability to create your own character CAN add a lot of replay value, if the game's content uses it well.  If you just have a lot of dull, boring content, and the game doesn't really change all that much from character to character, then CC doesn't really add any replay value at all.

 

I know that's probably a dig at DAI, but while I only have two (albeit very lengthy) full playthroughs under my belt, the combination of a new face, a new VO, and a new romance subplot to match up with that character's different personality, history, and motivations were enough to keep it pretty fresh. As far as I'm concerned, if I have the freedom to play a markedly different character, then a CC holds a lot of value for me. But I'll agree that it is probably all in how deep you get. It's come up before, but DAI is a strange mixture of the "old" approach with the "new" approach, and it worked for some, didn't work for others. You have a decent amount of freedom to determine your character's backstory (in that dialogue with Josie, for example), and the game subsequently supports head canon very well. An approach that's not for everyone, granted, but one that is valuable nevertheless.

 

If Witherification means Ubisoft is going to finally stop crunching out annual games just to grab some quick buck and put more effort and time to improve the quality of their games then it is a good thing. Lots of studio should do the same.

 

This is obviously true.

 

Hopefully, CDPR's benevolent influence will lead to them dropping friggin' Uplay as well. There's a reason why I haven't played any of their games since AC2 on the xbox, and it's not necessarily that I haven't wanted to. Far Cry: Blood Dragon looks hilarious, but I have better things to do than fight with ornery, redundant DRM.


  • Ryzaki aime ceci

#13370
FKA_Servo

FKA_Servo
  • Members
  • 5 633 messages

Found this, and I'd be remiss if I didn't post it (although I wouldn't be surprised if someone had beat me to the punch, either).

 


  • panzerwzh, Akrabra et Hazegurl aiment ceci

#13371
Akrabra

Akrabra
  • Members
  • 2 364 messages

What other games have they made?  

 

I to am perfectly okay with multi-player only games, even the ones that come at full price.  As long as the games have the content to make me want to keep playing.  Battlefront is not a good example, there is so much wrong with that.  I have heard more good things about Rainbow Six Siege however.  I am also looking forward to Overwatch and Plants vs Zombies: Garden Warfare 2.

They are mostly known for the Killzone series on the Playstation. Very good First person shooters that were abit different then your run of the mill Call of Duty and Battlefield. Problem is they were always compared to Halo, as it was the real opposition in the console wars. Fact is Killzone is not like that at all. Its dark, and heavy in every sense of the words. Great lore, decent storytelling etc. Its good that they are on a new IP now though, as the studio is clearly very talented and they need to do something new after 4 Killzone games. 

 

I've heard good things about Rainbow Six SIege aswell, which is kind of weird because people hated on it and it didn't really sell that well in its opening. But if people talk it up it will sell over a longer period of time, so maybe i will pick it up some day. Its supposed to be a very tactical shooter and that would be a nice change of pace from the usual multiplayer fps out there. A shame a game like Battlefront 3 already sold 12 million copies.



#13372
Ryzaki

Ryzaki
  • Members
  • 34 423 messages

I have never once had a companion aggro onto me no matter what I did.  When I had Strong along I hopped into Power Armor and picked locks all the time, both things he hates, and I don't think I ever once did something he did like, and he just kept following along.  So it seems like it takes a long time to get them to turn on you.  

 

It really was.  Yeah, you could game the karma system, certainly it was far from perfect, which is why I said it needed to be tweaked and improved.

 

Also, you keep mentioning a lot about how mods will fix this and mods will fix that.  That should not be the case.  A game should be good enough in it's base state.  In my opinion, mods should enhance the game, not be required to make it good.

 

No, sorry, pacification is still boring as crap to me.  More fun to just kill them.  When I need breathing room I will make my own.  It's not like if I just back off a corridor or two the enemies won't just come running around blindly for me to gun them down.  Could just be preference though.  

 

Couldn't get into settlement building, not enough variety for me, but the perks were needed if you wanted to make the tables and the storefronts, as well as making the supply lines.  I would have found those a lot more useful if I enjoyed settlement building with the way they link up the workstation supplies.  

 

No, not all the perks in NV were fun.  I always thought Here and Now was stupid.  But very, very, very few of the perks in FO4 were fun for me.  Even the extra  damage ones eventually felt dull.  20%, 40%, 60% and so on and so forth.  It just got a little bland.  At least we still have things like bloody mess.  That one's still fun.  

 

I just wanted so much more out of FO4.  I'm not saying it's not a fun game, it is, I mostly enjoyed my first playthrough, but it's gonna take a long while before I can get myself to do another one.

 

 

By the way I'm sorry for the wall of posts from me.  I just get behind and I have a habit of wanting to respond to almost everything just because I enjoy the discussions so much.   :P

 

Kill someone from goodneightbor with MacCready in the party if your approval with him isn't high and see what happens. (it doesn't take a long time you just have to cross the line once too many times). Kill a Minuteman in Preston's presence (regardless of approval).

 

Nope it wasn't. And you could game the karma system even easier (and it often made no sense. Why is stealing from people who are dead who attempted to murder me bad karma but looting their corpses isn't?)

 

Shouldn't be the case yeah. (Also it's clearly a joke on the old mods will fix it).

 

Could be? It is just preference. I could make a list of plenty of skills I found dull as paint drying in NV.

 

I loved settlement building but yeah it's not for everyone.

 

I found the combat fun enough in FO4 that the perks were just gravy. So ymmv clearly. (My only issue is FO4 is too reliant on combat I tried to go to goodneighbor first so I could see the memory den scene you get if you haven't started Jewel of the Commonwealth (and it was nice) and I wanted to have MacCready from the beginning. That was a freaking ordeal. And there was so much stupid with the enemy spawns (Why are raiders right next to gunners who are right next to supermutants? One of those groups should've wiped the others out or they should be fighting each other when I come across them!) that I eventually just godmoded it. (That said trying to do that at lvl 3 wasn't my brightest moment no I'm actually surprised I managed to get as far as I did before having to turn on godmode nerd Rage was a godsend. That free Psychojet.).

 

That's fair.

 

XD I'm just as bad so it'd be weird if I was judgey.

 

 

It's not absurd at all.  You don't have to join the Brotherhood when you meet Danse.  You can tell them no.  So it doesn't really matter who you meet first.  And even then you can certainly meet Deacon earlier than you do Danse if you want to.  I seriously doubt everyone who has played the game, even in their first time, has always met Danse first.  

 

Yes it is because you haven't even met one party and the other is offering quests and experience (not to power armor). Shutting down someone you haven't even met is ludicrous. Chances are you don't even know who the railroad are at that point in the game.

 

You can meet Deacon earlier but the area Deacon in is 15+ and the area Danse is in is 5+ come on now. I just did a going directly to Goodneighbor quest it's near on impossible at lower levels without save scumming and luck. Going to Downtown Boston at the beginning of the game results in hordes of skulls and crossbones not to mention people who can kill you in 2 hits while you have a rinky dink .38 and a 10 mm without much ammo.

 

Chances are most people met Danse first. The main quest pushes you in that direction, his quest pops up near immediately and then you go investigate. Deacon meanwhile his quest doesn't trigger til you're either in goodneighbor (and read the railroad thing) or are in diamond city (to hear the guards talking about the railroad) (I think there's also another random trigger in the wilderness but you're not herded towards it).


  • Akrabra aime ceci

#13373
line_genrou

line_genrou
  • Members
  • 987 messages

Finished my second playthrough of TW3 death march difficulty + HoS + 99% complete (didn't finish collecting all cards)

finished at level 38 and will start new game+ with the polish dub soon :D

 

I don't know if I will finish 100% this time because going to all those exclamation marks in Skellige was boooring I had to listen to some music while at it

at least everything was cleared though :wacko:


  • panzerwzh aime ceci

#13374
Ashelsu

Ashelsu
  • Members
  • 909 messages

After finishing Skellige question marks you end up swimming in money though (which can be spent on runemaster in HoS). But the sirens... they are more annoying than Morrowind cliffracers, I did not think such thing would be possible. :wacko: Geralt became St. Jiub of the Witcherverse.

The answer for Blood and Wine date release is "Soon" so far. Patch 1.12 will happen before it.


  • Wolven_Soul aime ceci

#13375
Wolven_Soul

Wolven_Soul
  • Members
  • 1 675 messages

I know that's probably a dig at DAI, but while I only have two (albeit very lengthy) full playthroughs under my belt, the combination of a new face, a new VO, and a new romance subplot to match up with that character's different personality, history, and motivations were enough to keep it pretty fresh. As far as I'm concerned, if I have the freedom to play a markedly different character, then a CC holds a lot of value for me. But I'll agree that it is probably all in how deep you get. It's come up before, but DAI is a strange mixture of the "old" approach with the "new" approach, and it worked for some, didn't work for others. You have a decent amount of freedom to determine your character's backstory (in that dialogue with Josie, for example), and the game subsequently supports head canon very well. An approach that's not for everyone, granted, but one that is valuable nevertheless.

 

 

 

 

Nah, there are other games that I can direct my previous comment towards, not just DA:I.  New faces and new VO's don't really add any replayability on their own, except for games like Sain't Row where the characters will actually say different things depending on the voice choice you make.  The romance subplots do add replay value, but since you can have different romance subplots with a predefined character, you can't really attribute any of that replay value to the character creation process.  

 

The only way that the character creation process adds any replay value is if the game actually takes your choices in that creation into account.  Different races, different background, different personality?  Make those choices actually mean something in the game itself.  Give us content that make those choices matter.  

 

There are games that have been able to do it, ME did it, Origins did it, Even as far back as BG 2 did it.  If the game doesn't give me content that make those choices mean something to me, then CC doesn't really hold any value to me.