Companion approval in my mind is the new karma. (Also the karma thing was stupid too. Why am I losing karma from stealing from people that tried to kill me? Why is there some magical tracker on how much of a bad guy I am? It makes far more sense for that kind of thing to be handled by people who were actually there disapproving of your actions. To me this was a great improvement. And yeah stuff like murdering someone in the open is already met by everyone aggroing.
On the other hand if I had been able to wipe out villages and leave survivors Travis saying it over the radio and then other settlements being wary of the PC would've made sense.)
? You can get most of the main points of your build pretty early on. You can't become OP as heck to til 30 yes but at that point you're mowing down almost everything. The crafting perks only require 3 special to get and are level capped yeah (which does annoy me) but honestly I did my first playthrough just fine without having any armorer/blacksmith (I hated power armor) and just going for damage and CHA perks. You're not pushed to take them whatsoever. They're there if you want to fine tune your character but the game is perfectly beatable without them. (That's exactly what legendary farming is for. Good gear without having to craft it.) Also I didn't beat the game til I was 60 once. (I was not rushing to do the main quest that time). Wait no you're pretty much pushed to take a weapon upgrade yes. Because the game is way too heavily combat based so you need a damage perk. But that's pretty much the only thing you're forced to do (and really only on survival because of the damage nerf. On normal you're OP as heck with all the damage perks that I switched to survival because I was bored).
Except companion approval is terrible in this game. Piper doesn't like that you killed that person? It's alright, go ahead and pick a few locks and it's all water under the bridge. The karma system was better, it just needed to be tweaked and improved so that people react when your in one extreme or the other. I want to feel like the things I am doing mattered, and in FO3, hearing Three Dog praising me or damning was a hell of a lot better than Travis talking about the things I am doing while vaguely mentioning my involvement.
If you really want to take advantage of all the game has to offer, to at least try it out, you really do have to take a lot of perks that are not at all fun to take. The crafting perks, the settlement perks, the scrapping perks, and that's not to mention the lock picking and crafting ones, man those annoyed the crap out of me. The leveling system is still fine, but overall it gets fairly dull for me and eventually I'm just kinda...meh...whenever I level and get a new point. There are a lot of other really dull perks in this game. Like why would I want to pacify enemies with the charisma perk? It's more fun to kill them, and there is no real advantage for pacifying them.





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