It's not realistic at all actually. The railroad would have no way of knowing you're with the BOS (nor would anyone else) unless people went around blabbing about it. And why would they? (or if you walked around with the BOS armor on but even then that has a helmet. Oh wait there's the paint you can throw on your clothes. In that case it'd be fair enough) Also not sure why you're trying to say "it's meant to be played more than once." as if that makes the reality that most people don't beat the game once any different. Them magically knowing isn't annoying because it doesn't cut off content but if they did why do they even know in that situation since reason is the goal? (Though Deacon could be excused for watching you and then telling Desdomna I suppose.) Also it's not replay-ability for me to be punished for a choice you made without all the information hours back. Again it'd be one thing if you got to know all the factions before this but that's not the case.
Except in game you don't realize they're gung ho about killing everyone (Also your only experience with synths at that point in the game can be of the plastic things trying to murder you, and feral ghouls are Feral ghous) until you've already met Maxson and that's already after you've joined them. Look I get wanting mutually exclusive factions. Trying to say "but it should just be shoved in F4 from the beginning no matter how much sense it makes!" is ridiculous. Also if you want to say "but replayability!" why wouldn't the Minutemen (who actually do have people hostile towards the BOS in it *all you have to do is actually talk to your minutemen* as well as the synths *same here* making them not that friendly with the RR) also get this treatment? If you want mutually exclusive factions from saying go to work in Fallout 4 meeting the factions in the first place would need to be redesigned full stop. Also getting to the Institute in the first place would also need to be completely changed so you could potentially do it alone or with an actual neutral party. (The minutemen can coexist with the Institute but they're hardly neutral towards them. They simply don't have the ability to attack without your support). Just...no. This is trying to force a triangle into the circle shaped hole.
He knows about it because people talk about you getting into the Institute yes (and for plain plot convenience). Him knowing about you helping random synths? Who (other than a BOS member which face it they're not subtle) would find that information worthy to tell him? Also they're not that hard lined about killing synths to begin with considering you can bring Hancock and Valentine aboard the Prydwen with nary an issue other than snarky comments.
Fair enough. The fact that the quest automatically appeared on my radar and was on the way was more than enough for me to go there. (and judging by the percentages I am far from alone).
Very possible. Do you...do you know what VERY means? I'm not trying to be snarky. I'm just asking. If someone says to you "it's very possible I cheated on you." what would you think someone is saying?
That's a completely different arguement. Also them being mutually exclusive wouldn't improve the writing whatsoever.
I've got full glass institute windows, wooden windows,
Some even have different color tints. Also glass floors!
Once again, you can absolutely meet all the factions before making a choice about which one you want to join. Not a single solitary one of them tells you that you either have to join that moment, or you can never join at all. Also once again, unless you can offer up something to back up the statement that most people only beat games that have valid replayability in it only once, then it simply isn't so. Some might replay it again right after they do it the first time, some might wait till the next DLC, like me, or some might wait a year to do it. I am not saying most people are going to play it more than once, I can't back that up, but it doesn't seem like you can back up the reverse either. In all honesty, it doesn't even matter if most people do only play it once, that's their choice. That's not going to stop me from wanting them to design their game better so that I feel I have a reason to play it more than once.
I realized right from the get go that they were all about killing everything, because that dude Clarke makes some kind of comment about all mutants, ghouls and synths should die. And he even will send you out on missions that are nothing but killing one of those three groups.
People talk about you getting into the institute, but there is absolutely no reason that those random people would know about the thing that Sturges asks you to bring back. And once they see Hancock, Curie, Strong or Valentine, they should absolutely be telling me to either get them off the ship or they're going to kill them. They are constantly saying how these groups need to die, yet they allow you to bring those companions on board? Never made sense to me. The Brotherhood is supposed to be dead set in their various purposes, they should not have allowed those characters on. It annoyed me that they did. Well, with Curie, there is no way for them to know that she is actually a Synth, that and...well...she's just adorable.
Initially I said more than possible, and it is also more than possible that I could win the lottery, doesn't mean that it is likely to happen. *shrugs* Semantics, not really important enough to be arguing over. Especially since the initial point was that it is quite possible to meet Deacon before Danse. I think...yes?
No, them being mutually exclusive wouldn't make for better writing automatically, but it would have made for a story that made more sense. But they really didn't write it very well at all with what they did try to do. I will give them credit though that they at least tried to make it make sense.
I have a feeling we're just gonna keep arguing in circles, maybe we should just agree to disagree again. 