Gets both editor's and fan GOTY from IGN.
http://www.ign.com/w...ame_of_the_Year
I believe the Game Developer Choice GOTY will come down to MGSV & TW3. Kojima is finally freed from the shackles of Konami and he can now receive awards in person so there is a high chance (and a good one) for his peers to honor his hard work.
Best Technology award too I believe will come down to MGSV & TW3. MGSV - not only visuals that looks as good across all platforms, it freaking ran smoothly with 60fps on PS4 and X1. TW3 - a living breathing environment but has performance issue especially on consoles in the early months of launch. Battlefront Star Wars - looks beautiful but at a much smaller scale so it should be easier to accomplish. Fallout 4... really? Best technology for the same old 2011 Skyrim technology? ![]()
Innovative award
I'd pick Splatoon - trust Nintendo to come up with a shooter that is not violent.
MSGV should at least win 2 out of 4 awards and Kojima should be there to receive the awards.
Bloodborne should also be given something. Visual or audio. I havent played it but it looks good and the ost is also very haunting.
The soundtrack in eastern Velen is one of the loveliest things I've ever heard in a game, ditto for much of the Skellige music. The way it converges with the gameplay is sublime and beautiful.
Yeah, that's a bit of an oversight.
Kaer Morhen has my favourite music actually. There's something incredibly homely and nostalgic about this tune, but also a bit mournful...which fits pretty perfectly for the place, really.
Kaer Morhen has my favourite music actually. There's something incredibly homely and nostalgic about this tune, but also a bit mournful...which fits pretty perfectly for the place, really.
Kaer Morhen in game was freaking amazing. The layout was just perfectly replicated from The Witcher, i loved it. I said something nice about the game, i'm scared.
Kaer Morhen in game was freaking amazing. The layout was just perfectly replicated from The Witcher, i loved it.
That was one of my favourite things honestly, both the Vizima Royal Palace and Kaer Morhen were basically pixel-perfect recreations of their TW1 counterparts. Just with infinitely more detail. I would have been pretty bummed if they went and pulled a Redcliffe on it.
It helps that the place was just pure scenery porn.

That was one of my favourite things honestly, both the Vizima Royal Palace and Kaer Morhen were basically pixel-perfect recreations of their TW1 counterparts. Just with infinitely more detail. I would have been pretty bummed if they went and pulled a Redcliffe on it.
It helps that the place was just pure scenery porn.
Loved Vizima aswell, but i was hoping to explore the city abit more. I know we were already there in the first game, but when it was first mentioned as a location i was abit dissapointed that it was only the palace. Also after seeing how they did Kaer Morhen, how could i not want to see Vizima in that engine.
Well, at long bloody last, i was rekindled with my computer and was able to play Trespasser (no time for Hearts of Stone sadly).
It was weird to play DA:I again as the last time I played was back in last year March. Some of my problems I had still lingered in the DLC, such as the mostly poor use of amazing music, a jankiness in animations and a nightmare for mods (though I don't blame Bioware too much, it's still quite frustrating).
But man, some of the good of DA:I where reminded to me, such as wonderful art direction and just a truly fascinating lore and world that Bioware crafted.
In the end, although I most certainly do have my problems with DA:I, finishing Trespasser really excited me for what's to come. Solas has been set up to be an amazing villain and the very idea of finally going to Tevinter makes me giddy.
I just hope to god Bioware will move away from the idea of almost entirely removing ambient music. The lack of it really makes exploration often feel hollow and dull, no matter how beautiful things are.
4 IGN awards are in.
Game of the Year
People's Choice Game of the Year
Best Original Music
Best RPG

So, just started a new TW3 run after completing TW1&TW2 and finally decided to give horseback combat another chance - ![]()
Maybe I am the last to know this but if you gave up on horseback combat because like me you find it so hard to control and cant hit anything you should give it another go!
I only found out that once you start galloping, you can hold down attack (dont release it - will continue galloping) and Geralt will ready his sword while galloping and as you get close to an enemy, time slows down for you to perform minor adjustments and once you are find your target, release attack and Geralt will immediately swing his sword.
The feeling of succeeding in charging up a couple of Drowners for the first tie is epic!
(especially if you have failed as many times as I before
)
Horseback combat is crazy fun even if it's not fully polished. I love doing ride by bombings on bandit camps, then cleaning up with my sword as I make passes. You can even fight the bigger monsters on horseback and it works surprisingly well. To an extent, anyway.
Horseback combat is crazy fun even if it's not fully polished. I love doing ride by bombings on bandit camps, then cleaning up with my sword as I make passes. You can even fight the bigger monsters on horseback and it works surprisingly well. To an extent, anyway.
Sounds fun... but I think my priority is to get some horse blinds
Never fought on horses in my previous playthrough XD
Horseback combat is crazy fun even if it's not fully polished. I love doing ride by bombings on bandit camps, then cleaning up with my sword as I make passes. You can even fight the bigger monsters on horseback and it works surprisingly well. To an extent, anyway.
I'd like to see that become a feature in DA4. Mounts should have some function beyond just getting from point A to point B, particularly if you're missing out on companion banter by using them.
She was a writer who was primarily concerned with writing (and she was great, if you ask me). That was the controversy. Makes me wonder if the same folks would lose their damn minds if it came to light that every concept artist or composer who worked on a game didn't also play them.
It's infuriating because to this day, people reference her stories and scenarios (Deep Roads in DAO plus most Dwarven lore development, Anders, the Smuggler in SWTOR, to point out a few) as some of their favorite and most memorable.
As ever, the main takeaway is that gamers are awful.
Yeah, and it really shouldn't be that way. Gamers are the most varied group in the world. Male, female, black, white, asian, latino, teenagers, adult, elderly, etc. If there is any group that should cool about being inclusive of new ideas and new people, it should be us.
No.. I didn't even know they were out. I read a box set with 3, I think.
I'll check out Stormlight too.
Actually, I told Akabara (sp?) about Locke Lamora in this thread before. That's a fairly recent, cool series too. It doesn't have the intricate magic system, but the characters and criminality are similar in some way.
Yeah the Gentleman Bastards series right? I was thinking about trying that one after the one I am reading now, 'The Name of the Wind'. After that I'm gonna read 'Wise Man's Fear', so after that I was thinking of giving Locke Lamora a try, Seems to be getting good reviews.
I contend that it doesn't necessarily need one. It's not trying to tell a cohesive story in multiple parts. Each game thus far is a self-contained narrative in a different time/place that further uncovers the mysteries of the setting. Which I think works.
Not saying that it's better than a strongly authored continuing narrative - just saying it's different, and things are allowed to be different.
You shouldn't stay hung up on the awesome button thing, either. It was a marketing person talking marketing, and it was debunked as soon as it tumbled out of the dude's mouth. It's obviously not true to anyone who's played the game (unless I'm imagining all the people here bemoaning DAI's lack of DA2 advanced (far moreso than DAO's) tactics).
I can agree with that. A series does not need a continuing narrative to be good. Certainly I think there should always be elements of one story that carry over a little, but I can definitely see the value of having self contained stories as well as continuing plot lines. With the self contained variety you can have the more personal stories, like Hawk's, which I still believe that despite the game's flaws, was perhaps the best concept they have had in the series.
I am far more concerned with the series' identity. It needs to find one.
I'll grant that TW2 and TW3 do this well compared to other games seeing as you start with all your abilities and most of the skill ups you receive are passive, so most options are open to you from the beginning. That's nice.
I think maybe it would have helped more to start with better equipment and a greater complement of formulae rather than just like, two of them, and let the upgrades or exceptionally rare ones be the ones that are lootable or purchasable. And let it make sense. If only witchers can safely ingest witcher potions, and there are hardly any witchers around these days, why does every second vendor stock a full range of witcher formulae?
Likewise, if I'm a career swordsman, don't let me loot a clear upgrade from some level derp goon in his underwear, even if it's the beginning of the game.
Heh, yeah, I was a little bothered by all the merchants who inexplicably carry Witcher recipes. I think it might have been neat if the game had us track down Witcher vendors. A normal vendor tells us he's heard of a guy who's heard of a guy, that sort of thing. Might not be many people who would appreciate that sort of thing though.
With all my years of playing WoW expansions and replacing epic gear from one game with cruddy greens from the next one, I understand what you mean about your last point as well, lol.
Lol, I'm number one! I'm number one!
..........I need to get out more. ![]()
Can someone tell me what the deal is with Rocket League? Football in Race Cars, and somehow that is fun?
I haven't played it yet, but I actually think it looks like a lot of fun. Looks like something I would enjoy. ![]()
Yeah, and it really shouldn't be that way. Gamers are the most varied group in the world. Male, female, black, white, asian, latino, teenagers, adult, elderly, etc. If there is any group that should cool about being inclusive of new ideas and new people, it should be us.
Don't feed Servo on this, he'll say gamers are the worst. They cause crop failure, locusts and rape and who know what else. It's a silly narrative he's picked up from the media.
Don't feed Servo on this, he'll say gamers are the worst. They cause crop failure, locusts and rape and who know what else. It's a silly narrative he's picked up from the media.
While I certainly don't subscribe to the media's interpretation of gamers, after all they're the ones who like to say that Gamers are dead, but it is true that they can be some really terrible people.
Of course I am of the opinion that people are just generally terrible period, not just gamers. I am super cynical and pessimistic in that area.
While I certainly don't subscribe to the media's interpretation of gamers, after all they're the ones who like to say that Gamers are dead, but it is true that they can be some really terrible people.
Of course I am of the opinion that people are just generally terrible period, not just gamers. I am super cynical and pessimistic in that area.
That is just the world though. There are a-holes everywhere. The comforting fact is that they are not many, but unfortuantely they spread out evenly so you are bound to encounter them from time to time.
Yeah, and it really shouldn't be that way. Gamers are the most varied group in the world. Male, female, black, white, asian, latino, teenagers, adult, elderly, etc. If there is any group that should cool about being inclusive of new ideas and new people, it should be us.
While I certainly don't subscribe to the media's interpretation of gamers, after all they're the ones who like to say that Gamers are dead, but it is true that they can be some really terrible people.
Of course I am of the opinion that people are just generally terrible period, not just gamers. I am super cynical and pessimistic in that area.
Well, it's convenient shorthand that ultimately paints with too broad a brush. It's obviously not a universal truth. Gamers are a large, diverse group, and as you (and Akrabra) note, in any large, diverse group of humans, it's inevitable that ignorance and meanness are going to be represented. Apparently, that's just how this particular gamer sub-group's brand of targeted misanthropy takes form these days.
For my part, I'd still like to see how the same folks that terrorized her would react if, say, Inon Zur asserted no interest in playing the games he composes music for. I sort of doubt they'd threaten to burn down his house and murder his children.
Don't feed Servo on this, he'll say gamers are the worst. They cause crop failure, locusts and rape and who know what else. It's a silly narrative he's picked up from the media.
Feed me. Right.
I suppose the notion that I simply observe awful people doing awful things and proceed accordingly is entirely out of the question?
Some of them are the worst.
Lol, I'm number one! I'm number one!
..........I need to get out more.
Well, I'm number 2.
We should all think long and hard about the choices that brought us here.
Well, I'm number 2.
We should all think long and hard about the choices that brought us here.
Well at least your not Random Task.
*hears crickets chirping*