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Feedback... be more like The Witcher 3


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#13626
Auztin

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You should try it. I couldn't finish Witcher 1 and 2, but 3 is out of this world. But i think you are totally set on hating on the game you refuse to play.

I might give it a try but it is not on my need to play list.I hate jumping into sequels.If I don't like an instalment of a movie/game I won't get the next unless it blows my mind.From what I have heard/seen I might stick Dragon Age/Mass Effect/Fallout for RPGs.

Flawless logic there! The combat as far as i understood, is not supposed to be very tactical. It is much more skill/action based. Calling it "sluggish & just outright stupid" shows your lack of skill. I found the combat to be fun and pretty simple to understand. Then again you disliked the game before playing it so i'll leave it at that.

Different strokes for different folks.I found it sluggish in the same manner as Sleeping Dogs gameplay.I don't go in hating a game.I gave The Witcher 2,a good 12 hours but got bored with it.If I didn't like 2,why would I logically get the sequel of a game I did not enjoy?

#13627
FKA_Servo

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I might give it a try but it is not on my need to play list.I hate jumping into sequels.If I don't like an instalment of a movie/game I won't get the next unless it blows my mind.From what I have heard/seen I might stick Dragon Age/Mass Effect/Fallout for RPGs.

Different strokes for different folks.I found it sluggish in the same manner as Sleeping Dogs gameplay.I don't go in hating a game.I gave The Witcher 2,a good 12 hours but got bored with it.If I didn't like 2,why would I logically get the sequel of a game I did not enjoy?


Yeah - I'll say right now from personal experience that this logic doesn't necessarily apply I'm this case. I tried TW1 years ago, hated it rather comprehensively, dropped it. Since I feel like you do about jumping into the middle of things, I started it again because I really wanted to play TW3, and played through both it and TW2 this summer.

The stories are very self-contained. There's nothing in the previous two that you'd need to know for the third that wouldn't be covered by a five minute lore primer. Supposedly, you get more mileage from knowing the books in TW3, but I've never read them and I found everything is straightforward. And again, the gameplay is not the same as TW2. It's a lot better.
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#13628
Elhanan

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I might give it a try but it is not on my need to play list.I hate jumping into sequels.If I don't like an instalment of a movie/game I won't get the next unless it blows my mind.From what I have heard/seen I might stick Dragon Age/Mass Effect/Fallout for RPGs.

Different strokes for different folks.I found it sluggish in the same manner as Sleeping Dogs gameplay.I don't go in hating a game.I gave The Witcher 2,a good 12 hours but got bored with it.If I didn't like 2,why would I logically get the sequel of a game I did not enjoy?


I completely understand not wishing to play something that contains something of little appeal. However, as far as jumping into an ongoing series, I am a huge fan of Skyrim; my first TES game, so doing so does have exceptions for myself.

And while I have no desire to play TW3 myself, I do know that there are mods available to aid combat and gameplay. Found one that actually includes Pause functionality; could be of use to another.

There are frequent discounts available, and likely more to come if you should want to give it a try. Still, if your game intel has something that cannot be included/ avoided, save your funds for something that does have interest.

#13629
slimgrin

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One thing I agree that TW3 does best is bringing more character to Geralt. He's pretty damn stiff in TW1. Partly because Cockle's performance, partly because the writers were playing up his stoicism. In TW3 he has by far the most personality and charm, yet he still struggles with being emotional. I don't think they could have done it any better really. 


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#13630
ashwind

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On "sluggish, unresponsive" combat in TW3.

 

There are generally 2 groups of players out there. One group claims that the combat is fluid and satisfying; one of IGN's editor holds this opinion in their GOTY pick video. The other group claims that combat is sluggish and unresponsive.

 

My take is this, TW3 combat is not a button mash fest. Pressing a button does not mean something awesome will happen. Game actually punish you for doing so. Also, you are left open after some attacks and blocking is not always without consequences.

 

There are risks and consequences for flying into a heavy slash attack; not unsimilar to fighting games like Street Fighter. You throw a heavy punch, you better make sure you at least make contact or if you miss, miss at a safe distance because you will not be able to recover from that attack in time to perform additional actions and to defend yourself against a swift counter attack which can be very lethal.

 

Thus, in TW3, you need to be somewhat aware of where your enemies are and the immediate environment. Positioning is important. You need to look for openings to strike and not blindly swing your sword against the first enemy who is in range without taking into consideration the other enemies. You cannot expect to retcon attacks like canceling a heavy swing half way to dodge. TW3 is more unforgiving like this when compared to some other games; especially games that allow you to mash your way to awesome-hood.

 

Getting hit (stagger), Blocking, Heavy attacks, rolls etc will leave you vulnerable to enemy attacks and that is not the game being "unresponsive". To me that is by design. This is why some people claim that TW3 combat is tactical. There are things to consider before mindlessly mashing a button and expect good things to just happen. It is the opposite most of the time, button mashing in TW3 like in Street Fighter does not lead to awesomeness, it is more likely to leads to your behind being reshaped by your enemy's boot. The good thing is, enemies play by these same rules as well - they mess up, they pay.

 

Those who claim that combat is fluid and responsive are clearly playing the game differently. They position themselves carefully, use signs to open enemies ranks and strike viciously with precision when appropriate. When all this happens, they experience a very satisfying combat experience that is fluid, responsive and tactical.


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#13631
Wolven_Soul

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Different strokes for different folks.I found it sluggish in the same manner as Sleeping Dogs gameplay.I don't go in hating a game.I gave The Witcher 2,a good 12 hours but got bored with it.If I didn't like 2,why would I logically get the sequel of a game I did not enjoy?

 

Clearly you have never danced in the midst of a group of drowners and nekkers, having to dodge or roll around to stay ahead of them because they are just that damned aggressive, all the while picking your moments to take a swing, or cast a sign to set them on fire or knock one of them back for a stronger attack, until they are all down.  Do that, and come back and tell me TW3's combat is sluggish.

 

Man I am missing that game.  I may not be able to wait for a GOTY edition.


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#13632
Farci Reprimer

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So the rumour about Enhanced Edition coming next month turned out to be false and I am actually kind of glad it was so.
Because usually enhanced editions and such mean that the developers arent interested in doing more content to the game anymore and I for one like to still remain hopeful on the possible third DLC seeing the light of day after the Blood and Wine.

I simply NEEED a Ciri DLC which would enhance the story between her and the Wild Hunt. A separate adventure set before the events ofvthe game where you would flee the riders of the Hunt to different worlds using Ciri`s abilities and maybe even explore those worlds playing as her. We never got the chance to play Ciri as a proper RPG character (only as closed-corridors action hero maybe) and it would be a perfect chance and excuse to CD Project to experiment on the idea of Ciri being the possible protagonist in maybe-happening-Witcher 4.

tumblr_nxm29tVeNQ1tb8cbpo1_1280.jpg


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#13633
ashwind

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:lol:  :lol:  :lol:

 

I dont think CDPR has enough resource for anymore Witcher 3 DLC if they are to launch Cyberpunk before 2077. 

 

I will miss TW series and probably replay them again in a couple years time (especially when new gen GPUs are powerful enough to do 4K 60fps :P) but I would say the series concluded rather beautifully.

 

CDPR should not rush into developing another Witcher game for at least a few year because they have a reputation to live up too now.  ;) Sometimes it is better to leave the players wanting and hanging - like Half-Life 3  :lol:



#13634
Reighto

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I might give it a try but it is not on my need to play list.I hate jumping into sequels.If I don't like an instalment of a movie/game I won't get the next unless it blows my mind.From what I have heard/seen I might stick Dragon Age/Mass Effect/Fallout for RPGs.

Different strokes for different folks.I found it sluggish in the same manner as Sleeping Dogs gameplay.I don't go in hating a game.I gave The Witcher 2,a good 12 hours but got bored with it.If I didn't like 2,why would I logically get the sequel of a game I did not enjoy?

I meant no disrespect. I would give a sequel a chance because it might be more to your liking. Other than that, the comparison with Sleeping Dogs is lacking, since that one is more like the Batman Arkham combat. I think, i would compare the combat from Witcher 3 a bit towards Bloodborne.



#13635
Reighto

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On "sluggish, unresponsive" combat in TW3.

 

There are generally 2 groups of players out there. One group claims that the combat is fluid and satisfying; one of IGN's editor holds this opinion in their GOTY pick video. The other group claims that combat is sluggish and unresponsive.

 

My take is this, TW3 combat is not a button mash fest. Pressing a button does not mean something awesome will happen. Game actually punish you for doing so. Also, you are left open after some attacks and blocking is not always without consequences.

 

There are risks and consequences for flying into a heavy slash attack; not unsimilar to fighting games like Street Fighter. You throw a heavy punch, you better make sure you at least make contact or if you miss, miss at a safe distance because you will not be able to recover from that attack in time to perform additional actions and to defend yourself against a swift counter attack which can be very lethal.

 

Thus, in TW3, you need to be somewhat aware of where your enemies are and the immediate environment. Positioning is important. You need to look for openings to strike and not blindly swing your sword against the first enemy who is in range without taking into consideration the other enemies. You cannot expect to retcon attacks like canceling a heavy swing half way to dodge. TW3 is more unforgiving like this when compared to some other games; especially games that allow you to mash your way to awesome-hood.

 

Getting hit (stagger), Blocking, Heavy attacks, rolls etc will leave you vulnerable to enemy attacks and that is not the game being "unresponsive". To me that is by design. This is why some people claim that TW3 combat is tactical. There are things to consider before mindlessly mashing a button and expect good things to just happen. It is the opposite most of the time, button mashing in TW3 like in Street Fighter does not lead to awesomeness, it is more likely to leads to your behind being reshaped by your enemy's boot. The good thing is, enemies play by these same rules as well - they mess up, they pay.

 

Those who claim that combat is fluid and responsive are clearly playing the game differently. They position themselves carefully, use signs to open enemies ranks and strike viciously with precision when appropriate. When all this happens, they experience a very satisfying combat experience that is fluid, responsive and tactical.

Well, you obviously explained it better than i would :D

What i meant was, that the game has a different kind of tactic than some might expect.



#13636
line_genrou

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On "sluggish, unresponsive" combat in TW3.

 

There are generally 2 groups of players out there. One group claims that the combat is fluid and satisfying; one of IGN's editor holds this opinion in their GOTY pick video. The other group claims that combat is sluggish and unresponsive.

 

My take is this, TW3 combat is not a button mash fest. Pressing a button does not mean something awesome will happen. Game actually punish you for doing so. Also, you are left open after some attacks and blocking is not always without consequences.

 

There are risks and consequences for flying into a heavy slash attack; not unsimilar to fighting games like Street Fighter. You throw a heavy punch, you better make sure you at least make contact or if you miss, miss at a safe distance because you will not be able to recover from that attack in time to perform additional actions and to defend yourself against a swift counter attack which can be very lethal.

 

Thus, in TW3, you need to be somewhat aware of where your enemies are and the immediate environment. Positioning is important. You need to look for openings to strike and not blindly swing your sword against the first enemy who is in range without taking into consideration the other enemies. You cannot expect to retcon attacks like canceling a heavy swing half way to dodge. TW3 is more unforgiving like this when compared to some other games; especially games that allow you to mash your way to awesome-hood.

 

Getting hit (stagger), Blocking, Heavy attacks, rolls etc will leave you vulnerable to enemy attacks and that is not the game being "unresponsive". To me that is by design. This is why some people claim that TW3 combat is tactical. There are things to consider before mindlessly mashing a button and expect good things to just happen. It is the opposite most of the time, button mashing in TW3 like in Street Fighter does not lead to awesomeness, it is more likely to leads to your behind being reshaped by your enemy's boot. The good thing is, enemies play by these same rules as well - they mess up, they pay.

 

Those who claim that combat is fluid and responsive are clearly playing the game differently. They position themselves carefully, use signs to open enemies ranks and strike viciously with precision when appropriate. When all this happens, they experience a very satisfying combat experience that is fluid, responsive and tactical.

 

I'm one of those who believe they refined the combat in TW3. It feels like that that was what they were going for in TW2 but it wasn't accomplished 100%.

Thing is a lot of people think that if they're getting their ass handed to them, the problem is the game and not the player.


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#13637
Hazegurl

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I'm one of those who believe they refined the combat in TW3. It feels like that that was what they were going for in TW2 but it wasn't accomplished 100%.

Thing is a lot of people think that if they're getting their ass handed to them, the problem is the game and not the player.

Right, and I say this as a player who sucks at combat.  With DAI, all I did was button mash spells as my PC did the same staff twirling with something a bit different added in depending on the specialization. You couldn't even move while casting a spell. Controlling a warrior like Cass was a nightmare. She seemed super stiff and you got locked into place as she bludgeons the enemy with her sword. If I needed to retreat, the game slows you down while you're trying to run away and the controls take over and have your character auto attack and try to run toward the enemy you're trying to get away from.

 

Meanwhile Geralt is always on the move, I don't feel stuck or locked. I can have Geralt dance around until I decide to haul ass away from the fight if I can. lol!! I can run fast away from the enemy and either leave the battle or regroup because instead of running back on his own to auto attack like some dingus, Geralt gets into a defensive stance while the enemy is nearby.  Needless to say, potions, bombs, signs, and crossbows were my friends.


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#13638
FKA_Servo

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Right, and I say this as a player who sucks at combat.  With DAI, all I did was button mash spells as my PC did the same staff twirling with something a bit different added in depending on the specialization. You couldn't even move while casting a spell. Controlling a warrior like Cass was a nightmare. She seemed super stiff and you got locked into place as she bludgeons the enemy with her sword. If I needed to retreat, the game slows you down while you're trying to run away and the controls take over and have your character auto attack and try to run toward the enemy you're trying to get away from.

 

Meanwhile Geralt is always on the move, I don't feel stuck or locked. I can have Geralt dance around until I decide to haul ass away from the fight if I can. lol!! I can run fast away from the enemy and either leave the battle or regroup because instead of running back on his own to auto attack like some dingus, Geralt gets into a defensive stance while the enemy is nearby.  Needless to say, potions, bombs, signs, and crossbows were my friends.

 

Needs to be said that controlling an entire party of multiclass Geralts using TW3's control scheme would be impossible, too. Different games are different games.


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#13639
Hazegurl

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^Of course it would be, but I'm not talking about party mechanics. I'm talking about the individual movements of the characters in combat. Whether I'm controlling my Mage or one of the warriors like Cass, their movements are stiff and they all have the same problem while trying to retreat.  They literally fight you about it because the AI is designed to whack at the enemy until you or they die.  To be fair, I haven't controlled any of my archers. I did see AngryJoe play an archer and he seemed able to move a bit more. 


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#13640
Elhanan

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Right, and I say this as a player who sucks at combat.  With DAI, all I did was button mash spells as my PC did the same staff twirling with something a bit different added in depending on the specialization. You couldn't even move while casting a spell. Controlling a warrior like Cass was a nightmare. She seemed super stiff and you got locked into place as she bludgeons the enemy with her sword. If I needed to retreat, the game slows you down while you're trying to run away and the controls take over and have your character auto attack and try to run toward the enemy you're trying to get away from.
 
Meanwhile Geralt is always on the move, I don't feel stuck or locked. I can have Geralt dance around until I decide to haul ass away from the fight if I can. lol!! I can run fast away from the enemy and either leave the battle or regroup because instead of running back on his own to auto attack like some dingus, Geralt gets into a defensive stance while the enemy is nearby.  Needless to say, potions, bombs, signs, and crossbows were my friends.


Perhaps that is all you did, but maybe not all that can be done.

In DAI, Mages cannot move and fire at the same time, but the slower firing Archers can do just that. And there are those that can solo with any class, and also design builds and vids to help others do the same. Starflorge is one such example, and obviously is not having the same problems in DAI that are described above.

https://www.youtube....lorge/playlists

And again, TW3 is an Action title w/o Pause; DAI ain't....

#13641
Farci Reprimer

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Patch 1.12 is now live!

 

Finally can go save that idiot blacksmith of Mulbrydale village from those bandits and he realizes to leave his cage when I frigging open the door for him.



#13642
Ryzaki

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^Of course it would be, but I'm not talking about party mechanics. I'm talking about the individual movements of the characters in combat. Whether I'm controlling my Mage or one of the warriors like Cass, their movements are stiff and they all have the same problem while trying to retreat.  They literally fight you about it because the AI is designed to whack at the enemy until you or they die.  To be fair, I haven't controlled any of my archers. I did see AngryJoe play an archer and he seemed able to move a bit more. 

 

A bit? Archer is the most mobile class in the game next to DWR. It's one of the reasons I love archer in DAI. High mobility and a good amount of damage to go with it. Mages are kind of meh in Inquisition.


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#13643
FKA_Servo

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A bit? Archer is the most mobile class in the game next to DWR. It's one of the reasons I love archer in DAI. High mobility and a good amount of damage to go with it. Mages are kind of meh in Inquisition.

 

Archer was my first playthrough - I thought it was a lot of fun.

 

Mages were a little disappointing (which isn't anything new, but I'm able to mentally smooth over their deficiencies, because mages), but I'll be damned it I don't really want to do a Knight-Enchanter run with the Blade of Tidarion and the new alt mode mines.

 

I just wish my damn backlog weren't so gross. I'm playing Fallout right now, want to play DAI again, want to play TW3 again, want to pick up Tomb Raider, bought the Metro Redux games on sale, etc and so forth.

 

I just had a 40ish hour sojourn with Mad Max, which was better than a film tie-in game has any business being.


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#13644
Ryzaki

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Archer was my first playthrough - I thought it was a lot of fun.

 

Mages were a little disappointing (which isn't anything new, but I'm able to mentally smooth over their deficiencies, because mages), but I'll be damned it I don't really want to do a Knight-Enchanter run with the Blade of Tidarion and the new alt mode mines.

 

I just wish my damn backlog weren't so gross. I'm playing Fallout right now, want to play DAI again, want to play TW3 again, want to pick up Tomb Raider, bought the Metro Redux games on sale, etc and so forth.

 

I just had a 40ish hour sojourn with Mad Max, which was better than a film tie-in game has any business being.

 

Mage was mine but I regret that. Mage is such a chore to play in Inquisition. In the other games they had enough damage (and being able to detonate their own combos and heal in an emergency) to make it worth it but not in Inquisition (the detonation is now meh also archer can do the same thing, faster and with more damage along with better escapes, we have healing grenades so you really don't need a mage for healing). Plus Artificer Archer is lol mode. The amount of CC mixed with damage and mobility is hilarious. I mean yeah I don't have the immortality of Knight Enchanter but when everything is dead in about 10 seconds I don't need it. The new mines were useful though. That whole wait 3 seconds to prime stuff got annoying fast.

 

But yeah after that when people were talking about how annoying and combersume the combat is I'm kind of "really?" Cause most of those issues arne't really there as a archer (except that damn 8 limit. It'd be nice to be able to have knockout gas (especially since it fails on so many people I can't really justify leaving it on my bar) and leaping shot and evade but nooooo)

 

:lol: The struggle. :P Well now you got me wanting to play DAI again so you're not alone.

 

XD damned by faint praise!



#13645
FKA_Servo

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I rolled tempest, which was also lol.

 

Mage games are my "canon" path so far. I tend to dig it for flavor alone, and I feel I get more RP mileage from playing a mage in the setting than any other class. So I'm quicker to forgive those shortcomings (which there are many, even in DAO).

 

The new mines just seem like they'd be super fun in conjunction with a melee character, and since I can hit things with a big lame lightsaber now as opposed to twirling fireballs at them, I'm into it.



#13646
Xetykins

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I simply NEEED a Ciri DLC which would enhance the story between her and the Wild Hunt. 

 

Sadly, whatever profit CDPR made from TW3 probably goes to the development of cyberpunk. These guys are unfortunately not Bethesda yet who can make millions and millions at day 1. But they are heading on that direction :)



#13647
FKA_Servo

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Sadly, whatever profit CDPR made from TW3 probably goes to the development of cyberpunk. These guys are unfortunately not Bethesda yet who can make millions and millions at day 1. But they are heading on that direction :)

 

Here's hoping CP2077 explodes from the word go (also that it's great). And also also that they have a damn toolkit.

 

Changing the subject - I have a general new game + question...

 

Spoiler



#13648
Ryzaki

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I rolled tempest, which was also lol.

 

Mage games are my "canon" path so far. I tend to dig it for flavor alone, and I feel I get more RP mileage from playing a mage in the setting than any other class. So I'm quicker to forgive those shortcomings (which there are many, even in DAO).

 

The new mines just seem like they'd be super fun in conjunction with a melee character, and since I can hit things with a big lame lightsaber now as opposed to twirling fireballs at them, I'm into it.

 

Oh god yes. And before they fixed the thousand cuts bug. pffft.

 

Oh yeah my mages tend ot be my canon too but Iniquisition made me change from that (also my mages tended to be healers and once that was out meh. I'm not playing arcane warrior 2.0 for a heal spell.)

 

XD have fun <3


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#13649
Elhanan

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In DAI, Mage is my fave class for the increased versatility. Mages can rock combos for high damage, can be deadly at range and/or melee, etc. Rogue is next with Warrior being last.

#13650
Hazegurl

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A bit? Archer is the most mobile class in the game next to DWR. It's one of the reasons I love archer in DAI. High mobility and a good amount of damage to go with it. Mages are kind of meh in Inquisition.

I figured as much. I've never played the rogue class nor controlled my archers (cause I rarely brought them along), the class never grabbed my attention.  Mages seem to carry the most RP potential so I've been more attached to them since DA2.   If BW ever decided to give me a Mage Archer (That I've wanted for a long time), that would be great. 

 

Speaking of Magick Archers, Dragons Dogma is coming out on PC in a few days. I hope it'll be moddable. :)