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Feedback... be more like The Witcher 3


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#13726
Elhanan

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Actually, I only mod heavy after the final patch, as I dislike having to fix mods.

#13727
FKA_Servo

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I use ordinator. Highly compatible and bearable. Not much of a Skyre fan.


You're missing out. Getting SkyRe to work right was like a game all by itself.

I do not use overhauls as a rule; simply try and tinker with Vanilla. And I do recommend Climates of Tamriel for all modders; my fave mod in Skyrim.


I'd recommend you try Natural Lighting and Atmospherics if your rig can handle it (if it can play DAI, then it probably can). I was all about CoT until I found it. Unlike CoT, it's an ENB preset, with a custom weather plugin as well. It makes Skyrim staggeringly beautiful. The nexus site has plenty of pictures, but when I get home I'm half tempted to post some of my own. It's really a breathtaking piece of work.

#13728
Ryzaki

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You're missing out. Getting SkyRe to work right was like a game all by itself.

 

 

Not really. I don't need a full game overhaul especially not one that's gonna cause half my mods to break or need compatibility patches. Especially since it has things I'm pretty meh on. Don't got time or patience for that.



#13729
FKA_Servo

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Not really. I don't need a full game overhaul especially not one that's gonna cause half my mods to break or need compatibility patches. Especially since it has things I'm pretty meh on. Don't got time or patience for that.


I know. I was joking. I liked it, but I have a thing for transformative tinkering.

Haven't heard of ordinator though. Looks like it might be a nice way to ease back into the game again.
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#13730
TmTapani

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Meh, just checked and my modded folders for Fallout and Elder Scrolls games are always twice or thrice the size of the main game. Explains why it always takes me over 20 hours just to install one the games. And I still have to wait for the geck to release before I can buy and play Fallout 4. On the one hand I've learned, or have had to learn rather, to mod small annoyances away myself with the right tools. On the other hand if I require the games to be so extensively modded before I can find them enjoyable to play then maybe Bethesda games aren't really for me?



#13731
Akrabra

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Meh, just checked and my modded folders for Fallout and Elder Scrolls games are always twice or thrice the size of the main game. Explains why it always takes me over 20 hours just to install one the games. And I still have to wait for the geck to release before I can buy and play Fallout 4. On the one hand I've learned, or have had to learn rather, to mod small annoyances away myself with the right tools. On the other hand if I require the games to be so extensively modded before I can find them enjoyable to play then maybe Bethesda games aren't really for me?

Probably not. I have like 10 - 20 mods installed at max, and most are just texture mods and a few bugfixes etc. I don't use any gameplay overhauls, a few perk changes. 



#13732
Dreadstruck

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What can I say, I prefer adults  :P - both physically and mentally matured adults.

 
Curie is friggin' creeping me out. I'd take Lois Lane Piper over her any day of the week. And Triss or Yennefer over both of them. :P
 

Meh, just checked and my modded folders for Fallout and Elder Scrolls games are always twice or thrice the size of the main game. Explains why it always takes me over 20 hours just to install one the games. And I still have to wait for the geck to release before I can buy and play Fallout 4. On the one hand I've learned, or have had to learn rather, to mod small annoyances away myself with the right tools. On the other hand if I require the games to be so extensively modded before I can find them enjoyable to play then maybe Bethesda games aren't really for me?


I don't know, I also mod the hell out of my game (which usually takes like half the time of my gameplay session) but it's something I don't mind. I like enhancing/tweaking/sculpting the game aspects to my liking, instead of being limited by whatever shitty and lazy design choice Bethesda managed to crap out. I bought the game I can do whatever I want with it.

Sadly, with F4 there appears to be a few things that might be almost impossible to mod even with GECK and other tools. I've read on Nexus forums that the UI seems to be hardcoded now (with the animations) and it could be a bit more complicated getting around this, etc.

Also who's idea was to make holstered weapons dissapear? The guy who came up with this design choice (along with the one who approved it) should be slapped with a dead carp. I am a 3rd person kind of player and I am tired of pulling Fat mans out of my arse. Yes, I wanted them to take cues from old Morrowind, but this was not exactly what I had in mind. <_<

Worse thing, it also applies to NPCs. I had Preston and others "patrol" the perimeter completely empty handed. I can also no longer asses the enemy strength or danger at the distance by seeing what weapon they're using, because they will brandish them only after opening fire at you. Aren't they at least supposed to hold them or something?



#13733
Dreadstruck

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Doublepost. Delete.

#13734
DreamSever

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Best game ive played this gen so far, thorougly enjoyed every minute


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#13735
Wolven_Soul

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:P That be why you dont like FO4 much I thinks because settlement building however unpolished can be pretty fun for many. Although I agree with those who claim that the mechanics feels like an after thought and not implemented properly - god, how hard is it to lemme flatten a piece of land.

 

IMO Bethesda games never spell things out for you with any detail. They provide a backdrop and the player will fill in the blanks with their own imagination. Thus many who play FO4 for the first 100hours are so enjoy it a lot; myself included. It is darn addictive. Pass the 100 hour mark though, some players with absolutely no loyalty and ****** for attention span (like me) will start to lose general interest in many aspect of the game.

 

I played on survival from the get go and was expecting resources to be very scares. I conserve ammo and resources carefully. 100 hours later... I am literally carrying 100k++ ammunition of all sorts, thousands of food, tens of thousands of meat (darn it, why cant I cook 100 - 300 steak at once and have to click one by one). I even have a huge collection of Power Armor painted and modded with different variation. 

 

ps:  :devil: I actually spent more intimate time with my concubines in FO4 than all the other games I have played to date combined. Pick a few locks and you get laid :wizard:. You learn faster after getting laid. So I bring one of my concubine with me most of the time. Sleep with them whenever I can find a spot because XP  :wizard:

 

Yip - concubines. Calling them LI would be an insult to my LI in other games, it cheapens them all and it is a desecration to my fond memories of them.  <_<

 

I was expecting more out of the settlement building than what we got.  It's not that it's not good, it is, it's just that I didn't feel there was enough variety to keep me hooked into it, not enough different things that I could build.  Which comes from the fact that I have played both Minecraft and Terrari, both games that have a ton of variety in terms of it's building.  I wasn't expecting that level of course, but I need more than what we got to keep my invested in it.  I guess I'm just greedy.  I have to agree that it didn't feel properly implemented because I was frustrated when the walls would not line up properly with the foundations, or that it gave me such a hard time in extending those foundations.  I just could not get new foundation to line up with old and it bugged the crap out of me.  

 

Yeah, it's hard to think of the characters as love interests because it took next to no effort to get them to that point.  Though I still find Curie to be absolutely adorable.  :P



#13736
Wolven_Soul

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Funny, i have have always seen mods as a way to air out some of the smaller annoyances I have with a game. I have never played a game without some small stuff that i find irritating, that goes for even my favourite games. Thing is that if the game is good, i can just ignore it, but when the game is good, and also lets me remove it or fix it, why shouldn't i?

 

I'm not talking about games that are so good that small changes only enhance the experience, I am talking about games that are only adequate or average and require mods to make it good.

 

Just hearing all the different kinds of crap you guys go through with all of these mods to make a game playable for you is just mind boggling to me.  It's to the point that even when mods are available for FO4 on consoles that I am not sure I want any part of them.  I just wanna put a game into my system, play, and have fun with it, and I would be the same even if I was a PC gamer.  In fact, this is part of the reason I am not a PC gamer because I don't even want to have to tweak settings let alone have to mod a bunch of things.

 

So thank the gaming Gods that there are still devs like CDPR that bust their butts to put out a great game on release and even when there are problems they bust their butts equally hard to work on patches to fix things.



#13737
ashwind

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Curie is friggin' creeping me out. I'd take Lois Lane Piper over her any day of the week. And Triss or Yennefer over both of them. :P
 

 

She is not really creeping me out but she acts like an 8 year old...    :mellow:

 

Curie is like a Bethesda's epic fail attempt to merge Liara with EDI. 

 

Cait is a Jack wanna be

 

Piper... I dont know... Ashley...



#13738
ashwind

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I was expecting more out of the settlement building than what we got.  It's not that it's not good, it is, it's just that I didn't feel there was enough variety to keep me hooked into it, not enough different things that I could build.  Which comes from the fact that I have played both Minecraft and Terrari, both games that have a ton of variety in terms of it's building.  I wasn't expecting that level of course, but I need more than what we got to keep my invested in it.  I guess I'm just greedy.  I have to agree that it didn't feel properly implemented because I was frustrated when the walls would not line up properly with the foundations, or that it gave me such a hard time in extending those foundations.  I just could not get new foundation to line up with old and it bugged the crap out of me.  

 

Yeah, it's hard to think of the characters as love interests because it took next to no effort to get them to that point.  Though I still find Curie to be absolutely adorable.   :P

 

Yeah, also you need to spend perks to build certain things and collect garbage and endure sarcastic remarks from your companions for hundreds of hours is pretty annoying.

 

p/s: you can order your companion to pick up infinite amount of things :P That should help anyone with weight problem

 

Why do girls in FO4 like dude who is good with picking holes with a bobby pin.... hrmf... *evil thoughts*



#13739
FKA_Servo

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Piper... I dont know...


The word you're searching for is "adorable."

#13740
ashwind

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The word you're searching for is "adorable."

 

Neh, if that was the word I was looking for - I would have equated her to Tali

 

Tali is adorable :P

 



#13741
Akrabra

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I'm not talking about games that are so good that small changes only enhance the experience, I am talking about games that are only adequate or average and require mods to make it good.

 

Just hearing all the different kinds of crap you guys go through with all of these mods to make a game playable for you is just mind boggling to me.  It's to the point that even when mods are available for FO4 on consoles that I am not sure I want any part of them.  I just wanna put a game into my system, play, and have fun with it, and I would be the same even if I was a PC gamer.  In fact, this is part of the reason I am not a PC gamer because I don't even want to have to tweak settings let alone have to mod a bunch of things.

 

So thank the gaming Gods that there are still devs like CDPR that bust their butts to put out a great game on release and even when there are problems they bust their butts equally hard to work on patches to fix things.

Huh? 



#13742
wicked cool

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Playing a truly modded skyrim is like watching a program/sports in non hd/hd. Theres a huge difference. Is it worth it? Depends but for me its worth it. Skyrim is built on outdated xboxps3 technology. Theres a huge difference in what dai/witcher 3/f4 can now do and skyrim mods inject a lot of that into an old game. Its why dai didnt work that well on xbox 360. Its nights and day between dai versions and the writing was on the wall when they stopped supporting dlc
I have 150 mods and i capped my fps at 60. The engine wasnt built for over 60 (isnt the 360 set at 30?)

People complain about bethesda and patches and mods but witcher 3 lacks a lot of customization in early level. For most part the swords look the same (admitting under level 12) and the best early armor i could find was this blue plaid thing that was ugly and looked like sonething a horse jockey would wear. Dai also does a pretty bad job on armor selection and to be honest for "new gen" its disappointing
I was in the back bay in boston last night fighting raiders and then i went comic book shopping. Too me it was 100x more enjoyable than my first dungeon stroll with kiera and spoilers. It felt scripted and for being the tough guy i would say in all honesty i wasnt
F4 i hear gunshots in the distance or raiders talking etc and i can approach that noise in many possible ways. there is none of that in witcher 3 or dai. Dai they keep phasing in bad guys (hinterlands templars vs mages is awful), the loot you get is awful in both games(piece of silk in dai or cruddy axes in w3 that u cant use etc) or you get something that u cant use until 5 levels later. Im sorry but that is frustrating. Ohh gerault got some gloves but they dont fit until level 6 or cassandra cant use that armor until level 10 even though the thing you just fought was in an area you were supposed to be in. I took it from their lifeless body, its better than what i have abd then both games when they xame out didnt have storage chests so you were made to feel anxious on whether or not you would find something better at that level (straight out of 1996 diablo gameplay).

#13743
FKA_Servo

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I'm not talking about games that are so good that small changes only enhance the experience, I am talking about games that are only adequate or average and require mods to make it good.

 

Just hearing all the different kinds of crap you guys go through with all of these mods to make a game playable for you is just mind boggling to me.  It's to the point that even when mods are available for FO4 on consoles that I am not sure I want any part of them.  I just wanna put a game into my system, play, and have fun with it, and I would be the same even if I was a PC gamer.  In fact, this is part of the reason I am not a PC gamer because I don't even want to have to tweak settings let alone have to mod a bunch of things.

 

So thank the gaming Gods that there are still devs like CDPR that bust their butts to put out a great game on release and even when there are problems they bust their butts equally hard to work on patches to fix things.

 

This is why I do it:

 

Spoiler

 

And honestly, it isn't really very hard, and it doesn't really take that long (but there's a good chance that you'll have so much fun experimenting with stuff that you'll keep messing around indefinitely).

 

I don't think that many of Bethesda's games are bad without mods (although to date, Oblivion is the only one that really left me cold). I had somewhere in the neighborhood of 80 hours played in Skyrim on my Xbox before I got it for PC. But I think you underestimate the talent and imagination of the modding base for these games, and how much they can add to the game.

 

Although I gotta say, I can't imagine the modding solution on consoles is going to be worthwhile, because it's going to be curated by Bethesda, which will really inhibit modder's ability to get weird (not that kind of weird... although we can assume that that kind of weird will also be verboten on consoles). Some of the tools required for the more ambitious mods in Skyrim and Fallout (the script extenders) had to hook into the game pretty deeply, and I can't imagine that such a thing would fly on consoles. Plus, any licensed content will be a no-no, as well.

 

I think there are a few things in TW3 that need modding, but I guess they're subjective. I have the griffin armor modded to look less like a garbage can, I have the dirt smudges removed from the camera when you're running around the wilderness, STLM, and one that removes the heavy toxicity face effect. A couple more that I don't remember. I think you can make a case for the toxicity effect and the camera effects should be an option that you can change in the menu - mods definitely fix that.


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#13744
Orian Tabris

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I like this thread... it meets all my expectations of a "feedback" thread. Oh look, I think I see China. Hi, China!



#13745
Ryzaki

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I know. I was joking. I liked it, but I have a thing for transformative tinkering.

Haven't heard of ordinator though. Looks like it might be a nice way to ease back into the game again.

 

Oh believe me my skyrim in some ways is very tinkered. (Mostly for better NPCs) But in other ways I like to stick to the classic skyrim style :P



#13746
Ryzaki

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Worse thing, it also applies to NPCs. I had Preston and others "patrol" the perimeter completely empty handed. I can also no longer asses the enemy strength or danger at the distance by seeing what weapon they're using, because they will brandish them only after opening fire at you. Aren't they at least supposed to hold them or something?

 

? Preston always walks around with his gun out in my playthrough. You're probably bugged.



#13747
Dreadstruck

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? Preston always walks around with his gun out in my playthrough. You're probably bugged.

 

He never does for me. He did at the beginning, but after returning from the first Minutemen quest, he just struts around with no weapon whatsoever. That's across 2 playthroughs now. :/

 

That being said, I've already shelved Fallout 4, at least until after GECK, mods and some DLCs come out. For some reason I didn't enjoy it as much as New Vegas and felt super limited in terms of role-playing. And the constant stream of "go here, blow **** up, kill mutants/raiders" quests that seem to outnumber the good ones is boring me to tears as well.

 

And I still need to finish my New Vegas Independent run, where I am currently having much more fun anyway.



#13748
Ryzaki

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He never does for me. He did at the beginning, but after returning from the first Minutemen quest, he just struts around with no weapon whatsoever. That's across 2 playthroughs now. :/

 

That being said, I've already shelved Fallout 4, at least until after GECK, mods and some DLCs come out. For some reason I didn't enjoy it as much as New Vegas and felt super limited in terms of role-playing. And I still need to finish my New Vegas Independent run, where I am currently having much more fun anyway.

 

Weird. My last playthrough never joined the MM so he was walking around with his gun out. I guess I'll check my MM playthrough to see if I ssee it.

 

Yeah hoping the DLC fixes the crappy dialogue options. And lets me join an actual evil faction. Enjoy NV though :)



#13749
Dread-Reaper

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He never does for me. He did at the beginning, but after returning from the first Minutemen quest, he just struts around with no weapon whatsoever. That's across 2 playthroughs now. :/

 

That being said, I've already shelved Fallout 4, at least until after GECK, mods and some DLCs come out. For some reason I didn't enjoy it as much as New Vegas and felt super limited in terms of role-playing. And the constant stream of "go here, blow **** up, kill mutants/raiders" quests that seem to outnumber the good ones is boring me to tears as well.

 

And I still need to finish my New Vegas Independent run, where I am currently having much more fun anyway.

That's because he was now flagged as a companion and companions only pull their weapons out if you do.



#13750
TmTapani

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I like this thread... it meets all my expectations of a "feedback" thread. Oh look, I think I see China. Hi, China!

Most of the feedback has already been given multiple times. It's either this, silence, or copypasting the same old until Blood and Wine comes out. We could count the goty awards again but there is hardly any excitement left in that.