This interview makes me a little sad. I just got into the witcher world gosh darn it, now it's almost over.
http://wccftech.com/...ble-antagonist/
This interview makes me a little sad. I just got into the witcher world gosh darn it, now it's almost over.
http://wccftech.com/...ble-antagonist/
This interview makes me a little sad. I just got into the witcher world gosh darn it, now it's almost over.
At least it's going out in a bang.
Blood and Wine will be the final adventure of The Witcher universe with Geralt as main character, a story without any strong relation with the main story. Mr. Szamalek believes the team has managed to create something that’s even better than the main game, also thanks to players’ feedback.
At the very least, HoS makes me very, very optimistic in this regard. And its length was surprising. I'm holding onto the hope that the map we get will be at least as large as Velen or Novigrad.
Which, considering my penchant for wandering aimlessly, will probably give me a few dozen hours, at least. I don't think I even hit Novigrad until 35 hours in when I started playing.
Well, when the GDC (game developers conference) has you booked to lecture to other developers about game development then you know you might've done something right.
http://www.gamasutra...vice_at_GDC.php
Btw, the story might end for Geralt
http://www.express.c...l-Geralt-Ending
but the Witcher universe is far from done.
http://metro.co.uk/2...t-time-5552461/
Well, when the GDC (game developers conference) has you booked to lecture to other developers about game development then you know you might've done something right.
http://www.gamasutra...vice_at_GDC.php
Btw, the story might end for Geralt
http://www.express.c...l-Geralt-Ending
but the Witcher universe is far from done.
http://metro.co.uk/2...t-time-5552461/
Can agree to that, I guess:
http://schedule.gdco...emotional-theme
Sorry Elhanan, but really?
Takeaway
Attendees will come away from this talk with an understanding of the importance of collaboration, iteration and experience in separating good ideas from bad as early as possible, and turning the good ideas into a shippable product.
compare that to
Takeaway
Attendees will see examples of how real world problems like memory management or rendering performance were solved in the development of The Witcher 3. This knowledge will be directly applicable in the development of other open world and/or new generation console titles.
Sorry Elhanan, but really?
Takeaway
Attendees will come away from this talk with an understanding of the importance of collaboration, iteration and experience in separating good ideas from bad as early as possible, and turning the good ideas into a shippable product.
compare that to
Takeaway
Attendees will see examples of how real world problems like memory management or rendering performance were solved in the development of The Witcher 3. This knowledge will be directly applicable in the development of other open world and/or new generation console titles.
Well, they are both presenting at the same conference. And presenting on two different topics. That seems a fair comparison to me.
And Trespasser was great! This particular thread isn't a great gauge for how people feel about Inquisition universally. Most people still like it, is the impression I get.
Well, they are both presenting at the same conference. And presenting on two different topics. That seems a fair comparison to me.
And Trespasser was great! This particular thread isn't a great gauge for how people feel about Inquisition universally. Most people still like it, is the impression I get.
Might be my english then but I see a distinct difference between the two. From the descriptions one is about making cash when you find a good idea while the other is about making the open world genre better for everyone. And btw, this is the only forum I've seen that still "likes" (or even speaks about) DAI. Like Paul Tassi from Forbes said, DAI is destined to be forgotten.
http://www.forbes.co...a0b231d19781781
original article:
http://www.forbes.co...a0b737fdf92ecb5
Yes yes, my developer is much better than yours. Also my dad is much stronger than your dad.
Yes yes, my developer is much better than yours. Also my dad is much stronger than your dad.
"Sigh"
Might be my english then but I see a distinct difference between the two. From the descriptions one is about making cash when you find a good idea while the other is about making the open world genre better for everyone. And btw, this is the only forum I've seen that still "likes" (or even speaks about) DAI. Like Paul Tassi from Forbes said, DAI is destined to be forgotten.
http://www.forbes.co...a0b231d19781781
original article:
I think it's getting lost in translation, then. If you're getting caught on "shippable" - well, that connotes something considerably different to me. I would say that the one is speaking to the creative, collaborative process that leads to a finished product, whereas the other is speaking to the technical, practical side of creating an open world game.
Otherwise - this is the only forum I frequent, but the fandom is alive and well in many places online from what I can see.
The link doesn't like my adblocker, which I'm frankly unwilling to disable, so I'll just go by your summary.
I think it's getting lost in translation, then. If you're getting caught on "shippable" - well, that connotes something considerably different to me. I would say that the one is speaking to the creative, collaborative process that leads to a finished product, whereas the other is speaking to the technical, practical side of creating an open world game.
Otherwise - this is the only forum I frequent, but the fandom is alive and well in many places online from what I can see.
The link doesn't like my adblocker, which I'm frankly unwilling to disable, so I'll just go by your summary.
Fair enough. It always seems to be an issue with us europeans, we often take quite a literal approach to most things written in english. Cultural differences, perhaps?
"Sigh"
I wasn't just talking to you. Meant no offense.
Fair enough. It always seems to be an issue with us europeans, we often take quite a literal approach to most things written in english. Cultural differences, perhaps?
Yes we Euro-peons are something else.
I wasn't just talking to you. Meant no offense.
Yes we Euro-peons are something else.
"Double-sigh."
I hope that wasn't on purpose.
"Double-sigh."
I hope that wasn't on purpose.
I am just hopeless today. First day back at work in awhile, only working a temp job atm and not 100%. Again, sorry.
I am just hopeless today. First day back at work in awhile, only working a temp job atm and not 100%. Again, sorry.
Ben There, Don That. (BG 1)
This is why I do it:
And honestly, it isn't really very hard, and it doesn't really take that long (but there's a good chance that you'll have so much fun experimenting with stuff that you'll keep messing around indefinitely).
I don't think that many of Bethesda's games are bad without mods (although to date, Oblivion is the only one that really left me cold). I had somewhere in the neighborhood of 80 hours played in Skyrim on my Xbox before I got it for PC. But I think you underestimate the talent and imagination of the modding base for these games, and how much they can add to the game.
Although I gotta say, I can't imagine the modding solution on consoles is going to be worthwhile, because it's going to be curated by Bethesda, which will really inhibit modder's ability to get weird (not that kind of weird... although we can assume that that kind of weird will also be verboten on consoles). Some of the tools required for the more ambitious mods in Skyrim and Fallout (the script extenders) had to hook into the game pretty deeply, and I can't imagine that such a thing would fly on consoles. Plus, any licensed content will be a no-no, as well.
I think there are a few things in TW3 that need modding, but I guess they're subjective. I have the griffin armor modded to look less like a garbage can, I have the dirt smudges removed from the camera when you're running around the wilderness, STLM, and one that removes the heavy toxicity face effect. A couple more that I don't remember. I think you can make a case for the toxicity effect and the camera effects should be an option that you can change in the menu - mods definitely fix that.
I am not underestimating anything. I have no doubt that modders are quite talented and imaginative. But it's like I said, I just want to put my game in and be able to have a great experience without having to install all kinds of different things.
That being said, I guess I can understand why some people enjoy the modding scene. I can see the appeal to PC gamers that like to tinker with everything from the PC itself, the settings, and the games. I just don't think it's for me.
This interview makes me a little sad. I just got into the witcher world gosh darn it, now it's almost over.
Take heart, there will likely be other Witcher games. They will feature new characters most likely, but that's not a bad thing. Let Geralt enjoy semi-retirement with Triss I say, and just let us meet him in the next game for a drink or something.
This interview makes me a little sad. I just got into the witcher world gosh darn it, now it's almost over.
http://wccftech.com/...ble-antagonist/
Sorry Elhanan, but really?
Takeaway
Attendees will come away from this talk with an understanding of the importance of collaboration, iteration and experience in separating good ideas from bad as early as possible, and turning the good ideas into a shippable product.
compare that to
Takeaway
Attendees will see examples of how real world problems like memory management or rendering performance were solved in the development of The Witcher 3. This knowledge will be directly applicable in the development of other open world and/or new generation console titles.
It's a good thing for them to move away a bit. They need to be freed up from a setting like this. Or rather, players need to be more freed up. They'll be even more popular if they do.
This interview makes me a little sad. I just got into the witcher world gosh darn it, now it's almost over.
Well it is sad. Despite what i've said about TW3 it is one of my favourite videogame series thus far, but better they move on to something new and let what was great continue to be great without messing with it.
It's a good thing for them to move away a bit. They need to be freed up from a setting like this. Or rather, players need to be more freed up. They'll be even more popular if they do.
This!