Speaking about goty. There is a interesting poll going on on gamefaqs.com about which game was the most worthy overall Goty winner in their respective year.

http://www.gamefaqs....373-pc/73304663
Of course it's only a small sample size and in no way representative but from my experience outside of this forum it catches the general opinion about the game. It's also interesting because it was done on a neutral gaming forum.
The consensus seems to be either that the game didn't deserve it's goty awards at all or that it only won so many because it had a very weak competition and there wasn't a single outstanding game in 2014.
As I mentioned in a previous thread, I think "Dragon Age: Inquisition" won because it was making a political statement. After "Dragon Age II" got hit with negative reviews, BioWare blamed the fans for being homophobic. "Dragon Age: Inquisition" didn't win because of overall quality. Once the political atmosphere had faded away, while also the hype dissipated, the critics started to reexamine "Dragon Age: Inquisition". Although many critics praised the game's graphics and use of politics, they also found the storyline and side-quests to be extremely boring.
"Dragon Age: Origins" contained a medieval dark-fantasy atmosphere, which reflected elements found in fairy-tales, romances, demonology, and old-school epics. "Dragon Age II" and "Dragon Age: Inquisition" do not carry the dark-fantasy torch, which originally made the franchise a success. As a result of trying to do something different, the franchise had somehow lost its overall brand. "Dragon Age: Inquisition's" was practically a clone of the "Dragon Age II" dlc "Legacy".
When it comes to diversity in species and mythology, "Dragon Age: Origins" was created with an enormous palette. Some of the species, origins stories, we encountered included: Darkspawn, Old God Dragons, The Makers, Vampires, Elves, Werewolves, Witches, Mages, Dwarfs, Gray Wardens, Humans, etc... Unlike the dialogue revelations we hear in "Dragon Age II" and "Dragon Age: Inquisition", "Dragon Age: Origins" allowed you to participate in the world of vampires, witches, dwarfs, mages, Wardens, etc...
BioWare should not have limited the story to Mages and Templars, for it has created a very narrow and boring experience.
"Dragon Age" has somehow lost its brand and mythology.
"Dragon Age" has also lost its sense of surprise revelations.