I remember being so excited to see Orlais. I was left wanting.
Totally agreed. I never really felt like we were meaningfully engaging with Orlais in Inquisition; it wasn't a living, breathing nation worth fighting for, just a series of very pretty backdrops on which to set a fight scene. The world-building really took a turn for the worse in Inquisition, but the shallowness with which Orlais was presented and that we could interact with it is perhaps my biggest disappointment.
Witcher 3's Rock Trolls are the best! Genuinely hilarious!
Absolutely, they're one of the best parts of the game.
Crazy idea for a crossover fic: Witcher 3 Rock Trolls interacting with the Grand Oak. What an encounter that would be! 
Like it or not, cities are part of our societies at least since the Bronze age and are therefore key for cultural representation (an aspect of it at least). When developers want to communicate their fictional culture in a nation, cities are a key aspect.
Very true. It's especially important in the context of an RPG, where major cities (Denerim, Whiterun, New Vegas, etc) act as important quest hubs and strategic power centers in the story. If the fate of any particular place is decided over the course of the narrative, then you need to make sure the place in question is worth caring about.
That would be the case if Orlais and Orlesians were depicted in a satisfactory manner in Inquisition. They weren't. To be short, the Empress is a lady-in-distress, Gaspard gives up on his cause because of reasons and, in the end, BW even had Josy provide an excuse for the great Orlesians "players" not doing anything while the events of the Ball unfolded "Because selfishness, and chaos would have benefited them". Then there's the outfits.
Yeah, no, Orlesians are depicted as idiots wearing stupid things, and, in my opinion, they should have been depicted as people who just think differently but can not be called "stupid" for it. Extravagant, possibly deceitful and self-centered, but not just idiots who forget important documents around a castle filled with potential "enemies"
Having said this, they should have at least provided a Denerim-like area, it wouldn't even have mattered if it stayed true to the rest of the game's shallowness when it comes to zones, the relevance of it would have been more than enough to make it awesome to explore
The best thing would have been something like Orzammar. An area that gives insight on the story and beliefs of a different-thinking population without the need of reading the codex
Very well said (seriously, the failure of "Wicked Eyes and Wicked Hearts" is something I could go on about all day; suffice it to say, it was a very poorly written quest).
And I must say that Bioware did an excellent job with both Denerim and Orzammar in Origins. While not as detailed as Novigrad (don't think they had the tech or budget available to do something like that at the time), both cities felt very fleshed out and actualized, and that made us care about their fates. The climax of the game wouldn't have been nearly as strong if we hadn't had a chance to explore Denerim ourselves, to meet the people there, to form attachments and be shown why its survival was so important to Ferelden.
I've used this analogy elsewhere, but it's like the Batman movies. The Gotham City of the Nolan films felt like a real place, so the audience therefore became emotionally invested in its survival, and thus in Batman's mission. Same thing with Denerim, but not so much with Val Royeaux or Orlais in general. A stereotype is not worth sacrificing for.
Either way, it'll be a lovely place to put down roots with my red-headed forever girl.
Yes, I'm certain Leliana will love it down there 