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Feedback... be more like The Witcher 3


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#1426
Gundar3

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If anybody cares, here is some of my thoughts about Witcher writing/atmosphere compared to DA.  Obviously theres spoilers for both games (albeit only the intro of the Witcher) and I do throw an "F" bomb.  

 

 

TL,DW:  Bioware needs to find a better way to compel the gamer to have an emotional response.  We want drama, give us a reason to care about your setting and all the people in it!!  Dont be afraid to have a political agenda...  But if you do, you NEED to find a way to get players invested and see the sides you want presented.  Make us care about people.


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#1427
KBomb

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Haven, Redcliffe, Crestwood, The Lion, and a couple in the Exalted Plains (burning and ruins), Emerald Graves (people living in a canyon) are the ones I recall; perhaps others. And seem to recall these folks were performing tasks at hand, esp the refugees in the Hinterlands, which is another one. Rams, Nugs, horses, Druffalo, Halla, and Mabari can be seen about the populated areas. And Orlais has another language.

It certainly feels alive, and has fantastical critters to boot; ask about the Nug leather....

I didn't mention Crestwood and Redcliffe because the poster was speaking of small villages--it would on;y be fair to compare them to the larger villages of TW3.  I was speaking of Empire de Lion and Haven(which really is partially an encampment) They are the small villages in DAI. I wouldn't call the burning ruins of the Exalted Plains a village. I would consider them what they are--abandoned ruins. The Emerald Graves "refugees" have a settlement. As for activity, I don't recall seeing much. One guy was stirring a pot and the blacksmith's helpers were working the forge, but not really moving about. Perhaps some people carrying some things. Very little activity. Mostly everyone just stands about. 

 

As for the animals: I don't recall seeing any horses anywhere but the horsemaster's farm and I think the settlement in Hinterlands had one horse, as did the camp in the Storm Coast. Also, I don't remember druffalo in any village proper--just the outlying farms. Which were only a few and I saw no rams except Woolsey. Halla can only be found in the dalish camp and that isn't a village. Are there mabari running around the villages? I don't recall seeing any except in the wild. Same for the nugs. I was only mentioning animals found inside the villages. TW3 has fantastical creature roaming about, too. Not sure why that was pointed out.

 

Yes, Orlais has it's own language. It's a shame you don't get to hear it. Or do you? If so, I don't recall. Maybe at the palace? Though, I remember everyone there speaking with the accent, but not actually conversing in their language. You actually hear them speaking a foreign language in TW3, both conversing with one another and shouting things at you. 


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#1428
Elhanan

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I didn't mention Crestwood and Redcliffe because the poster was speaking of small villages--it would on;y be fair to compare them to the larger villages of TW3.  I was speaking of Empire de Lion and Haven(which really is partially an encampment) They are the small villages in DAI. I wouldn't call the burning ruins of the Exalted Plains a village. I would consider them what they are--abandoned ruins. The Emerald Graves "refugees" have a settlement. As for activity, I don't recall seeing much. One guy was stirring a pot and the blacksmith's helpers were working the forge, but not really moving about. Perhaps some people carrying some things. Very little activity. Mostly everyone just stands about. 
 
As for the animals: I don't recall seeing any horses anywhere but the horsemaster's farm and I think the settlement in Hinterlands had one horse, as did the camp in the Storm Coast. Also, I don't remember druffalo in any village proper--just the outlying farms. Which were only a few and I saw no rams except Woolsey. Halla can only be found in the dalish camp and that isn't a village. Are there mabari running around the villages? I don't recall seeing any except in the wild. Same for the nugs. I was only mentioning animals found inside the villages. TW3 has fantastical creature roaming about, too. Not sure why that was pointed out.
 
Yes, Orlais has it's own language. It's a shame you don't get to hear it. Or do you? If so, I don't recall. Maybe at the palace? Though, I remember everyone there speaking with the accent, but not actually conversing in their language. You actually hear them speaking a foreign language in TW3, both conversing with one another and shouting things at you.


There is activity aplenty in the Hinterlands; both the crossroads and Redcliffe (which is a small village) are examples. Even more appears when the refugees are helped. And The Lion is on the verge of looking as ruined as the Exalted Plains domiciles.

The animals listed are the ones domesticated; not necessarily seen in the encampments, but are seen in game.

As for languages, believe the Bard in the café is singing in Orlesian.

Thing is, same things exist whether or not the Player noticed them.
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#1429
Hazegurl

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If anybody cares, here is some of my thoughts about Witcher writing/atmosphere compared to DA.  Obviously theres spoilers for both games (albeit only the intro of the Witcher) and I do throw an "F" bomb.  

 

snip

 

TL,DW:  Bioware needs to find a better way to compel the gamer to have an emotional response.  We want drama, give us a reason to care about your setting and all the people in it!!  Dont be afraid to have a political agenda...  But if you do, you NEED to find a way to get players invested and see the sides you want presented.  Make us care about people.

I thousand likes for that vid.  I can't think of anyone in DAI I gave two craps for but Hawke and Dorian.

 

Although I have to correct you and say that Dorian wasn't suffering from an identity crisis.  His father just didn't accept his homosexuality because he wanted him to produce an heir.  But I agree that the personal quest left much to be desired.  I wish BW had done more with the so called friends of his who joined the Venatori. They turned out to be random NPCs you just find and kill like all the rest.  I think the most interesting parts of Dorian's missions were of course the war table stuff. Too bad we couldn't meet Maevias(sp) and play out some of the problems in Tevinter et al.


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#1430
KBomb

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There is activity aplenty in the Hinterlands; both the crossroads and Redcliffe (which is a small village) are examples. Even more appears when the refugees are helped. And The Lion is on the verge of looking as ruined as the Exalted Plains domiciles.

The animals listed are the ones domesticated; not necessarily seen in the encampments, but are seen in game.

As for languages, believe the Bard in the café is singing in Orlesian.

Thing is, same things exist whether or not the Player noticed them.


You're saying Redcliffe is a small village? If so, then DAI only has one large village(Crestwood)? Also, what activity?

Also, I wasn't speaking of animals anywhere but what you can find in various villages. But, if you wish to keep using all animals in the entire game, TW3 still has more, but we both know I was speaking of animals within the villages.

The bard singing an Orlesian song is the only example? Okay. It's grasping straws, when comparing people in the villages and towns actually having conversations in different tongues, but I will give you a song.

What I won't give you is comparing things that are in the World of Thedas, but not in the game. That is silly. Children, babies and pigs surely exist in the DA "universe", but we are discussing elements in the game. I can't praise DAI for having such a great brothel like TW3 just because they exist in in Thedas.
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#1431
KaiserShep

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Yes, Orlais has it's own language. It's a shame you don't get to hear it. Or do you? If so, I don't recall. Maybe at the palace? Though, I remember everyone there speaking with the accent, but not actually conversing in their language. You actually hear them speaking a foreign language in TW3, both conversing with one another and shouting things at you. 

 

It's basically French. When you meet Fiona in Val Royeaux, she says "au revoir" to the group and departs, and the bard is singing in French as well.


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#1432
Elhanan

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You're saying Redcliffe is a small village? If so, then DAI only has one large village(Crestwood)? Also, what activity?

Also, I wasn't speaking of animals anywhere but what you can find in various villages. But, if you wish to keep using all animals in the entire game, TW3 still has more, but we both know I was speaking of animals within the villages.

The bard singing an Orlesian song is the only example? Okay. It's grasping straws, when comparing people in the villages and towns actually having conversations in different tongues, but I will give you a song.

What I won't give you is comparing things that are in the World of Thedas, but not in the game. That is silly. Children, babies and pigs surely exist in the DA "universe", but we are discussing elements in the game. I can't praise DAI for having such a great brothel like TW3 just because they exist in in Thedas.


Family gathered at a stream in the Hinterlands; famous for having a fire in the water. More folks found after the towers are constructed. Others at the Crossroads; merchants, guardsmen, etc. Now I do not pretend to recall what all were doing, but I seem to remember that none were as static as in DA2 for some reason.

Ignore content if you wish; still is there.

#1433
Hanako Ikezawa

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TL,DW:  Bioware needs to find a better way to compel the gamer to have an emotional response.  We want drama, give us a reason to care about your setting and all the people in it!!  Dont be afraid to have a political agenda...  But if you do, you NEED to find a way to get players invested and see the sides you want presented.  Make us care about people.

I got more of all these things in the Dragon Age world than the Witcher world.



#1434
KaiserShep

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In terms of the finer details here and there, Inquisition likely didn't have much wiggle room there, and suffered from having to be the same product on current and last gen.



#1435
Greetsme

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I would think that dragon age originated from Origins, being the origin of dragon age so to speak.  :)

 

And we end with 'World of dragon duty'



#1436
Gundar3

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I thousand likes for that vid.  I can't think of anyone in DAI I gave two craps for but Hawke and Dorian.

 

Although I have to correct you and say that Dorian wasn't suffering from an identity crisis.  His father just didn't accept his homosexuality because he wanted him to produce an heir.  But I agree that the personal quest left much to be desired.  I wish BW had done more with the so called friends of his who joined the Venatori. They turned out to be random NPCs you just find and kill like all the rest.  I think the most interesting parts of Dorian's missions were of course the war table stuff. Too bad we could meet Maevias(sp) and play out some of the problems in Tevinter et al.

 

Thank you!  I only recently started putting my thoughts on vid format.  But yeah, the thing about Dorian I felt was that while I liked the character, I felt the climax was greatly lacking.  It may have been important from a personal standpoint, but for what it means for the world isn't much, and the world is our focus in DA:I.  The scope is different for Witcher I feel, bcause so far we are simply a single protagonist trying to do the best he can in a world thats apathetic at best..  I feel like the Witcher is far more personal and leaves me more greatly invested at just the intro, rather then the whole of DA.  Thats the feeling that I want Bioware to re-create.

 

I understand that its a whole new team and people are leaving all the time, but this was the legacy that the fanbase expected.


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#1437
VelvetV

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Yet, some if those small villages have more life in them than DAI... what is it, two villages? 

 

I just don't see the point of having a village "with life in it", if it's as ridiculously presented as in TW. There are no villages like that. Most of the time these are random houses which are strangely and absurdly grouped, at big distances from each other. Especially funny it is that a few houses randomly standing nearby each other have a name, as if they consider themselves a specific place. If anything, it feels like devs wanted to create villages, but instead we have only metaphorical stand-ins that offer us to imagine that they're real villages.

 

Camps are better imho because they're small and I don't have to imagine that it's a real camp! I can believe it. A few tents, a fire, a handful of people.

 

But I won't mind if there's more "life" added to camps, however it would look like.

 

 

I can't think of anyone in DAI I gave two craps for but Hawke and Dorian.

How so?..  :crying: I like all companions and advisors, and some of them I love :wub:, except Solas who I liked initially but then he annoyed me to no end with his wise-man attitude! I want to smack him now, my character is also a mage and a rift mage, too, so why the heck is Solas behaving like he's the only one to know anything about magic and rifts  :angry:  ;)

 

DA:I's companions are definitely the favorites of mine, across all RPG games I've played. With an honorary mention of Minsc & Boo from BG, and Roche, those were stellar, too.

 

And while I haven't completed TW3 yet, I struggle to care for any main characters in it as of now. As for secondary charactres like baron, I just don't consider "grey" as an automatic win, if I still don't care for his feelings or sob story. I've seen such guys in real life too closely to find him even the littlest bit interesting *shrug*, so I suspect that anyone who was blown away by his story never met them and consider him or his story exotic or something. If I want total, 100% realism and greyness, I prefer to listen to real people. Doing it in games is cheap when there are multitides of real people around who're like this. In games I prefer better people than in real life. Or worse (for villains), but then I want an option to deliver justice by killing them.


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#1438
Zinho73

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Family gathered at a stream in the Hinterlands; famous for having a fire in the water. More folks found after the towers are constructed. Others at the Crossroads; merchants, guardsmen, etc. Now I do not pretend to recall what all were doing, but I seem to remember that none were as static as in DA2 for some reason.

Ignore content if you wish; still is there.

Let´s say, for the sake of the argument, that DAI has lots of life, activity and animals;

 

The Witcher 3 not only have more, but they are better placed and distributed, because I do remember much more the mundane activity in TW 3.  The world in TW3 is way more alive, from the lines to enter the blockaded villages, to the large settlements - and if you stop to overhear people, you can get hints for quests.

 

I am not even going into the merit of which world is better, but TW 3 is way more realistic. More animals and more people in larger areas doing all kinds of different things: eating, guarding, sleeping, working, walking, waiting, arguing, gossiping, cleaning, playing cards, dating, kids running around and so on.

 

DAI has some of this stuff sprinkled here and there but it really is not on the same level. 


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#1439
KBomb

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Family gathered at a stream in the Hinterlands; famous for having a fire in the water. More folks found after the towers are constructed. Others at the Crossroads; merchants, guardsmen, etc. Now I do not pretend to recall what all were doing, but I seem to remember that none were as static as in DA2 for some reason.

Ignore content if you wish; still is there.


What content am I ignoring? The activity? I acknowledged that some villagers were doing a few things, but it is very miniscule. I am not sure what content I am glossing over.
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#1440
KBomb

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I just don't see the point of having a village "with life in it", if it's as ridiculously presented as in TW. There are no villages like that. Most of the time these are random houses which are strangely and absurdly grouped, at big distances from each other. Especially funny it is that a few houses randomly standing nearby each other have a name, as if they consider themselves a specific place. If anything, it feels like devs wanted to create villages, but instead we have only metaphorical stand-ins that offer us to imagine that they're real villages.

 

Camps are better imho because they're small and I don't have to imagine that it's a real camp! I can believe it. A few tents, a fire, a handful of people.

 

But I won't mind if there's more "life" added to camps, however it would look like.

 

There were absolutely small villages like that in medieval Europe. Sometimes villages only consisted of a few families and a chapel and sometimes a tavern, but not always. They were pretty far apart because they had to be. It was a lot of work to clear land and ready it for crops and homesteads. So, usually they chose something that was already suitable and only a few days journey from a market town or a larger village. Most of the time small villages were made up of farmers and the land was owned by a liege. Most peasants preferred small villages, as they were less likely to suffer from plagues and sickness. 

 

Even the small villages in TW3 had activity and life to them. Even some of the burned down homesteads had family around them, crying over their burned homes or dead loved one. It's tiny details like those that gives you a sense of the world. I would much rather have tiny villages spread throughout the world and have it lively, than to have a few large villages with too few residence who really don't go about "living life". 


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#1441
Grieving Natashina

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There were absolutely small villages like that in medieval Europe. Sometimes villages only consisted of a few families and a chapel and sometimes a tavern, but not always. They were pretty far apart because they had to be. It was a lot of work to clear land and ready it for crops and homesteads. So, usually they chose something that was already suitable and only a few days journey from a market town or a larger village. Most of the time small villages were made up of farmers and the land was owned by a liege. Most peasants preferred small villages, as they were less likely to suffer from plagues and sickness. 

 

Tossing you a like because I liked this part.  I disagree about the villages in DA:I, but I do agree here.


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#1442
KaiserShep

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And while I haven't completed TW3 yet, I struggle to care for any main characters in it as of now. As for secondary charactres like baron, I just don't consider "grey" as an automatic win, if I still don't care for his feelings or sob story. I've seen such guys in real life too closely to find him even the littlest bit interesting *shrug*, so I suspect that anyone who was blown away by his story never met them and consider him or his story exotic or something. If I want total, 100% realism and greyness, I prefer to listen to real people. Doing it in games is cheap when there are multitides of real people around who're like this. In games I prefer better people than in real life. Or worse (for villains), but then I want an option to deliver justice by killing them.

 

 

I really want to get this game when I finally get my PS4, but I suspect that the thing that will drive me the most through the game will not be any real emotional attachment to anything, just the intrigue of the shenanigans that goes on in that world.


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#1443
In Exile

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The funny thing is that most of the armor designs in the witcher 3 are drawn from real world designs of the late medieval and renassiance period. I personally like it, but then the inner historian jumps in joy at things like that :P

 

Anyways I do strongly encourge looking to the real world for designs. Of course as it is fantasy, one can change things and use bits and peices from other areas. As Tevinter is based on the Byzantine era of the Roman Empire, why not look at armor of that time? but don't limit yourself to just that period, which btw did change throughout the centuries, but look to other areas, take ideas from the medieval Persians, Indians, and anywhere that could inspire you. I do find using real world designs is the best place for armor designs. 

 

I know they're historically accurate. I just find actual medieval and Renaissance armour to be - without any intended hyperbole on my part - actually abominable. It assaults my senses in a way I've never had fashion do before. I refuse to wear the atrocious garbage armour that infects this game the difference it makes to armour is so unbearable that I'm either losing my mind with the combat or with the look, but even then I will swap the armour out as much as I can so at least I can travel in armour I find aesthetically pleasing (i.e., only the starter armour model thus far).  


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#1444
SnakeCode

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Where are these "large villages" in Inquisition people keep talking about? Crestwood? That village had like six houses, barely larger than the smaller villages in TW3. The Hinterlands Crossroads, which wasn't a village? Redcliffe was the only village that was decent in size, but even then, look at Crow's Perch. There's no comparison whatsoever.

 

The fact that these small clusters of houses in TW3 feel more bustling with life than Orlais or a major village like Redcliffe is a problem that Bioware needs to address. You can't get away with such lazy design choices these days, not when everyone else puts a lot of effort into these areas.


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#1445
KBomb

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I know they're historically accurate. I just find actual medieval and Renaissance armour to be - without any intended hyperbole on my part - actually abominable. It assaults my senses in a way I've never had fashion do before. I refuse to wear the atrocious garbage armour that infects this game the difference it makes to armour is so unbearable that I'm either losing my mind with the combat or with the look, but even then I will swap the armour out as much as I can so at least I can travel in armour I find aesthetically pleasing (i.e., only the starter armour model thus far).  

I like most of the armor, but I do remember picking up one cuirass and upon noticing the stats (which were pretty good) I placed it on Geralt only to remove it and sell it. I can't remember the name of it, but I do know it was plate over a tunic and the plate was protruding out. Geralt looked about five months pregnant or had thrown back a keg or two--or fifty. It was a definite "WTF were they thinking?" moment. 



#1446
Grieving Natashina

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I like most of the armor, but I do remember picking up one cuirass and upon noticing the stats (which were pretty good) I placed it on Geralt only to remove it and sell it. I can't remember the name of it, but I do know it was plate over a tunic and the plate was protruding out. Geralt looked about five months pregnant or had thrown back a keg or two--or fifty. It was a definite "WTF were they thinking?" moment. 

May I get a screenshot?  You guys have got me curious now.



#1447
Shechinah

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I like most of the armor, but I do remember picking up one cuirass and upon noticing the stats (which were pretty good) I placed it on Geralt only to remove it and sell it. I can't remember the name of it, but I do know it was plate over a tunic and the plate was protruding out. Geralt looked about five months pregnant or had thrown back a keg or two--or fifty. It was a definite "WTF were they thinking?" moment. 

 

Little did you know that was exactly why Geralt kept it around; Never know what might happen with all that strange magic around, got to be prepared.  
 


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#1448
KBomb

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May I get a screenshot?  You guys have got me curious now.

I sold it, but if I can find it again, I'll gladly take a screenshot. 

 

Until then, so you'll get an idea--it looked a bit like this. Notice how the chest/stomach area is protruding outward? Like that.

 

dJDTy7n.jpg

 

 

Little did you know that was exactly why Geralt kept it around; Never know what might happen with all that strange magic around, got to be prepared.  
 

So, now we know why Dandelion really needed all that money for!


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#1449
In Exile

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Little did you know that was exactly why Geralt kept it around; Never know what might happen with all that strange magic around, got to be prepared.  
 

 

Geralt really wants to know if Yen/Triss/Other loves/likes him for his winning personality. 



#1450
Laughing_Man

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I know they're historically accurate. I just find actual medieval and Renaissance armour to be - without any intended hyperbole on my part - actually abominable. It assaults my senses in a way I've never had fashion do before. I refuse to wear the atrocious garbage armour that infects this game the difference it makes to armour is so unbearable that I'm either losing my mind with the combat or with the look, but even then I will swap the armour out as much as I can so at least I can travel in armour I find aesthetically pleasing (i.e., only the starter armour model thus far).  

 

Oh come now, I don't where you are right now at the game, but generally all types and tiers of witcher specific armors look quite different than the regular "historically accurate" armors that offend you so much.

 

In any case, I'll take those armors any day over the usual crap that's called "fantasy armor".