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Feedback... be more like The Witcher 3


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#14501
panzerwzh

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It's not even just Geralt.  Lots of characters have great facial expressions.  Like Johnny.  That character manages to get his message across without even having his voice.  I've always thought that scene was a fantastic display of storytelling. 

Second it.

 

VooY9e7.jpg


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#14502
Wolven_Soul

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Fallout 4 is releasing their mod kit for Xbox One on Tuesday. It'll have to wait, as will my life until I complete B&W.

 

Yeah, I've been playing 'The Evil Within' and 'Plants vs Zombies: Garden Warfare 2 for the last couple of weeks.  For TEW it's mostly just trophy work as I've beaten it before, and PvZ is just multiplayer fun until B&W comes out.  Can't get to involved with anything because when it does, everything else gets dropped.



#14503
Wolven_Soul

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FO4 is my very first Fallout game. I am glad I gave it a chance because I really do enjoy it. I am really excited about this modkit being released for Xbox because if it works out, perhaps other games will follow suit.

And yeah, I am super excited about B&W. I have been avoiding as many spoilers that I can, so I am basically going in blind, with no reviews under my knowledge. I am not even bothered about that because I know if they put in even a nugget of the awesome they put into HoS, it's going to blow up my expectations.

 

I wish I loved FO4.  I love the series, but the latest one fell short for me.  It's not a bad game at all, it's just that it felt average.  For me of course, glad you enjoyed it though!


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#14504
KBomb

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I wish I loved FO4. I love the series, but the latest one fell short for me. It's not a bad game at all, it's just that it felt average. For me of course, glad you enjoyed it though!


Yeah, I understand that. This being my first go, I don't really have anything to compare it to, but some friends of mine who have been with the series from the beginning think it's one of the weaker in the series. I do see the flaws, but all in all, it's been pretty fun. I love designing my own settlements and robots.

Due to life, I am pretty behind on games. I just finished Tell Tale's Game of Thrones before I started FO4. I hate it when life interrupts gaming!

#14505
Eelectrica

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We got cities in DAI though. It just sucks.

 

There's a difference with that and saying cities are unnecessary. 

Honestly, the cities in the BG games were done better. There is so much hidden stuff in those cities for people who like to dig a little deeper.

I've played through both recently.


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#14506
Elhanan

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Honestly, the cities in the BG games were done better. There is so much hidden stuff in those cities for people who like to dig a little deeper.
I've played through both recently.


Those were villages in DAI, I believe. Cannot recall any location broken down into sub-areas like Denerim and Orzammar.

#14507
slimgrin

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Denerim was kind of a disappointment imo. The way Vizima opened up as you played was way more impressive. Vizima is actually quite large and well designed, it showed CDPR's acumen for city design right from the start. 


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#14508
Donk

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Vizima was well done. Had this dark and gloomy feel to it, I liked it. In fact from what I played of the W1 could be considered "dark and gloomy". TW2 and 3 are a lot more colourful.
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#14509
Fandango

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Denerim was kind of a disappointment imo. The way Vizima opened up as you played was way more impressive. Vizima is actually quite large and well designed, it showed CDPR's acumen for city design right from the start. 

 

Aye, that games environments, be they large bustling towns, small homesteads or lonely country roads, were nothing short of inspired. 


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#14510
panzerwzh

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Denerim was kind of a disappointment imo. The way Vizima opened up as you played was way more impressive. Vizima is actually quite large and well designed, it showed CDPR's acumen for city design right from the start. 

Loading in the map of Vizima trade quarter almost killed my old hard drive, but the size of town and NPCs was astonishing! TW1 really use 110% capacity of the Aurora engine.


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#14511
panzerwzh

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For those who missed TW1, this is a simple comparison to illustrate the city design of Vizima in TW1. Givn TW1 is based on the old Aurora engine, technical difficulties are irrelevant.

Vizima in TW1:

Vizima_map.jpg

 

Vizima's trade quarter:

tradequarter.gif

 

Then, we got the one and only Val Royeaux!

bEwdH2H.jpg

ABVhoV7.jpg

 

This is just mind-boggling.

Some other parts of Vizima in TW1:

templequarter.gif

outskirtsofvizima.gif

oldvizima.gif


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#14512
Elhanan

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TW3 has big cities, and growing hair.

DAI has two genders, four races, three classes, and two VO's for each gender for the main character.

TW3 has many GOTY Awards; DAI has a lot of GOTY Awards including the DICE Award.

TW3 is an Action RPG; DAI offers Action and/or Tactical with Pause.

Etc.

#14513
KBomb

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TW3 has big cities, and growing hair.

DAI has two genders, four races, three classes, and two VO's for each gender for the main character.

TW3 has many GOTY Awards; DAI has a lot of GOTY Awards including the DICE Award.

TW3 is an Action RPG; DAI offers Action and/or Tactical with Pause.

Etc.

Well, since you're so good at stating the obvious, I will just tap on some points here.

 

TW3 has big cities, small villages peppering the map, abandoned sites you can reclaim. Each village is full of people who are not stationary and even do different things. Sometimes they wash clothes and then the same villager may be tanning hide or simply hanging out in the local tavern. Each village has children playing in puddles, singing songs and playing sword fighting. Some villages are nicer than others and it's reflected in how they live. Some villages have painted houses and nice interiors, while others reflect the poverty stricken nature of the war. Villages inland have actually working farms with cows, ducks, chickens, goats, sheep, horses, dogs and cats--while the forest that surrounds them has various types of fauna and trees and are brimming with deer, wild dogs, rabbits and various birds. Villages that are coastal have dry fisheries set about, where they place their fish to dry. They have docks and merchants set up around them. They have ships that people are loading and some even have a shipyard where they built ships and boats. You can also see people fishing. 

 

It also has water dynamics and this is what I love, personally. The water is nothing short of amazing and are loaded with shipwrecks, smugglers caches, various types of fish roaming around and my favorite: whales that actually breach. They're enormous, btw. I have been told they even make the haunting whale sounds. You can travel this vast oceans using a boat and the sun setting and rising is breathtaking, which brings me to another point-- TW3 has day/night cycles with dynamic weather. It rains in regions that are appropriate and snows in areas you'd expect it. You can even see the lightening streaking in the sky during storms. It's awesomesauce. There are also tons of dungeons, ruins and abandoned domiciles to explore, if that's your thing. You also pass people on the roads, camping for the night, fixing their broken wagons or riding horses. Yes, more than one person can and do ride horses. Not just the protagonist! As for the hair--yes, it does grow. There are also barber's you can visit and change your hairstyle and facial hair. I know, it isn't a magical mirror that completely changes your looks and no one even notices you're different, but having a barber (even a drunk one at times) fits in with the surrounds quite well and makes it a bit authentic feeling. You can also bump into the NPC's and they'll curse at you for it, even the little kids react. It's pretty fun.

 

As for awards, if I am not mistaken, TW3 also won the D.I.C.E. Award. It won over 800 awards, 250 of them being Game of the Year. According to it's wikipedia page, it won around 200 just from it's previews at E3. Pretty impressive, I'd say. Though DAI got a lot of awards, too. It was nice to see.

 

As for TW3 being an Action RPG, I am not sure I'd argue with you there. I will argue tactics. Both games have tactical gameplay, if you so choose to utilize it. The only difference being that DAI uses tactics during the fight, while TW3 uses tactics before the fight. It's pretty interesting, too. Unlike DAI and their enemy weakness system, TW3's system is a bit more....studious. Enemy potions and *oils (*sort of like poisons in DAI) isn't a catch-all. You have to investigate and figure out which monster you're going to be fighting and choose accordingly. Every enemy is categorized in your bestiary and that category of beast uses different oils. You also have to watch what kind of potions and decoctions you use because if spam them and take too much, you'll poison yourself. Which not only effects how you fight, but how you look and it can kill you.

 

TW3 also has a better mount system. If someone is with you, they ride along with you instead of disappearing into a saddlebag or black hole. Now, I know Bioware said pathing issues prevented them from having all party members riding horses and I get that, but it's nice to be able to see your crew riding alongside of you, or challenging you to race them. You can also fight whilst riding your mount in TW3. I personally like this because I hate having to dismount every flipping time an enemy pokes around and it provides comedy when you're fighting mounted bandits and you're trying to joust each other while going in circles. Good times ensue. Roach also allows you to carry a trophy. These trophies come from contracts--yep, you get to take a trophy when you kill them. Geralt deserves them. These trophies aren't just for show, they offer benefits that help you gain more gold, etc. Roach can also carry saddlebags that add to your carrying capacity. And he is fast. Stubborn, but fast.  

 

etc. etc. 

 

Thank you forum user for telling me about his post. It was fun talking about all of the things that make TW3 awesome!


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#14514
KBomb

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Tourist guide for Beauclair. (Spoiler Free).

CDPR does it again, another masterpiece in RPG city building! :)

Thanks so much for posting this, Pan. That place it utterly gorgeous! and huge! Now, that is how you do a city! A city in a dlc to boot! I am so excited for this! I love all the bright colors, it almost looks real. CDPR hit it out of the park again. 

 

Is this video english dubbed or is it in polish? I have a terrible ear infection at the moment and can't wear my hearing aid, so I can't tell. 

 

Edit: I know that it is in polish because of the writing, I just meant is the speech english dubbed or polish. 


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#14515
The Elder King

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TW3 has big cities, and growing hair.

DAI has two genders, four races, three classes, and two VO's for each gender for the main character.

TW3 has many GOTY Awards; DAI has a lot of GOTY Awards including the DICE Award.

TW3 is an Action RPG; DAI offers Action and/or Tactical with Pause.

Etc.

DAI and TW3 are different games, yes. I don't why pointing out the city feature as a comparison with the CC. They are different features on different parts of the game.

TW3 has a more fixed protagonist, while DAI has one with more options. It's not about one being a con and the other a pro. They're different design choices when creating a character, which allows the developers to have different kind of protagonists. On the other hand, TW3 has a better world design then DAI, and it's not just about cities. Even the villages, and DAI had some, are better made in the former then the latter, regardless of the city problem.

Also, about your previous post on not wanting city completely in the game, fair enough, though it does make the world of DA seem more...fake, though I'm not sure if it's the right world. At least for me. Did you have problems with DAO having Orzammar and Denerim as well?

 

As a side note,I don't see why you posted the comparison about DAI and TW3 at that point, since people where comparing TW1 cities' rapresentation with DAI's.

 

 

@KBomb: I think some reasons for DAI's lacking of companions' mounts are, other then pathing, the old gen limiting what they could (other then taking some resources from development). I hope it'll get better in future games....if Bioware won't decide to cut the feature.


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#14516
KBomb

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DAI and TW3 are different games, yes. I don't why pointing out the city feature as a comparison with the CC. They are different features on different parts of the game.
TW3 has a more fixed protagonist, while DAI has one with more options. It's not about one being a con and the other a pro. They're different design choices when creating a character, which allows the developers to have different kind of protagonists. On the other hand, TW3 has a better world design then DAI, and it's not just about cities. Even the villages, and DAI had some, are better made in the former then the latter, regardless of the city problem.
Also, about your previous post on not wanting city completely in the game, fair enough, though it does make the world of DA seem more...fake, though I'm not sure if it's the right world. At least for me. Did you have problems with DAO having Orzammar and Denerim as well?

As a side note,I don't see why you posted the comparison about DAI and TW3 at that point, since people where comparing TW1 cities' rapresentation with DAI's.


@KBomb: I think some reasons for DAI's lacking of companions' mounts are, other then pathing, the old gen limiting what they could (other then taking some resources from development). I hope it'll get better in future games....if Bioware won't decide to cut the feature.


Yeah, Bioware really humped the pooch when they released DAI on old gen. I don't know what they were thinking. Then they just dumped them afterwards. That whole business was a mess.

Either way, it makes me sad to say that the new Mass Effect game won't be a day one buy for me. I really hope they do something to bring back some of the disenchanted fans. I know they can do it and I am holding out for some hope. Just not day one hope.
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#14517
Gileadan

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Thanks so much for posting this, Pan. That place it utterly gorgeous! and huge! Now, that is how you do a city! A city in a dlc to boot! I am so excited for this! I love all the bright colors, it almost looks real. CDPR hit it out of the park again. 

 

Is this video english dubbed or is it in polish? I have a terrible ear infection at the moment and can't wear my hearing aid, so I can't tell. 

 

Edit: I know that it is in polish because of the writing, I just meant is the speech english dubbed or polish. 

This video is in German. I can translate if you like?


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#14518
Dreadstruck

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Thanks! <3

His lengthy and ever-present interest in this thread is beyond strange. I think he really likes TW3. You know how it is when a boy secretly likes a girl, but doesn't want to admit it, so instead he teases her with insults and pulls her hair? Elhanan is that boy and TW3 is that little girl.

Jeez, I think I stopped courting girls that way when I was 11 or something. It never works, trust me. :P

 

Anyway, with all this talk about Fallout, have you actually considered giving try to the past titles as well?

 

Snip

I actually enjoyed Vizima thoroughly back in 2007 when TW1 came out. It was hyped quite a lot in the gaming magazines and previews I was reading at the time, and it eventually delivered (IMHO).

 

..although it took like 4 more years before I could actually experience the city on highest settings, because back then I was still playing on a potato. :D


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#14519
panzerwzh

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Thanks so much for posting this, Pan. That place it utterly gorgeous! and huge! Now, that is how you do a city! A city in a dlc to boot! I am so excited for this! I love all the bright colors, it almost looks real. CDPR hit it out of the park again. 

 

Is this video english dubbed or is it in polish? I have a terrible ear infection at the moment and can't wear my hearing aid, so I can't tell. 

 

Edit: I know that it is in polish because of the writing, I just meant is the speech english dubbed or polish. 

Yup as Gileadan said, the video is in German. :)


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#14520
KBomb

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This video is in German. I can translate if you like?

That is incredibly kind of you, but you don't have to go through all that trouble. And whoops German. lol Thanks for telling me.

 

Jeez, I think I stopped courting girls that way when I was 11 or something. It never works, trust me. :P

 

Anyway, with all this talk about Fallout, have you actually considered giving try to the past titles as well?

 

I actually enjoyed Vizima thoroughly back in 2007 when TW1 came out. It was hyped quite a lot in the gaming magazines and previews I was reading and it eventually delivered (IMHO).

 

..although it took like 4 more years before I could actually experience the city on highest settings, because back then I was still playing on a potato. :D

I have a friend who has New Vegas and another one, but I don't know which one, but he told me I could borrow them anytime and I am thinking I will. He said New Vegas was really good and urged me to try it. I will at some point when I get B&W, Uncharted 4 and a couple of other titles out of the way. Now that I am on summer vacation from work, I will have more time to play.

 

I didn't actually play the first Witcher until I beat TW2. I liked it, but obviously going into it late, it felt a bit dated and really slow at first. I can't remember my settings, but I am sure it wasn't the highest. CDPR just got better with every game and have yet to disappoint me. 


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#14521
panzerwzh

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Jeez, I think I stopped courting girls that way when I was 11 or something. It never works, trust me. :P

 

Anyway, with all this talk about Fallout, have you actually considered giving try to the past titles as well?

 

I actually enjoyed Vizima thoroughly back in 2007 when TW1 came out. It was hyped quite a lot in the gaming magazines and previews I was reading and it eventually delivered (IMHO).

 

..although it took like 4 more years before I could actually experience the city on highest settings, because back then I was still playing on a potato. :D

When TW1 released, it is a unique monster. Extremely hardware demanding, tons of glitches and shortcomings (potato face+horriable voice+stupid combat system) but also delivery excellent story, dark and mature world setting, gray moral choices and great ambitions (day/night cycle, random weathers, large scale city with NPCs that move, sleep and hide under roof in rainy days! et tu DAI????) and that soundtrack is simply amazing! 

 

What really irritate me is that since TW1, CDPR keep making their RPG better and better. However, since DAO and ME1, Bioware tried everything (action movies like ME2 and DA2;MMO style grinding in DAI and FPS to be ME3) instead of a decent RPG.  


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#14522
panzerwzh

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Still one of my favourite soundtrack of all time.



#14523
Gileadan

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That is incredibly kind of you, but you don't have to go through all that trouble. And whoops German. lol Thanks for telling me.

It's no trouble. I've tried to be as close to the spoken text as possible, resisting the occasional temptation to make smart-ass corrections. Here goes.

 

"What a change of scenery! In The Witcher 3: Blood and Wine we leave the rough Northern Kingdoms and the wintery Skellige Islands behind. Instead we go to the mediterranean duchy of Toussaint. The setting of the second expansion with its lush green meadows and blooming vineyards is a pleasant contrast to the rather grim main game. The developers were obviously inspired by the Provence in southeastern France. The knights of Toussaint with their colorful armor are taking after the Swiss Guards. We will now give you a look at the most important area, the capital of Beauclair, via a short city tour.
 
One thing first: the centrally located metropolis is huge. Only the free city of Novigrad from the main game covers a bigger area. 
 
Beauclair has a lot to offer. In front of the city walls we are greeted by gorgeous vineyards and rustic farmsteads. What a view! 
 
To the north there is the kinght's tournament arena, where brave warriors duel monsters to the audience's thunderous applause. 
 
Not far from there lies the residence of Corvo Bianco, which Geralt is gifted by the Duchess during the storyline.
 
The city center of Beauclair features everything the heart desires. A bank, weapons and armor smiths, an alchemist, a barber and various other traders are waiting for a visit. The ducal chamberlains are interesting. Here we meet knights errant who use their swords for the benefit of the populace of Toussaint. From here, a quest leads us to fifteen knights spread all over the duchy who could use our help.
 
A graveyard and a harbor are also present in Beauclair, but the Witcher may be more drawn to the laborer's quarters. There, houses are doubtlessly less pompous. But here we find the brothel, where Geralt can spend some nice hours with the local ladies for a few coins.
 
In contrast to this we have the duchess's royal palace with its huge garden landscape. Climbing the many steps to the top is well worth it, because the castle's highest vantage point offers you a grand view of the new locale.
 
You can explore Toussaint on your own starting May 31st 2016, when The Witcher 3: Blood and Wine will be released for PC and consoles."

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#14524
Blooddrunk1004

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DAI has two genders, four races, three classes, and two VO's for each gender for the main character.

TW3 has many GOTY Awards; DAI has a lot of GOTY Awards including the DICE Award.

CC doesn't make your game better.

 

Blank slate vs established character both have their own advantages and disadvantages. The issue with blank slate protagonist in BW games is that ever since Origins they failed to allow you to roleplay and to turn your character into someone fundementaily different, into someone you could actually roleplay, the dialogue wheel didn't made things any better either.

 

Regarding awards, Inquisition barely had any huge contenders to go up against in 2014, Shadow of Mordor, Alien: Isolation, Dark Souls II and some Nintendo titles were barely even mentioned including Wolfenstein: TNO. Meanwhile Witcher went up against famous titles that have been around for more than decades like Metal Gear and Fallout, keep in mind the TW franchise was still more or less underrated before the game was released.


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#14525
KBomb

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It's no trouble. I've tried to be as close to the spoken text as possible, resisting the occasional temptation to make smart-ass corrections. Here goes.

"What a change of scenery! In The Witcher 3: Blood and Wine we leave the rough Northern Kingdoms and the wintery Skellige Islands behind. Instead we go to the mediterranean duchy of Toussaint. The setting of the second expansion with its lush green meadows and blooming vineyards is a pleasant contrast to the rather grim main game. The developers were obviously inspired by the Provence in southeastern France. The knights of Toussaint with their colorful armor are taking after the Swiss Guards. We will now give you a look at the most important area, the capital of Beauclair, via a short city tour.

One thing first: the centrally located metropolis is huge. Only the free city of Novigrad from the main game covers a bigger area.

Beauclair has a lot to offer. In front of the city walls we are greeted by gorgeous vineyards and rustic farmsteads. What a view!

To the north there is the kinght's tournament arena, where brave warriors duel monsters to the audience's thunderous applause.

Not far from there lies the residence of Corvo Bianco, which Geralt is gifted by the Duchess during the storyline.

The city center of Beauclair features everything the heart desires. A bank, weapons and armor smiths, an alchemist, a barber and various other traders are waiting for a visit. The ducal chamberlains are interesting. Here we meet knights errant who use their swords for the benefit of the populace of Toussaint. From here, a quest leads us to fifteen knights spread all over the duchy who could use our help.

A graveyard and a harbor are also present in Beauclair, but the Witcher may be more drawn to the laborer's quarters. There, houses are doubtlessly less pompous. But here we find the brothel, where Geralt can spend some nice hours with the local ladies for a few coins.

In contrast to this we have the duchess's royal palace with its huge garden landscape. Climbing the many steps to the top is well worth it, because the castle's highest vantage point offers you a grand view of the new locale.

You can explore Toussaint on your own starting May 31st 2016, when The Witcher 3: Blood and Wine will be released for PC and consoles."


Thank you so much!

So, we get gifted a residence? D'awww yeah! Triss better be there keeping that home fire burning!

I have to stop looking/reading stuff. It's getting me too hyped.

Again, thank you for writing this up for me. It was very kind.
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