AS I mentioned long ago, these are different kinds of games, esp Action vs Pause mechanics, and Open World vs Zones.
As far as World building, I enjoy the variety seen in DAI; the varied environs are extremely appealing to me. TW3 may also have it, though I have not seen it. And DA has avoided the issues associated with Day/ Night cycles (eg; closed shops) thru use of static encounter times. Again, different design choices; not better world building.
And it is the silly comparison of cities posted earlier that spurred my post, as one should not compare an open city with a restricted Merchant quarter. Clearly not the same; context removed for whatever reason.
P.S. TW3 did not win the DICE GOTY Award; went to FO4, I believe.
TW3 has lots of varying landscapes and they're appropriate for the area. Swamps, marshes, snow cap vistas, lush forests, barren icy hills. It all gives a really good sense of belonging in the world. I thought DAI did a great job with their environs, too. Except areas that are populated. Though they had NPC's in them, they felt quite lifeless, imo.
As for the comparisons of cities, if you thought it was so silly, maybe you shouldn't have partaken in it. Val Royeaux was restricted to a small market where you couldn't explore. The only open doors were the ones that led to a store. The crux to the argument was that it offered little compared to what's been done. For instance--it's the Summer Bazaar. Make the open markets reflect that. Those open markets looked no different than the ones in any other place. The cafe, which is famous was just... lackluster. It was pretty, but had no life.
Let us compare Novigrad's Market with Val Royeaux's market. Both are small market areas, the center of activity, and are more fairly compared.
Here is Novigrad's.
Now, the Summer Bazaar.
The Summer Bazaar should be teeming with life. It's Val Royeaux! Once I think I counted thirty-something doors and you could only enter under half of them. (it's somewhere within this thread, I did an analysis). The famous cafe there consist of a bard and some tables. It had the potential to be an awesome place to go, but it just came out pretty blah.
And you're right, TW3 did not win the DICE GOTY year award, which, don't know why, it eats FO4 for breakfast, but that is my opinion. However, it did take home three DICE Awards including Outstanding Achievement in Game Design, Outstanding Achievement in Story and one for Technical. But with well over 800 awards, 250 of them being Game of the Year--I don't think CDPR is hurt by it.