Yeah we get it. Anything... anything at all that TW3 did really well... are the things you hate most. Witcher did cities marvelously... you hate. Well done cutscenes in TW3 you hate. Side quests that was lauded all over.... you hate. Mechanics like repopulation in game? You had to device from your own little world of mind fiction that it also happened in real time on DAI too. Come now. Salt is all over the place.
And the cutscenes in tw3 is just something in the witcher wold that Geralt would say as the protag of his own 8 books. The major decisions are still left to the player to choose. But I am sure that talking to the back of people's head in DAI is the better mechanics for you than having a real cutscene that reflects even the minor nuances of the people you talk to. Amiright?
Indeed.
I've gone back to my PS:Torment play through, and even in that game which is lauded for its dialogue choices and RPing options - and rightly so, even that game has instances which are pretty much the same as auto dialogue. We run down a list of questions that we can break from when we want. That's not a criticism, it's just a reality of creating interactive story telling that not every conversation can have a multitude of dialogue options. At the end of the day I felt I had enough control to play Geralt the way I wanted. Of course more is better, and I hope when CDPR rolls out Cyberpunk, we do have PnP style stat character based conversation choices.
In almost every quest and sidequest we have choices we can make
- The bloke that burned down the Dwarven smiths house - turn him or or not.
- The bloke running goods for the Temerian resistance - turn him over and score points with Nilfgaardians or keep quiet.
- The lady badly wounded - risk a Witchers potion as a cure or let nature take its course
- The lady who wants us to fetch a pan. In DAI, we would have literally fetched a pan. in Witcher though we had a cool little side story whilst very subtly re-introducing Thaler to the series.
And that's just a few examples from the opening 2 or 3 hours!
Pillars of Eternity was another great RPG in terms of dialogue options and ability to play our character, but even then if we dig a little deeper, not every conversation had stat and character checks.
A lot of the auto-dialogue in Witcher 3 was Geralt reacting to the actions of others where player choice would have been limited anyway.
In Witcher 3 or DAI we couldn't play an evil incarnate character if we wanted too. In DAI, the inquisitor literally had Thedas over a barrel as the only one who could actually seal the rifts.
Would have been cool I think to play a power mad Inquistor who is left alive and tolerated just long enough to close the final rift. But I get it - only so many hours in the day to create these stories. A little like in the original Deus Ex being unable to stick with Unatco and I tried dammit, I tried.
Ok I went a little off the rails there. LOL
Cut scenes I take or leave. I've got probably just as many hours logged in POE as Witcher 3, one has them, the other doesn't, mostly due to budget constraints as much as anything.
Really interesting article:
http://www.pcgamer.c...y-an-algorithm/