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Feedback... be more like The Witcher 3


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#15226
Elhanan

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Eh, maybe if you invested yourself in it, you'd feel differently. Watching something on Youtube isn't quite the same. You may not get all of the story or investigation options, codex etc. So, you're only seeing the story as that player plays it and not necessarily how you would approach it.

It seems you made your choice on someone else's playthrough. Personally, Anna was just as horrible as the Baron. Rotten to her core and they deserved each other.


Not at all, because that person went for an entirely different choice. I disagree, and would kill the Baron every time. Then I would deal with the shrew for her crimes based on her actions. These are not hard choices for me; maybe there are in some other quests.

As for being invested, the DA series has provided that. However, certain choices are still not difficult, like aiding Branka in DAO. It is more difficult for me to choose socks than it is to help that loon. I struggled more with how Cole and other companions reacted to judicial pronouncements and dialogue choices than these supposed examples of difficulty.

#15227
KBomb

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That was so well done. She made this hugely questionable life choice based on her upbringing. She's shackled to it. Almost everyone can relate to that. You can tell the writers were pouring their hearts into that story. I read that some of the devs, parents mainly, were initially opposed to the whole abortion/botchling part. It was too much for them.


Well, I am glad they left it in. You could see all the pain and regret the Baron had in that moment he realized what happened. It was a pretty powerful quest and I loved that they didn't make it as black and white as "This man is a wife beater, hate him!" It shed light on the fact that abuse can go both ways and all the issues that led to it and how it can destroy a family. It was pretty deep.
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#15228
KBomb

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Not at all, because that person went for an entirely different choice. I disagree, and would kill the Baron every time. Then I would deal with the shrew for her crimes based on her actions. These are not hard choices for me; maybe there are in some other quests.

As for being invested, the DA series has provided that. However, certain choices are still not difficult, like aiding Branka in DAO. It is more difficult for me to choose socks than it is to help that loon. I struggled more with how Cole and other companions reacted to judicial pronouncements and dialogue choices than these supposed examples of difficulty.

How would you make her pay for her crimes beyond what she already had? Both the Baron and Anna suffered enough. More pain and death would solve nothing. That's the whole point of the quest. As a Witcher, you see monsters every day, but how Geralt chooses to handle them is what gives him heart and makes him human. A Witcher's job is to hunt and kill monsters, no questions. Yet, Geralt sees that not all monsters deserve death, even the human ones. It's easy to make a white knight choice, it's a bit harder when you look deeper into what made the monster.

And I know you disagree, but there is no mission in any of the DA games that held up to the Baron one, imo. Totally on a different playing field. I don't know why you even had to point out how you were invested in DA. We weren't even discussing or comparing. We were talking about a particular mission and that was all. You take things too personally. Saying good things about TW3 isn't pooping on DAI.
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#15229
nfi42

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Do not care of the motivation, a large monster of a man (one that can kill Geralt) striking a woman as was done does not get a pass from me. I simply deal with each indv for their crimes; not their motivations for their poor decisions.

 

Gerald does not kill The Bloody Baron.  The decision is kill the tree spirit or let it live,  Bloody Baron dying is an unforeseen consequence of this action. 

 

This is the difference,  TW3 is full of these decisions.  DAI has decisions,  they might be hard,  but they have no consequence.



#15230
FKA_Servo

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I hate spoiler alert and his stupid bats and I really, really don't wanna take it off DM. Man, I was feeling so good about myself too.

#15231
nfi42

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I hate spoiler alert and his stupid bats and I really, really don't wanna take it off DM. Man, I was feeling so good about myself too.

 

One could always save game,  work out strategy on lower level,  come back to save game and kill spoiler on DM.

 

But I have no idea,  because I avoid spoilers and haven't gotten to spoiler.



#15232
slimgrin

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He doesn't have an entirely set pattern, just like the toad prince doesn't. So you have to be on your toes. If you're close, he'll break pattern and swoop down on you. The bat attack has no visual clue that I could see. It's close to a three second wait before they launch. 


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#15233
FKA_Servo

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I finally beat spoiler alert after using euphoria and banging my head against phase 2 for like ten tries. But at least I didn't have to take it off DM.

 

He doesn't have an entirely set pattern, just like the toad prince doesn't. So you have to be on your toes. If you're close, he'll break pattern and swoop down on you. The bat attack has no visual clue that I could see. It's close to a three second wait before they launch. 

 

Yeah, it was the bats that got me repeatedly, phase 1 and 3 were a dodgy, dancey cakewalk. The bats were just luck of the draw, sometimes I hit it, more often I didn't. Euphoria is what pushed me over the edge though, because with it I was hitting like a truck. I have a new favorite mutation now.


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#15234
Elhanan

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How would you make her pay for her crimes beyond what she already had? Both the Baron and Anna suffered enough. More pain and death would solve nothing. That's the whole point of the quest. As a Witcher, you see monsters every day, but how Geralt chooses to handle them is what gives him heart and makes him human. A Witcher's job is to hunt and kill monsters, no questions. Yet, Geralt sees that not all monsters deserve death, even the human ones. It's easy to make a white knight choice, it's a bit harder when you look deeper into what made the monster.

And I know you disagree, but there is no mission in any of the DA games that held up to the Baron one, imo. Totally on a different playing field. I don't know why you even had to point out how you were invested in DA. We weren't even discussing or comparing. We were talking about a particular mission and that was all. You take things too personally. Saying good things about TW3 isn't pooping on DAI.


Letting Loghain live or die, and choosing Bhelen or Harrowmont as King are still active topics after all these years. How or whether to cure Conner sees varied results, as does the choice for the Urn of Sacred Ashes. Even allowing Zevran to live or die appears to be more involved than this quest. But we all have opinions, as well as chosen playing fields.

#15235
KBomb

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Letting Loghain live or die, and choosing Bhelen or Harrowmont as King are still active topics after all these years. How or whether to cure Conner sees varied results, as does the choice for the Urn of Sacred Ashes. Even allowing Zevran to live or die appears to be more involved than this quest. But we all have opinions, as well as chosen playing fields.


Again, what does the Baron's quest have to do with DAI? When I initially began to discuss it with you, there was no mention of DAI whatsoever. We were not comparing quests. We were discussing motivation and results of the Baron. As far as the quests you mention, so? lol
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#15236
Wolven_Soul

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I agree that *Bethesda should have come up with a story that fit their open world style, but I loved having a voiced PC, it's one of the reasons I gave FO4 a chance. IMO, a voiced PC feels more immersive. I love hearing my character actually talk back to someone rather than just stand there doing their best mime act.

 

*Just noticed I typed BW lol!

 

 

I used to be the sort that wanted every character to be voiced in games, at least...until I started to notice that the more voices characters had, the less interesting the things my character could say would get.  Now, I am perfectly content to have a silent PC if it means I have a more varied amount of things to say. 


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#15237
Wolven_Soul

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I'm just concerned about bandwagoning. If everyone decides that TW3 is the greatest RPG ever, and that means the takeaway is that AAA RPGs are now action games with fixed protagonists, well, then I'm grumpy, because that's not what I always want to play. As it is, I'm thinking the only thing that the various definitions have in common is branching dialogue.

 

 

 

I don't think you will have to worry about that to much.  Sure, some people will try and mimic their success, but the big developers will still do things their own way.  Mostly.  Bioware often tries to mimic other games, but only to a point.  Rather, they take what another game did well and try and twist it to their own style.  Which sometimes works, and sometimes doesn't.  Even so, they still do have their own style at least.

 

It's going to be interesting to see how Cyberpunk affects things, when CDPR uses a different approach than their tried and true methods.


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#15238
Wolven_Soul

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I felt bad for Tamara's whole situation but then I did a face palm when I found out she joined the witch hunters. >.<

 

Same here.  I mean she goes from watching two people destroy each other through anger, hatred, and jealousy, and she goes right into the arms of an entire group of people who destroy others based, in part, on anger, hatred, and jealousy.


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#15239
Elhanan

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Again, what does the Baron's quest have to do with DAI? When I initially began to discuss it with you, there was no mention of DAI whatsoever. We were not comparing quests. We were discussing motivation and results of the Baron. As far as the quests you mention, so? lol


You did say any of the DA games, and there are still active threads on some of these choices. This rather indicates an ongoing battle of opinions on the subject; what ever side one falls on for these quests. And I prefer them to the Bloody Baron quest.

But there is no discussion. Thanks.

#15240
KBomb

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Same here. I mean she goes from watching two people destroy each other through anger, hatred, and jealousy, and she goes right into the arms of an entire group of people who destroy others based, in part, on anger, hatred, and jealousy.


I think she did so to get help from them to find her mom, but then found a place she felt she belonged. She came from an abusive home where she felt helpless and defenceless and now here are these people welcoming her as one of them and they gave her a sense of empowerment.
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#15241
nfi42

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Same here.  I mean she goes from watching two people destroy each other through anger, hatred, and jealousy, and she goes right into the arms of an entire group of people who destroy others based, in part, on anger, hatred, and jealousy.

 

 

I think she did so to get help from them to find her mom, but then found a place she felt she belonged. She came from an abusive home where she felt helpless and defenceless and now here are these people welcoming her as one of them and they gave her a sense of empowerment.

 

Cults prey on the weak willed or psychically damaged/

 

Hardly surprising in her case.


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#15242
KBomb

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You did day any of the DA games, and there are still active threads on some of these choices. This rather indicates an ongoing battle of opinions on the subject; what ever side one falls on for these quests. And I prefer them to the Bloody Baron quest.

But there is no discussion. Thanks.


There isn't a discussion because you won't allow it. You're so focused on protecting DAI from The Witcher and imaginary enemies that no one can discuss anything you.
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#15243
Blooddrunk1004

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Then again you could end up with a game where you don't like the set character, and then where do you go? Atleast with character creation you have the freedom to make whoever you want. Truth is i want the balance, i want some backstory to ground your created character and give them motivation. Hawke had potential to be like that in DA:II as you brought in the family element and a more set background story, but the game failed on many other levels (atleast for me).

Then you have a game like Fallout 4 which tried the same, but upset a huge chunk of the fanbase because it didn't offer the freedom they were used to, but the same people like The Witcher 3 for having a set protag? Where do you go from there? Or did people dislike Fallout 4 because it didn't offer a great story? Atleast ME:A is making the change i wanted them to, making both characters you can choose appear in the game regardless of your choice. 

 

I guess choice to me in an RPG is rather who i can be, and not what i can decide in the world, so it doesn't matter as much to me as it does to others. 

Character creator doesn't always provide the freedom, especially in last BW games. Having a pre-set character is not bad because it does work in games like Witcher, Deus Ex and even Planescape: Torment.

 

The issue however is that BW completely dropped the ball when they added dialogue wheel in DA franchise in my opinion. Where in games like KOTOR and DA:O you were able to turn your blank state into someone else, into someone you could actually roleplay with. That wasn't the case with DA2 and Inquisition because of how simplistic the dialogue options were.

 

Fallout 4 has many issues like boring story and characters. But the biggest offense is that Bethesda put more effort into Minecraft settlement system rather than rpg elements, with awful dialogue wheel and voiced protagonist. The only thing they improved from previous games was power armor, combat and gunplay, aside from that New Vegas crushes anything that FO4 did.


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#15244
Gileadan

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Spoiler bats: keep your distance when spoiler is flying phase 2. With enough distance, you can keep running. Bats miss completely most of the time then.
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#15245
nfi42

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Succubus cosplay

 

http://www.sumogamer...cubus-cosplays/

 

I'm spent. :blink:


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#15246
FKA_Servo

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I hereby decree that henceforth any attempts at reasoned discussion on this topic with Elhanan shall be referred to as the "bat phase" because they're really very similar concepts.
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#15247
Xetykins

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I hereby decree that henceforth any attempts at reasoned discussion on this topic with Elhanan shall be referred to as the "bat phase" because they're really very similar concepts.


Right, now you just made me spit and spill the beer I am having right now here in the tropics lol!

#15248
KBomb

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Right, now you just made me spit and spill the beer I am having right now here in the tropics lol!


Tommy always calls it.

Also, I am so jealous. I wish I was in the tropics. Instead, I am working at my company's Day Camp in a million degree tent.

#15249
Asha'bellanar

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The title of this thread amuses me every time I see it. It's a little like telling your romantic partner to "Be more like someone else, and less like yourself". ;)



#15250
nfi42

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The title of this thread amuses me every time I see it. It's a little like telling your romantic partner to "Be more like someone else, and less like yourself". ;)

 

 

It's the second worst thing of this thread,  If it had read  "Make side quests more meaningful",  the thread wouldn't have been this long.


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