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Feedback... be more like The Witcher 3


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#15251
KBomb

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The title of this thread amuses me every time I see it. It's a little like telling your romantic partner to "Be more like someone else, and less like yourself". ;)


No, it's not even close to anything like that. Although, I will agree that the title is somewhat baity.

#15252
Asha'bellanar

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No, it's not even close to anything like that. Although, I will agree that the title is somewhat baity.

There are hundreds of pages for this thread. I'm aware it's nothing like that. ;)  I just come around the forums and see that title regularly and think, "Yeah, Dragon Age, stop being yourself, and be something else!" :D  It's really just the title that tickles my fancy and my sense of the absurd.



#15253
KBomb

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There are hundreds of pages for this thread. I'm aware it's nothing like that. ;) I just come around the forums and see that title regularly and think, "Yeah, Dragon Age, stop being yourself, and be something else!" :D It's really just the title that tickles my fancy and my sense of the absurd.


Yeah, the title leaves a lot to be desired lol. It's been a great thread though, with tons of great suggestions. Most of us want Dragon Age to remain Dragon Age, but with improved quests, environment and the like and just use the TW3 as examples of what we feel could be useful or used as a template.

#15254
panzerwzh

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Yeah, the title leaves a lot to be desired lol. It's been a great thread though, with tons of great suggestions. Most of us want Dragon Age to remain Dragon Age, but with improved quests, environment and the like and just use the TW3 as examples of what we feel could be useful or used as a template.

DA as a whole suffers from identity crisis since DA2 (failed ME2 copycat in fantasy world setting). DAI is basically medieval/progressive Skyrim with MMO filler quests. If next DA could try to be more like TW3 (excellent narrative, quests and characters etc.),I would buy it in a heartbeat.


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#15255
slimgrin

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Andromeda is the real test as to whether Bioware can break out of their more annoying conventions, and create a better open world. You have to give them some slack since DA:I was their first go. CDPR already had a lot of experience creating open, dynamic environments prior to TW3. BTW, cool UI mod.

 

http://www.nexusmods...er3/mods/1753/?

 

1753-0-1467146166.jpg


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#15256
panzerwzh

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Andromeda is the real test as to whether Bioware can break out of their more annoying conventions, and create a better open world. You have to give them some slack since DA:I was their first go. CDPR already had a lot of experience creating open, dynamic environments prior to TW3. BTW, cool UI mod.

 

http://www.nexusmods...er3/mods/1753/?

 

1753-0-1467146166.jpg

To be fair, TW3 is CDPR's first try for open world as well. It happened to be an amazing one.


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#15257
zeypher

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TW3 was CDPR's first open world game and their third game as a gaming studio.



#15258
Elhanan

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Andromeda is the real test as to whether Bioware can break out of their more annoying conventions, and create a better open world. You have to give them some slack since DA:I was their first go. CDPR already had a lot of experience creating open, dynamic environments prior to TW3. BTW, cool UI mod.


DAI passed the test admirably on it's own, though no game is perfect. Bioware has already acknowledged that side content will have greater weight in future titles, at least with the DA series. Hopefully, the games will have more Player control, more Quickslots, and remain a Pause / tactical game rather than move to the Action titles like TW3 and Technomancer.

#15259
The Elder King

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DAI passed the test admirably on it's own, though no game is perfect. Bioware has already acknowledged that side content will have greater weight in future titles, at least with the DA series. Hopefully, the games will have more Player control, more Quickslots, and remain a Pause / tactical game rather than move to the Action titles like TW3 and Technomancer.

Nobody ever said Bioware should follow CDPR in those things. CDPR's games being more action in combat is a design choice. Bioware's problems in side content and open world system weren't design choices. I do think DAI passed the test as game, overall. Not so much in the open world/side content, so it's not just about making it better for me. It's about improving to make it good. It was their first try, so I'm waiting to see other games before giving a full judgment on Bioware's open world approach.

Though to be fair, they did limite the talents you use in combat to the number mappable on consoles' joypad, which they never did before in any of their games (including ME3, which first had MP). I seriously hope MEA doesn't follow this, and that DAI will took a step back on this, as well as attributes allocations.



#15260
FKA_Servo

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#15261
Elhanan

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Nobody ever said Bioware should follow CDPR in those things. CDPR's games being more action in combat is a design choice. Bioware's problems in side content and open world system weren't design choices. I do think DAI passed the test as game, overall. Not so much in the open world/side content, so it's not just about making it better for me. It's about improving to make it good. It was their first try, so I'm waiting to see other games before giving a full judgment on Bioware's open world approach.
Though to be fair, they did limite the talents you use in combat to the number mappable on consoles' joypad, which they never did before in any of their games (including ME3, which first had MP). I seriously hope MEA doesn't follow this, and that DAI will took a step back on this, as well as attributes allocations.


DAI is not a sandbox; nor is it meant to be. I hope they do not go into Open World gaming, and remain with the varied areas as with the other DA games. Also hope they keep the focus on cut-scenes to Main and linked quests, and avoid the annoyances seen in the ME series and elsewhere.

#15262
The Elder King

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DAI is not a sandbox; nor is it meant to be. I hope they do not go into Open World gaming, and remain with the varied areas as with the other DA games. Also hope they keep the focus on cut-scenes to Main and linked quests, and avoid the annoyances seen in the ME series and elsewhere.

My problem with DAI's open world wasn't that the game wasn't a sandbox and it had different regions separated between each others, and I don't think many had a problem with that. It was about how the regions feel often empty, and the side quest content. This wouldn't have been different if the game was a sandbox, as TW3 wouldn't have been different in this regards if the areas were separated from each others.
I think they'll return to a more cinematic focus, given that they already said they'll return to the type of dialogue camera of DAO/DA2 for most/all conversations.

#15263
FKA_Servo

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At just a hair over 170 hours played (assuming the playtime counter is accurate), I finished the main storyline of B&W last night. My naturally cautious and exhaustive playstyle led me to the good ending, looks like. Which is nice. It was excellent. And I've barely touched the side content, so I still have a ton of stuff to do.

 

Spoiler

 

I think it's only fitting to tie this into the topic at hand, however - so here's one area where I think Bioware can look at TW3's B&W. Simply put, this seems like the way you close the book on a player character.

 

Bioware is starting to exhibit an irritating inclination towards taking away our toys when they decide that we're done playing with them. They've done it with Hawke, and they've done it with the Warden. I don't really like this. I don't really like our player characters showing up later as NPCs (or even letters or codex entries) doing things that I don't have a say in. I want the end of an adventure - whether it's a single game or more than one game (although my preference is single games, with a new PC each game) to be the end of an adventure, and I want to be able to ultimately have a say in their fate and their circumstances. I want their happily (or sadly, as the case may be) ever after to be the end of the road, because one big adventure is more than most people get.

 

I know this isn't precisely applicable, and CDPR may yet decide to send Geralt on another adventure. But I hope they don't. Let him take a break. He's had more than enough excitement for five lifetimes.


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#15264
Elhanan

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My problem with DAI's open world wasn't that the game wasn't a sandbox and it had different regions separated between each others, and I don't think many had a problem with that. It was about how the regions feel often empty, and the side quest content. This wouldn't have been different if the game was a sandbox, as TW3 wouldn't have been different in this regards if the areas were separated from each others.
I think they'll return to a more cinematic focus, given that they already said they'll return to the type of dialogue camera of DAO/DA2 for most/all conversations.


I would not mind camera close-ups, but cut-scenes with auto-dialogue dilute the RP aspect of the game. And when the area are working properly with music and banter, the emptiness can vanish, except for the moonlit dunes on the Hissing Wastes perhaps. But even then, I enjoyed the serenity available when not having to defend myself from spiders.

But each area had some storyline, and not some Radiant quest materials tossed in for show. While I do not enjoy collections myself, there was plenty of content I did enjoy for each area.

#15265
FKA_Servo

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 And when the area are working properly with music and banter, the emptiness can vanish,

 

Pretty sure you're the only person who's ever had this working properly, sadly. Whatever they do in DA4 or MEA, they'd better not use whatever it was that governed the banter firing this time around, because it was a complete and total disaster.


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#15266
nfi42

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I would not mind camera close-ups, but cut-scenes with auto-dialogue dilute the RP aspect of the game. And when the area are working properly with music and banter, the emptiness can vanish, except for the moonlit dunes on the Hissing Wastes perhaps. But even then, I enjoyed the serenity available when not having to defend myself from spiders.

But each area had some storyline, and not some Radiant quest materials tossed in for show. While I do not enjoy collections myself, there was plenty of content I did enjoy for each area.

 

In what way do cut scenes dilute RP? 

 

Each area could have a lot more meaningful content.  Nobody wants Radiant quests,  hope mea doesn't have them,  but I'm not confident.

 

Personally I don't mind rambling through worlds with DAI like filler,  just needs more meaty content though to make it a truly good game.



#15267
FKA_Servo

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In what way do cut scenes dilute RP? 

 

Each area could have a lot more meaningful content.  Nobody wants Radiant quests,  hope mea doesn't have them,  but I'm not confident.

 

Personally I don't mind rambling through worlds with DAI like filler,  just needs more meaty content though to make it a truly good game.

 

Auto dialogue for one. The PC taking actions you don't agree with for another. I'm still exceedingly salty that Geralt instigated the kiss with Shani in HoS. It's not the kiss that bugs me, and if she'd gone for it, it would have been fine.

 

Personally, I don't have an issue with radiant quests for the most part. In Skyrim, for example, I would rely on headcanon to instill relevance and meaning to them, but then I rely on headcanon to instill nearly all relevance and meaning to my Skyrim characters. it works for me, but I know lots of people don't like doing that.

 

Signed on for a robust storyline in each zone, though.


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#15268
nfi42

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Auto dialogue for one. The PC taking actions you don't agree with for another. I'm still exceedingly salty that Geralt instigated the kiss with Shani in HoS. It's not the kiss that bugs me, and if she'd gone for it, it would have been fine.

 

Personally, I don't have an issue with radiant quests for the most part. In Skyrim, for example, I would rely on headcanon to instill relevance and meaning to them, but then I rely on headcanon to instill nearly all relevance and meaning to my Skyrim characters. it works for me, but I know lots of people don't like doing that.

 

Signed on for a robust storyline in each zone, though.

 

Far enough,  I thought he was referring to just the normal dialog which is in game but close up.

 

Having just finished the kiss with Shani,  indeed he does instigate it,  but the next dialog allows him to opt out of sexy time.  Given his history with Shani in books and TW1, I can live with Geralt having one kiss.

 

AS to Radiant quests,  it's the quality that I don't like.  It's barely better than filler imo.



#15269
Drantwo

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I hate the fact that attribute points are assigned automatically in DA:I. I want the tactics and player control to go back to DA:O level. 


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#15270
FKA_Servo

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Far enough,  I thought he was referring to just the normal dialog which is in game but close up.

 

Having just finished the kiss with Shani,  indeed he does instigate it,  but the next dialog allows him to opt out of sexy time.  Given his history with Shani in books and TW1, I can live with Geralt having one kiss.

 

True, but in my view, that next option renders the preceding five minutes of interaction - and all the other dialogue wherein you get on with her as an old friend and nothing more - incoherent, and makes Geralt seem bipolar. I really thought it was one of the worst instances of ninjamancing in any game.

 

They should have offered an option to keep it platonic.


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#15271
FKA_Servo

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I hate the fact that attribute points are assigned automatically in DA:I. I want the tactics and player control to go back to DA:O level. 

 

They're not really automatically assigned. Some of them are - but really, the assignation of attribute points functionally shifted to the crafting system, which allows for a ton of control and customization. More than we've ever had, really.

 

I actually thought this was a very interesting and daring spin on it.



#15272
nfi42

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True, but in my view, that next option renders the preceding five minutes of interaction - and all the other dialogue wherein you get on with her as an old friend and nothing more - incoherent, and makes Geralt seem bipolar. I really thought it was one of the worst instances of ninjamancing in any game.

 

They should have offered an option to keep it platonic.

 

I see your point,  but I can see Shani being disturbed by catching the garland,  feeling oldish and unloved and wanting to go home.  It worked for me. 


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#15273
FKA_Servo

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I see your point,  but I can see Shani being disturbed by catching the garland,  feeling oldish and unloved and wanting to go home.  It worked for me. 

 

I can see that too.

 

See, every second of every witcher game, I've fought the fact that he's not really my character tooth and nail. And to their credit, they've mostly been really great about it (although I can see how players who pursued other paths would be annoyed - I stuck with Triss all the way through, so it was fine that TW2 started with the two of them canoodling). But that's why that particular scene sticks in my craw - most of the time, the game does a great job of respecting and supporting the player's choices, and allowing the player to dictate Geralt's actions. That scene noticeably does not measure up.


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#15274
nfi42

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I can see that too.

 

See, every second of every witcher game, I've fought the fact that he's not really my character tooth and nail. And to their credit, they've mostly been really great about it (although I can see how players who pursued other paths would be annoyed - I stuck with Triss all the way through, so it was fine that TW2 started with the two of them canoodling). But that's why that particular scene sticks in my craw - most of the time, the game does a great job of respecting and supporting the player's choices, and allowing the player to dictate Geralt's actions. That scene noticeably does not measure up.

 

OK,  I totally see your point of view now.  I enjoy RPG,  but I don't mind that much when the writers of the game want to you to see a certain event,  especially when CDPR do such a good job of bringing the world of the witcher books to games.

 

ME3 though,  I had problems with auto dialog and cut scenes.  On the flip side,  the improved combat meant the game was still good for me.


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#15275
The Elder King

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I would not mind camera close-ups, but cut-scenes with auto-dialogue dilute the RP aspect of the game. And when the area are working properly with music and banter, the emptiness can vanish, except for the moonlit dunes on the Hissing Wastes perhaps. But even then, I enjoyed the serenity available when not having to defend myself from spiders.But each area had some storyline, and not some Radiant quest materials tossed in for show. While I do not enjoy collections myself, there was plenty of content I did enjoy for each area.

  

Pretty sure you're the only person who's ever had this working properly, sadly. Whatever they do in DA4 or MEA, they'd better not use whatever it was that governed the banter firing this time around, because it was a complete and total disaster.

I never said they should return to the autodialogue's quantity we got in ME3. I hated that.
As for the areas, music and banter did work well in most areas for me. It didn't take away much of the emptiness, because the areas were pretty empty. Banter and music are a nice addiction, but they aren't enough. I do think that same areas might be emptier, and it'd even make sense (desert areas in both DAI and the upcoming MEA, I do think they might feel more desolate).
I don't have a problem with collection quests as others, but they're not enough to fill the areas. Other then having more meaningful content, I want regions to be more populated, and not being as desolate as, well, deserts.
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