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Feedback... be more like The Witcher 3


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#15276
Wolven_Soul

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Spoiler

 

Bioware is starting to exhibit an irritating inclination towards taking away our toys when they decide that we're done playing with them. They've done it with Hawke, and they've done it with the Warden. I don't really like this. I don't really like our player characters showing up later as NPCs (or even letters or codex entries) doing things that I don't have a say in. I want the end of an adventure - whether it's a single game or more than one game (although my preference is single games, with a new PC each game) to be the end of an adventure, and I want to be able to ultimately have a say in their fate and their circumstances. I want their happily (or sadly, as the case may be) ever after to be the end of the road, because one big adventure is more than most people get.

 

I know this isn't precisely applicable, and CDPR may yet decide to send Geralt on another adventure. But I hope they don't. Let him take a break. He's had more than enough excitement for five lifetimes.

 

Spoiler

 

I tend to agree with you also about not having former characters that we play as doing big things that are tied together with a new story without any of our control.  It annoyed me as well to be honest.  I remember thinking, wait...my Hawke/Warden wouldn't have done that! 

 

I wouldn't mind seeing Geralt as just a brief cameo, but only if it's very brief, like we see him and Triss together just relaxing or something. 


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#15277
Wolven_Soul

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Auto dialogue for one. The PC taking actions you don't agree with for another. I'm still exceedingly salty that Geralt instigated the kiss with Shani in HoS. It's not the kiss that bugs me, and if she'd gone for it, it would have been fine.

 

Personally, I don't have an issue with radiant quests for the most part. In Skyrim, for example, I would rely on headcanon to instill relevance and meaning to them, but then I rely on headcanon to instill nearly all relevance and meaning to my Skyrim characters. it works for me, but I know lots of people don't like doing that.

 

Signed on for a robust storyline in each zone, though.

 

Radiant quests don't really bother me as long as there is good content to go through as well.  Skyrim did have some good side content.  In fact, the side content was probably better than the main quest.  Particularly the Dark Brothehood and some of the city quest lines. 

 

When I play an Elder Scrolls game, I am usually in it more for the exploration and finding secrets than much of anything else, because Bethesda is just not known for good stories.  But they do create phenomenal worlds and they fill those worlds with all kinds of goodness to go out and find.


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#15278
FKA_Servo

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I remain in my lonely corner, asserting that Skyrim's main questline is one of the best.

 

Seriously though, DB and Thieves guild are top notch too.



#15279
Wolven_Soul

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   I never said they should return to the autodialogue's quantity we got in ME3. I hated that.
As for the areas, music and banter did work well in most areas for me. It didn't take away much of the emptiness, because the areas were pretty empty. Banter and music are a nice addiction, but they aren't enough. I do think that same areas might be emptier, and it'd even make sense (desert areas in both DAI and the upcoming MEA, I do think they might feel more desolate).
I don't have a problem with collection quests as others, but they're not enough to fill the areas. Other then having more meaningful content, I want regions to be more populated, and not being as desolate as, well, deserts.

 

Yeah, even if the banter was working properly, it wouldn't be enough for me to make the emptiness of DA:I's areas just vanish.  There was just no life to them.  NPC's were just stagnant, they mostly just stood around in their assigned areas, they didn't move around or anything.  People can say all that they want to about TES worker bees, but at least those bees had some semblance of life to them. 



#15280
Wolven_Soul

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I remain in my lonely corner, asserting that Skyrim's main questline is one of the best.

 

Seriously though, DB and Thieves guild are top notch too.

 

Of the three TES games I have played, I would rate Skyrim's main quest in the middle.  Better than Oblivion, but not as good as Morrowind.  For me, anyway.

 

I would have liked the Thief's guild a lot more if they had done a better job with all the petty theft stuff.  Man it was aggravating at times trying to get a mission in the right city.  I had to cancel quests so many times before I finally managed to get through all of that.  Otherwise though yeah, it was really good.  I also really liked the Companion's as well. 


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#15281
nfi42

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I remain in my lonely corner, asserting that Skyrim's main questline is one of the best.

 

Seriously though, DB and Thieves guild are top notch too.

 

Lest we forget the Shivering Isles



#15282
Elhanan

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Yep; plenty of life for NPC's to belch, beller, curse, and urinate in public, then scream when touched. But TW3 gets pts for having them move out of the way; hope that happens for DA NPC;s, too.

#15283
FKA_Servo

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Lest we forget the Shivering Isles.

 

I never actually played it. Oblivion bricked my XBox before I finished it - and it was far and away my least favorite TES game anyway, so I never had the inclination to actually revisit it (although I own it like three times over, because that's the way things shake out these days).

 

But yeah - Daggerfall, yes. Morrowind, hell yes. Skyrim, going on 500 hours across platforms. Oblivion just never clicked though. I thought it was ugly and boring and suffered from all the annoying mechanical issues that plagued TES games generally before they shed them (for the better, in my opinion) in Skyrim.


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#15284
zeypher

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I remain in my lonely corner, asserting that Skyrim's main questline is one of the best.

 

Seriously though, DB and Thieves guild are top notch too.

Thieves guild was terrible. It was written by a retard cause the entire story line for that guild was terrible.



#15285
FKA_Servo

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Thieves guild was terrible. It was written by a retard cause the entire story line for that guild was terrible.

 

Nah. Great characters, all of them. Bury my heart with Moira Quirk.


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#15286
nfi42

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I never actually played it. Oblivion bricked my XBox before I finished it - and it was far and away my least favorite TES game anyway, so I never had the inclination to actually revisit it (although I own it like three times over, because that's the way things shake out these days).

 

But yeah - Daggerfall, yes. Morrowind, hell yes. Skyrim, going on 500 hours across platforms. Oblivion just never clicked though. It was ugly and boring and suffered from all the annoying mechanical issues that plagued TES games generally before they shed them (for the better, in my opinion) in Skyrim.

 

lol, I removed my post when I reread your post and saw you were refering to Guilds.  I put it back in now that you've quoted it.

 

Agree with the order of

 

Morrowind

Skyrim

Oblivion



#15287
FKA_Servo

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Yep; plenty of life for NPC's to belch, beller, curse, and urinate in public, then scream when touched. But TW3 gets pts for having them move out of the way; hope that happens for DA NPC;s, too.

 

I suspect that when they say "life" they're referring to the world being presented as inhabited. Which is true. DAI is distinctly under populated. This ties into the overall lack of population centers even where there are supposed to be population centers, which I know you regard as a feature, not a shortcoming.

 

As to the rest, oh well. I hope MEA has ten Zaeeds.


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#15288
FKA_Servo

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I would have liked the Thief's guild a lot more if they had done a better job with all the petty theft stuff.  Man it was aggravating at times trying to get a mission in the right city.  I had to cancel quests so many times before I finally managed to get through all of that.  Otherwise though yeah, it was really good.  I also really liked the Companion's as well. 

 

Well, when I tout (what I feel are) Skyrim's many virtues, you have to sort of know that I'm talking about PC, with mods.

 

Because there is a wonderful mod for that.



#15289
KBomb

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Yep; plenty of life for NPC's to belch, beller, curse, and urinate in public, then scream when touched. But TW3 gets pts for having them move out of the way; hope that happens for DA NPC;s, too.


Says the man who has never played the game. NPC's also do work, which varies, they care for their children, rock their babies, go to the pub and drink and gossip, work their fields, wash their clothes, play in mud puddles, sing songs about the king, sing songs about Geralt, cry over their dead, build boats, fish in the rivers, complain about Geralt, praise Geralt, get out of the rain and go to bed at night and rise in the morning to do it all over again. For a man who tries so hard to correct others for not using facts, you seem to leave them at the door when discussing TW3. Sour grapes are always sour.
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#15290
FKA_Servo

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Says the man who has never played the game. NPC's also do work, which varies, they care for their children, rock their babies, go to the pub and drink and gossip, work their fields, wash their clothes, play in mud puddles, sing songs about the king, sing songs about Geralt, cry over their dead, build boats, fish in the rivers, complain about Geralt, praise Geralt, get out of the rain and go to bed at night and rise in the morning to do it all over again. For a man who tries so hard to correct others for not using facts, you seem to leave them at the door when discussing TW3. Sour grapes are always sour.

 

The bat phase is singularly inexorable.


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#15291
The Elder King

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Yep; plenty of life for NPC's to belch, beller, curse, and urinate in public, then scream when touched. But TW3 gets pts for having them move out of the way; hope that happens for DA NPC;s, too.

 
Why do you have to compare everything to TW3? The latter is irrelevant to my feelings about DAI's open world and lack of 'life'. Regardless of TW3 being good or bad in this department, I want Bioware to improve on this.
The following posts
express my feelings pretty well. 

I suspect that when they say "life" they're referring to the world being presented as inhabited. Which is true. DAI is distinctly under populated. This ties into the overall lack of population centers even where there are supposed to be population centers, which I know you regard as a feature, not a shortcoming.
 
As to the rest, oh well. I hope MEA has ten Zaeeds.

  

Says the man who has never played the game. NPC's also do work, which varies, they care for their children, rock their babies, go to the pub and drink and gossip, work their fields, wash their clothes, play in mud puddles, sing songs about the king, sing songs about Geralt, cry over their dead, build boats, fish in the rivers, complain about Geralt, praise Geralt, get out of the rain and go to bed at night and rise in the morning to do it all over again. For a man who tries so hard to correct others for not using facts, you seem to leave them at the door when discussing TW3. Sour grapes are always sour.

Other the the fact that TW3's npcs do a lot more then what you suggest (I don't have a problem with it though, since the game is a good rapresentation of TW's world, expressed in both the books and the lore of the game. It's not like Bioware had to implement those things though), it's the lack of characters' presence in the area, as well as their activities, the problem with DAI, for me.
You don't like populated areas, but even without a city/cities there should be a better mix between wild, open areas and populated areas, regardless if they're keeps, villages or cities. Redcliffe and Crestwood should've been done far better.

#15292
Drantwo

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Apart from maybe 3 quasi open world zones, I hardly felt anything interesting and engaging about the rest. I felt it was quite empty and an offline Korean single player MMO which tends to be like Skyrim. I know much of that content is optional and I could skip it, but then there isn't much content left except the main story and companion quests. Quite sure that could be done in 20 hours.

 

I don't care how much anyone tries to defend this but I'll be pretty disappointed if I don't see Minrathous in it's full glory. Novigrad is a city well done. Hell, even Beauclair is a city well done. 

I am fairly certain that emptiness of DA:I zones has been a universal complaint and I do think BioWare will rectify this with more weighted side content.  I am not quite sure about the tactics and player control though. If EA is planning to appease a larger crowd, then combat is bound to get more and more simplistic. I mean the tactics have been watered down immensely. Barely 5 tactics slots if I am not wrong. The skills slots are only 8. No healing spells except what Vivienne uses. The skill tree is okay but I felt DAO had better.

The thing that get me going with DA is the lore. I love the lore. The other aspects which I found to be good/decent were the story, graphics, music and crafting system(could be better). 

 

Imo, these are something aspects I would be happy to find in the next game. I'll be more than happy if implemented. 


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#15293
Wolven_Soul

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Well, when I tout (what I feel are) Skyrim's many virtues, you have to sort of know that I'm talking about PC, with mods.

 

Because there is a wonderful mod for that.

 

Ahh, well that makes sense.  That's definitely a mod I would have taken advantage of had I the opportunity.  Which it seems like I will when they re-release the game on current gen with mod support.



#15294
FKA_Servo

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Ahh, well that makes sense.  That's definitely a mod I would have taken advantage of had I the opportunity.  Which it seems like I will when they re-release the game on current gen with mod support.

 

Steam sale happening right now - and you can run Skyrim on a toaster. I'd honestly snap it up for PC. You'll get the GOTY for like 6 bucks, and then you'll get the re-release for free, and you already have a controller to play it with if you have a system from the last couple of gens.

 

Thing is that at this point in Skyrim's life, most of the best mods require script extenders (don't remember if the better thieves quests mod does, but still), which will not be available on console no matter what, and which will prevent those mods from coming to the console versions.



#15295
Blooddrunk1004

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DAI passed the test admirably on it's own, though no game is perfect. Bioware has already acknowledged that side content will have greater weight in future titles, at least with the DA series. Hopefully, the games will have more Player control, more Quickslots, and remain a Pause / tactical game rather than move to the Action titles like TW3 and Technomancer.

There's nothing wrong with Witcher using "action combat" especially when it's well implemented and executed.

 

DA stopped being tactical ever since DA2 because it replaced the whole system that made Origins combat good with tapping the attack button until your fingers were immobilized by arthritic necrosis.


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#15296
Hazegurl

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BW just plain sucks at open world building, period.  It's like they've never lived in a city or around people or on a planet.  The closest attempt at having a city was in DAO & DAA with Denerim and Amaranthine. You would think they would take that and improve on it for DA2 and DAI but nope, they regressed.  Even ME's attempt with the Citadel was meh. I hope they improve on this with MEA but I wouldn't hold my breath for it.

 

 I had the banter bug for DAI but even with the mod where I had banter firing like crazy it didn't make the world less dead, just less boring to get through. BW's problem is that they are stuck in old school RPG land where NPCs just stand around static and waiting to be talked to or passed by.  Perhaps with so many open world RPG games coming out, and doing what BW should have already done ages ago, it would force the company to examine their own worlds and do better. Beauclair is what Val Royeaux should have been.


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#15297
The Elder King

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There's nothing wrong with Witcher using "action combat" especially when it's well implemented and executed.

 

DA stopped being tactical ever since DA2 because it replaced the whole system that made Origins combat good with tapping the attack button until your fingers were immobilized by arthritic necrosis.

I'm glad they fixed that in DAI.

edit :whoops, forgot they fixed it in a patch already in DA2.

BW just plain sucks at open world building, period.  It's like they've never lived in a city or around people or on a planet.  The closest attempt at having a city was in DAO & DAA with Denerim and Amaranthine. You would think they would take that and improve on it for DA2 and DAI but nope, they regressed.  Even ME's attempt with the Citadel was meh. I hope they improve on this with MEA but I wouldn't hold my breath for it.

 

 I had the banter bug for DAI but even with the mod where I had banter firing like crazy it didn't make the world less dead, just less boring to get through. BW's problem is that they are stuck in old school RPG land where NPCs just stand around static and waiting to be talked to or passed by.  Perhaps with so many open world RPG games coming out, and doing what BW should have already done ages ago, it would force the company to examine their own worlds and do better. Beauclair is what Val Royeaux should have been.

They definitely have to improve their open world system. 

Though the setting in Andromeda kind of 'force' to limit the presence of populated areas, probably. Hopefully they'll do the Ark/s we'll (probably) visit justice.



#15298
FKA_Servo

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There's nothing wrong with Witcher using "action combat" especially when it's well implemented and executed.

 

DA stopped being tactical ever since DA2 because it replaced the whole system that made Origins combat good with tapping the attack button until your fingers were immobilized by arthritic necrosis.

 

Tactics were even stronger in DA2 than they were in DAO. And I don't remember exactly (plus I played it on Xbox), but didn't they patch autoattack in at some point?

 

In any case, DA2's gameplay shortcomings (raining mooks and twirling mages) were mostly aesthetic. It was mechanically pretty solid.


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#15299
The Elder King

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Tactics were even stronger in DA2 than they were in DAO. And I don't remember exactly (plus I played it on Xbox), but didn't they patch autoattack in at some point?

 

In any case, DA2's gameplay shortcomings (raining mooks and twirling mages) were mostly aesthetic. It was mechanically pretty solid.

Indeed they did, I forgot about that. I used the autoattack option once they added it.



#15300
Xetykins

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Tactics were even stronger in DA2 than they were in DAO. And I don't remember exactly (plus I played it on Xbox), but didn't they patch autoattack in at some point?
 
In any case, DA2's gameplay shortcomings (raining mooks and twirling mages) were mostly aesthetic. It was mechanically pretty solid.


Eh. DAO has a much more robust tactics system. I can't post much now cuz internet in this island suck.