I haven't tried starting NG+ this way, but iirc I've read that it is possible.
wrt the scripts, I suspect they might corrupt your savegame if you remove the mod. Easy way to find out is try it, level up, save game, disable the mods. If the save game loads up, your good to go.
My idea there was to sort of avoid being completely overpowered in the half of the NG+ by importing a level 30something character as opposed to my current character who is level 52. But then I remembered A) the level scaling option, and B ) the level cap increase, which actually answers that concern. My bigger question is definitely what sort of world state we end up with in those DLC playthroughs.
As for scripts, at least in Bethesda games, the problem could have been far more pernicious, making itself know hours and days down the road. And I've read that certain combat overhauls can permanently alter your stats if you remove them (makes sense) and so forth, but upon reading further, I think I'd be ok with these two mods, since they only seem to alter gear and potions.
Is the script merge utility something I should use as a matter of course, just to be safe?





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