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Feedback... be more like The Witcher 3


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#15601
kaze369

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Bro-inksi talks about the company and the game. 

 

 

So they do have another major title aside from Cyberpunk in production. 

Yo!!! Marcin dropping the mic towards the end. He wants his company to be the top dog. And did you notice, he doesn't even consider Bioware to be competition in the RPG market. There must be a badass requirement to work at CDPR. Marcin knows his competitors and he wants his games to rise above them and it shows in TW3.


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#15602
Seboist

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I feel less stressed in Skellige because they generally treat me better there than they do in Velen.  More respect for Witches instead of spitting at me and calling me a freak.

Likewise, but due to tracks such as this one.



#15603
panzerwzh

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A quick update:

TW3 currently is the highest rated PC games of all time on Metacritic.

 

http://www.metacriti...tered?sort=desc


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#15604
AngryFrozenWater

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Thanks for the video slimgrin. :)

 

10 million copies of TW3 is a lot for a single player RPG. Apart from creating a great game, it looks like they care about the issues that gamers think are important. That too helps in selling their game. I've played all 3 and each next game improves in most, if not all, areas. TW3 sure ticks the right boxes for me. It makes me very interested in Cyberpunk 2077 and that new game (whatever it is).



#15605
nfi42

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So is anyone here looking forward to Gwent the game?

 

My first thought was to not bother,  I didn't mind qwent as a diversion in TW3,  but it was designed such that you win 90% of the time.  Obviously CDPR is tweeking the balance of the card decks,  but the thing that has perked my interest is the story mode mechanic to build up your card deck


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#15606
Xetykins

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Mmmm single player mode Gwent is already a buy for me. Now sp + cdpr quality story mode?? Well gimme this like yesterday! What else made me excited about it is that it is fully voiced and they kept the vas from the main game! I hope when i get home next month it is already out so I dont have time to sing " i still got sand in my shoes" and mop and be depressed.
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#15607
nfi42

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Mmmm single player mode Gwent is already a buy for me. Now sp + cdpr quality story mode?? Well gimme this like yesterday! What else made me excited about it is that it is fully voiced and they kept the vas from the main game! I hope when i get home next month it is already out so I dont have time to sing " i still got sand in my shoes" and mop and be depressed.

 

 

It's free to play.

 

Article here

 

http://www.kotaku.co...le-player-mode/

 


During a short demo of Gwent at an E3 presentation this afternoon, CD Projekt Red showed off an early section of this new campaign. The premise: Geralt is working as an escort for a group of mercenaries, and they find that one of their men has been slaughtered, apparently by a demon. After some dialogue, they go off into the world, which is a simple cel-shaded map with a top-down 2D perspective. In the demo, Geralt and crew decided to ignore the main path and instead explore a nearby ruin, where they’re rewarded with a card that they can use in future battles.

Combat encounters, as you might expect, play out via Gwent matches. Different enemies will have different gimmicks based on their characters, their abilities, or even the weather.



#15608
Farci Reprimer

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We all in this thread must make a Gwent tourney together the moment it comes out! See which among us is the ultimate gwent master.


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#15609
United Servo Academy Choir

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We all in this thread must make a Gwent tourney together the moment it comes out! See which among us is the ultimate gwent master.

 

Since I resolved most involuntary gwent encounters with my sword, I'm feeling good about my odds.



#15610
panzerwzh

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We all in this thread must make a Gwent tourney together the moment it comes out! See which among us is the ultimate gwent master.

Second it!


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#15611
panzerwzh

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Mmmm single player mode Gwent is already a buy for me. Now sp + cdpr quality story mode?? Well gimme this like yesterday! What else made me excited about it is that it is fully voiced and they kept the vas from the main game! I hope when i get home next month it is already out so I dont have time to sing " i still got sand in my shoes" and mop and be depressed.

The main story of Gwent is written by that gal behind blood baron questline. So yes, this is also a day one must buy/play for me.



#15612
Wolven_Soul

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Second it!

 

I'm down.



#15613
In Exile

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Yo!!! Marcin dropping the mic towards the end. He wants his company to be the top dog. And did you notice, he doesn't even consider Bioware to be competition in the RPG market. There must be a badass requirement to work at CDPR. Marcin knows his competitors and he wants his games to rise above them and it shows in TW3.


Why would they consider Bioware competition? Even when it was critically acclaimed Bioware didn't really move the needle sales wise in the same way as TW3 did. They're far closer to say assassins creed in terms of success.

#15614
Farci Reprimer

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Yep, CD Project seems to be capable of becoming better and better, game by game so much it is nearly frightening.
Just look how much they improved witcher 2 from witcher 1 gameplay and graphically wise and same goes of couse to Witcher 3 compared to Witcher 2.

I think Bioware's biggest problem right now is that they aren't capable of improving their formulas anymore with innovative ideas and such. Because in my opinion for example all the Dragon Age games so far have kept kinda same level of storytelling and gameplay. Certain mecanics in all those games make them more similar experiences than I even care to admit.

#15615
Elhanan

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Yep, CD Project seems to be capable of becoming better and better, game by game so much it is nearly frightening.
Just look how much they improved witcher 2 from witcher 1 gameplay and graphically wise and same goes of couse to Witcher 3 compared to Witcher 2.

I think Bioware's biggest problem right now is that they aren't capable of improving their formulas anymore with innovative ideas and such. Because in my opinion for example all the Dragon Age games so far have kept kinda same level of storytelling and gameplay. Certain mecanics in all those games make them more similar experiences than I even care to admit.


And yet DAI is an acclaimed success. Whether or not one likes it or not, DAI improved on the previous title, so it appears that many disagree with the above opinion.

#15616
Farci Reprimer

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And yet DAI is an acclaimed success. Whether or not one likes it or not, DAI improved on the previous title, so it appears that many disagree with the above opinion.

 

The open world element of DAI didnt improve anything in Dragon Age franchise`s storydriven RPG experience which has become the trademark of Bioware.

It just felt like a separate qame whenever you had to go away from the Main Quest and travel to places like Hinterlands where the gameplay suddenly transformed into an average MMO game like Elder Scrolls Online. Whole thing felt like it was added by devs just to increase playtime and make it more appealing for open-world fans. Worst was that you had to complete some of it before you could progress in the more interesting story missions.

Do you remember any instance where any of those big maps filled with mediocre quests and spawning enemies contributed to the whole game? Brought any interesting choices, outcomes or consequenses like in the previous titles? Because I sure dont.

When I played DAI I was sure that at least all those seemingly useless power points would affect the game ending at least; make it like Mass effect 2`s suicide mission. Needless to say, I was dissapointed.

 

And when you strip away all the pointless open world wandering from the game, how much improvement was there gameplaywise and storytellingwise compared to DA2 for example?

Was there much more choices affecting the world? Not really, like in DA2 there was just 2 or three instances where the story was affected in meaningful way.

Were the relationships with your companions any deeper? Well, DAI had more romances but the RIvarly-Friendship in DA2 offered at least interesting vasriation to your relationships with same companions.

More interesting villain? Dont make me laugh.

 

The story itself was more interesting in DAI than in DA2 and none can excuse the boring and repetitive maps in Kirkwall. However the pacing of DA2 was better and it made it much less irritating to play compared to DAI.

 

So all in all, no I dont think DAI was any better or worse than previous DA games.

 

Your argument about DAI selling more than any other Bioware game can be explained with better marketing which brought the attention of larger market. And of course the fact that videogames are more popular than they were in 2009. 

 

But as you so wisely said, people are free to disagree or agree with my opinions as well as yours. Thats what makes them opinions after all.


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#15617
Elhanan

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The open world element of DAI didnt improve anything in Dragon Age franchise`s storydriven RPG experience which has become the trademark of Bioware.
It just felt like a separate qame whenever you had to go away from the Main Quest and travel to places like Hinterlands where the gameplay suddenly transformed into an average MMO game like Elder Scrolls Online. Whole thing felt like it was added by devs just to increase playtime and make it more appealing for open-world fans. Worst was that you had to complete some of it before you could progress in the more interesting story missions.
Do you remember any instance where any of those big maps filled with mediocre quests and spawning enemies contributed to the whole game? Brought any interesting choices, outcomes or consequenses like in the previous titles? Because I sure dont.
When I played DAI I was sure that at least all those seemingly useless power points would affect the game ending at least; make it like Mass effect 2`s suicide mission. Needless to say, I was dissapointed.
 
And when you strip away all the pointless open world wandering from the game, how much improvement was there gameplaywise and storytellingwise compared to DA2 for example?
Was there much more choices affecting the world? Not really, like in DA2 there was just 2 or three instances where the story was affected in meaningful way.
Were the relationships with your companions any deeper? Well, DAI had more romances but the RIvarly-Friendship in DA2 offered at least interesting vasriation to your relationships with same companions.
More interesting villain? Dont make me laugh.
 
The story itself was more interesting in DAI than in DA2 and none can excuse the boring and repetitive maps in Kirkwall. However the pacing of DA2 was better and it made it much less irritating to play compared to DAI.
 
So all in all, no I dont think DAI was any better or worse than previous DA games.
 
Your argument about DAI selling more than any other Bioware game can be explained with better marketing which brought the attention of larger market. And of course the fact that videogames are more popular than they were in 2009. 
 
But as you so wisely said, people are free to disagree or agree with my opinions as well as yours. Thats what makes them opinions after all.


What you or I think is ear elephant; fact is that DAI sold better and is more acclaimed than the previous title made in 2011. Also believe Skyrim was out that year, so the sales theory does not seem to wash either.

#15618
Dutchess

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DA2 released quite a bit earlier than Skyrim. DA's release date was in March and I believe Skyrim did not come out till September or so. It did release at almost the same time as The Witcher 2. And even you would have to admit that DA2's lesser sales have far more to do with the backlash surrounding it than with Skyrim. Games like that and The Witcher 2 just made Bioware's rush job all the more glaring.


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#15619
The Elder King

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DA2 released quite a bit earlier than Skyrim. DA's release date was in March and I believe Skyrim did not come out till September or so. It did release at almost the same time as The Witcher 2. And even you would have to admit that DA2's lesser sales have far more to do with the backlash surrounding it than with Skyrim. Games like that and The Witcher 2 just made Bioware's rush job all the more glaring.

I think Elhanan was just referring to the fact that Skyrim was released in the same year as DA2, so the the theory that videogame are more popular now then in 2011 isn't exactly right, since Skyrim sold more then 10 million copies back then.
I agree on this. DA2 didn't sell a lot of copies after the first week/preorders, while DAI probably sold more, because the first wasn't considered as good as the latter by most people after the first weeks of sales.

#15620
Elhanan

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DA2 released quite a bit earlier than Skyrim. DA's release date was in March and I believe Skyrim did not come out till September or so. It did release at almost the same time as The Witcher 2. And even you would have to admit that DA2's lesser sales have far more to do with the backlash surrounding it than with Skyrim. Games like that and The Witcher 2 just made Bioware's rush job all the more glaring.


DA2 was rushed; agreed, though I still have enjoyed the content several times myself. But the fact is that Skyrim sold extremely well, so the notion that video games are more popular now does not cancel the idea that DAI sold well on its own despite the lower reception of the prequel.

#15621
Farci Reprimer

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Good reviews boost sales true, but not as much as extensive marketing campaign. Because it brings more visibility to the game which is more important than the quality of the game.
Biggest game companies for example can practically sell any kind of crap well as long as they use big enough commercials in tv and internet.Because they have the money for it.
Why else would people buy every year the new Fifas or Sims dlcs, when they could just save money and buy the previous ones much cheaper? It is all thanks to succesful marketing campaign.

And I happen to remember the month around the release of DAI. Game trailers popped around every corner in youtube and commercials were all around internet sites.
DAI is the bestselling video game from Bioware but it owes its success more to marketing than developing. Because it was also the most advertised game from Bioware.
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#15622
Barquiel

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Inquisition has its flaws, but I think it has more potential as a framework than its precedent. Open world & exploration, dynamic world & environment-narrative, character customization, interesting combat. Aesthetically I think the game is largely a success as well. Bioware just needs to make better use of the big maps...and they do need to have a better ratio of quality content to filler/"exploration" ofc.

And I know I'm late to the party, but I just started playing TW3. It’s the first exposure to the series that I’ve had...and I'm not surprised that it sold well. The storyline is great, the characters are great. No complaints so far.

#15623
kaze369

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One of the things I didn't like about DAI was that the world felt empty. Even in the more populated areas, it didn't feel lived in. Also, the different regions in DAI were really disconnected. You had your dessert area, rainy area, dark spooky area, etc. I get why they did it that way but there's a disconnect, at least for me. Now I agree that DAI is better then DA2, but in terms of storytelling, I would say it was stagnate. It wasn't better or worse then DA2, it was just the same. Now I'm not saying I didn't have fun, but I felt way more invested in TW3 world the DAI world.
When it comes to the romances in each game, I enjoyed both. But again, I was way more invested in the romances from TW3. The Extra Credits Youtube Channel explains this better then I can.
 
Also, this other video was just brilliant.
 
Finally, when it comes to RPGs and sales numbers, we should keep in mind that compared to FPS games, the RPG market is small or small relative to FPSs. So TW3 selling over 10 million within a year is quite the achievement. It's also true that DAI had better marketing which helped it's sales numbers. I guess the real point is let's not focus on sales numbers.

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#15624
kaze369

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duplicate post

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#15625
Wolven_Soul

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Good reviews boost sales true, but not as much as extensive marketing campaign. Because it brings more visibility to the game which is more important than the quality of the game.
Biggest game companies for example can practically sell any kind of crap well as long as they use big enough commercials in tv and internet.Because they have the money for it.
Why else would people buy every year the new Fifas or Sims dlcs, when they could just save money and buy the previous ones much cheaper? It is all thanks to succesful marketing campaign.

And I happen to remember the month around the release of DAI. Game trailers popped around every corner in youtube and commercials were all around internet sites.
DAI is the bestselling video game from Bioware but it owes its success more to marketing than developing. Because it was also the most advertised game from Bioware.

 

Can't argue there.  I remember how much attention went into marketing DA:I.  They talked about a lot in those trailers and gameplay videos about things that actually didn't make it into the game.  At least not in the ways that they were describing.  Man I still get slightly irked when I think about just good the game could have been if they had not baited and switched us there.

 

I might not have ever bought DA:I at all after DA2 if not for all of the videos I watched during that time. 


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