And yet DAI is an acclaimed success. Whether or not one likes it or not, DAI improved on the previous title, so it appears that many disagree with the above opinion.
The open world element of DAI didnt improve anything in Dragon Age franchise`s storydriven RPG experience which has become the trademark of Bioware.
It just felt like a separate qame whenever you had to go away from the Main Quest and travel to places like Hinterlands where the gameplay suddenly transformed into an average MMO game like Elder Scrolls Online. Whole thing felt like it was added by devs just to increase playtime and make it more appealing for open-world fans. Worst was that you had to complete some of it before you could progress in the more interesting story missions.
Do you remember any instance where any of those big maps filled with mediocre quests and spawning enemies contributed to the whole game? Brought any interesting choices, outcomes or consequenses like in the previous titles? Because I sure dont.
When I played DAI I was sure that at least all those seemingly useless power points would affect the game ending at least; make it like Mass effect 2`s suicide mission. Needless to say, I was dissapointed.
And when you strip away all the pointless open world wandering from the game, how much improvement was there gameplaywise and storytellingwise compared to DA2 for example?
Was there much more choices affecting the world? Not really, like in DA2 there was just 2 or three instances where the story was affected in meaningful way.
Were the relationships with your companions any deeper? Well, DAI had more romances but the RIvarly-Friendship in DA2 offered at least interesting vasriation to your relationships with same companions.
More interesting villain? Dont make me laugh.
The story itself was more interesting in DAI than in DA2 and none can excuse the boring and repetitive maps in Kirkwall. However the pacing of DA2 was better and it made it much less irritating to play compared to DAI.
So all in all, no I dont think DAI was any better or worse than previous DA games.
Your argument about DAI selling more than any other Bioware game can be explained with better marketing which brought the attention of larger market. And of course the fact that videogames are more popular than they were in 2009.
But as you so wisely said, people are free to disagree or agree with my opinions as well as yours. Thats what makes them opinions after all.