If I'm not mistaken, Garelt is like 99 years old and Triss & Yen are way older. I think by like 100 yrs. or more. So when I look at Yen I see a MILF dating a younger guy.
Vesemir says Geralt is over a century old in White Orchard.
If I'm not mistaken, Garelt is like 99 years old and Triss & Yen are way older. I think by like 100 yrs. or more. So when I look at Yen I see a MILF dating a younger guy.
Vesemir says Geralt is over a century old in White Orchard.
For real meanwhile in my game, I got a GTX 1070 yesterday. Popped it in, and the game sings.
Deadpool was way before the 1070. If I get a chance, I'll post some non-deadpool pictures later. It's beautiful.
Meanwhile, in my game...
(snip)
Whelp, I know what mod I'm using next! ![]()
Vesemir says Geralt is over a century old in White Orchard.
For some reason I always thought he was 150 years old or something. I don't know why, I think I heard it from somewhere. But after looking it up the numbers are conflicting, some people are saying 42 (Geralt does not look 42) while others are saying 100. I'll go with around 90-100 because of Vesemir's quote. I think Yen is exactly 100 while Triss is much younger. How long can Witchers and Sorceresses live?
Whelp, I know what mod I'm using next!
For some reason I always thought he was 150 years old or something. I don't know why, I think I heard it from somewhere. But after looking it up the numbers are conflicting, some people are saying 42 (Geralt does not look 42) while others are saying 100. I'll go with around 90-100 because of Vesemir's quote. I think Yen is exactly 100 while Triss is much younger. How long can Witchers and Sorceresses live?
As far as Witchers go, it's unknown, as supposedly none survived long enough to die of old age. No idea about sorceresses.
How long can Witchers and Sorceresses live?
Gedymdeith (mage) was ~500 before he had a heart attack. No one knows how long Witchers can live though as Seboist points out - none have died of old age. Geralt was said to be almost a century old in W3 and Yen we know was 100. Vesemir was said to be older than Kaer Morhen though, so... old.
Vesemir says Geralt is over a century old in White Orchard.
He actually says "you're near a century old yourself" so not quite. Late nineties is about right i'd imagine.
So I check the wiki and so....Geralt is in his upper 90's. Yen should be around 100, although in the wiki it says she is 100 in TW1. Triss is considered a young sorceress so clearly less then 100. Ciri - 20 and Dandelion - most likely in his 30's.
Dandelion is actually in his forties during games. It was pointed out in books that he looks younger though.
Do sorceresses make themselves look young or do they just age slowly?
Do sorceresses make themselves look young or do they just age slowly?
AFAIK their looks are artificial. This is known about Yen's student years (source):
Adepts name: Yennefer
Former name: Jenny
After initial testing confirmed her magical talent, the adept was admitted to Aretuza's first class. The girl comes from a pathological family – her father abused her psychically and physically. and her mother failed to support her. This rejection and abuse were likely precipitated by the deformation of the girl's spinal column and scapula (she was a hunchback), or possibly by her mixed human-elven bloodline (she is quarter elvish, her mother a half blood).
It was undoubtedly the lingering effects of these traumatic childhood experiences that drove her to attempt suicide soon after admission to our academy. The girl tried to cut open her forearm veins and ended up inflicting serious tendon damage (healer documentation attached for reference).
Despite the above, the adept was personally recommended and very highly graded by the Chancellor of our Academy, Archmistress Tissaia de Vries. Her deformities and tendon trauma were corrected with use of higher magic during her first year, and her further eduction has fully vindicated the Chancellor's high opinion.
Adept Yennefer is highly talented and determined student. Her results on subsequent exams have remained excellent.
Do sorceresses make themselves look young or do they just age slowly?
They use a combination of magic and science to physically alter their looks. The lore behind your 'typical' sorceress is awesome and shows the biting cynicism of Sapkowski. Can't remember what book he covers it in but it's worth looking up.
They use a combination of magic and science to physically alter their looks. The lore behind your 'typical' sorceress is awesome and shows the biting cynicism of Sapkowski. Can't remember what book he covers it in but it's worth looking up.
Time of contempt, if my memory doesn't fail me.
I just played and beat TW3 and yes I admit the quests were far more interesting and you could get involved in them more, but they were still just as tiring as DAI's quests. I like exploring, but I am a RPGer 'til the end and to me TW3 and DAI was far more action and less RPG compared to DAO. I love action and even saw TW3 as an adult-style Zelda game but when I got to Velen and saw all the quests I could do, I had to stop and take a breath. Same feeling I got when I go to Skyhold and saw all those war table options. Too much lol and think these things need to be limited and added with the progression of each main story and not lumped together so you grind until you are at a level decent enough to continue the main plot. I am always so tired by the time I get to the next main story and I just stop playing for a few days.
I just played and beat TW3 and yes I admit the quests were far more interesting and you could get involved in them more, but they were still just as tiring as DAI's quests. I like exploring, but I am a RPGer 'til the end and to me TW3 and DAI was far more action and less RPG compared to DAO. I love action and even saw TW3 as an adult-style Zelda game but when I got to Velen and saw all the quests I could do, I had to stop and take a breath. Same feeling I got when I go to Skyhold and saw all those war table options. Too much lol and think these things need to be limited and added with the progression of each main story and not lumped together so you grind until you are at a level decent enough to continue the main plot. I am always so tired by the time I get to the next main story and I just stop playing for a few days.
About a year ago, I wrote that Zelda was one of the most apt comparisons you could make for TW games, and lots of people here got really mad at me. It's still incredibly accurate.
I will note that you can almost completely ignore all the side content, and focus only on the main plot, and you'll still be at a decent level to continue, as those main plot quests grant the most XP. The huge number of quests available is one of TW's great strengths, I think. Folks need to tamp down the completionist mindset, because that's what ruins games like this. Do the stuff that makes sense. Leave some stuff for later. You say that it's mostly action and not enough RPG (for what it's worth, I pretty much agree with you - TW3 might be game of the decade, but it's a bad RPG), but if you go through the quests like a checklist, taking every single contract that comes your way, you're limiting the character choices that you are empowered to make. Same deal with DAI, Mass effect... pretty much any game. Don't do everything.
About a year ago, I wrote that Zelda was one of the most apt comparisons you could make for TW games, and lots of people here got really mad at me. It's still incredibly accurate.
I will note that you can almost completely ignore all the side content, and focus only on the main plot, and you'll still be at a decent level to continue, as those main plot quests grant the most XP. The huge number of quests available is one of TW's great strengths, I think. Folks need to tamp down the completionist mindset, because that's what ruins games like this. Do the stuff that makes sense. Leave some stuff for later. You say that it's mostly action and not enough RPG (for what it's worth, I pretty much agree with you - TW3 might be game of the decade, but it's a bad RPG), but if you go through the quests like a checklist, taking every single contract that comes your way, you're limiting the character choices that you are empowered to make. Same deal with DAI, Mass effect... pretty much any game. Don't do everything.
Really? All I felt was like I was playing Link but with obvious very adult themes. I mean the horse, the sword, the crossbow and all his tools were like Link's even! Actually at one point at the start of the game the music is like Zelda's lullaby in White Orchard.
Oh I agree. I only do completion playthroughs after beating them, but I found TW3 had many side quests that connected and I wanted to see it through but I had no idea where the stories began and ended lol so I was all over the place and even ran into high level ghoul nests and was like... oh no it's the Dragon and Bears in the Hinterlands all over again! I really enjoyed that part of it though when the side quests grew into a story all their own but finding them was hard the first time.
And yeah if TW3 was more RPG I think I would have slowed down a bit but I always ended up exploring and hitting high level areas by mistake.
Pretty much my only problem with TW3 is the way your map can just get bogged down with '?' points, making travelling between them just a matter of following the green custom markers rather than seamlessly travelling between them. This became especially noticable in Skellige. If I never see another Smuggler's Cache again, it will be too soon.
I don't claim any knowledge of game design, so I have no idea how this could be done better. I guess it's better than everything just being unmarked, then you'd be wandering in the dark forever. But still. Felt a bit...Ubisoft. Ugh.
About a year ago, I wrote that Zelda was one of the most apt comparisons you could make for TW games, and lots of people here got really mad at me. It's still incredibly accurate.
I agree with this.
Another comparison I found strangely accurate was that the world of the Witcher is essentially just a really, really dark version of the world of...Shrek. Had to think about that for a second. But it's true. They're both essentially a world of fairy tales, Witcher is just very dark twists on fairy tales, with politics.
Pretty much my only problem with TW3 is the way your map can just get bogged down with '?' points, making travelling between them just a matter of following the green custom markers rather than seamlessly travelling between them. This became especially noticable in Skellige. If I never see another Smuggler's Cache again, it will be too soon.
I don't claim any knowledge of game design, so I have no idea how this could be done better. I guess it's better than everything just being unmarked, then you'd be wandering in the dark forever. But still. Felt a bit...Ubisoft. Ugh.
It's so much better if you just turn them off. Because yeah - once you hit one or ten of them, you've probably seen most of what you'll be doing, seen what sort of loot they yield, and you sort of infer that there is very little variation with the tasks. Of course, there are some exceptions - the treasure hunts always have that nice little lore-y payoff, which is great, and there are far too few prisoners to break out. But mostly, looking at that sea of question marks, it's as grindy as any grind.
I do think that turning them off (in tandem with a "no fast travel" policy, of course) largely renders it a non-issue. Coming across an unexpected monster nest over the course of your explorations is much less gamey and annoying than making a beeline for every map marker.
I agree with this.
Another comparison I found strangely accurate was that the world of the Witcher is essentially just a really, really dark version of the world of...Shrek. Had to think about that for a second. But it's true.
This is perfect.
Speaking of fairy tales, this is one of my fave moments from Witcher 1, and why that game has a special place in my heart.
Before THAT bit in B&W, I doubt anyone would've seriously compared the game to Shrek.
Pretty much my only problem with TW3 is the way your map can just get bogged down with '?' points, making travelling between them just a matter of following the green custom markers rather than seamlessly travelling between them. This became especially noticable in Skellige. If I never see another Smuggler's Cache again, it will be too soon.
I don't claim any knowledge of game design, so I have no idea how this could be done better. I guess it's better than everything just being unmarked, then you'd be wandering in the dark forever. But still. Felt a bit...Ubisoft. Ugh.
I was actually thinking to myself the last time I played the game, that I think I would actually like it if they took out a lot of the markers and not show us exactly where we are supposed to go. I think it takes a little something out of the game for me when every single last thing is pointed out for me like a glowing neon sign. I want to go out there and figure out where I am supposed to go myself.
I know I am in the minority when it comes to that though.
They really should have made it disabled by default and let people turn it on if they wanted it.
Before THAT bit in B&W, I doubt anyone would've seriously compared the game to Shrek.
That doesn't answer age though - is whatever makes them artificially young and beautiful an illusion or a physical change that renders then ageless or what exactly.
The changes are real and permanent.
https://m.reddit.com..._or_why_dreamy/
http://witcher.wikia...issaia_de_Vries
There are limits, like Vilgefortz's assistant who had a magical spell blow up in her face and her lover jaw is basically missing, so she uses an illusion spell and doesn't talk.