Thank you! I only recently started putting my thoughts on vid format. But yeah, the thing about Dorian I felt was that while I liked the character, I felt the climax was greatly lacking. It may have been important from a personal standpoint, but for what it means for the world isn't much, and the world is our focus in DA:I. The scope is different for Witcher I feel, bcause so far we are simply a single protagonist trying to do the best he can in a world thats apathetic at best.. I feel like the Witcher is far more personal and leaves me more greatly invested at just the intro, rather then the whole of DA. Thats the feeling that I want Bioware to re-create.
I understand that its a whole new team and people are leaving all the time, but this was the legacy that the fanbase expected.
I agree, I think Dorian's personal quest to meet his father should have been for those on a romance path with him or perhaps let it simply be one of the multiple personal quests involving Dorian that the player can play out. Like the Zoltan and Dandelion quests. Particularly Dandelion, which had quite a few layers to it that was bigger than it began yet still not majorly interfering with the world at large.
VelvetV:
How so?..
I like all companions and advisors, and some of them I love
, except Solas who I liked initially but then he annoyed me to no end with his wise-man attitude! I want to smack him now, my character is also a mage and a rift mage, too, so why the heck is Solas behaving like he's the only one to know anything about magic and rifts

DA:I's companions are definitely the favorites of mine, across all RPG games I've played. With an honorary mention of Minsc & Boo from BG, and Roche, those were stellar, too.
And while I haven't completed TW3 yet, I struggle to care for any main characters in it as of now. As for secondary charactres like baron, I just don't consider "grey" as an automatic win, if I still don't care for his feelings or sob story. I've seen such guys in real life too closely to find him even the littlest bit interesting *shrug*, so I suspect that anyone who was blown away by his story never met them and consider him or his story exotic or something. If I want total, 100% realism and greyness, I prefer to listen to real people. Doing it in games is cheap when there are multitides of real people around who're like this. In games I prefer better people than in real life. Or worse (for villains), but then I want an option to deliver justice by killing them.
I actually forgot about Cole and Solas! lol!! I also liked those two a lot but I never worried about Solas as I saw him as very intelligent and able to get out of most situations. My relationship with him is the reverse of yours. I punched Solas but I started to like the guy and sort of saw him as my Mage's mentor. I really liked Cole. I felt bad taking him into the fade. But my favorite DA companions are sort of spread across the games.
Sten, Morrigan, Fenris, Isabella, Dorian, Solas, Cole
As for the Witcher. Zoltan is my favorite dwarf, Dandelion is awesome, Triss is the love of my Geralt's life, and Ciri is Geralt daughter 100%. That emperor can suck it. lol!!
With all honestly, I prefer the small yet tight knit groups moreso than meeting new companions all the time. I like to see the relationship dynamics of a group of friends moreso than how each individual interacts with the PC. This is why, no matter how much I enjoy the DA companions they just don't hold a candle to the Mass Effect squad mates and their relationship with Shepard or the relationship between Geralt and his friends in TW series.
As for the Baron, I just have to disagree. I don't think there is anything wrong with realism in a story, I find it far more of a cop out to portray a one sided storyline with a cardboard cut out for a character. It's the writer's easy way out instead of developing a real person with a variety of feelings. What I love about the Bloody Baron story is that you don't have to like him. The story doesn't tell you to like him or hate him, or even care about him. The story doesn't try to pull at your heart strings. It's simply the way it is. You can choose to help or walk away. Or help for your own reason. That's what I like the most about it.
I just began what I want to be a longer play through of the game on my save Triss world state. I had skipped over some contracts in my first play through and I decided to do some this time. I ended up taking a contract of helping this guy (don't want to spoil). But I ended up having to make a later choice of helping this other guy connected to this contract in a way or end the contract and get paid for the job I had already completed. The choices were, help this guy out which could result in all three of them getting hanged or leave this one guy to get hanged. That to me makes a much better story and choice than just "Save everyone and feel good about yourself or save no one cause of reasons" That greyness is what makes me care more for the people and the world they are living in. In DAI it's either get blankets or don't. Either way nothing is changed. Refuse to help the Baron, and you see the results later on of that choice.