I usually have no problems with choosing romances but having to choose between Triss or Yen is brutal. I'm close to rolling a dice and letting fate decide for me.
Feedback... be more like The Witcher 3
#1701
Posté 25 mai 2015 - 05:04
- Bayonet Hipshot aime ceci
#1702
Posté 25 mai 2015 - 05:05
I really love Polygon myself. It took a lot of my least favorite writers and put them all in one site instead of spreading them out to multiple ones.
What's so bad about it? I admit I don't frequent it or other review sites for that matter, but a few reviews I read on it for the games I've played were pretty accurate and informative. Well, maybe I just happened to chance upon good ones ![]()
#1704
Posté 25 mai 2015 - 05:06
What's so bad about it? I admit I don't frequent it or other review sites for that matter, but a few reviews I read on it for the games I've played were pretty accurate and informative. Well, maybe I just happened to chance upon good ones
Polygon is trash for a lot of reasons, their "muh misogyny" spiel is just one of them
- sporkmunster, Hazegurl, SnakeCode et 2 autres aiment ceci
#1705
Posté 25 mai 2015 - 05:07
Triss >
I like Yen, but I adore Triss. Also I am a sucker for redheads.
#1706
Posté 25 mai 2015 - 05:07
What's so bad about it? I admit I don't frequent it or other review sites for that matter, but a few reviews I read on it for the games I've played were pretty accurate and informative. Well, maybe I just happened to chance upon good ones
I don't see "waah, misogyny" coming from Polygon that some of the other posters are listing. I haven't seen a lot of that from Polygon myself, but YMMV. I'm not a fan of the site though. I expect a little objectivity at least for more straight forward (read; non-editorial) articles, and they do love to put their bias all over it. It's not like they are the only ones I dislike for this. Game "journalism" is mostly a joke. ![]()
To be honest...some of the writers from Polygon don't have the greatest reputation. A few years back, someone leaked the information that some writers (and some sites) were getting paid by game devs to do good reviews. I know at least some of those stories turned out to be true. I think that some of those writers that got paid for good reviews ended up there.
#1707
Posté 25 mai 2015 - 05:08
then I've been doing it all wrong with my bombs and signs
And how much sword swinging do you need to do in order to get to the bombs and signs?
Any real-time sword swinging is too much.
#1708
Posté 25 mai 2015 - 05:13
And how much sword swinging do you need to do in order to get to the bombs and signs?
Any real-time sword swinging is too much.
The only time I HAVE to use my sword is when fighting the upper level mosnters. For everything else there's a variety of options such as the Axii sign, Ignii sign, Aard to a lesser degree, the various bomb types, if you're a masochist crossbows I suppose are an option. Not to mention the potions you use to augment your abilities, as well as oils and decoctions.
The swords are simply expedient, though if you go charging in with just a sword you won't get very far at all
- KBomb et AmberDragon aiment ceci
#1709
Posté 25 mai 2015 - 05:16
From the GameZone article, it looks like the ones who criticized the Polygon article was a developer from a company called 'The Astronauts'; not CDPR.
Well, damn it. And here I thought it was them and wrote a big post about it. In that case it's going to be just a show case of how other people use a false excuse rather than CDPR doing it.
- Grieving Natashina aime ceci
#1710
Posté 25 mai 2015 - 05:18
Well, damn it. And here I thought it was them and wrote a big post about it. In that case it's going to be just a show case of how other people use a false excuse rather than CDPR doing it.
I would recommend editing your post. While it was a crappy excuse, it's probably a good idea to make sure your post doesn't put words in CDPR's mouth. ![]()
#1711
Posté 25 mai 2015 - 05:25
In know its been done quite a bit, but i can't help but stress how well done side companions are in this game. Obviously its a different situation than with BioWare games as you are usually on your own.
But the amount of content for just one side character like Keira Metz is fantastic. She incorporates into the main plot, a side story about her life in the wilds, and relates to the issues mages have in the Witcher universe, as well as having optional romance content, being a shopkeeper, and a questgiver, and she gives you gear. While she is certainly not on par content wise with a BioWare companion, I can't help but feel that more effort could have been put into the returning side characters, or even new characters
- KBomb, Han Shot First, Bayonet Hipshot et 5 autres aiment ceci
#1712
Posté 25 mai 2015 - 05:28
In know its been done quite a bit, but i can't help but stress how well done side companions are in this game. Obviously its a different situation than with BioWare games as you are usually on your own.
But the amount of content for just one side character like Keira Metz is fantastic. She incorporates into the main plot, a side story about her life in the wilds, and relates to the issues mages have in the Witcher universe, as well as having optional romance content, being a shopkeeper, and a questgiver, and she gives you gear. While she is certainly not on par content wise with a BioWare companion, I can't help but feel that more effort could have been put into the returning side characters, or even new characters
I definitely agree with this, and the main problem is that Bioware doesn't want to "exclude" people for having less content than others because a large number of returning character can potentially be death
It's also partially the fanbase's fault for this too because of complaints against it
- AmberDragon aime ceci
#1713
Posté 25 mai 2015 - 05:56
The only time I HAVE to use my sword is when fighting the upper level mosnters. For everything else there's a variety of options such as the Axii sign, Ignii sign, Aard to a lesser degree, the various bomb types, if you're a masochist crossbows I suppose are an option. Not to mention the potions you use to augment your abilities, as well as oils and decoctions.
The swords are simply expedient, though if you go charging in with just a sword you won't get very far at all
This is actually a really informative discussion.
You seriously don't need to use a sword, right from the start of the game?
Is timing ever relevant? How do you manage range? How quickly do you need to make decisions?
A good combat speed for me is turn-based. Ideally, I want the game to wait for me while I decide what to do. Since that's obviously not going to happen in a game with action combat, how much time do I have to make decisions?
#1714
Posté 25 mai 2015 - 05:59
I actually forgot about Cole and Solas! lol!! I also liked those two a lot but I never worried about Solas as I saw him as very intelligent and able to get out of most situations. My relationship with him is the reverse of yours. I punched Solas but I started to like the guy and sort of saw him as my Mage's mentor. I really liked Cole. I felt bad taking him into the fade. But my favorite DA companions are sort of spread across the games.
Sten, Morrigan, Fenris, Isabella, Dorian, Solas, Cole
No Cassandra in your list? She's kind of similar to Roche, in a way. ![]()
I can see what you mean by Solas being your mentor. It started out the same way for me, so I can imagine.
What did you do with Cole in his personal quest? It took me so long to decide, I'm curious about your reasoning.
With all honestly, I prefer the small yet tight knit groups moreso than meeting new companions all the time. I like to see the relationship dynamics of a group of friends moreso than how each individual interacts with the PC. This is why, no matter how much I enjoy the DA companions they just don't hold a candle to the Mass Effect squad mates and their relationship with Shepard or the relationship between Geralt and his friends in TW series.
I may not fully uderstand the point you're making, because I haven't played ME games. But in comparison to TW games I'd say that I prefer DA's take on companions. The mere fact that they're in the party makes them feel closer to my character. And all that banter? I miss it in games with single characters, it adds so much to the feeling of being a group.
Maybe someday I'll pick up ME and see what you mean better. I just don't like sci-fi and am not sure that I'll be able to enjoy a heavily sci-fi themed game.
I don't think there is anything wrong with realism in a story, I find it far more of a cop out to portray a one sided storyline with a cardboard cut out for a character. It's the writer's easy way out instead of developing a real person with a variety of feelings.
Let's just say that in my case it strikes too close home. I'd never want to see such characters and stories in games I play to relax. Realism means nothing when something is a painful reminder. In fact, I find it hard to play TW3 because it has so many reminders of things I'd love to forget or ignore. And I love DA games for being so different from my life, it's like being in paradise that will never come true in real life.
The story doesn't tell you to like him or hate him, or even care about him. The story doesn't try to pull at your heart strings. It's simply the way it is. You can choose to help or walk away. Or help for your own reason. That's what I like the most about it.
I just wanted to kill him all the time, and there was no option
If I was Geralt I wouldn't help him for my own reasons, I'd just put a sword to his throat and make him tell me everything I need to know. And then I'd really want to kill him, but wouldn't because it doesn't help Geralt if he has to be on the run from the local law.
And Letho, oh my... I had Geralt not kill him in the previous game, and now I regret it after some interaction with him. Such a brute. But I can't make Geralt kill him now to rectify that mistake.
And in all honesty, if so many characters are plain hateful, then it makes no sense to kill them any longer. I feel like no matter how many of them would cease to exist, others would always rise in their stead.
The choices were, help this guy out which could result in all three of them getting hanged or leave this one guy to get hanged. That to me makes a much better story and choice than just "Save everyone and feel good about yourself or save no one cause of reasons" That greyness is what makes me care more for the people and the world they are living in. In DAI it's either get blankets or don't. Either way nothing is changed.
Hmm. It sounds good, although I don't know if it would have a similar impact on me. It's likely I wouldn't care because I wouldn't care for any of these characters. I just can't care for characters unless they show a clear good side, and people in this game are either grey or outright bad.
Since you like Cole, that's an example of a character I fall in love with. An epitome of compassion. In TW3 it's like the world is filled with people who express qualities I abhor instead. And when there are enough of those, then even a small opening of their good side might be unable to sway me from disliking them.
In real life I tend to like people and generally view them in favorable light, unless they're seriously awful, and most of them are not. TW3 is so different. It's like they took worst people from this world and filled the whole world with them. I don't even find that to be realistic per se, because they're just too digusting rather than grey.
Refuse to help the Baron, and you see the results later on of that choice.
You can refuse to help? Dang it! But I tried and it didn't work. Geralt asked "And if I refuse?" But the baron simply said that he wouldn't tell him anything in that case and Geralt was forced to help. ![]()
#1715
Posté 25 mai 2015 - 06:17
I'm not disagreeing that TW3 generally has quite strong quests. I just think it's misleading to compare the druffalo quest, say, with the monster-at-the-well quest in the starter area, when you have things like "find the Viper school equipment mats" style quests.
But Inquisition doesn't have any side quests near the level of monster-at-the-well. So even if there are some duller, loot-based quests in TW3, Inquisition doesn't keep up.
The thing is, that kind of quest in the witcher is so far extremely rare. In DAI it's the majority. Most quests iN DAI have no unique companion dialogue, hell, in many cases none at all, no impact on the world, +2 power and quest complete.
Yes, what you said.
#1716
Posté 25 mai 2015 - 06:25
I don't see "waah, misogyny" coming from Polygon that some of the other posters are listing.
You might not be looking hard enough.
http://www.polygon.c...sed-not-ignored
This next one isn't about misogyny, but it's a perfect example of the writhing cesspool of SJW filth that Polygon is. In URL form because the imgur is huge.
http://i.imgur.com/C1xE3k5.jpg
#1717
Posté 25 mai 2015 - 06:27
I wouldn't say it makes you hypocritical, but it does make you rather odd. Beating someone black and blue or killing them is far worse than cursing at them. And well sex, is just great.
Yet hurting someone in the most extreme way possible is okay with you but profanity and sex is an issue??
Yeah, I use signs more than my sword in any combat situation and I love using signs to avoid fights altogether. But I'm currently working on getting that bear armor cause Geralt just looks so good in it. Fashion over practicality.
Not hurting anyone; am killing pixels. But swearing taints the language and social code of conduct, and such entertainment helps make it more commonplace.
#1718
Posté 25 mai 2015 - 06:32
This is actually a really informative discussion.
You seriously don't need to use a sword, right from the start of the game?
Is timing ever relevant? How do you manage range? How quickly do you need to make decisions?
A good combat speed for me is turn-based. Ideally, I want the game to wait for me while I decide what to do. Since that's obviously not going to happen in a game with action combat, how much time do I have to make decisions?
Using your sword is basically required in the beginning of the game, since you'll be fighting groups of enemies that constantly flank you and attack in a relentless manner. Signs are also not very powerful until mid to late game and that's only if you specifically focused on putting points into them.
#1719
Posté 25 mai 2015 - 06:34
Interesting. I saw the review, but didn't know that they "responded" to it.
And I must say I cannot fully agree with response. There are some things that are valid, in fact most of his response is valid, but not all. I feel like he's making a false excuse.
I think the issue for me lies with how the game was marketed and what people admire about it. Cussing is great, that's what I got from it, it's so adult so go rush and buy the game. Nudity is great and adult, you should buy the game. I know that people praise the game for these. But both things are highly juvenile motivations for buying anything, a game or whatever. Don't you hear cussing in real life or see a lot of nudity? Hmmm.
He talks about historical accuracy. Excuse me, I don't think that everybody cussed or behaved like a bunch of degenerated idiots in medieval times. Some did, but not all. Not everyone spat on the floor all the time or freed their nose anywhere, either. So I view cussing and such behavior as something to appeal to people and make them buy the game. It's overdone. Now let's pay attention at the revealing outfits that some women wear. Even Ciri's outfit has a provocative touch to it. Excuse me, but if the world in TW3 is so historically accurately mysoginistic as he says and rape is normal occurence as the game implies, then I fail to see how Ciri would ever be respected rather than called names and attempted to be raped at every corner. In our world it's nothing, but in such a world you can't afford to dress like that or be provocative. And I didn't even mention sorceresses and how they reveal whatever they want to reveal in front of anyone. It's a far cry from realism, instead it's a plea to be called names, lose reputation, be thrown in dungeons or be raped on the spot. So for me it's obvious it isn't done for realism purposes in TW3. It's done for other purposes.
So when he goes on to say that it's a realistic world as a response to Polygon, I can only roll my eyes. On one hand his argument is valid, but on another the game throws realism out of the window when it needs to attact its audiences. When realism is used selectively, it loses its power as an argument. He wants praise for creating a realistically accurate world? No way, as their approach to realism is selective. And when one is being selective, then claims of others who disliked some aspect of the game cannot be objected to by saying that the reason for it was realism. After all, you distorted realism to suit some players' preferences, why is it wrong to distort other aspect of it to suit those of others? I think it would be a lot more honest to say: we as devs wanted to make such a world, instead of trying to use an excuse.
But it's quite revealing that there was a need for an excuse, in the first place. I guess devs do care to sound reasonable in their approach and want to hide that it's preferential. Hmmm. Would it be a faux pas to admit it being preferential to American audiences? Perhaps so. I know that if it was said in my country, people would only clap. *shrug* I wonder what he'd say if he had to talk to this kind of audience, but we'll never know.
P.S. I've been proven wrong about villages before, can someone prove me wrong by providing any proof that women in times that were oppressive could dress like that and still be respected? Or that everyone except nobility cussed and freed their noses anywhere?
I kind of live in not so liberal country, and there are even less liberal countries nearby, so I'm very familiar with what a society oppressive to women is. It's alright here, but in one place nearby women don't even get talked to on matters most of the time, men talk to men and if she speaks, they might ignore it completely like she said nothing. And I can tell you that a woman can hardly dress provocatively without losing her rep and becoming despised in that place. Although now times are better, opinions get changed by seeing different life styles on TV, so it would be exaggeration to say that it's like that in all families and all the time. But a few centuries ago, with no diversity, in a world like TW3...
Note: As someone else pointed out, the developer mentioned in the title does not work for CDPR, but for Astronaut. This was my bad.
However, this does not alter your reply.
#1720
Posté 25 mai 2015 - 06:36
But swearing taints the language and social code of conduct, and such entertainment helps make it more commonplace.
I think what truly taints language is the arbitrary and sometimes downright manipulative twisting of a given word's original meaning. Best example: "privilege".
#1721
Posté 25 mai 2015 - 06:40
This is actually a really informative discussion.
You seriously don't need to use a sword, right from the start of the game?
Is timing ever relevant? How do you manage range? How quickly do you need to make decisions?
A good combat speed for me is turn-based. Ideally, I want the game to wait for me while I decide what to do. Since that's obviously not going to happen in a game with action combat, how much time do I have to make decisions?
Uncertain if it is the same mechanics or not, but Gopher recently posted a TW2 vid of a Boss combat entitled Rage. The many reloads involved goes to solidify my belief that without Pause, I would be doomed.
- Sylvius the Mad aime ceci
#1722
Posté 25 mai 2015 - 06:43
#1723
Posté 25 mai 2015 - 07:25
I'm playing the baron quest line now. While it's absolutely a well done quest it completely boggles me mind that anyone can suggest this quest is about a grey character. The baron is an irredeemable piece of **** - the fact that he's not actually pure chaotic evil is besides the point. There's nothing grey to the character besides the fact that he's occasionally nice, which is to say not psychopathic always chaotic evil.
He's an emotionally wrecked character that turned to the bottle after campaigning and being sent to war over and over again, only to return home and find that his wife has been cheating on him for several years. I'm not saying he's right for what he did, but I can see why he's become that way.
- sporkmunster, AmberDragon, MoonDrummer et 1 autre aiment ceci
#1724
Posté 25 mai 2015 - 07:36
There's absolutely no justification for how he became that way. In spoilers:He's an emotionally wrecked character that turned to the bottle after campaigning and being sent to war over and over again, only to return home and find that his wife has been cheating on him for several years. I'm not saying he's right for what he did, but I can see why he's become that way.
#1725
Posté 25 mai 2015 - 07:37
I like this too but I also like other ways to resolve quest. I hope all rpgs going forward keep in mind that there can be more than 1 way to resolve a quest. So far Witcher 3 is doing this. I hope the next DA game does this as well.
Well that's the problem with DAI. When they made all the enemies into cut and paste mobs, they took away any personality they might have had... When they send you to kill something there's nothing unique about it and the fetch questing is so basic and devoid of dialogue that there is not other option. There are a few standouts like the ram, but even that isn't very fleshed out or as interesting as it could have been... I mean the demon was returned, why wasn't there a part 2 showing the aftermath?
The witcher put a lot of care into it's side quests with dialogue and little touches to make them unique. Origins did this. Inquisition did not.
- Bayonet Hipshot, AmberDragon et TheOgre aiment ceci





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