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Feedback... be more like The Witcher 3


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#1851
Lukas Trevelyan

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Witcher 3 is everything DAI isn't. 

I will never understand why people obsess with wanting DA to be similar to TW.

I can't RP nearly as much in TW as I can in DA. DA provides significantly more agency over your character, allowing you to shape his or her personality based on the choices you make- which is a very huge thing. DA also provides me the option to actually pick my class, where each class is completely unique, and has specializations that can further shape your combat playstyle.

I dislike Geralt as a character, as such the whole TW series (or at least his part) is ruined for me. Whereas if I don't like the personality I'm creating for my character in DA, I can always start again from scratch since DA's protagonists are presented with clean slates, to varying degrees. So sure, TW does things better than DA, but it also works both ways. 


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#1852
KBomb

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I will never understand why people obsess with wanting DA to be similar to TW.

I can't RP nearly as much in TW as I can in DA. DA provides significantly more agency over your character, allowing you to shape his or her personality based on the choices you make- which is a very huge thing. DA also provides me the option to actually pick my class, where each class is completely unique, and has specializations that can further shape your combat playstyle.

I dislike Geralt as a character, as such the whole TW series (or at least his part) is ruined for me. Whereas if I don't like the personality I'm creating for my character in DA, I can always start again from scratch since DA's protagonists are presented with clean slates, to varying degrees. So sure, TW does things better than DA, but it also works both ways.


Has anyone asked for DAI to have a fixed protagonist? I don't recall reading any of those requests. Most people are saying that perhaps they could take a page from CDPR and make quests more deeper, more thought out and better presented. Also to create a more alive world and things like that. Which are things people were asking for before TW3 even came out. Just seein it so wonderfully executed by CDPR is mostly why it's being used as an inspiration.
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#1853
Grieving Natashina

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Has anyone asked for DAI to have a fixed protagonist? I don't recall reading any of those requests. Most people are saying that perhaps they could take a page from CDPR and make quests more deeper, more thought out and better presented. Also to create a more alive world and things like that. Which are things people were asking for before TW3 even came out. Just seein it so wonderfully executed by CDPR is mostly why it's being used as an inspiration.

I've heard is requests to have the same hero for more than one DA game.   For example, playing as the Inquisitor for another game or two.  I've never heard anyone ask for a lone set protagonist.



#1854
Rawgrim

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I will never understand why people obsess with wanting DA to be similar to TW.

I can't RP nearly as much in TW as I can in DA. DA provides significantly more agency over your character, allowing you to shape his or her personality based on the choices you make- which is a very huge thing. DA also provides me the option to actually pick my class, where each class is completely unique, and has specializations that can further shape your combat playstyle.

I dislike Geralt as a character, as such the whole TW series (or at least his part) is ruined for me. Whereas if I don't like the personality I'm creating for my character in DA, I can always start again from scratch since DA's protagonists are presented with clean slates, to varying degrees. So sure, TW does things better than DA, but it also works both ways. 

 

You can't create a personality for the Inquisitor either. Just what he looks like.


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#1855
Lukas Trevelyan

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Has anyone asked for DAI to have a fixed protagonist? I don't recall reading any of those requests. Most people are saying that perhaps they could take a page from CDPR and make quests more deeper, more thought out and better presented. Also to create a more alive world and things like that. Which are things people were asking for before TW3 even came out. Just seein it so wonderfully executed by CDPR is mostly why it's being used as an inspiration.

Never said anyone did- I have no quarrel with those who simply ask for better quests, but everyone seems to be forgetting about it when comparing the two games, making it seem like TW is the "perfect" game, when in fact it misses some marks that DA nails and that should be addressed.

In development, sacrifices have to be made, and if a little less quests are "deeper" but in return I have more player agency, then so be it. 
 


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#1856
o Ventus

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You can't create a personality for the Inquisitor either. Just what he looks like.

I'm bleeding from the edge in this post.



#1857
Lukas Trevelyan

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You can't create a personality for the Inquisitor either. Just what he looks like.

Intentionally dismissing the fact that you pick what you say in every single response, consequently helping you shape your characters personality, doesn't make you right. 


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#1858
Rawgrim

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Intentionally dismissing the fact that you pick what you say in every single response, consequently helping you shape your characters personality, doesn't make you right. 

 

You play a reluctant goodguy or a regular goodguy. Nothing else. You can try and play something else, but the autodialogue they keep forcing into cutscenes contradicts it almost every time. If you romance Cassandra the game takes control of the Inquisitor and makes him giggle like a little girl in one of the cutscenes, as well. That alone does a lot of damage to most kinds of personalities you want to give him.


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#1859
SnakeCode

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Never said anyone did- I have no quarrel with those who simply ask for better quests, but everyone seems to be forgetting about it when comparing the two games, making it seem like TW is the "perfect" game, when in fact it misses some marks that DA nails and that should be addressed.

In development, sacrifices have to be made, and if a little less quests are "deeper" but in return I have more player agency, then so be it. 
 

 

Such as?


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#1860
AresKeith

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You play a reluctant goodguy or a regular goodguy. Nothing else. You can try and play something else, but the autodialogue they keep forcing into cutscenes contradicts it almost every time.

 

Which means you can't create their personality how?

 



#1861
Rawgrim

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Which means you can't create their personality how?

 

 

Means you can't be self-serving, power hungry, cynical, evil, selfish, mainipulative, grim, ruthless, plus plus plus.

 

You are down to two very similar options, and both are personalities the devs have designed for you.


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#1862
KBomb

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Never said anyone did- I have no quarrel with those who simply ask for better quests, but everyone seems to be forgetting about it when comparing the two games, making it seem like TW is the "perfect" game, when in fact it misses some marks that DA nails and that should be addressed.

In development, sacrifices have to be made, and if a little less quests are "deeper" but in return I have more player agency, then so be it.


I suppose that depends on individual preferences and opinion. If I had to choose between a better story, a more immersive world and deep meaningful quests that are rich and engaging-- or the ability to customize my character, the former would win everytime. In an ideal world, we'd have it all.

I am thankful we have both games and there are things in DAI I wish other games would emulate. TW3 got a lot of what I felt was lacking in DAI right and so it's natural to hope Bioware pays attention.
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#1863
Dreadstruck

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I suppose that depends on individual preferences and opinion. If I had to choose between a better story, a more immersive world and deep meaningful quests that are rich and engaging-- or the ability to customize my character, the former would win everytime. In an ideal world, we'd have it all.

I am thankful we have both games and there are things in DAI I wish other games would emulate. TW3 got a lot of what I felt was lacking in DAI right and so it's natural to hope Bioware pays attention.

This. Personally, I'd rather have a fixed protagonist and a functioning, immersive gameworld that is alive and quests (Final Fantasy, Gothic, Witcher, Red Ded Redemption etc.) instead of a "player agency" in a static gameworld with quests so half-baked it's not even funny.

 

DA: Origins to me was a perfect balance between the two, IMHO and I wish Bioware would return to that format. With a bit of Witcher 3 sprinkled on top it. :D


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#1864
Toasted Llama

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Means you can't be self-serving, power hungry, cynical, evil, selfish, mainipulative, grim, ruthless, plus plus plus.

 

You are down to two very similar options, and both are personalities the devs have designed for you.

You're romancing a smut-reading warrior with one of the softest personality of all the characters who enjoys a romantic man who sweeps her of her feet with poetry and candles and you're actually disappointed that your character giggles?


Sorry to break it to you, but certain romances require certain personalities.



#1865
Elhanan

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Means you can't be self-serving, power hungry, cynical, evil, selfish, mainipulative, grim, ruthless, plus plus plus.
 
You are down to two very similar options, and both are personalities the devs have designed for you.


Incorrect. One may not be openly and foolishly revealing about their motives, but one can still be self-serving, power hungry, cynical, evil, manipulative, grim, ruthless, etc. The game offers dialogue choices; the Player offer motives for those choices.

My current Elven female Mage has such a personality. She simply chooses to allow others to hear what they want to hear, and manipulates the situation for the best possible personal results. The exception is made when surprised in an emotional setting; then she may remark a bit more harshly, selfishly, and direct than a premeditated response.
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#1866
TheOgre

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I'm bleeding from the edge in this post.

 

If you want me to get really edgy... Keep in mind when you "transform" this weapon, you literally cut yourself and use your own blood to infuse the katana. Reaaally edgy.

 

Spoiler

 

Spoiler


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#1867
Rawgrim

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You're romancing a smut-reading warrior with one of the softest personality of all the characters who enjoys a romantic man who sweeps her of her feet with poetry and candles and you're actually disappointed that your character giggles?


Sorry to break it to you, but certain romances require certain personalities.

 

Didn't know about her smut-reading or anything else before the giggle fit my inquisitor had.That stuff happens very early. Besides Cassandra isn't my character, and I should have no control over her personality. The inquisitor is, though. And when the game takes control over a character I am told I  have full control over, and changes his personality completely, roleplaying has gone right out the window. The Inquisitor has gone from being the PC to an NPC.

 

Sorry to break it to you but they don't require any personalities. They require certain acts.



#1868
MoonDrummer

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I suppose that depends on individual preferences and opinion. If I had to choose between a better story, a more immersive world and deep meaningful quests that are rich and engaging-- or the ability to customize my character, the former would win everytime. In an ideal world, we'd have it all.

I am thankful we have both games and there are things in DAI I wish other games would emulate. TW3 got a lot of what I felt was lacking in DAI right and so it's natural to hope Bioware pays attention.

I will admit the idea of being forced to play as Geralt was what put me off the Witcher for years (I only started the series a few weeks ago), but I ended up really enjoying playing as Geralt, especially after I got rid of that ridiculous fecking haircut. He is such a grim character that his humour catches me off guard I suppose. Kinda like Stannis - who is the one true king. 



#1869
Rawgrim

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Incorrect. One may not be openly and foolishly revealing about their motives, but one can still be self-serving, power hungry, cynical, evil, manipulative, grim, ruthless, etc. The game offers dialogue choices; the Player offer motives for those choices.

My current Elven female Mage has such a personality. She simply chooses to allow others to hear what they want to hear, and manipulates the situation for the best possible personal results. The exception is made when surprised in an emotional setting; then she may remark a bit more harshly, selfishly, and direct than a premeditated response.

 

None of those have any end-games to them. And when cutscenes and autodialogue shows me complete personality changes in my character, it all goes out the window.

 

That example you are using is nothing but headcannon. The game doesn't support this or offer options for this at all.



#1870
SnakeCode

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This. Personally, I'd rather have a fixed protagonist and a functioning, immersive gameworld and quests (Final Fantasy, Gothic, Witcher, Red Ded Redemption etc.) instead of a "player agency" in a static gameworld with quests so half-baked it's not even funny.

 

DA: Origins to me was a perfect balance between the two, IMHO and I wish Bioware would return to that format. With a bit of Witcher 3 sprinkled on top it. :D

 

I'm kinda in the same boat as KBomb here, if we could have a rich, immersive world, deep characters both large and small, deep, branching quest lines etc AND the option to create my own character, i'd be in gaming heaven. If I am forced to choose though, then i'd gladly take the former over the latter. It just so happens that i've found games with a set protagonist tend to have deeper, more cohesive stories, in rpgs or otherwise.

 

 

Funny you mention Red Dead Redemption by the way, anyone else getting serious RDR vibes from TW3?


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#1871
midnight tea

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None of those have any end-games to them. And when cutscenes and autodialogue shows me complete personality changes in my character, it all goes out the window.

 

That example you are using is nothing but headcannon. The game doesn't support this or offer options for this at all.

 

Then how come is it reflected in epilogue results or how companions treat you?



#1872
Rawgrim

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Then how come is it reflected in epilogue results or how companions treat you?

 

How many variations for that are there? And does the epilogue ever state that your character was evil, self-serving, or manipulating? Didn't think so.



#1873
TheOgre

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You're romancing a smut-reading warrior with one of the softest personality of all the characters who enjoys a romantic man who sweeps her of her feet with poetry and candles and you're actually disappointed that your character giggles?


Sorry to break it to you, but certain romances require certain personalities.

 

What about shockingly charismatic and overbearing Iron Bull? The very well cultured and somewhat cynical Dorian? I guess we could have called Hearting a LI but I think it was more of a test on Bioware's part to see how well a dwarf LI would be received.. I can see your point about needing a specific personality for Cassandra.. consider how similar her romance is to Josie. Even that felt limited. You had to be Mr.Romantic for the two female LI's available to men, with a very soft yet passionate personality. Heh. 



#1874
midnight tea

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How many variations for that are there? And does the epilogue ever state that your character was evil, self-serving, or manipulating? Didn't think so.

 

Does it have to state that they were outright evil, self-serving or manipulating? Are we playing RPG for adults or for 6-year-olds?



#1875
Aren

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Intentionally dismissing the fact that you pick what you say in every single response, consequently helping you shape your characters personality, doesn't make you right. 

Also considering the fact that the lack of meaningful side quest in DAI which can be handled in different way heavily undermine the Inquisitor's personality.
I mean even if Geralt is a fixed protagonist you can shape him somehow with the way in which you handle the sidequest.

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