Aller au contenu

Photo

Feedback... be more like The Witcher 3


  • Veuillez vous connecter pour répondre
15897 réponses à ce sujet

#1951
Gorwath-F

Gorwath-F
  • Members
  • 66 messages

As much as it is your opinion, it does not equate to fact. 'Superficial, stupid, sob stories, suck, asterisks, etc' are not objective points; they are worth only as much as those opposing them. And if it were not for Bioware, I have doubts if the term sycophant would be used in the forums.

 

Of course it is my opinion. Which is just as valid or invalid as yours and which I am just as free to post as you are. But keep up the good work you have been doing here the past half year, mate. After having blared up a tree for long enough, someone might take pity on you and claim to have been convinced by your tenacity. You happen to like DA:I. I happen to think you have a shoddy, unrefined taste, have too much free time, and are more steeped in denialism than the Bible Belt wrt evolution. Equally valid viewpoints, yes?

 

As for the term sycophant, do you even know what it means? It's not a swear word and I was only pertaining it to general video game criticism.

 

Well, that's like, your opinion, man. Class is an odd one to pick at in particular, since no matter how the system is devised, it would always at least be boiled down to mundane and mage, since magic only exists as an innate ability among the minority. It could mean that you'd simply do away with the option of actually being a mage (or less likely do away with being a mundane), but I don't see how that would really improve the experience in any way, shape or form. Putting aside the "stupid" part, since that's not very meaningful, I'm curious as to what the standard would be for what counts as superficial. Lots of things in these games could be considered superficial, that players may sorely miss if they were excluded.

 

 

According to your own personal standards, of course.

 

Considering your history of posts, I am doubtful that anything I have to say would be viewed as a valid opinion on your part unless I'd happen to agree with you, but nevertheless, this is my take on the issue. I was talking about the player having an influence over the character arc. I want to feel like forming and shaping a personality over the course of time. Everything else is window dressing (in many cases very welcome window dressing but window dressing nonetheless), which admittedly is my opinion. The Witcher offers that, despite the character having a fixed name, face, class (arguably but I don't want to belabor the point), backstory and sexuality, even despite the fact that the game would not necessarily require such as Geralt is a strong enough character without player contribution. DA:I doesn't, which is fact. This may or not be as important as a bucket load of customisation options and if so this is something we simply will not agree on. The limited dialogue options owed to character voicing may be why this is worse in DA:I compared to older BioWare games, but the Witcher has few dialogue options and a voiced main character as well and makes it work.

 

To be clearer, consider not Geralt, but Hawke and the Inquisitor. Name a few adjectives describing each character. No matter how you played either game, you are bound to come up with far more attributes for Hawke. The Inquisitor has no character in the game, regardless of how you play him, and due to the flat, monotone voice acting I couldn't even make up one in my head.

 

I do not want you to hate DA:I. If you like it, good for you. But wrt shaping and playing a protagonist (which is what most sensible people consider roleplaying, but, yes, that is a matter of opinion), it is demonstrably inferior to the Witcher, DA2 and DA:O.



#1952
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

You can't create a personality for the Inquisitor either. Just what he looks like.

Not as well as you could with a silent protagonist, I'll grant, but it's miles better than any other voiced protagonist game I've seen.

#1953
wicked cool

wicked cool
  • Members
  • 664 messages
Who has the edge in fun monsters/interesting monsters?
Wolves vs wolves etc

#1954
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

How many variations for that are there? And does the epilogue ever state that your character was evil, self-serving, or manipulating? Didn't think so.

Are things only true of you when other people can see them?
  • pdusen et blahblahblah aiment ceci

#1955
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

That feels an awful lot like headcanon though. Your character doesn't choose to let others hear what they want to, because you are never given the option in game to do or say otherwise.

All roleplaying is headcanon. Even in tabeltop games.

Though I maintain that real-world empathy and human interaction is also headcanon.

#1956
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

And yet is has for every DA game. Mage in Origin placed a lone Alistair on the throne for max control. Mage in DA2 decimated the Templars and grasped as much power as possible before vanishing. And in DAI, the apprentice Keeper is planning to follow that same pattern. None used blatant statements; all used the dialogue conversation for max personal gain.

Head canon or not, the characters are Evil.

DAI offers similar opportunities. There are some large-s ale choices available which can be remarkably self-serving.

It's important, though, that the game never come right out and describe the Inquisitor's motives, however, because someone could be playing a naïve Inquisitor who does those things in good faith, expecting good outcomes.
  • Elhanan, Grieving Natashina et blahblahblah aiment ceci

#1957
Shechinah

Shechinah
  • Members
  • 3 818 messages

All roleplaying is headcanon. Even in tabeltop games.

Though I maintain that real-world empathy and human interaction is also headcanon.

 

Out of curiousity; do you mean this along the lines of because it is based upon interpretating or imagining what the other person is feeling and what they mean with their gestures and words?
 



#1958
Laughing_Man

Laughing_Man
  • Members
  • 3 713 messages

Who has the edge in fun monsters/interesting monsters?
Wolves vs wolves etc

 

Not even a real competition, in TW3 no monster is generic. Even a pack of wild dogs or Wolves are quite monstrous in a fight.

And then you have the REAL monsters...



#1959
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

Not as well as you could with a silent protagonist, I'll grant, but it's miles better than any other voiced protagonist game I've seen.


It might be 'better' at giving the player freedom to respond to trivial questions in a variety of ways.

It's certainly not 'better' in providing the player with the option of giving the protagonist meaningful and powerful qualities. I never had a whit of 'freedom' to make my Inquisitor smart or brave or charismatic or anything of the sort.
  • sporkmunster, SnakeCode, Aren et 1 autre aiment ceci

#1960
Elhanan

Elhanan
  • Members
  • 18 626 messages

Of course it is my opinion. Which is just as valid or invalid as yours and which I am just as free to post as you are. But keep up the good work you have been doing here the past half year, mate. After having blared up a tree for long enough, someone might take pity on you and claim to have been convinced by your tenacity. You happen to like DA:I. I happen to think you have a shoddy, unrefined taste, have too much free time, and are more steeped in denialism than the Bible Belt wrt evolution. Equally valid viewpoints, yes?
 
As for the term sycophant, do you even know what it means? It's not a swear word and I was only pertaining it to general video game criticism....


Going in today to see if I am Cancer free. So in a like manner, I choose to continue to battle this ailment by using and recommending the Ignore function. Good gaming!

#1961
The Hierophant

The Hierophant
  • Members
  • 6 933 messages

So, did the team patch in a dismantle item feature for the SP yet?



#1962
In Exile

In Exile
  • Members
  • 28 738 messages

I may be entirely wrong here, but I don't think people meant "impact the world" as in the outcome of quests, or story. I think people meant reactivity, as in from the general populace (granted, Thedas seems to be suffering from a severe case of underpopulation.) In TW3 for example, peasants are always remarking on how different and alien Geralt, as a witcher, is to them. Whether they're insulting, intrigued or downright afraid. It does a fantastic job of letting the player experience the lore first hand. How Witchers are a dying breed, and how despite their sole purpose is to protect people from monsters, the people are mistrustful and consider Witchers more beast than man.

Dragon Age: Inquisition for an example does a great job telling you how looked down upon elves are, or how Qunari are feared and considered heathens, but we are never shown this in game. We are treated as any Andrastian human would be treated. People accept (and even cheer) you becoming the leader of a religious order, with an army at your back. It's yet another case of Bioware having great lore but not using it.


So far I haven't see a difference with TW3. A few mode ambient slurs maybe but at least in Velen everyone treats Geralt pretty well. I've had rougher and less friendly times IRL backpacking.

#1963
Steelcan

Steelcan
  • Members
  • 23 358 messages

It might be 'better' at giving the player freedom to respond to trivial questions in a variety of ways.
It's certainly not 'better' in providing the player with the option of giving the protagonist meaningful and powerful qualities. I never had a whit of 'freedom' to make my Inquisitor smart or brave or charismatic or anything of the sort.

. And what do you think of Geralt?

#1964
The Hierophant

The Hierophant
  • Members
  • 6 933 messages

. And what do you think of Geralt?

A hero?



#1965
In Exile

In Exile
  • Members
  • 28 738 messages

Are things only true of you when other people can see them?


And I don't see why not being an idiot is a problem. Like I said: not having the option to skin cats alive in Skyhold is not something we should lament.

I return to the Bloody Baron. That is absolutely an "evil" and uttely irredeemable character. Nothing grey about him. But because he's not wearing a cloak made out of babies and isn't cartoonishly evil, he's somehow a "grey" character. It's the same with the Inquisitor - you can do a lot of selfish and shitty things, but somehow the RP isn't there because you're not a frothing at the mouth psychotic lunatic in a way that's completely at odds with your party's moral compass.

DAI has the richest and most varied RP of a Bioware game where it counts: we can finally express ourselves, our emotions and our beliefs.

To some people variety seems to be all about moral choices. Either moral choices in terms of apparently frothing at the mouth evil (because a truly brilliant villain (see David Xanatos - the best subtle villain in fiction) would never be outed as evil) or quest choices. All these "tough" moral choices always boil down to one of two things. First it's choosing between two immoral options. Second it's some ridiculous contrived scenario like "Oh, you can totally save this cute puppy. But wait! The puppy might grow up to be Doom Puppy, Destroyer of Kittens ™. Kill it now!"

Moral choices don't offer that much RP potential. Do you not know your characters morality already?
  • PhroXenGold et coldwetn0se aiment ceci

#1966
AresKeith

AresKeith
  • Members
  • 34 128 messages

. And what do you think of Geralt?


Not heroic enough
  • The Hierophant aime ceci

#1967
TheOgre

TheOgre
  • Members
  • 2 260 messages
Hi people just a friendly a reminder not to get too condescending. We all have our opinions and this is a place to post and then discuss your thoughts. There may be a chance this thread may actually have some silent devs looking through to see some suggestions and consider it for the next DA, or see why not certain features should be added or focused on based off of the counter points listed. Keep it clean so no lockerino.
  • sporkmunster, Shechinah, bondari reloads. et 3 autres aiment ceci

#1968
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

I return to the Bloody Baron. That is absolutely an "evil" and utterly irredeemable character. Nothing grey about him. 

I wouldn't call him evil, an ******* yeah, but evil? Nah. 


  • sporkmunster, Hazegurl, SnakeCode et 2 autres aiment ceci

#1969
TheOgre

TheOgre
  • Members
  • 2 260 messages

Not heroic enough

That's fair, honestly I don't much prefer the overly heroic types. I like to keep it "I'll help you for some benefit of my own."

Going in today to see if I am Cancer free.


I hope all goes well today, if not, then it's manageable somehow.
  • Elhanan, Shechinah, SnakeCode et 1 autre aiment ceci

#1970
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

. And what do you think of Geralt?


Haven't played the games, but I seriously doubt I would be impressed with him or the writing in general given what I've heard. Hence having not played the games.

Perhaps I'll pick them up in a few years for dirt cheap.

#1971
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Going in today to see if I am Cancer free.

I hope you get positive news. 


  • Elhanan aime ceci

#1972
Damdil

Damdil
  • Members
  • 95 messages

So I played The Witcher 3 for 2-3 hours this weekend and so far I was really well entertained by the game. It left a way better impression than Inquisition for me. As a great fan of Origins, I was quite excited when I first started DAI, but already the first fights, level ups and dialogues were "disillusioning". To keep it short, here's what The Witcher 3 made better than DAI.

 

While I can only play new games on kinda low settings (for The Witcher 3 the lowest), I think it's more beautiful than DAI. Everything, from the landscape to the characters, looks more natural. While the combat of DAI and The Witcher are differently from the roots, it's really fun and sort of "easy to learn, hard to master". DAI would have been a lot better for me with combat like in Origins. And I really like how customizable the settings are, for example I disabled most of the markers on the map. It's really nice to finally see a huge map again with lots of secrets, all waiting to be found by the player and NOT marked by a huge question mark or whatever. On the highest difficulty, more or less every fight is a little challenge, which I like a lot. Last but not least, the dialogue system is a lot better. Since ME 1, I really disliked that the "good" answers are always on top right, the "bad" at the right bottom and so on. The good ol' "choose a number" system is much more flexible and makes the player rethink every answer.

 

Only criticism is highly specific for me right now. I generally dislike an "artistic" combat style in games but fortunately, The Witcher 3 isn't really over the top here (just a bit). This is a problem I have with many games: If you just know a little bit about fighting in general and maybe also sword fighting it's a little pain to see experienced combatants using a lot of turns, jumps, spins etc. Just try to show your back to an enemy in a fight and you'll see. Really nice: You see one or another move you actually could use in a sword fight. And another kinda sloppy thing: Geralt starts with a chainmail armor, but still gets seriously hurt by blunt blows of other swords. But in fact, a sword could only injure him, if the enemy would stab into an unarmored part, like in the face or under the armpits.

 

Edit: What The Witcher 3 also does better is giving you the feeling to roam around in a medieval world. This ranges from how the people talk (peasants using simple words and making mistakes) to how they live (in small wooden shacks) and act. The world simply feels more grim, realistic and mature. It isn't politically correct in any way and that's really good, because it's much more authentic than the nearly "ideal world" with no prejudices etc. from DAI. 



#1973
AresKeith

AresKeith
  • Members
  • 34 128 messages

That's fair, honestly I don't much prefer the overly heroic types. I like to keep it "I'll help you for some benefit of my own."


I wasn't talking about myself

#1974
In Exile

In Exile
  • Members
  • 28 738 messages

I wouldn't call him evil, an ******* yeah, but evil? Nah. 

 

Spoiler

 

I think to say that the Bloody Baron is just an ******* requires a lot of minimizing of mundane evil by comparison with the typical chaotic evil we see in VGs. His list of potential offences, involving multiple counts, he would be charged with would be as follows in a modern criminal justice system:

 

Spoiler

 

We could call this person "evil" IRL. 



#1975
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

Spoiler


I think to say that the Bloody Baron is just an ******* requires a lot of minimizing of mundane evil by comparison with the typical chaotic evil we see in VGs. His list of potential offences, involving multiple counts, he would be charged with would be as follows in a modern criminal justice system:

Spoiler


We could call this person "evil" IRL.

Yeah, that still doesn't spell evil to me.