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Feedback... be more like The Witcher 3


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#2051
Rawgrim

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The character's stats are all BS, it wasn't about reflexes or hand eye coordination but it was your placement on the map and relationship to mobs etc.

 

I'm not always saying it has all the elements of a traditional action game, I'm saying the addition of stats is meaningless and the base concept is simply movements and the attack button.

 

That moves it into the Strategy area as a genre, not Action. Or are you saying Chess is an action game too?


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#2052
Seraphim24

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That moves it into the Strategy area as a genre, not Action. Or are you saying Chess is an action game too?

 

Chess doesn't have stats last I checked.



#2053
Sylvius the Mad

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Wasteland 2 was a freaking action game, every stat was meaningless in that game basically, because everything was of essentially equal value and all weapon types were created equal and stats dictated over weapon values. You just get high perception and shoot things, everything else was meaningless.

1. You have a highly unusual definition of an action game. Typically an action game relies on twitch mechanics or fast-paced real-time gameplay.

2. That the stats are all of equal value doesn't make them meaningless, unless your only definition of meaning is related to effectiveness.

#2054
Seraphim24

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1. You have a highly unusual definition of an action game. Typically an action game relies on twitch mechanics or fast-paced real-time gameplay.

2. That the stats are all of equal value doesn't make them meaningless, unless your only definition of meaning is related to effectiveness.

 

The stats of equal makes them meaningless as a game choice, I don't go, oh I want more point in speed or perception, because both have good value, I just don't care and blindly jam the points in and go back to right clicking.

 

Again though, I'm saying something like DA reduces to an action game, because the stats just boil down into a hit or a hit taken for X or Y damage.



#2055
Sylvius the Mad

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The stats of equal makes them meaningless as a game choice, I don't go, oh I want more point in speed or perception, because both have good value, I just don't care and blindly jam the points in and go back to right clicking.

Again though, I'm saying something like DA reduces to an action game, because the stats just boil down into a hit or a hit taken for X or Y damage.

They have meaning if they permit you different activities, or restrict others, or if they simply let you express your character is different ways.

Merely advancing through the game isn't the only possible gameplay objective. Trying to win isn't the only way to play. I'm often not at all interested in winning the game, and sometimes failing to win the game is a satisfying outcome for me (my favourite Warden in DAO didn't live to see the Landsmeet - Sten killed him long before).

But my point here is that twitch mechanics or fast-paced real-time gameplay isn't something I'm willing to tolerate, so no game that forces me to play that way is acceptable to me. No Dark Souls Dragon's Dogma or The Witcher for me, because I think action combat has no place in a roleplaying game.

I'm looking only for the ability to roleplay, even in combat, and a pausable stat-based combat system does that for me, regardless of whether the stat allocations have anything to do with my chance of success (though they almost always do).

Furthermore, what you claim is true of Wasteland 2 is only true if it's literally impossible to gimp your characters. And I happen to know that it is possible to gimp your characters, because I have done it.

#2056
Seraphim24

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They have meaning if they permit you different activities, or restrict others, or if they simply let you express your character is different ways.

Merely advancing through the game isn't the only possible gameplay objective. Trying to win isn't the only way to play. I'm often not at all interested in winning the game, and sometimes failing to win the game is a satisfying outcome for me (my favourite Warden in DAO didn't live to see the Landsmeet - Sten killed him long before).

But my point here is that twitch mechanics or fast-paced real-time gameplay isn't something I'm willing to tolerate, so no game that forces me to play that way is acceptable to me. No Dark Souls Dragon's Dogma or The Witcher for me, because I think action combat has no place in a roleplaying game.

I'm looking only for the ability to roleplay, even in combat, and a pausable stat-based combat system does that for me, regardless of whether the stat allocations have anything to do with my chance of success (though they almost always do).

Furthermore, what you claim is true of Wasteland 2 is only true if it's literally impossible to gimp your characters. And I happen to know that it is possible to gimp your characters, because I have done it.

 

It actually is pretty much is impossible to gimp your characters, wherever you put your initial and growth stats they should advantage something or other, even if you are a pure CHA character or something you'll get followers that aren't and can handle a gun. I mean, you can't put 1 in every category, even if you wanted to, so I don't really see it. It also doesn't matter what guns you spec in because for example assault rifles have armor penetration which makes them basically like energy weapons, or there are pistols that as powerful as most rifles, or strength based weapons that are as powerful as grenades. Everything was normalized.

 

In Fallout 2 at least you could put all your points in agility and none in perception or something and basically be completely screwed, or have no one spec energy weapons for trying to kill robots late in game.

 

I honestly didn't understand your "permit your different activities" comment.

 

Even if you were a fan of stats I don't see how you can hold DA2 or I as examples of good stat building, did DA2 even have stats? I honestly don't remember any, I just remember spamming attack or heal.

 

I mean WoW was the model for DA2 basically and even WoW barely has stats anymore, they converted their MMO hotkey design into something approximating a heavy action game (like the Souls seris) which is probably more stat heavy than DA otherwise.

 

Actually, you want to gimp your character? Play Demon Souls, screwing up stats or builds in that game can be nightmare, it's meaningless in pretty much every game you cited.

 

TW isn't like an icon to gameplay but at least the basic dodge and flank and things require a certain amount of attention that I find consistently more challenging than a neverending parade of numbers.



#2057
herkles

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and just for giggles, one of the free dlc that CDPR is releasing is an alternative look for Yennefer, that kind of reminds me of Morrigan, anyone else thinking that?   :P

 

Rew9JRn.jpg


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#2058
Spectre Impersonator

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Well, I will say this much-- CDPR knows how to do Masquerade Ball. The clothes, masks, scenery... The drunk rich guy in the fountain yelling "I'M A KRAKEN" Great stuff.

Lmao, sounds like I have some stuff to look forward to.



#2059
TheOgre

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and just for giggles, one of the free dlc that CDPR is releasing is an alternative look for Yennefer, that kind of reminds me of Morrigan, anyone else thinking that?   :P

 

Rew9JRn.jpg

Nice, but I prefer Morrigan :D



#2060
herkles

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tbh while I like this dress for her, I much prefer Yen's main dress. Then again I much prefer Triss :P 

 

anyways I finally completed all of the Baron's quests, including return to crookback bog. the end was cool and actually for me had a happy ending sort of anyways. The witcher-hunter commander was pretty cool and I am looking foreward to seeing more of him, a rather level-headed man for a witch hunter. More over the witch-hunters and the baron's men were actually helpful in a fight. They were able to take on and kill drowners and water hags and proved rather helpful against a fiend. 


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#2061
Sylvius the Mad

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I honestly didn't understand your "permit your different activities" comment.

There should be things that aren't possible depending on your stats and abilities, and no amount of player skill should make them possible.

 

In any decent RPG, it should be possible to convert the gameplay to a pure turn-based system without losing any of the detail or capabilities.  There should be nothing that's possible in one that isn't possible in the other.

Even if you were a fan of stats I don't see how you can hold DA2 or I as examples of good stat building, did DA2 even have stats? I honestly don't remember any, I just remember spamming attack or heal.

I don't.  DA2 and DAI are not good examples of stat-based gameplay.  They are superior to TW3 (though perhaps only barely, in DA2's case) because they don't force real-time combat on the player.  Both allow auto-attacking and issuing orders while paused.  Even the ME games basically do this by allowing you to aim while paused, thus eliminating any need to do anything combat related in real time (except move, I suppose - KotOR has the same failing).

 

But manually swinging a sword in real time, or having to select targets in real-time, or even make decisions in real-time is completely unacceptable to me.

 

I want no mandatory action.  I also want meaningful stats.  DA2 and DAI satisfy the first, but the closest they come to the second is in offering abilities which work together in mathematically predictable (and passably well documented) ways.



#2062
Sylvius the Mad

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Actually, you want to gimp your character? Play Demon Souls, screwing up stats or builds in that game can be nightmare, it's meaningless in pretty much every game you cited.

Action game.  I will not play it.

TW isn't like an icon to gameplay but at least the basic dodge and flank and things require a certain amount of attention that I find consistently more challenging than a neverending parade of numbers.

Those are action mechanics.  They're timing-based, and they're done in real-time.

 

A parade of numbers is exactly what I want.  I want to recreate the mechanics of tabletop roleplaying games.  I want the physical abilities of the players to be completely irrelevant.  I think a game isn't a proper RPG unless it is playable by a quadriplegic - playable slowly, but playable.  Roleplaying is a mental exercise, not a physical one.

 

And I'm also not particularly interested in challenge.  I want the combat to be challenging enough to be credible within the setting, but having it actually challenge my abilities to get through it, that would break the game's setting.  In a roleplaying game, the player (me) doesn't exist.  Only the characters exist, and their characteristics should be all that matter.

 

I don't play these games to win.  I would even argue that roleplaying games don't actually have winning conditions.  It's not possible to win them, only to play them.



#2063
herkles

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I finally got to Novigrad, and it is awesome. This is how you do a city. I am still exploring the city, but two things stood out to me.

 

1.) there was a priest of the eternal fire who publically slandered Geralt, and I decided to speak back to him. By chosing the right dialogue choices, ie asking him how many people he saved, I was able to get the crowd to turn away from this priest. I bring this up because I know many people wanted more things to go against the chantry in Inquistion. 

 

2.) I encountered a burning at the stake, and here is the thing. I could do nothing to save them. It was a cool moment.

 

 


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#2064
animedreamer

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Wonder if we'll ever get to play as a sorcerer in one of these games. They seem so powerful, teleportation at will, both short and long range and all kinds of offensive spells and they don't age.


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#2065
herkles

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Wonder if we'll ever get to play as a sorcerer in one of these games. They seem so powerful, teleportation at will, both short and long range and all kinds of offensive spells and they don't age.

well I read that CDPR said they will continue the series but not with Geralt as the main character, my thinking is either with Ciri or a new PC. I wouldn't mind a sorceress, not sure how they handle learning magic or starting out, so you are not too powerful. I like the sorceresses, also they are more invested and tend to get involved in the politics between nations in contrast to Geralt. 



#2066
konjusina

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You know what other game I mean. It is downright pathetic when "that games" side-quests have more plot, depth and length then the entire DA:I main story.

 

 

 

 



#2067
thats1evildude

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I agree. Sunset Overdrive shines a beacon that should beckon us all to shore.



#2068
Guest_PaladinDragoon_*

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Everything is there for them to continue the series with Ciri. I dunno what they will take into consideration going forward in the series on who will be the main character. I am doubting they will use a CAP method though. For me they built Ciri up very well to take over for Geralt.

 

Who know when the next Witcher game will be release. They are concentrating on Cyber Punk now. We are likely to see another 4-5 time span before the next Witcher game.



#2069
Grieving Natashina

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Don't we already have an 83 page thread about this?  Many of the posts have talked about the quests, so I'm pretty certain the devs have read it.



#2070
herkles

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Everything is there for them to continue the series with Ciri. I dunno what they will take into consideration going forward in the series on who will be the main character. I am doubting they will use a CAP method though. For me they built Ciri up very well to take over for Geralt.

 

Who know when the next Witcher game will be release. They are concentrating on Cyber Punk now. We are likely to see another 4-5 time span before the next Witcher game.

Likely we will hear stuff after Cyber punk, not to mention there is plenty of life left in the witcher 3, they have 2 expansions on the way and I suspect more.

 

also what do you mean by CAP?


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#2071
o Ventus

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I mean WoW was the model for DA2 basically and even WoW barely has stats anymore, they converted their MMO hotkey design into something approximating a heavy action game (like the Souls seris) which is probably more stat heavy than DA otherwise.

 

 

Do you actually play the games you talk about?



#2072
Seraphim24

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Do you actually play the games you talk about?

 

Lol yes 1500 3v3 S12 git on mah level scrubbins.

 

Ok I was never a fan of the way they talk but I did my best imitation.

 

I think I have like 150 days played in WoW across 10 years and many characters, pretty sure that qualifies as playing the game I talk about.

 

I used to follow Ghostcrawler's twitter when he was a designer on Cataclysm and Pandaria and discussing all these things (he's now at Riot for LoL by the way).

 

More on topic DA2 was utterly copied from WoW around the same time, with no deviations whatsoever, TW has a modicum of originality to it. DA:O was half strength Infinity Engine game, DA:I split the difference.

 

There should be things that aren't possible depending on your stats and abilities, and no amount of player skill should make them possible.

 

In any decent RPG, it should be possible to convert the gameplay to a pure turn-based system without losing any of the detail or capabilities.  There should be nothing that's possible in one that isn't possible in the other.

 

 

I don't.  DA2 and DAI are not good examples of stat-based gameplay.  They are superior to TW3 (though perhaps only barely, in DA2's case) because they don't force real-time combat on the player.  Both allow auto-attacking and issuing orders while paused.  Even the ME games basically do this by allowing you to aim while paused, thus eliminating any need to do anything combat related in real time (except move, I suppose - KotOR has the same failing).

 

But manually swinging a sword in real time, or having to select targets in real-time, or even make decisions in real-time is completely unacceptable to me.

 

I want no mandatory action.  I also want meaningful stats.  DA2 and DAI satisfy the first, but the closest they come to the second is in offering abilities which work together in mathematically predictable (and passably well documented) ways.

 

Well at least your consistent, but I would still argue there aren't any meaningful stats basically, unless you want to convert the basic primal actions



#2073
TheOgre

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Lol yes 1500 3v3 S12 git on mah level scrubbins.

 

Ok I was never a fan of the way they talk but I did my best imitation.

 

 

 

Whenever I face the "meta" or "go to builds" be it dark souls 2 or bloodborne (Ninja flipping Havel sorcerors or Chikage + Evelyn gun focused players) this is the typical response I get. In Dark souls 1 it was OnlyAfro's Giantdad, and he started a meme well known within the community that won't die for a long time. "git gud"

 

Spoiler

 

Spoiler

 

Spoiler

 

The last one by the way is the typical giantdad build. Poise locking, poise tanking giants that slaughter groups of people because it's so hard to not get caught in a stun lock of doom. I love the souls series so much, but they always have that ONE obnoxious build that everyone has a character specifically made for just to toy with my emotions :/


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#2074
Seraphim24

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Whenever I face the "meta" or "go to builds" be it dark souls 2 or bloodborne (Ninja flipping Havel sorcerors or Chikage + Evelyn gun focused players) this is the typical response I get. 

 

 

Yeah I never got into Demon Souls PvP but you can rest assured it will barely appear English if at all.



#2075
Hazegurl

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I freaking love this kind of questline. Seeing him hang there made me feel sorry for the son of a..

I'm so glad I

Spoiler
when it started talking about how it needed the black mare I was like :blink:. lol!!

Spoiler


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