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Feedback... be more like The Witcher 3


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#2226
FKA_Servo

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Agreed. I am still exploring Novigrad and the city is huge. It really does feel like a major city. Oxenfurt was large and big in and of its own right but this, this is awesome. 

 

...

 

Novigrad does this, and this is what Dragon age should take away, make a city that feels like how it is described and see it in its glory and darkness. 

 

FWIW, I saw a panning gif of (I think) this city, and it's pretty much convinced me to pull the trigger, possibly sooner as opposed to some Steam sale long down the road. I hold DAI in very high esteem, but one of the things I wanted it to be going in was a real next-gen game (I particularly had high hopes for the cities, and... yeah), and it's beautiful, but it wasn't really that. The size of the map in TW3, coupled with guaranteed mod support, is pretty tantalizing.

 

I've talked a bunch of **** about the witcher, but I've also played the first two games to some extent, and I would say that my criticism is valid. But the past week or so has piqued my interest in this one pretty thoroughly. Hopefully I can soldier through both of them once. I still think Geralt is boring.

 

Also, I just noticed that it's for sale through Origin. I am really, really curious about who would buy it through Origin as opposed to GOG or Steam.



#2227
Sylvius the Mad

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But how do you map that onto abilities which are all about player reaction time?

That question is why abilities shouldn't have anything to do with player reaction time.

As it happens, though, Parry doesn't require much reactiom time. It just requires constant attention. The ability last long enough that you can trigger it some time before the incoming attack, and those attacks are sufficiently well telegraphed that you can always seen them coming, as long as you're always watching for them.

Parrying with perfect efficiency requires only your undivided attention (a strange thing to require in a party-based game), not quick reactions.

#2228
herkles

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That question is why abilities shouldn't have anything to do with player reaction time.

so turn based combat?



#2229
Elhanan

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Yes, but people who have actually played and experienced both games are the people with informed opinions. You and Hanako are basing your opinions off of second hand sources.


Do not believe I have voiced opinions of TW# materials other than what was revealed in articles, vids, and their own promotional materials. I know I have not commented on quests, simply because I pass on watching extensive LP's due to profanity and the like. And again, one can research to be an informed consumer or not; Player's choice....

My comments here are those supporting DAI mechanics, gameplay, design, etc, and for this. I have fairly decent first hand experience.

#2230
Sylvius the Mad

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Only if an actual player can also use it perfectly, right?

This problem also appears in the later ME games, as you know. In theory an ME3 squadmate could shoot with more accuracy than any human player, assuming LOS to the target. I don't know exactly how Bio handles accuracy, but I do know that the squadmates have substantial damage penalties, which keep them from eclipsing Shepard.

Only if the player chooses to be inaccurate. Pause-to-aim.

I did notice that ME2 squadmates seemed less effective than ME1 squadmates. I didn't notice why.

#2231
Elhanan

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In that case my apologies. I find it rather odd though that you'd play a game in a franchise that you've stated you intensely dislike multiple times. A game you knew you weren't going to like before you played it.


No more odd than the posters that comment and complain about Bioware products here.

#2232
Sylvius the Mad

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so turn based combat?

The mechanics should be designed such that they would still work, unchanged, in turn-based combat, yes.

I have argued before that BioWare's RTwP combat is effectively turn-based, but the turns are incredibly short and single actions take several turns to complete.

What's important about turn-based combat is that the player's decision-making doesn't take any in-game time.

#2233
JPR1964

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Why the DA franchise is objectively better then TW franchise?

 

Because they can manage perfectly an azerty keyboard in DA, what TW3 has been unable to do until now... (and playing a tutorial with wrong input is pretty painful to do)...

 

JPR out!

 

PS : proud owner of an azerty keyboard and TW3 (already uninstalled)  ;)


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#2234
KBomb

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One aspect that the Witcher covers really well and I was left wanting in DA:I is the horror aspects of certain enemies.

I'll take two examples, in The Witcher 3 there are 3 "Crones" (witches would be a better description) that exert immense power over Velen. To say they are unpleasant would be an understatement, I felt like I needed a shower after talking to them and the entire swamp should be left int he capable hands of Aerys of the House Targaryen second of his name or the High Prophets of the Covenant Regret, Truth, and Mercy.

Seriously those 'women' (using the term extremely loosely) singlehandedly make the case for oppression of mages in TW3 universe.

Whereas in Dragon Age there is some sever lack of seeing the horror aspect of many vile creatures and people. Red Templars are the best example I can think of given the lack of abominations, though I suppose the Envy/Nightmare demons might work. We hear about how horrible lyrium transformation is, and we run across people who have been through it, but it still lacks emphasis and punch. There is no visceral reaction really and what should by all accounts be atrocious creatures, are fairly "clean" looking.

I won't even touch the botchling though


To expand on this: it also does an excellent job on showing the gravity of the human horrors, too. For instance, the serial killer. You don't just read and hear about his atrocities, you see them first hand. You examine the bodies and evidence. Another good example is Whoreson Junior. You knew this guy was a jerk, but holy **** at the discovery of how deep his deviance actually went. And people can say Geralt is boring and lifeless, but clearly they haven't seen that scene. You really see the "father" come out in him when he realizes that Ciri was there with this man.

They were two horrific and amazing quests because you weren't a spectator to the horror and disgust of the situations, you saw them first hand and it really drew you in.
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#2235
TheOgre

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No more odd than the posters that comment and complain about Bioware products here.

Except that people who PAID and played for Biowares products actually are contributing first hand experience on the product. Now they are are also contributing first hand experience from TW3 and what they would or would not like looked at for the next DA game. 

 

People that haven't even tried the game and are hating on it SMH


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#2236
Aulis Vaara

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Because they can manage perfectly an azerty keyboard in DA, what TW3 has been unable to do until now... (and playing a tutorial with wrong input is pretty painful to do)...

 

JPR out!

 

PS : proud owner of an azerty keyboard and TW3 (already uninstalled)  ;)

 

Don't get me wrong, I think this is a shortcoming too, but you know you can just add a keyboard layout in Windows and switch with Ctrl+Shift or Alt+Shift (depending on if you made it count as a different language or not). Or barring that, you could just play with a controller, like me. Regardless, it's not a shortcoming worth missing this absolutely fantastic game over.


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#2237
rashie

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But how do you map that onto abilities which are all about player reaction time?

You don't. Having the human enemy AI in action games being able to parry perfectly100% of the time is bad design.

 

What you need to put weight on there is footwork and have the AI exploit openings left by the player being careless about positioning and overextending, by flanking etc



#2238
Sylvius the Mad

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Because they can manage perfectly an azerty keyboard in DA, what TW3 has been unable to do until now... (and playing a tutorial with wrong input is pretty painful to do)...

JPR out!

PS : proud owner of an azerty keyboard and TW3 (already uninstalled) ;)

The really weird thing about CDPR hardcoding WASD controls is that they're in Poland, and I expect Dvorak keyboards to be fairly common in those parts.

#2239
Saphiron123

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PC Concerns topic: Several hundred pages of PC optimisation complaints and 'TW3 will be so much better!'...
People move to The Witcher forums.
Find: Several hundred pages of PC optimisation complaints...

Funny how easy it is to extol the virtues of an unreleased game... :P


It's released and we're playing it now... Maybe not on PC, tough to say I have it on ps4. The optimization issues are no doubt similar, it's the content and attention to detail that is making us extol the virtues. I'm pleased to say it's met expectations.
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#2240
Saphiron123

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Except that people who PAID and played for Biowares products actually are contributing first hand experience on the product. Now they are are also contributing first hand experience from TW3 and what they would or would not like looked at for the next DA game.

People that haven't even tried the game and are hating on it SMH


This is pretty true. I avoided the witcher for a long time, tried number 1 an hated the combat and outdated animation and character style. I tried 2 because 3 looked like maybe it'd do the things DAI never quite got right and it blew my mind. And 3 is even better. Wonderful series, but I used to have some pretty dumb opinions about it.
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#2241
TheOgre

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This is pretty true. I avoided the witcher for a long time, tried number 1 an hated the combat and outdated animation and character style. I tried 2 because 3 looked like maybe it'd do the things DAI never quite got right and it blew my mind. And 3 is even better. Wonderful series, but I used to have some pretty dumb opinions about it.

 

My friends on mumble hate on DA2, I asked them if they have even actually played it. Some have, and that's fine. But one of them lists whats wrong with it. He got his criticism material from only second hand. Bah.



#2242
SnakeCode

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If there's one thing i've learned about PC gamers over the years, it's that there's no pleasing the majority of them. They'll complain endlessly before, during and after a games release. If they're complaining about something, and it gets fixed with a patch, they don't stop and thank the devs, they just start complaining about something else. This is common on both Bioware's and CDPR's forums.

 

They also complain that devs focus too much on the console market, but when you bring up the rampant piracy of PC games, they shrug it off and try to pretend it's a totally separate issue.

 

 

I'm on the PS4 and as of yesterday I encountered my first bug in TW3. It's more of an annoyance than a game breaker though. Whenever I exit one of the menu screens, Geralt's armor becomes wet, like it does after he's been in water or when it's raining. I hope this will be resolved in update  1.04. I've just checked the CDPR forums, and a dev has said that they are indeed aware of this issue and are already working on a fix. I like how active they are on their own forums post launch.


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#2243
Elhanan

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Except that people who PAID and played for Biowares products actually are contributing first hand experience on the product. Now they are are also contributing first hand experience from TW3 and what they would or would not like looked at for the next DA game. 
 
People that haven't even tried the game and are hating on it SMH


Again, am not hating on the game, but on some of the objectionable content they have chosen to include. Do not have to purchase a pizza with anchovies to know I would not like that pizza.

Am only speaking for myself....

#2244
Gothfather

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If there's one thing i've learned about PC gamers over the years, it's that there's no pleasing the majority of them. They'll complain endlessly before, during and after a games release. If they're complaining about something, and it gets fixed with a patch, they don't stop and thank the devs, they just start complaining about something else. This is common on both Bioware's and CDPR's forums.

 

They also complain that devs focus too much on the console market, but when you bring up the rampant piracy of PC games, they shrug it off and try to pretend it's a totally separate issue.

 

 

I'm on the PS4 and as of yesterday I encountered my first bug in TW3. It's more of an annoyance than a game breaker though. Whenever I exit one of the menu screens, Geralt's armor becomes wet, like it does after he's been in water or when it's raining. I hope this will be resolved in update  1.04. I've just checked the CDPR forums, and a dev has said that they are indeed aware of this issue and are already working on a fix. I like how active they are on their own forums post launch.

 

To be honest all the things you stated about PC gamers is true, but its also true about console gamers as well. Granted not the Console games are ruining PC games, but there have been more than one platform wars that are the equivalent. bringing ME franchise to the Play station platform caused a huge hissy fit.

 

Gamers in general have unreasonable expectations, and are rabid in their fandom. The idea that someone could like witcher 3 and DA:I for some is blasphemy. I can see how W3 AND DA:I would not appeal to people, but i don't understand the need to convince others that their subjective dislike of a game is objective or that we should all share the same SUBJECTIVE opinion that X is shite.

 

Frankly i think that anyone who thinks CDPR doesn't get inspiration from Bioware titles or shouldn't get inspiration from Bioware titles is living in a dream world. Conversely anyone that thinks Bioware wont be getting inspiration from CDPR or shouldn't get inspiration from CDPR is living in the same dream world. The gaming industry advances from cross pollination of ideas. This is a good thing. We are not stuck playing adventure (atari 2600) or zork (XT), two great games of the past because of cross pollination. It is only because gamers are such terrible consumers that we get into huge "wars" over nothing.


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#2245
xkg

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The really weird thing about CDPR hardcoding WASD controls is that they're in Poland, and I expect Dvorak keyboards to be fairly common in those parts.

 

Qwerty is the most popular format here, like 99,9%.

After spending many many years in IT service doing jobs for private and government units I never ever came across Dvorak keyboard. You can't even buy it in any shop here. The only other layout used is qwertz but it is very rare.


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#2246
AlanC9

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FWIW, I saw a panning gif of (I think) this city, and it's prettyAlso, I just noticed that it's for sale through Origin. I am really, really curious about who would buy it through Origin as opposed to GOG or Steam.


Hmm. Assuming equal prices, for me it'd be random between Origin and Steam. I'd prefer Origin if there was a likelihood that I might return the game, but there's otherwise no advantage to either. GoG is better than either because there's no overlay.

#2247
o Ventus

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Not really. The trinity of MMO gaming came out when WoW did. Prior to wow it was a quad. There was tank, healer dps and crowd controller. WoW dropped the crowd control specific classes and put their abilities into the other 3 thus forming the "Holy Trinity".

 

Yes really. Have you played Everquest?

 

http://www.gamasutra...mo_.php?print=1



#2248
AlanC9

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Only if the player chooses to be inaccurate. Pause-to-aim.

I did notice that ME2 squadmates seemed less effective than ME1 squadmates. I didn't notice why.


Well, yeah. I was presuming the typical play style there, but that isn't mandatory.

The wiki has specifics on the damage penalties. I think they're pretty plain if you know where to look in the coalesced file.

#2249
Dreadstruck

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My comments here are those supporting DAI mechanics, gameplay, design, etc, and for this. I have fairly decent first hand experience.


Then what is the point of your presence in this thread? :blink:

 

No offense intended dear sir,  but since all you do here is trying to somewhat convince us DA is already perfect, defending its shortcomings and downplaying anything remotely positive about the Witcher, you kinda have nothing to offer in the terms of feedback. Hell, I don't know if I'd be too far from truth to call you too biased to even offer *any* kind of feedback.

 

It's like the person who dislikes Soccer games, yet sticks around for years on the FIFA forums to remind everyone how much inferior it is to NHL and it's akin to the level on unhelpfullness of the rest of the rabble that comes here only to propose how much they hate The Witcher and nothing else.

(like that guy who came here just to announce he uninstalled the game. lol! reminds me of people on VGA videos who also need to announce they unsubscribe everytime they do so only for Fraser to roll his eyes.)

 

Frankly, it is starting to feel like some of you people are feeling kinda threatened that TW3 does well. So well that it makes even hardcore DA fans acknowledge that Bioware could learn a lot from it (and see or question DA:I's shortcomings in comparison).

 

From an objective point of view, a real fan, instead of fanboying the Bioware Defense Forces card would take up to the opportunity and help Bioware improve. I know I do. And I want the next Bioware game to be as good or hell, even better than TW3. But if I stay in my bubble pretending everything's perfect and ignoring what's going on in the rest of the gaming world - well, that's not gonna happen very soon eh? ;)

 

Also, please don't take this as an personal attack or something. I may be preaching a bit but I am just wondering about your reasons to be here, since you'd be more than suited in a "Bioware appreciation thread" kind of thread, rather than a thread that talks about its problems.


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#2250
Elhanan

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Then what is the point of your presence in this thread? :blink:
 
No offense intended dear sir,  but since all you do here is trying to somewhat convince us DA is already perfect, defending its shortcomings and downplaying anything remotely positive about the Witcher, you kinda have nothing to offer in the terms of feedback.
 
It's like the person who dislikes Soccer games, yet sticks around for years on the FIFA forums to remind everyone how much inferior it is to NHL and it's akin to the level on unhelpfullness of the rest of the rabble that comes here only to propose how much they hate The Witcher and nothing else.
(like that guy who came here just to announce he uninstalled the game. lol! reminds me of people on VGA videos who also need to announce they unsubscribe.)
 
Frankly, it is starting to feel like some of you people are feeling kinda threatened that TW3 does well. So well that it makes even hardcore DA fans acknowledge that Bioware could learn a lot from it (and see or question DA:I's shortcomings in comparison).
 
From an objective point of view, a real fan, instead of fanboying the Bioware Defense Forces card would take up to the opportunity and help Bioware improve. I know I do. And I want the next Bioware game to be as good or hell, even better than TW3. But if I stay in my bubble pretending everything's perfect and ignoring what's going on in the rest of the gaming world - well, that's not gonna happen very soon eh?
 
Also, please don't take this as an personal attack or something. I may be preaching a bit but I am just wondering about your reasons as well.


Stopped reading at 'almost perfect', as I still believe that DAO is a better game. While I have still enjoyed DA2 and DAI, the initial game was a more enjoyable experience. Thus, I believe there are some things I believe that could be done to improve DA4 such as Player controlled Attributes, more quickslots, unrestricted weapon proficiencies, combat from mounts, etc. And if TW3 has such designs, these could be researched to improve the future DA title.

What could be done to improve TW3: Pause functionality, tactical combat options, fewer cut-scenes, etc