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Feedback... be more like The Witcher 3


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#2276
TheOgre

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After spending so much time getting the tac cam working and adding the pause & plan mechanic it's hard to see BW removing them.
Switching back to a fixed protagonist is a worry though.

 

Let's hope that CC won't be going anywhere soon. God do I hope for a more convincing Qunari next game if its on the table. I was hoping for an Arishok level character in DAI was sorely disappointed.

 

I don't want a fixed protagonist -- but if we got one, I'd like them to be similar to Hawke. No more god style players.


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#2277
Wolven_Soul

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There are some aspects of TW3 I very much want BioWare not to copy. The less well TW3 does, the less likely they are to copy them.

Specifically, I'm talking about the increased use of cutscenes, the fixed protagonist, and the action combat.

And the things I would really like BioWare to do differently, I don't see anyone saying that TW3 does them particularly well (UI, mappable controls, mechanical symmetry).

I love the amount of cutscenes that The Witcher has.  It enhances the story so much.  The combat...ohh I love the freaking combat.  So much better than DA:I's.  So much more fun.  

 

I don't even mind the fixed protagonist, because Gerault is pretty damned awesome.


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#2278
Dobbysaurus

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*Geralt



#2279
Hazegurl

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Watching this, right now,interesting

*snip*

 

Awesome video and so true.  Skyrim was boring and pointless.  Never finished it and never have any plans to finish it.  

 

I can't think of a single interesting interaction in that game.  Meanwhile, I was playing TW3 earlier and decided to get Geralt a new hair cut.  I went to the drunk barber in Novigrad.  I wanted the cut that was shaved on the sides with a ponytail.  He instead gave me a shave on the sides, clipped the top, and gave me a short ponytail.

 

Geralt complained about the hair cut and the drunk dude started talking crap about how he didn't want to be drunk and that I should shut up and accept whatever I got.  Needless to say I had to pay the guy again to give me the style I wanted because I have no idea where the other barber is in that city. :lol:



#2280
Torgette

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it isn't just you honestly but I didn't notice it until you posted. Moreso in combat but I like the combat style myself. If I'm going to have fast combat, I like it.

I slightly noticed it out of combat.


I don't mind it in combat as well, but navigation just feels weird - almost twitchy and out of control? Seems like something they could patch easily.

#2281
herkles

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I thought the patch still didn't let you remap WASD.

On the earlier point, Skyrim did really well, and the BioWare made a mich more open world game. If TW3 does really well, who knows what they might copy from it.

It lets you remap every key IIRC. 

 

As for a full open world, i kind of like it. Now it would be harder if the next game is in say Tevinter, because the Imperium is huge. However Rivain is rather small compared to every other county but maybe Antivia. One could have the main map focus on the area between Darismund and Kont-aar, have the free city of llomerynn as a seperate map area but still large to explore like how white orchard is in TW3. 

 

The only question is how would the equivlent to skyhold work in an open world. 



#2282
MoonDrummer

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Awesome video and so true. Skyrim was boring and pointless. Never finished it and never have any plans to finish it.

I can't think of a single interesting interaction in that game. Meanwhile, I was playing TW3 earlier and decided to get Geralt a new hair cut. I went to the drunk barber in Novigrad. I wanted the cut that was shaved on the sides with a ponytail. He instead gave me a shave on the sides, clipped the top, and gave me a short ponytail.

Geralt complained about the hair cut and the drunk dude started talking crap about how he didn't want to be drunk and that I should shut up and accept whatever I got. Needless to say I had to pay the guy again to give me the style I wanted because I have no idea where the other barber is in that city. :lol:

That really happened? Lol I went to that guy for a shave, it could have went really badly.

#2283
Torgette

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Awesome video and so true. Skyrim was boring and pointless. Never finished it and never have any plans to finish it.

I can't think of a single interesting interaction in that game.


Ya'll better not be dissing skyrim, the fun factor for that game is still levels above any other sp rpg on the market.

#2284
Spectre Impersonator

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Is it worth noting that the first time he hit her was when she was attempting to murder him with a knife?  :unsure:

Sounds like self-defense.

what did people think of the crones when you encountered them?

So hawt. Crones for LI in next Bioware game plz.



#2285
Spectre Impersonator

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One thing that I think Bioware could improve on is exposition in dialogue. There are too many dialogues with just the characters standing in front of each other with no end. TW3 has lots of exposition but with the character walking around, or integrated with the banter, and with them doing something different. Sometimes, TW3 is lazy and elects one NPC to be exposition man (like the ambassador), but most characters we come to know them in a more dynamic fashion.

 

There are glimpses of that in DAI, when you get a short cut scene with the characters at least moving around, but i confess I dislike things like "What do you think of our friends?" or "Anyhting new?". Some answers are actually interesting, but they should be delivered more naturally, The idea of stopping the story to talk is functional, but less interesting. I got the impression that a lot of the dialogue in DAI with your companions in the fortress could be integrated in the banter system.

 

I also like the way Geralt questions makes him look like a detective. There is almost always a purpose behind every question. You might not like him, but the guy is pretty consistent.

 

This is not a huge thing, dialogue in RPG was almost always an static affair - and TW3 has its moments of static dialogue too, better disguised with the camera angles, But the whole arc with Keira Metz was very dynamic. The whole presentation and relationship with the character is built on the go: talking a bit here, a bit there, banter, actions, quick cut scenes intertwined with combat and by the end of it their relationship was pretty much defined. I would like to see more things like that.

Thank you, these on topic, detailed, plus/minus posts are exactly what the thread is looking for.



#2286
Han Shot First

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Now this is what Val Royeaux should have been like. We should have had this huge region for a city, where you could see how the orlaisian civil war is effecting people, by having refuges  or comments in the taverns. You should see shrines and churches to andraste often in the city, with even more priestess giving sermons, Val Royeaux is the capital of the Southern church. You should be able to wander the streets and see taverns filled with people, and listening to music(hey more bard music is good).

 

Novigrad does this, and this is what Dragon age should take away, make a city that feels like how it is described and see it in its glory and darkness. 

 

I thought the same thing while first wandering around Novigrad. The Val Royeux market, which is all you get to see of that city, is not much bigger than villages in TW3. Novigrad was everything Val Royeaux should have been. 


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#2287
Seraphim24

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Yeah having done the Baron quest and stuff, it's really just driving home how compelling an experience TW3 is in the aggregate.

 

One thing I will say is I don't think they really captured the Skyrim experience, the world is larger but I still feel like I'm in a world TW2's size, if that makes sense? For every time a random bandit camp channels this feeling of breadth there's a couple dogs at a signpost that gets "liberated" and "the populace returns" like I'm playing Ogre Battle or Civilization 2 randomly or something and feels jarring and pointless.

 

All the open world side questy stuff is kind of canceling each other out basically, but you still have the sequel to Witcher 2 essentially (although thematically it feels closer to TW1).

 

I've already stated many times I think as a series it's superior to DA, no need to repeat those points I guess.

 

DA is kind of mostly spirtzy Tolkien high fantasy and TW is really grimdark low fantasy... I feel like that just sums it up for me.



#2288
Sylvius the Mad

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I love the amount of cutscenes that The Witcher has.  It enhances the story so much.  The combat...ohh I love the freaking combat.  So much better than DA:I's.  So much more fun.  

 

I don't even mind the fixed protagonist, because Gerault is pretty damned awesome.

Our preferences are diametrically opposed.

 

No matter how awesome the fixed protagonist is, the enjoyment I get from playing these games is in playing them with multiple, disparate characters.  If there's only one, the game fails me.

 

Awesome video and so true.  Skyrim was boring and pointless.  Never finished it and never have any plans to finish it.  

I love Skyrim, and I also doubt I will finish it.  Because why would I?  What does it really mean to finish a roleplaying game?


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#2289
midnight tea

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I've already stated many times I think as a series it's superior to DA, no need to repeat those points I guess.

 

DA is kind of mostly spirtzy Tolkien high fantasy and TW is really grimdark low fantasy... I feel like that just sums it up for me.

 

Low fantasy? A lot more can be accomplished with magic in Witcher universe than in DA universe, actually, with less consequences. Magic is more chaotic, but also more 'forgiving' so to speak. Didn't you see, for example, Yen casually creating a portal in Vizima to a distant location? What about the fact that both her and Geralt are far older than they appear to be?

 

Both series also tackle the similar themes - magic, fear of it and non-humans and their eventual future in their respective worlds, that also happen to be embroiled in conflict.

 

That they tackle it differently from both story and game-play perspective or how much someone likes either approaches is a matter of personal preferences (I enjoy both, equally), but it's weird to suggest that one does better because it's "grimdark" or "low fantasy" (which it ISN'T, actually).


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#2290
Seraphim24

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Low fantasy? A lot more can be accomplished with magic in Witcher universe than in DA universe, actually, with less of consequences. Magic is more chaotic, but also more 'forgiving' so to speak. Didn't you see, for example, Yen casually creating a portal in Vizima? What about the fact that both her and Geralt are far older than they appear to be?

 

Both series also tackle the similar themes - magic, fear of it and non-humans and their eventual future in their respective worlds, that happen to be embroiled in conflict.

 

That they tackle it differently and how it's done or how someone likes it is a matter of personal preferences (I enjoy both, equally), but it's weird to suggest that one does better because it's "grimdark" or "low fantasy" (which it ISN'T, actually).

 

Is it really that weird? Am I just some sort of clown ghost who appears here and there to make fantastical statements before vanishing into a cloud of silver and mystery shifting aetherweave?

 

DA is defined by darkspawn vs everyone else, save the world from the big bad darkies, just like in Tolkien. TW is like you versus every other thing kinda just after your girlfriend and a bunch of strange mythical beasts and stuff, most people and things are shifty and unpredictable.

 

When Ander's gets possessed by a demon, he makes friends with it and it's name is justice (Justice! Is he twelve?) and he and the superfriends sing songs and have rainbow dances, but then he has his magical bauble of innocence shattered when he learns that the boo hoo lords don't treat his kind nice, so throws an angry tantrum and then comes whining to you about it all.

 

When someone gets possessed by a demon in TW, they become, you know possessed, their eyes turn red and their body convulses as some invisible unkown demonic spirit with malevolent intent (but you aren't there to fight, per se) vomits the truth about the night in question where the man savagely beat his wife into a bloody pulp and murdered his child, before disappearing and you don't try to take vengeance, you try and work with the man to make amends, even though he's got questionable ethics.



#2291
KBomb

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Low fantasy? A lot more can be accomplished with magic in Witcher universe than in DA universe, actually, with less consequences. Magic is more chaotic, but also more 'forgiving' so to speak. Didn't you see, for example, Yen casually creating a portal in Vizima to a distant location? What about the fact that both her and Geralt are far older than they appear to be?

Both series also tackle the similar themes - magic, fear of it and non-humans and their eventual future in their respective worlds, that also happen to be embroiled in conflict.

That they tackle it differently from both story and game-play perspective or how much someone likes either approaches is a matter of personal preferences (I enjoy both, equally), but it's weird to suggest that one does better because it's "grimdark" or "low fantasy" (which it ISN'T, actually).


TW3 handles it's world with a much more darker brush than DA does. It isn't even close. It is handled much differently in respect to what you see and experience. That isn't saying DA's lore and story writing is subpar. I don't believe that it is, but it's definitely more of a lite version of dark.
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#2292
o Ventus

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DA is defined by darkspawn vs everyone else, save the world from the big bad darkies, just like in Tolkien.

 

wat

 

When Ander's gets possessed by a demon, he makes friends with it

 

If by "makes friends with it" you mean he corrupts it with his anger and hatred and turning it into a spirit of vengeance, yeah, he made friends with it.

 

and it's name is justice

 

 

The spirits in DA are so named for the qualities they embody, yes.

 

and he and the superfriends sing songs and have rainbow dances

 

Things like these are why I don't think you have played the games you talk about.

 

When someone gets possessed by a demon in TW, they become, you know possessed,

 

As opposed to victims of possession in DA NOT becoming possessed?

 

their eyes turn red and their body convulses
 

That doesn't sound so bad, considering that possession in DA leads to this:

 

Creature-Abomination.jpg


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#2293
TheOgre

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TW3 handles it's world with a much more darker brush than DA does. It isn't even close. It is handled much differently in respect to what you see and experience. That isn't saying DA's lore and story writing is subpar. I don't believe that it is, but it's definitely more of a lite version of dark.

 

Feels like the fanbase is far more divided on what they prefer in the DA universe. One thing I argue i'd like to see more is more dark themes. I know at least 10 different people I can think of that would disagree with me here on this forum saying it's just dark enough.


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#2294
KBomb

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Feels like the fanbase is far more divided on what they prefer in the DA universe. One thing I argue i'd like to see more is more dark themes. I know at least 10 different people I can think of that would disagree with me here on this forum saying it's just dark enough.


I think DA does okay with it's lighter themes. I just wish they'd show us more when having a dark theme, even if it is by their standard. Don't just tell us or let us read how terrible a situation is, let us see it and experience it. I like the story they attempt to tell, just sometimes I feel disconnected from it or that some situations feel fluffed.

#2295
midnight tea

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Is it really that weird? Am I just some sort of clown ghost who appears here and there to make fantastical statements before vanishing into a cloud of silver and mystery shifting aetherweave?

 

Don't be childish. You know what I mean.

 

 

 

DA is defined by darkspawn vs everyone else, save the world from the big bad darkies, just like in Tolkien. TW is like you versus every other thing kinda just after your girlfriend and a bunch of strange mythical beasts and stuff, most people and things are shifty and unpredictable.

 

... I'm starting to wonder whether you paid attention to the story AT ALL. How does 'darkspawn vs everyone else' even apply to DAI for example? There's only one prominent darkspawn there, really, and it turns out to be a mutated ancient priest worshiping an unknown entity that led him and his team to a mysterious place invading of which scarred the world forever. There are factions, lost Thedosian history and ancient beings creeping out of the woodwork that have nothing to do with darkspawn, and you want to claim that it's "darkspawn vs everyone else"?

 

Also - this is the least flattering (and not exactly compelling) summary of what happens in the Witcher I've seen. "Stuff happens and a bunch of strange mythical beasts", basically.

 

 

 

When Ander's gets possessed by a demon, he makes friends with it and it's name is justice and he and the superfriends sing songs and have rainbow dances, but then he has his magical bauble of innocence shattered when he learns that the boo hoo lords don't treat his kind nice, so throws an angry tantrum and then comes whining to you about the consequences of his actions like a deer in the headlights.

 

You're acting as if Anders was the only one possessed or like he's the most important person/villain in whole DA, which is amusing. How do actions of one man (also summarized as uncharitably as it's possible) define entire series, exactly? It's the same with Baron quest - it's hardly something that deefines the entriety of TW3.

 

 

 

When someone gets possessed by a demon in TW, they become, you know possessed, their eyes turn red and their body convulses as some invisible unkown demonic spirit coerces the truth about the night in question where the man savagely beat his wife into a bloody pulp and murdered his child, before disappearing and you don't try to take vengeance, you try and work with the man to make amends, even though he's got questionable ethics.

 

Spoilers much?

 

Also -  in DAI, your'e working with a former GOD that is trying to make amends for possibly destroying his own civilization and being in conflict whether he should bring the remains of it for a cost that's probably enormously high. What about Blackwall - a soldier that killed family for money?


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#2296
midnight tea

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TW3 handles it's world with a much more darker brush than DA does. It isn't even close. It is handled much differently in respect to what you see and experience. That isn't saying DA's lore and story writing is subpar. I don't believe that it is, but it's definitely more of a lite version of dark.

 

My objection was to suggestion hat TW3 is a low fantasy setting (which it isn't), not that the world of Witcher isn't somewhat grimmer.



#2297
Lethaya

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Hmmm. From a more literary perspective, Witcher would defintely not  be low fantasy. Like... at all. XD That's more along the lines of Harry Potter or Percy Jackson or whatever. From a gaming perspective, though, as I can understand it that might be a bit closer to accuracy (ignorant as I am)? Low fantasy in gaming being more day to day getting by than epic scale, world-rending adventuring with the powers that be. Never played Witcher myself, so I can't really say if that would still work.

 

Although judging from the title at what little I do know, I feel like it probably deals with plenty of mythical stuffs. XD Doesn't Geralt have powers...?

 

Different ways of storytelling don't necessarily necessitate different genres entirely, nor do different styles.


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#2298
midnight tea

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Hmmm. From a more literary perspective, Witcher would defintely not  be low fantasy. Like... at all. XD That's more along the lines of Harry Potter or Percy Jackson or whatever. From a gaming perspective, though, as I can understand it that might be a bit closer to accuracy (ignorant as I am)? Low fantasy in gaming being more day to day getting by than epic scale, world-rending adventuring with the powers that be. Never played Witcher myself, so I can't really say if that would still work.

 

Although judging from the title at what little I do know, I feel like it probably deals with plenty of mythical stuffs. XD Doesn't Geralt have powers...?

 

Different ways of storytelling don't necessarily necessitate different genres entirely, nor do different styles.

 

Witcher's world is filled with magic and magical creatures to the brim - Geralt's profession is a testimony of that. Like I said, magic in Witcher world is more chaotic, but also more forgiving an a lot more can be accomplished with not that many consequences. DA's world is in fact far more restrictive when it comes to magic use.

 

It's even more visible in Witcher books (aaaahh... nostalgia. My first 'serious' fantasy series)  - I think I laughed especially hard in a story where Geralt killed an nasty necrophage and wanted to bathe and Yen was like "sea water or normal one"? Geralt asks for sea water. So Yen just... opens the window and conjures a waterfall of it.

 

Though that story is probably not as hilarious as a story that contains an aggressive genie - Geralt thinks he chases it away with a special curse taught to him by exotic priestess, only to be informed by amused Yen later that what he said to the genie was "go F**k yourself!".... to which genie complied.



#2299
Seraphim24

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Don't be childish. You know what I mean.

 

 

... I'm starting to wonder whether you paid attention to the story AT ALL. How does 'darkspawn vs everyone else' even apply to DAI for example? There's only one prominent darkspawn there, really, and it turns out to be a mutated ancient priest worshiping an unknown entity that led him and his team to a mysterious place invading of which scarred the world forever. There are factions, lost Thedosian history and ancient beings creeping out of the woodwork that have nothing to do with darkspawn, and you want to claim that it's "darkspawn vs everyone else"?

 

Also - this is the least flattering (and not exactly compelling) summary of what happens in the Witcher I've seen. "Stuff happens and a bunch of strange mythical beasts", basically.

 

 

You're acting as if Anders was the only one possessed or like he's the most important person/villain in whole DA, which is amusing. How do actions of one man (also summarized as uncharitably as it's possible) define entire series, exactly? It's the same with Baron quest - it's hardly something that deefines the entriety of TW3.

 

 

Spoilers much?

 

Also -  in DAI, your'e working with a former GOD that is trying to make amends for possibly destroying his own civilization and being in conflict whether he should bring the remains of it for a cost that's probably enormously high. What about Blackwall - a soldier that killed family for money?

 

 

 

 

 

 

wat

 

 

If by "makes friends with it" you mean he corrupts it with his anger and hatred and turning it into a spirit of vengeance, yeah, he made friends with it.

 

 

 

The spirits in DA are so named for the qualities they embody, yes.

 

 

Things like these are why I don't think you have played the games you talk about.

 

 

As opposed to victims of possession in DA NOT becoming possessed?

 

 

That doesn't sound so bad, considering that possession in DA leads to this:

 

Creature-Abomination.jpg

 

 

I think this kind of illustrates my point, Tolkien fantasy is the super serious harsh edges, every little detail counts, every T  must be crossed, the darkies must be crushed. You know... sort of like your responses to my not necessarily super serious all the time post.

 

Also DA:O =/= DA2 and I or the series on the whole, Origins was closer to low fantasy than 2 and I by quite a bit.

 

And if it's not darkspawn it's definitely something deformed. In DA, deformed = kill it. In TW, deformed might = your best friend.

 

Low fantasy Witcher is more hazy fanciful, less harsh intonations, more spur the moment alliance and such, characters (or perhaps *cough* they're posters or fans) aren't inclined to take everything so seriously. Yes it has magic, and so does DA, by comparison, TW is lower in the magic department.

 

Is it really that weird? Am I just some sort of clown ghost who appears here and there to make fantastical statements before vanishing into a cloud of silver and mystery shifting aetherweave?

 

Like this was purely PURELY in jest, but you guys treated it like any DA character would, like I was mocking your royal garments and spitting on the crown or something. 

 

There's just no sleight of hand or cleverness in DA, it's all brazen audacity and almost military or soldierly discipline, without much inflection.



#2300
KBomb

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My objection was to suggestion hat TW3 is a low fantasy setting (which it isn't), not that the world of Witcher isn't somewhat grimmer.


Blah. My bad. I misread your post. Apologies!