Grace and Bethany were the only people I remember, everyone else I literally don't remember, Carver I remember was the brother but I don't remember anything about him aside from his haircut, probably because he died in my playthrough.
Also there were no "choices" in DA2 you were guaranteed ascension, riches, women (or men, or both), power, status, and a bazillion other things just like in a typical super power fantasy. Hawke was never in over his head at all, the whole story set out to make clear you were guranteed infinite power and success by way of the whole backstory gimmick with Varric and Cassandra. It was a black and white tale purely of one PC's ultimate triumph over everything and everyone.
Yes, darkspawn in DA:O made it sort of black and white, but characters like Ser Cauthrien, or Loghain, or those people made more of an impact laterally. I mean consider how you never know the PCs fate all the way until the end of DA:O? It's saying, you might live, you might die, it's left uncertain. In DA2, you know everything that's going to happen, it's airtight, super controlled, icy Tolkien high fantasy-esque (even if the bad guys don't have spikes and black metal armor)
Why not? Might as well make room for the sake of clarity. The only thing I wouldn't feel comfortable placing in either category is DA:O but even still it's mostly pretty close to a high fantasy category.
Welp. I recalled all of those off the top of my head, so we'll have to chalk that up to personal biases, I suppose. XD
There were, choices, actually. You could make them. They effected the story of the game or your characters in some way, thus, choices. Were they as epic or large scale? Nope, but that kinda just serves my point. Hawke deals with political messes and angry people with swords, The Warden deals with thrones and Archdemons and their hordes. Higher stakes, more mythical beasties (Archdemon is a corrupted god, for that matter), bit closer to High Fantasy - in my mind, anyways. Also? Maybe that's how things went for your Hawke, but mine wound up being chased out of Kirkwall, thus losing all they had worked for over the years, after losing one of her siblings and her mother. Not all that successful in my book. XD
I didn't know what was going to happen at all, actually. I started in with an escapee from the Blight, ran into (a wrecked) Anders again, defeated the Qunari, and then Anders went AWOL and everything went to, ah... hell in a handbasket. XD In DA:O I was fairly certain from the start the blight was going to be defeated, after I gained all the treaties, of course, and that most likely it'd be at the hand of my PC. If anything, I didn't even realize death was on the table until Riordan brought it up. Besides the sort of death that forces a reload, anyway.
Because just because something is closer to something else doesn't make it the same? XD Look, if I'm ten feet away from a river, and I take two steps towards it, my feet still aren't wet, yeah?
Most cities are run by people, and peasants, who farm and collect taxes and so on and so forth.
If Sile wants to teleport, she has to draw a penetagram, she has to have the necessary components, she has to put it together and use the mirror of whatever thingy. If Anders wants to blow up the chantry, he, heck what does he do? Like point his staff at it?
Alright, wait a moment.
On the first point, the same is true of Dragon Age. Ever play The Last Court? Literally all about that kinda stuff. That aside, you see it with the court of Ferelden and its banns, the Cousland origin; DA is made up of plenty of everyday people, they're just not the main focus. Bigger things at play. But Denerim was still run by a King and his court, Redcliffe by its Arl and his family, Kirkwall by its Viscount and nobility and city guard, Orzammar by its deshyrs and King. No magic there, just politics, and ordinary people scraping by to make it work.
Second, did you play the game...? Sorry, it's just that... was a whole quest? XD Anders sent you out (well, went with you, really) to collect a bunch of things he needed for some get-well-quick potion he apparently rediscovered that could get rid of the voice in his head, you collect them all, he tells you he lied but won't give you the details, and later on, boom. Bye-bye Chantry.
He made an explosive, planted it, and then waited out however long it took to set itself off. No staff-pointing required, I'm afraid.
EDIT: Also, unless I'm mistaken, DA having more limitations on its magic system is the opposite of high fantasy. Typically low fantasy is the one with more magical limitation, and high fantasy have larger scale and more... well, just more. Magic in Tolkien, for instance, is pretty unlimited. Or vague, at least.