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Feedback... be more like The Witcher 3


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#2376
Elhanan

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It does have a pause function. You can pause, giving you access to save, load, options etcetera or you can open up your, I can't remember what it's called but it will let you access your inventory, the world map, your quest log etcetera. Both of which pause the game.


An inventory menu could work (eg; Skyrim), but the one shown in TW2 blocked the battlefield; reason I requested a transparent UI earlier. But an actual Pause function is more efficient; allows for more tactical approaches to the combat.
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#2377
Innsmouth Dweller

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I would rather the combat be slightly slower myself :D I like slow dangerous combat. Again, dark souls 2 reference.. I have to be very careful of my attacks, or else some smart person can go for a parry. Lot of people love fast pace combat, and favor bloodborne because of it. But I think TW3 has far better combat than BB, and is very good for a fast paced combat game.

nah, i don't mind it being fast paced, slowing it down won't change much, it's still time-dependant. just add some option for people who don't like aRPGs, like Fo's V.A.T.S. or something equally awesome. DAI had a brilliant idea to include tactical mode, but failed to deliver



#2378
Elhanan

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I am pretty sure he comprehended what you were saying just fine.
 
You've made it abundantly clear that you wish the game were more censured and restrictive, with less cursing and nudity. These things aren't going to change. They aren't going to be patched out. This game is obviously not for you and you have stated that numerous times. Seeing that you have no interest in it, there is really nothing you would take from TW3 to hold up as an example of improvement. So, you're only basically coming in to shield DAI from any criticism and by doing so, not actually adding to the discussion. Just merely pointing out flaws of a game you've not once played. 
 
I mean, of course you can choose to take part in any discussion you wish, but I think his inquiry falls more to: Why would you want to take part in a discussion about  TW3 being an example of improvement considering you won't ever play TW3 and dislike it in spite of never playing it. 
 
EDIT: I don't mean to speak for you, SnakeCode and if I am off-base, I apologize.


Already have requested one feature from TW3: mounted combat. As for alterations, I put little past the modding community since playing Skyrim. If I can get a filter for profanity, and a Pause function, then I might alter my plans.

I do not fault constructive crit for DAI, but I do dislike false, unconstructive, and misleading complaints, and will continue to oppose them. And even the valid criticism can be challenged if it is based on opinions. Personally, I prefer fewer cut-scenes and cinematics as in DAI, and have lobbied along with others for some time to get them.

#2379
Innsmouth Dweller

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(...)
I do not fault constructive crit for DAI, but I do dislike false, unconstructive, and misleading complaints, and will continue to oppose them. And even the valid criticism can be challenged if it is based on opinions. Personally, I prefer fewer cut-scenes and cinematics as in DAI, and have lobbied along with others for some time to get them.

"My game crashes since last patch"

"My game works fine, your argument is invalid /thread"

 

sorry, couldn't help myself. carry on


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#2380
Dubya75

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CDPR is a great developer, but I hope they focus on Cyberpunk next and not another witcher game.

 

They will focus on The Witcher 3 until the end of 2016, with improving the game and adding content, then 2017 will be focused on Cyberpunk.



#2381
Elhanan

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"My game crashes since last patch"
"My game works fine, your argument is invalid /thread"
 
sorry, couldn't help myself. carry on


It's OK; it is an apt example of the miscomprehension that often appears on the forums.

While my version of DAI has a Tac-Cam that works, no CTD's that are game related, and has provided 600+ hrs of entertainment currently, this does not invalidate all arguments. But as mentioned in another thread, I have doubts of complaints that are mentioned that are unseen on systems far better than my own, or are made about controls that this Ancient Techless Twitchless gamer is able to use proficiently.

#2382
midnight tea

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Now you're just arguing to argue. The real life = better graphics is a fracking joke.

 

I love how you have to point out that you've made a joke, but didn't catch on me joking as well. Uncharitable much?
It's also not me who is arguing here for arguing's sake - it's you who are all out with your unreasonable disdain for games like Skyrim or dismissing creative freedom it gives as pretty much worthless pretend compared to games with fixed storyline (mind you, it's not that I'm against those games, I just find value in both).

 

 

And I prefer a better story.

 

It's such a vague term it can really encompass everything. And Skyrim and TES itself offers swathes of those, in a form of incredibly detailed world. The world-building is simply amazing - and while I enjoy the world built in DA immensely, it can't match the depth of world built in TES series.

 

 

 

A movie and book have a story, a good game has a story but you are also active within that story and the world provided.   That is hardly being a spectator.  I'm quite sure you're trying to argue from the pov that Skyrim let's you create your own story.  Sure it does, but not one that is remotely interesting.  You head canon a story for yourself as you run into cave #300 to loot trash.  Such a leap of creative genius.  Only the greatest minds can head canon a reason to care about cave looting. :rolleyes:

 

It IS being a spectator if there's really nothing you can do except having influence on some details, like maybe armor and weapon specs or choosing this or that person to be killed or getting the best score. Like I said - just because a game gives you a few options to interact with, say an NPC or trigger a bomb does not make you an active participant. That's NOT what interactive storytelling is about. 

 

Also - I hardly have to headcanon all the factions that I can encounter in Skyrim, all the stories I can play, all the NPCs I meet and all the conflicts I see. It's ridiculous to describe it as merely "cave looting" when there's a unique treasure to be found, an NPC to talk with, a lorebook or letter to read, a daedric lord to please or plead with or a larger tale to piece together. If you don't get the allure of it - or the pleasure of creating a character that "glues" it all together - fine.

 

But claiming that it's just 'cave looting' is not only ridiculous from a standpoint of content provided in Skyrim - it' ridiculous because I can call every other game the same thing, if I choose to ignore content it provides.

 

 

 

If you honestly believe the bolded part then you've just punched a hole in your own argument. 

 

 

I didn't. Maybe if you've read more carefully, you'd notice that the exact phrase reads "you're doing even more of a pretending"...
 
Sorry, no touché moment for you.
 
I never said that pretending isn't part of Skyrim or similar games - it's all about pretending and fanasizing! But in Skyrim nobody really holds my hand every step of the way. How I choose and when I choose to do things depends on me. I am NOT just a mere spectator - how and when I do things in each play-through depends in large part on me. 
 
 

 

I get it, you like Skyrim, but you're never gonna convince me to like it. I played it, installed some mods, had fun for like a few hours, then uninstalled and moved on.  The world was drab, boring, and pointless.  The Dragon language was cool though, that's about it.

 

 

If you dislike Skyrim or other TES games, so be it. That you personally don't like Skyrim or other TES installments was never an issue here.


#2383
LightningPoodle

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An inventory menu could work (eg; Skyrim), but the one shown in TW2 blocked the battlefield; reason I requested a transparent UI earlier. But an actual Pause function is more efficient; allows for more tactical approaches to the combat.

 

More efficient, maybe. The idea though is to prepare before the fight, not during it.


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#2384
Innsmouth Dweller

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ok. trying to be serious.

i'm not sure how pause feature would help tho. you still need to push some action key after it - swing a sword/move/dodge, unless you want to use it for signs. if it's only for signs, it seems pretty useless.



#2385
LightningPoodle

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ok. trying to be serious.

i'm not sure how pause feature would help tho. you still need to push some action key after it - swing a sword/move/dodge, unless you want to use it for signs. if it's only for signs, it seems pretty useless.

 

Basically for signs, yes. You might also have 2 different bombs that could help at the right moment. You can't hold two, so you'll have to switch. Crossbow as well, if you want some range. The other two slots are for other things, like a torch or lure, not for combat.



#2386
Elhanan

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More efficient, maybe. The idea though is to prepare before the fight, not during it.


No; the idea is that as one with poor eye-hand coordination and neuropathy in my limbs, my reflexes are not quite as fine as most characters found in games. I do not use controllers, skip most games that recommend them, and rather enjoy tactical play at a pace set by the Player. As with DAI potions, planning ahead is fun, but playing while staring at the UI instead of the characters and dialogue (ie; using subtitles) in not that enjoyable, IMO.

#2387
LightningPoodle

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No; the idea is that as one with poor eye-hand coordination and neuropathy in my limbs, my reflexes are not quite as fine as most characters found in games. I do not use controllers, skip most games that recommend them, and rather enjoy tactical play at a pace set by the Player. As with DAI potions, planning ahead is fun, but playing while staring at the UI instead of the characters and dialogue (ie; using subtitles) in not that enjoyable, IMO.

 

So this isn't the game for you then.



#2388
Innsmouth Dweller

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Basically for signs, yes. You might also have 2 different bombs that could help at the right moment. You can't hold two, so you'll have to switch. Crossbow as well, if you want some range. The other two slots are for other things, like a torch or lure, not for combat.

i get the idea that you see monsters or feel them, you set up weapons/utilities specific for the encounter even before hostile NPC is aware of your presence, that makes sense.

 

i just don't get how pause would fit into this combat design if it's only to swap utilities. combat movement, which is most important, is still very player-centric, not character-centric (that's the reason why i dislike it so much, btw)



#2389
Elhanan

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So this isn't the game for you then.


Not yet, but maybe with patches, DLC's, and/or mods it might be....

#2390
KBomb

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Already have requested one feature from TW3: mounted combat. As for alterations, I put little past the modding community since playing Skyrim. If I can get a filter for profanity, and a Pause function, then I might alter my plans.

I do not fault constructive crit for DAI, but I do dislike false, unconstructive, and misleading complaints, and will continue to oppose them. And even the valid criticism can be challenged if it is based on opinions. Personally, I prefer fewer cut-scenes and cinematics as in DAI, and have lobbied along with others for some time to get them.

I find the bolded part very odd coming from you. When I was pointing out the animals inside the villages that gave them a "living" feel, you made an argument based on animals that DAI had in the wild. When I made a list of all the things in TW3 that helped give an ambiance of life, you claimed that DAI had all of the same things, the player just couldn't see them because they weren't in the game--yet existed. As for opinions, valid criticism can spring from opinions. The last sentence in your reply is an opinion. It's valid to you, isn't it? 

 

I have seen the things you consider vulgar and I highly doubt that all of those things will be modded out. For your sake, I hope it does. I think TW3 is an amazing game and would recommend it to anyone. As for cutscenes, I don't see how they could be modded out, considering all quest givers have a cutscene when they give you the quest. A feature for which I am grateful. 


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#2391
LightningPoodle

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i get the idea that you see monsters or feel them, you set up weapons/utilities specific for the encounter even before hostile NPC is aware of your presence, that makes sense.

 

i just don't get how pause would fit into this combat design if it's only to swap utilities. combat movement, which is most important, is still very player-centric, not character-centric (that's the reason why i dislike it so much, btw)

 

It's more for the players, not the character. Think of it this way, Geralt knows what he needs to use, he has the items equipped and for him, it's as simple as taking a bomb out of his pocket or using a specific sign. The player though, is not a Witcher. It's up to you, the player, to decide what to use, how to use it and to decide when the opportunity to use it comes. Geralt would know, but we don't. So, the pause, instead of outright pausing and giving us 20 minutes to think about what is going to work best, we have a few seconds (if the enemy is swinging at you) to make that decision. Maybe it's wrong, maybe it's right. But it's for the player to make that decision.



#2392
Han Shot First

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I miss the days of Mass Effect 1 when for the most part everyone spoke without profanity. When there was the occasional swear word, it would be one of the more minor ones instead of the biggies.  

 

If anything the Mass Effect series doesn't have enough profanity, considering two of the three games were set on a military warship. Military organizations are notoriously profane.

 

In Patton's famous speech to the Third Army in WW2 he dropped the f-bomb three times and used to close to thirty other swear words.

 

He was addressing the troops in the language they use. I'm not saying the ME series needs to dial it up in the dialogue, but if the backdrop is going to be a military organization it would be weird for there not to be any profanity at all. Even some of the military jargon that passed on to the civilian world is laden with profanity. FUBAR (F'ed up beyond all recognition), SNAFU (Situation Normal - All F'ed Up) and Sh-t-on-a-Shingle (slang for chipped beef).


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#2393
Elhanan

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I find the bolded part very odd coming from you. When I was pointing out the animals inside the villages that gave them a "living" feel, you made an argument based on animals that DAI had in the wild. When I made a list of all the things in TW3 that helped give an ambiance of life, you claimed that DAI had all of the same things, the player just couldn't see them because they weren't in the game--yet existed. As for opinions, valid criticism can spring from opinions. The last sentence in your reply is an opinion. It's valid to you, isn't it? 
 
I have seen the things you consider vulgar and I highly doubt that all of those things will be modded out. For your sake, I hope it does. I think TW3 is an amazing game and would recommend it to anyone. As for cutscenes, I don't see how they could be modded out, considering all quest givers have a cutscene when they give you the quest. A feature for which I am grateful.


The opinion was that you believed that the ones in TW3 made it feel more alive; simply presented the evidence that DAI had the same things. For some reason, the notion that the wildlife in the small villages was more immersive than say Halla at the Dalish camp.

But I do not expect to have cut-scenes removed; will use them to grab snacks and a drink after the first time should that occur.

#2394
SnakeCode

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The opinion was that you believed that the ones in TW3 made it feel more alive; simply presented the evidence that DAI had the same things. For some reason, the notion that the wildlife in the small villages was more immersive than say Halla at the Dalish camp.

But I do not expect to have cut-scenes removed; will use them to grab snacks and a drink after the first time should that occur.

 

The mere existence of animals isn't what makes TW3 feel more alive, it's what they do in the world. The Halla, like every other npc at the dalish camp, were basically statues, they didn't move around, or do anything at all, really.

 

The animals of TW3 serve a purpose, they graze, make noise, move around and generally do something. The people are all busy going about their lives, we see people farming, working the fields, playing cards, plucking chickens (you even see the loose feathers flying about,) mothers cradling their babies in their arms, washing their clothes in the local river/pond whilst their children paddle in the shallows.

 

There's no comparison.


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#2395
KBomb

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The opinion was that you believed that the ones in TW3 made it feel more alive; simply presented the evidence that DAI had the same things. For some reason, the notion that the wildlife in the small villages was more immersive than say Halla at the Dalish camp.

But I do not expect to have cut-scenes removed; will use them to grab snacks and a drink after the first time should that occur.

I wasn't talking about wildlife. I was talking about domesticated farm animals dwelling inside the villages. I made it perfectly clear and precise.The dalish camp is not a village and the only animal present is Halla. The entire post I made was specifically about villages and the animals and people inside of them and how those things made a village feel more alive. You continuously ignored that and spoke of animals that dwelled in the wild. Very misleading complaints, which is why I said it was odd for you to say that. 

 

SnakeCode, on 28 May 2015 - 05:10 AM, said:
The mere existence of animals isn't what makes TW3 feel more alive, it's what they do in the world. The Halla, like every other npc, were basically statues, they didn't move around, or do anything at all, really.

The animals of TW3 serve a purpose, they graze, make noise, move around and generally do something. The people are all busy going about their lives, we see people farming, working the fields, playing cards, plucking chickens (you even see the loose feathers flying about,) mothers cradling their babies in their arms, washing their clothes in the local river/pond whilst their children paddle in the shadows.

There's no comparison.

 

Not to mention that you see no one else riding horses out in the world. Your Inquisitor is the only one who ever rides one. Which is a bit weird. 

 

Also, about the world of TW3 feeling alive: For some reason if a game allows me to run into people, it becomes a compulsion. As soon as I find out, I begin my rampage of running into everyone I can. Today I ran into a little girl and she yelled at me. She said, "Gah! Why are you stepping all over me!" Pretty cute. 


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#2396
Elhanan

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The mere existence of animals isn't what makes TW3 feel more alive, it's what they do in the world. The Halla, like every other npc, were basically statues, they didn't move around, or do anything at all, really.
 
The animals of TW3 serve a purpose, they graze, make noise, move around and generally do something. The people are all busy going about their lives, we see people farming, working the fields, playing cards, plucking chickens (you even see the loose feathers flying about,) holding their babies in their arms, washing their clothes in the local river/pond whilst their children paddle in the shadows.
 
There's no comparison.


Dunno know about your version of DAI, but I was able to herd the Halla for the Dalish, hunt rams, Nugs, and other critters for food and leather. And in DAI, people can be seen in the fields, camping, cooking, and other mundane tasks. I will not compare, but these are extant in DAI, too.

#2397
Elhanan

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I wasn't talking about wildlife. I was talking about domesticated farm animals dwelling inside the villages. I made it perfectly clear and precise.The dalish camp is not a village and the only animal present is Halla. The entire post I made was specifically about villages and the animals and people inside of them and how those things made a village feel more alive. You continuously ignored that and spoke of animals that dwelled in the wild. Very misleading complaints, which is why I said it was odd for you to say that.


So was I; bears and other predators were not on my list. And you may differentiate between small locales if desired; does not negate the notion that the Dalish in the Exalted Plains have a presence that influences the area.

#2398
Han Shot First

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Also, about the world of TW3 feeling alive: For some reason if a game allows me to run into people, it becomes a compulsion. As soon as I find out, I begin my rampage of running into everyone I can. Today I ran into a little girl and she yelled at me. She said, "Gah! Why are you stepping all over me!" Pretty cute. 

 

You can also scare people with Geralt's powers. In Novigrod when some random NPC calls Geralt a mutant or a freak, you can activate one of the signs. Geralt won't fully cast, but if you've got Igni selected for example he'll snap his fingers at the NPC and sparks will ignite off of him. Because many people fear magic in the Witcherverse, the NPCs will often scream and run away. If you do it to Guards or Witch Hunters, they'll attack.


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#2399
midnight tea

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Also, about the world of TW3 feeling alive: For some reason if a game allows me to run into people, it becomes a compulsion. As soon as I find out, I begin my rampage of running into everyone I can. Today I ran into a little girl and she yelled at me. She said, "Gah! Why are you stepping all over me!" Pretty cute. 

 

The only thing I wonder about now is why isn't a phrase "these plums are wrecking my stomach" not a meme yet, like 'arrow to the knee' was for Skyrim.

 

I stumble upon it so frequently in fact that I wonder if we shouldn't round those peasants and use their churning, gas producing stomachs as an ingenious weapon against Nilfgaardians...

 

Also - I think a professional mourner is on some sort of weird world-wide tour. Almost every village I enter, I hear her sobbing....


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#2400
midnight tea

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The mere existence of animals isn't what makes TW3 feel more alive, it's what they do in the world. The Halla, like every other npc at the dalish camp, were basically statues, they didn't move around, or do anything at all, really.

 

The animals of TW3 serve a purpose, they graze, make noise, move around and generally do something. The people are all busy going about their lives, we see people farming, working the fields, playing cards, plucking chickens (you even see the loose feathers flying about,) mothers cradling their babies in their arms, washing their clothes in the local river/pond whilst their children paddle in the shallows.

 

There's no comparison.

 

Yes, and they do so all day long, until they disappear for a few hours during the night, only to return to the very same activities later (even if it was pointed out to them that they shouldn't). There's no doubt that those activities and animations for them are way more varied than in DAI (though it's not like there's nothing going on in DAI as well, despite the claims), but I think Skyrim - or even Oblivion, or ESO for that matter - actually gave NPCs more complex lives than TW3 gave to most of their NPCs.