That is the thing, Elhanan. There are no domesticated farm animals in the villages, sans the demon ram. The only other farm animal present are druffalo and those are only pinned in outskirting farms. The only horses present were at the Horsemaster, the camp in Storm Coast and the Refugee Camp in the Hinterlands, I believe. So, please. If I am mistaken, I welcome you to correct me.
I stated that the villages in TW3 contained various farm animals such as chickens, geese, cats, dogs, pigs, goats, cows and horses and it made the villages feel more lived in. You replied with this:
"Rams, Nugs, horses, Druffalo, Halla, and Mabari can be seen about the populated areas."
I brought up once again that I meant villages and farm animals and you keep saying you mean that, too. The animals you mentioned are not in any of the villages.
As for the dalish camp, when I am discussing villages and villages only, why would I accept the dalish camp as an example just because they have a camp in the Exalted Plains and influence the area? It isn't a village, so when talking about villages, it would make no sense.
I will disagree with this. I have seen some NPCs doing laundry, then return later to find them working in the field. I have seen them skinning leather only to see them inside their house sweeping their floor the next time I come 'round. I am not sure how complex their lives are to be. They're simple peasants doing what simple peasants do. The animals do different things, too. I saw a black and white dog outside a pub chasing his tail. When I came back to sell some stuff, he was laying by a man who was sitting outside his house smoking a pipe. One kid was singing a song about something one day, a few days later, he was singing a song about me (Geralt).
As for conversation, it's more varied that DAI, but as Hans said, all RPG suffer from that. It isn't perfect, but still more living than DAI and pretty awesome on it's on.
While animals may not be in the heart of the villages in the Hinterlands, rams and Nugs may be seen on the outskirts near the various gates. And you are correct; no dogs; one may hear them barking (ie; ambient sound) in Redcliffe. The horses, rams, Nugs, and Druffalo are seen at the farms; populated areas, so I stand by my quote.
However, in the Exalted Plains, domestic animals may be seen aplenty in the fields near the villages. However, many of the people are dead; corpses in the field. All this may attract wolves, but this does occur in the War torn villages of that area.
As for NPC's, one may venture around looking for critters, and gather random feedback to the Inq for what was done for them, or between one another discussing blankets, shelter, food, etc. Now while it was fun to follow the occasional NPC about in Skyrim, that was an Open World game; DAI is not, and does not require a daily schedule for every NPC. Currently, watching them pick weeds from gardens, cooking, chatting, shopping, while more specific NPC's can give more direct feedback is fine for myself. What would be good is a way to get them to move out of the way, but as one that hates crowds in RL, this may be more on me.
But I agree with another poster that debating domestic animals and locales is nonsensical. Both games seem to have them; both have varied approaches. I do know that the DAI engine had a problem with four-legged animations, so this might have something to do with fewer additions; uncertain. That said, am good with what I can see (and hear) in DAI. If TW3 can add something else besides hair, fur, feather, etc growth, I might be up for that.